STEAM 19 GO [NEW SLIDE] 0:00 in This Video We're Going to Talk About the Game of Go, Also Called Baduk Or Wei- Chi. I Find
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March 2014 Table of Contents
Newsletter February and March 2014 Table of Contents Article to the Readers .................................................................................... Page 2 Canadian Go Open ......................................................................................... Page 3 Go Problems - Part 1 ..................................................................................... Page 4 Joseki Explained ............................................................................................... Page 5 Go Problems - Part 2 ..................................................................................... Page 22 Canadian Go Association League Report .............................................. Page 23 Go Problems - Part 3 ..................................................................................... Page 24 Lee Sedol Vs. Gu Li Jubango Match One Review ................................ Page 25 University of Waterloo Go Tournament March 22nd ......................... Page 30 University of Brock Go Tournament March 30th ................................. Page 31 Photo by Brayden England Article to the Readers By: Matthew Mennie It’s a great honour to be able to bring this newsletter to the members of the Canadian Go Association. I would like to thank James Sedgwick, the president of the Canadian Go Association, Mark Wong, Irene Sha, and Ben Mantle. Without them the newsletter would have been a bunch of blank pages. Mark Wong, has officially changed his role in the newsletter process, from editor and compiler to editor in -
Curriculum Guide for Go in Schools
Curriculum Guide 1 Curriculum Guide for Go In Schools by Gordon E. Castanza, Ed. D. October 19, 2011 Published By: Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 © 2005 by Gordon E. Castanza, Ed. D. Curriculum Guide 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose and Rationale..................................................................................................................... 5 About this curriculum guide ................................................................................................... 7 Introduction ..................................................................................................................................... 8 Overview ................................................................................................................................. 9 Building Go Instructor Capacity ........................................................................................... 10 Developing Relationships and Communicating with the Community ................................. 10 Using Resources Effectively ................................................................................................. 11 Conclusion ............................................................................................................................ 11 Major Trends and Issues .......................................................................................................... -
Modern Master Games Volume One the Dawn of Tournament Go
Modern Master Games Volume One The games presented in Modern Master Games, Volume One were played in turbulent The Dawn of times. When the first Honinbo tournament was Tournament Go established, the war had not yet seriously affected the Japanese go world or the daily life of the average Japanese. But by the time of the third Honinbo tournament, Japanese society Rob van Zeijst was in chaos; the atomic bomb was dropped and just 10 kilometers from where the second game Richard Bozulich of the title match was being played. After the war, life was slowly returning to With historical notes by normal. By the 1950s, the go world was again John Power abuzz. Rivalries were flourishing, and newspapers were establishing new tournaments with abundant prize money. As the post-war go world was reorganizing itself, the matches played were of much consequence — it became more than just winning a title. The results were to determine the organizations that governed the game in Japan until today. The pressures on the players were intense, and it exposed their psychological strengths as well as fragilities. Takagawa’s games in this book show how dangerous it is to underestimate an opponent. It was almost unbelievable to some that the mild-mannered Takagawa, whose quiet and laid-back style, never attacking too strongly, and lacking the brilliance of a player like Sakata, could hold the Honinbo title against all comers for nearly 10 years. Sakata’s games are good illustrations of the slashing style which earned him the moniker Razor-Sharp Sakata. We also see examples of the depth of his analysis in which he makes an unorthodox peep (dubbed the tesuji of the century) against Fujisawa Shuko that entails another tesuji 15 moves later whose consequences also have to be analyzed. -
