Modern Master Games Volume One the Dawn of Tournament Go
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March 2014 Table of Contents
Newsletter February and March 2014 Table of Contents Article to the Readers .................................................................................... Page 2 Canadian Go Open ......................................................................................... Page 3 Go Problems - Part 1 ..................................................................................... Page 4 Joseki Explained ............................................................................................... Page 5 Go Problems - Part 2 ..................................................................................... Page 22 Canadian Go Association League Report .............................................. Page 23 Go Problems - Part 3 ..................................................................................... Page 24 Lee Sedol Vs. Gu Li Jubango Match One Review ................................ Page 25 University of Waterloo Go Tournament March 22nd ......................... Page 30 University of Brock Go Tournament March 30th ................................. Page 31 Photo by Brayden England Article to the Readers By: Matthew Mennie It’s a great honour to be able to bring this newsletter to the members of the Canadian Go Association. I would like to thank James Sedgwick, the president of the Canadian Go Association, Mark Wong, Irene Sha, and Ben Mantle. Without them the newsletter would have been a bunch of blank pages. Mark Wong, has officially changed his role in the newsletter process, from editor and compiler to editor in -
Obama Vs. Putin „Gehe Nicht Auf Die Jagd, Wenn Dein Haus Brennt.“
Heft 3/2016 91. Jahrgang Obama vs. Putin „Gehe nicht auf die Jagd, wenn dein Haus brennt.“ 1 DGoZ 3/2016 Inhalt Vorwort Der Hebsacker Verlag sowie seine Inhaber, Steffi Obama vs. Putin .................................Titel Hebsacker und ich, sind umgezogen, raus aus Vorwort, Inhalt, Fangen und Retten, Hamburg, aufs Land, in ein großes Haus, das jetzt Nachrichten .................................2–5 die privaten und die Geschäftsräume vereint. Ein Turnierberichte ..........................6–14 solches Unterfangen kann naturgemäß auch an der Leserbrief ........................................... 14 DGoZ nicht ganz spurlos vorüber gehen, so dass Kawabatas „Meijin“ ..................... 15–16 diese Ausgabe leider ca. vier bis fünf Wochen zu spät Rezension: Jump Up 6–10 ........... 16–18 erscheint, aber dafür hoffentlich trotzdem noch das Sommerloch bei vielen Go-Fans zu stopfen hilft. Vertretungsstunden mit Go ................ 19 Ein großer Schwerpunkt liegt bei dieser dritten Anfängerprobleme ....................... 20–21 Ausgabe des Jahres traditionell auf dem Kidocup, der Der etwas andere Zug (14) ........... 22–26 wohl auch in diesem Jahr wieder das größte Wochen- Ausschreibung DDGM ...................... 23 endturnier in Europa sein wird. Zwei Partien aus der Dragon Fly ........................................ 27 Top-Gruppe hat Yoon Young Sun 8p gewohnt sou- Durchbruch zum 18. Kyu (3) ...... 28–29 verän und instruktiv kommentiert. Viel Spaß damit! Pokale ..........................................30–31 Tobias Berben Yoon Young Sun kommentiert -
GO WINDS - Stronger Go Engine
NEW NEW MANYFACES OF GO YUTOPIAN BOOKS GO WINDS - Stronger Go Engine. It's several stones stronger than version 10 and won the world A Scientific computer go championship in 1998 and took Volume 7 Number 3 Fall 2003 $3.00 second in 2001. Introduction to Go - New and improved go problems. Over 2000 go problems for all levels of play. The program It is often difficult for beginners to learn go, selects problems for you according to how well because most teachers emphasize on teaching you have solved previous problems. Problems the development of local situations and fail to are shown in random orientations so it's like convey the more profound theory and concepts having 16,000 problems. of the global game. This book tries to break - Built in IGS client so you can play on the through the traditional system of teaching go, Internet using a familiar interface. which emphasizes experience alone. The - Realistic sounds language and illustrations used in this book can - Improved Printing. Print game series be easily comprehended by kids, so that diagrams. everyone can understand these profound global Other new features include: concepts. It is our goal that through this book - Better game navigation and editing: Ctrl-click everyone can learn to understand and enjoy the on a point to go to a play. Delete this play and game of go! 288 Pages Size: 7 1/2 by 10 1/4 all plays to the end of the game. Promote a play Price: $22.00 + $2.50 s/h to be the main line rather than a variation. -