GO MINILIST 1 July 2015
1001 LIFE AND DEATH PROBLEMS ADVANCED TEXTS Bozulich $15.00 MAKING GOOD SHAPE 1992 TOURNAMENT GO GO MINILIST Bozulich & Van Zeijst $15.00 Power $35.00 ATTACKING & DEFENDING MOYOS 21st CENTURY NEW OPENINGS 1 July 2015 Bozulich $15.00 Kim Sungrae 4P $20.00 ST K41 21 CENTURY DICTIONARY OF BASIC JOSEKI V. 1 DICTIONARY OF MODERN FUSEKI: THE Takao Shinji $40.00 CLEARANCE SALE K41 21ST CENTURY DICTIONARY OF BASIC JOSEKI V. 2 KOREAN STYLE $20.00 (While stocks last.) Takao Shinji $40.00 ART OF CAPTURING STONES Completely up to date Wu & Yu $15.00 Postage is extra HANDBOOK OF GO PROVERBS DICTIONARY OF BASIC JOSEKI VOL. 3 The Nihon Kiin $15.00 Ishida Old edition $15.00 We accept Visa and Mastercard for STRATEGIC FUNDAMENTALS IN GO mail orders, or you can direct debit to THE 1971 HONINBO TOURNAMENT Guo Tisheng & Lu Wen $15.00 Iwamoto $15.00 our account. HANDBOOK OF STAR POINT JOSEKI The Nihon Kiin $15.00 GRADED GO PROBS. FOR DAN PLAYERS POWER BUILDER VOL. 2 Westpac Vol. 1 300 L & D 5kyu – 3 dan $22.00 Wang RuNan $15.00 Vol. 2 300 Tesuji Probs 5 kyu – 3 dan$22.00 BSB 734026 Vol 3 300 Joseki Prob 1 dan – 3 dan $22.00 Acct. 577505 EVEN GAME JOSEKI JW and S Hardy The Nihon Kiin $15.00 Vol 4 300 L & D 4 dan – 7 dan $22.00 STEP UP TO A HIGHER LEVEL Vol 7 256 Open / Mid 4 dan – 7 dan $22.00 DICTIONARY OF BASIC FUSEKI VOL. 1 Abe Yoshiteru $10.00 Rin Kaiho $12.00 WHOLE BOARD LIVING TESUJIS JUNGSUK IN OUR TIME Chatterjee & Yang $12.00 Hankuk Kiw3on $15.00 Our Website LECTURES ON THE OPENING VOL. -
Syllabus & Study Pack Module A
Malaysia Weiqi Association Syllabus & Study Pack Module A 1 Malaysia Weiqi Association Table of Contents A.1 INTRODUCTION A.4 CAPTURING RACE A.1.1 Short historical introduction to the game pg. 03 A.4.1 Capturing Race Pg. 45 A.1.2 Game etiquette and manners pg. 05 A.4.2 Inside liberties vs. outside liberties Pg. 46 A.1.3 Go equipment pg. 06 A.4.3 One eye beats no eyes Pg. 47 A.4.4 Increasing liberties Pg. 48 A.2 GETTING STARTED A.5 ENDGAME A.2.1 How to start? Pg.09 A.2.2 The objective of the Game Pg. 10 A.5.1 How to end a game Pg. 50 A.2.3 How the game ends Pg. 11 A.5.2 Endgame tactics Pg. 53 A.2.4 Building territories Pg. 12 A.2.5 Liberties Pg. 16 A.2.6 Invalid moves Pg. 17 LIST OF BONUS MATERIALS A.2.7 Living and Dead groups Pg. 21 A.2.8 Multiple Eye Space Pg. 27 1. Various Names of Go Pg. 04 2. How to Hold a Go Stone Pg. 08 3. Hikaru No Go Pg. 20 A.3 BASIC TACTICS 4. Ranking and Handicap Pg. 49 5. Resources On the Internet Pg. 58 A.3.1 Connecting and Cutting Pg. 31 6. Three Tips on Improving Pg. 59 A.3.2 Double Atari Pg. 35 A.3.3 Ladders Pg. 36 AUTHOR’S NOTES Pg. 60 A.3.4 Nets Pg. 37 A.3.5 Snapback Pg. 38 A.3.6 Throw-In Pg. -
The Official AGA Tournament Guide
The Official AGA Tournament Guide by Ken Koester Copyright © The American Go Association 2006 Table of Contents Part I: The Tasks Introduction........................................................................................................................................... v Chapter 1. Planning.............................................................................................................................1 Theme and System ................................................................................................................1 Budgeting, or, The Tournament on $15 and $20 a Day .................................................... 6 In Need of Assistance ...........................................................................................................8 Timetables ...............................................................................................................................9 Chapter 2. Preparation .....................................................................................................................11 Time and Place .....................................................................................................................11 Getting the Word Out ..........................................................................................................12 Food for Thought .................................................................................................................15 The Prize Is Right .................................................................................................................16 -
2009 AMERICAN GO YEARBOOK 8 Contents AGA OFFICERS & COORDINATORS
Please patronize these Yearbook supporters: 2009 AMERICAN GO Yearbook fi ne purveyors of quality go books, 2009 equipment, software and more! AMERICAN GO YEARBOOK 2010 U.S. GO CONGRESS GOBASE.ORG GOGAMEWORLD.COM GOGOD GUO JUAN’S GO SCHOOL KISEIDO SCHAAK EN GO WINKEL HET PAARD SLATE & SHELL SMARTGO YELLOW MOUNTAIN IMPORTS AMERICAN GO PRSRT STD YEARBOOK U.S. POSTAGE PAID American Go Association WASHINGTON, DC PERMIT #3070 P.O. Box 397 Old Chelsea Station New York, NY 10112-0397 THE WORLD’S OLDEST BOARD GAME REVIEW & INSTRUCTION INSIDE: TOURNAMENT REPORTS, GAMES, RATINGS, INSTRUCTION, GO PLAYERS GUIDE TO THE WORLD & MORE Guide to Go Guide to Go Where to play Go in America — AGA CHAPTERS Where to play Go in America — AGA CHAPTERS http://www.usgo.org for a full club listing http://www.usgo.org for a full club listing AZ: Tempe CO: Denver HI: Honolulu MA: Boston MT: Bozeman Arizona Go Club Fiery Rain of Go Stones Honolulu Go Club Northeastern Univ. Go Club Gallatin Valley Go Club TX: San Antonio WA: Olympia WI: Madison William Gundberg Jasmine Sailing Sid Kobashigawa Joshua Warhurst Pippin Wallace San Antonio Go Club Olympia Go Club University of Wisconsin Go Club DAF Go League 480-831-5567 303-388-4666 833-2540 508-728-1351 406-582-8732 Levi Self Jason Baghoudarian Dan Kastenholtz Latasha James [email protected] [email protected] [email protected] [email protected] [email protected] 210-367-9759 360-867-4086 608-255-6539 [email protected] [email protected] [email protected] [email protected] AZ: Tucson CO: Longmont HI: Kaneohe MA: Sharon NE: Omaha Tucson Go Club Longmont Go Club Oahu Go Club Sharon Go Club Omaha go UT: Salt Lake City WA: Seattle WI: Milawukee Martin Lebl Aref Nammari Frank H. -
The Game of Go: from Ancient Art to Modern Research
The Game of Go from ancient art to modern research Eleanor Hogan, Asian Studies Todd Neller, Computer Science Games as Art Game play is an art. 1. Conscious production or arrangement of elements in a manner that affects the sense of beauty 2. Skill that is attained by study, practice, or observation culturally ubiquitous We offer Go to you as a high example of this art. History of Go China – Go is called “Wei-chi” Earliest references are from 6th century BC China in Confucius’ Analects Legends: Emperor Yao (2357-2255 BC) invented Go to help his son learn. Shun (2255-2205 BC) invented Go to teach his son. Learn what? Patience, strategy. Japan By 7th century AD, the game had reached Japan via a Japanese emissary, who was sent by the Japanese court to the city of Chang’an during the T’ang dynasty. Chinese records of the Sui Dynasty (circa 618) make reference to the Japanese playing Go. Kojiki, recorded in 712, in man’yogana (mismash of Chinese and Japanese language) 中国 ちゅうごく China Heian Period 794-1185 Go was popular at imperial court by mid 8th century in Japan Male and female characters in The Tale of Genji (~1000 AD) play Go. Genji scrolls created in late Heian. Chapter 3 - Utsusemi Illustrated scroll mid-18th c. Genji observes women playing go. Woodblock Prints and Go 碁 Images by Toyokuni III (also known as Kunisada) a woodblock print artist of the Edo Period. 1786-1864 Series: The Tale Of Genji Date: Circa 1844 Chapter 42 - Prince Niou Prince Niou observes Yugiri’s daughters (Genji’s grand- daughters) playing Go. -
The Image of Baduk in the West Marketing Baduk to the Public in the United Kingdom
The Image of Baduk in the West Marketing Baduk to the public in the United Kingdom 1. Introduction There are many Baduk enthusiasts in Western countries. In the UK, for example, there are around 70 clubs for the game, and there are tournaments taking place most weekends during the year. However, Baduk remains much less popular here than many other competitive board games such as Chess, Backgammon and Scrabble. And it does not come anywhere close to the popularity it has in the East Asian countries where it has traditionally been played. Moreover, in recent times the popularity of Baduk in many Western countries has stagnated. In the UK there has been no great growth in the game since the 1970s when the British Go Association had over 1000 members. Some have suggested that the reason Baduk has not managed to attract more enthusiasts is due to the image that people have of the game. The purpose of this paper is to look at what image Baduk has in the UK and in the West generally, and to see whether this image is holding back the development of the game. We will also draw some comparisons with other mind sports. Section 2 contains a statement of the perceived problem with some anecdotal reports of attitudes to Baduk. Section 3 looks at the image of Baduk in more detail by presenting a large-scale analysis of views on Baduk taken from the thousands of reviews and comments on the BoardGameGeek website. Section 4 summarises the findings on perceptions of Baduk in the West. -