GO WINDS Play Over 1000 Professional Games to Reach Recent Sets Have Focused on "How the Pros 1-Dan, It Is Said
NEW FROM YUTOPIAN ENTERPRISES GO GAMES ON DISK (GOGoD) SOFTWARE GO WINDS Play over 1000 professional games to reach Recent sets have focused on "How the pros 1-dan, it is said. How about 6-dan? Games of play the ...". So far there are sets covering the Go on Disk now offers over 6000 professional "Chinese Fuseki" Volume I (a second volume Volume 2 Number 4 Winter 1999 $3.00 games on disk, games that span the gamut of is in preparation), and "Nirensei", Volumes I go history - featuring players that helped and II. A "Sanrensei" volume is also in define the history. preparation. All these disks typically contain All game collections come with DOS or 300 games. Windows 95 viewing software, and most The latest addition to this series is a collections include the celebrated Go Scorer in "specialty" item - so special GoGoD invented which you can guess the pros' moves as you a new term for it. It is the "Sideways Chinese" play (with hints if necessary) and check your fuseki, which incorporates the Mini-Chinese score. pattern. Very rarely seen in western The star of the collection may well be "Go publications yet played by most of the top Seigen" - the lifetime games (over 800) of pros, this opening is illustrated by over 130 perhaps the century's greatest player, with games from Japan, China and Korea. Over more than 10% commented. "Kitani" 1000 half have brief comments. The next specialty makes an ideal matching set - most of the item in preparation is a set of games featuring lifetime games of his legendary rival, Kitani unusual fusekis - this will include rare New Minoru. -
Curriculum Guide for Go in Schools
Curriculum Guide 1 Curriculum Guide for Go In Schools by Gordon E. Castanza, Ed. D. October 19, 2011 Published By: Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 © 2005 by Gordon E. Castanza, Ed. D. Curriculum Guide 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose and Rationale..................................................................................................................... 5 About this curriculum guide ................................................................................................... 7 Introduction ..................................................................................................................................... 8 Overview ................................................................................................................................. 9 Building Go Instructor Capacity ........................................................................................... 10 Developing Relationships and Communicating with the Community ................................. 10 Using Resources Effectively ................................................................................................. 11 Conclusion ............................................................................................................................ 11 Major Trends and Issues .......................................................................................................... -
Go Seigen-Hashimoto
Chapter 7 Go Seigen-Hashimoto Hashimoto Utaro is probably best known of two things: his leadership in the Kansai Ki’in and his long Go career. According to the Go Player’s Almanac (Ishi Press, 1992), he probably holds the all-time longevity record for a professional (and he’s extending this record; he was born in February 1907). Being a 3-time Honinbo title winner and the loser in the 1st Kisei title match (to Fujisawa Shuko), Hashimoto has also composed a tsume-go problem a day for several decades! Some of his games with Go Seigen in his early years were associated with some interesting stories. In 1933, Kitani Minoru and Go Seigen spent a summer together in Nagano (Mrs. Kitani’s hometwon). When the autumn arrived, their return to Tokyo marked the be- ginning of the New Fuseki Era. (Of course, both players had had thoughts on new openings and had tried some new moves before the summer; a revolution doesn’t occur in one day or two.) Just at this time, Yomiuri Newspaper sponsered a Japanese Go Championship to celebrate the publication of the No. 20,000 of the newspaper. It was a knockout tour- nament in which sixteen 5-dan or above players (i.e. perhaps all the top players at the time) participated. The winner would earn the bonus to play a game against Meijin Honinbo Shusai (9-dan). The finalists were Go Seigen and Hasahimoto Utaro. As mentioned above, Kitani and Wu had just brought New Fuseki to the Go world, and this new style of playing immediately became popular. -
Encyclopedia of Life & Death
Cho Chikun’s Encyclopedia of Life & Death Part 3 — Advanced Motto “It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.” — Sun Tzu: The Art of War Preface This is a collection of almost three thousand problems from Encyclo- pedia of Life and Death by Cho Chikun. The problems come without solutions for two reasons: first, one can learn more by reading out all the paths and solving the problems oneself; second, the solutions are copyrighted. All the problems are black to move. In the third part, you can find about eight hundred problems aimed at advanced players. A dan player should find the solution in a few minutes and will need about 100 hours to solve the whole book. I wish you enjoyment and improvement in the wonderful game of go, weiqi, baduk, or whatever you like to call it. Vít ‘tasuki’ Brunner November 2004 Anniversary edition It’s been 13 and a half years. This booklet has been downloaded over twenty thousand times. I never imagined the reach it would have. The anniversary edition comes with a better layout and wording. -
Go Books Detail
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in In this unique anthology, the reader will find the subject of trick plays in the game of go dealt with in a thorough manner. Practically anything one could wish to know about the subject is examined from multiple perpectives in this remarkable volume. Vital points in common patterns, skillful finesse (tesuji) and ordinary matters of good technique are discussed, as well as the pitfalls that are concealed in seemingly innocuous positions. This is a gem of a handbook that belongs on the bookshelf of every go player. Chapter 1 was written by Ishida Yoshio, former Meijin-Honinbo, who intimates that if "joseki can be said to be the highway, trick plays may be called a back alley. When one masters the alleyways, one is on course to master joseki." Thirty-five model trick plays are presented in this chapter, #204 and exhaustively analyzed in the style of a dictionary. Kageyama Toshiro 7 dan, one of the most popular go writers, examines the subject in Chapter 2 from the standpoint of full board strategy. Chapter 3 is written by Mihori Sho, who collaborated with Sakata Eio to produce Killer of Go. Anecdotes from the history of go, famous sayings by Sun Tzu on the Art of Warfare and contemporary examples of trickery are woven together to produce an entertaining dialogue. The final chapter presents twenty-five problems for the reader to solve, using the knowledge gained in the preceding sections. Do not be surprised to find unexpected booby traps lurking here also. -
Elementary Motto “It Is a Matter of Life and Death, a Road Either to Safety Or to Ruin
Cho Chikun’s Encyclopedia of Life & Death Part 1 — Elementary Motto “It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.” — Sun Tzu: The Art of War Preface This is a collection of almost three thousand problems from Encyclo- pedia of Life and Death by Cho Chikun. The problems come without solutions for two reasons: first, one can learn more by reading out all the paths and solving the problems oneself; second, the solutions are copyrighted. All the problems are black to move. In this first part, you’ll find about nine hundred problems for be- ginners. A dan player should find the solution in a few seconds and will need about an hour solve the whole book. I wish you enjoyment and improvement in the wonderful game of go, weiqi, baduk, or whatever you like to call it. Vít ‘tasuki’ Brunner November 2004 Anniversary edition It’s been 13 and a half years. This booklet has been downloaded over a hundred thousand times. I never imagined the reach it would have. The anniversary edition comes with a better layout and wording. -
Go Books Summary
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in All About Life and Death Cho Chikun All About Thickness - Understanding Moyo and Influence Yoshio Ishida Appreciating Famous Games Shuzo Ohira Cho Hun-Hyeon's Lectures on Go Techniques Vol 1 Cho Hun-Hyeon Cho hun-Hyun's Lectures on the Opening Vol 1 Cho Hun-Hyun Cosmic Go - A Guide to 4-Stone Handicap Games Sanjit Chatterjee and Yang Huiren Counting Liberties and Winning Capturing Races Richard Hunter Cross-Cut Workshop Richard Hunter Dictionary of Basic Joseki Vol 1 Yoshio Ishida Dictionary of Basic Joseki Vol 2 Yoshio Ishida Dictionary of Basic Joseki Vol 3 Yoshio Ishida Dictionary of Basic Tesuji Vol 1 - Tesuji for Attacking Fujisawa Shuko Dictionary of Basic Tesuji Vol 2 - Tesuji for Defending Fujisawa Shuko Elementary Go Series, Vol 2 - 38 Basic Joseki Kiyoshi Kosugi and James Davies Elementary Go Series, Vol 3 - Tesuji James Davies Elementary Go Series, Vol 6 - The Endgame Tomoko Ogawa and James Davies Enclosure Josekis - Attacking and Defending the Corner Takemiya Masaki Essential Life and Death Vol 2 Yoo Chang-Hyuk Essential Life and Death Vol 3 Yoo Chang-Hyuk EZ Go - Oriental Strategy in a Nutshell Bruce Wilcox Falling in Love with Baduk Korean Go Association Fighting Ko Jin Jiang Fundamental Principles of Go Yilun Yang Galactic Go Vol 1 - A Guide to 3-Stone Handicap Games Sanjit Chatterjee and Yang Huiren Get Strong at Go Series, Vol 1 - Get Strong at The Opening Richard Bozulich Get Strong at Go Series, Vol 10 - Get Strong at Attacking Richard -
Sydney Go Journal
Author – David Mitchell on behalf of The Sydney Go Club Sydney Go Journal Issue Date - October 2006 © Copyright 2006 – David Mitchell – reuse of material for non-profit or personal use permitted. Author – David Mitchell on behalf of The Sydney Go Club Contents 31st Meijin – Game 1 .................................................................................3 31st Meijin – Game 2 .................................................................................4 31st Meijin – Game 3………...……………….………………………….5 Problems ....................................................................................................7 WAGC - Round 7 BENCHARIT vs. CANGAS……………………….. 8 Problem Answers .....................................................................................18 Australian Go Clubs ………………..…………………………………..20 Chinese Go Terms (part 1)……………………………………………...22 Who’s who ...............................................................................................25 The Sydney Go Club Meets Friday nights at :- At Philas House 17 Brisbane St Surry Hills From 5.00pm Entrance fee - $3 per head includes tea and coffee. For further information from Robert [email protected] © Copyright 2006 – David Mitchell – reuse of material for non-profit or personal use permitted. 31st Meijin After the first two games of the 31st Meijin had been played it looked like the challenger Cho U was going to go down without a fight. Cho recently lost the Honindo to Takao with only 2 wins in the 6 games played. Cho’s record again Takao (see table below sourced from http://gobase.org/information/games/) could be better – out of 9 games played there are 6 wins for Takao compared to 3 for Cho. The 31st Mejin was shaping up much the same, with Takao winning the first two games. Cho U proved he was not a pushover with a decisive win in the 3rd game. The first three games of the 31st Mejin are here for your study and enjoyment. Please note: Meijin game 4 will be covered live on IGS-PandaNet. -
Honinbo Shusai 9P Black: Go Seigen 5P Result
The Game of the Century 9 1933-10-16 1 Tokyo, Japan 2 6 7 White: Honinbo Shusai 9p 8 Black: Go Seigen 5p Result: W+2 Diagram 1: 1-11 This match was sponsored by 5 Yomiuri Newspaper. In the preliminary game, Go Seigen defeated the strong opponents Kitani Minoru 6p and Hashimoto Utaro 5p, thus earned the right to play this memorable game with Honinbo Shusai Meijin who hadn't played any 10 game for almost ten years. This game started in Oct. 1933 and didn't finish until Feb. of next year, during 3 11 the process the game was adjourned for more than 10 times, and it c b a 4 created a furore in this Newspaper and at that time it was also regarded as the game of the century. In the recent Go world, we never saw a game which had produced such a great impact. 1: At that time, Go Seigen was just 20 years' old, in this match with Shusai Meijin, he started with the unprecedented opening of 3-3, star and tengen, which shocked the Go world. This special play was once criticized by some people: this is not polite to Meijin. As for today, this kind of criticism is just worth laughing. However, Mr. Go always holds firmly to his play, because Mr. Go just wanted to break away from all Shusaku's openings of 1, 3 and 5 and establish his own style, which is the "New Fuseki" he invented together with Kitani Minoru, so this game had another special meaning, it was a historical game between the new and old opening.