December 2014 Newsletter TABLE of CONTENTS
Canadian Go Association November - December 2014 Newsletter TABLE OF CONTENTS 1. Tournament Announcements Page 2-3 2. Korean Prime Minister Cup 2014 Report Page 4-5 3. Article to The Readers And Beginner Go problem Page 6 4. Samsung Cup Finals Page 7 5. Intermediate Go Problem Page 8 6. Go Game Guru Affiliated With CGA Page 9 7. The Go Academy - Signapore’s New Go School Page 10 8. Expert Go Problem Page 11 9. Go Seigen (1914-2014) Page 12 10. Kyu Level Baduk Page 13 Tournament Announcements University of Brock Tournament 2015 The Brock Go-Club invites everyone to our third Brock Go-tournament. When & Where: Saturday February 28th, 2015 Brock University, St Catharines, Plaza building, 4th floor, room 408 (building 30 on the campus map BUT beware, the new large Cairns build- ing next to building 30 is missing on the map. The Plaza building is the one with the Brock Campus Store on the ground floor). See next page for campus map. Event details: Main tournament: 4 rounds, 30 min each side If there is interest: self-pairing 13x13 tournament Schedule: Registration: 9:00 Start 1st round: 10:00 Start 2nd round: 11:30 Lunch time break Start 3rd round: 13:30 Start 4rd round: 15:00 Prize giving: 16:30 We are open to suggestions especially those coming from Rochester and Toronto about changes in the num- ber of rounds and times in order not to close too late. Registration: Please send an email to Thomas Wolf, [email protected] subject: 5th Brock Go tournament content: your name, playing strength, city/club (if applicable) Driving Directions: On the QEW drive towards St Catharines. -
Teaching Children to Become Go Players an Afterschool Program
Teaching Children to Become Go Players An Afterschool Program Overview: This paper will review the elements of a successful program teaching children to play Go in an afterschool program. While the presence of any, or any combination, of these elements can make a good program, the presence of all of them makes success highly likely. Success is defined not by children learning to play Go, but by children becoming Go players, people who independently seek opportunities to play Go and improve their games. Background. This paper presents lessons learned at a program that was begun years ago as an after-school chess club in an elementary school. The parent volunteer learned Go, loved the game, and morphed it into a chess and Go club several years ago. About 35 children participate. Originally the group was divided in half, using a classroom for chess and the computer lab for Go, switching each group between Go and chess each week. Later, the switch occurred after four weeks of play. This is my third year teaching in the program, and I now run it. On a typical day there are two volunteers in each classroom. The original parent volunteer returned to school this year and is no longer associated with the program. The System. It is not that difficult to get into a school to demonstrate the game of Go, or even to start an afterschool club. But without significant systemic support success is likely to be limited. That is, children will be exposed to Go, but won't become Go players. During the past four years I've been in a number of schools to demonstrate and/or teach elementary school children to play Go, but in only one school do I believe I am creating Go players. -
Elementary Go Series Vol. 3
Elementary Go Series, Volume 3 TESUJI by James Davies Kiseido Publishing Company 1 Elementary Go Series, Vol. 3 TESUJI by James Davies Kiseido Publishing Company Tokyo, San Francisco, Amsterdam 2 Published by Kiseido Publishing Company CPO Box 2126 Tokyo, Japan Copyright © 1975 by The Ishi Press, Inc. and James Davies Copyright © 1995 by Kiseido Publishing Company and James Davies All rights reserved according to international law. No part of this book may be reproduced by any mechanical, photographic or electronic process, nor may it be stored in a retrieval system, transmitted or otherwise copied for public or private use without the written permission of the publisher. ISBN 4-87187-012-4 First Printing April 1975 Fifth Printing May 1995 Printed in Japan 3 PREFACE This book covers the elementary tactics of the game of go, apart from those of life and death and of the endgame which have been saved for other volumes. Problems, which the reader should try to solve as he reads along, fill about half the pages. Most of them will yield to a direct application of the ideas in the text, although in some of the problems at the ends of the chapters the reader will be on his own. I am indebted to Richard Bozulich and James Kerwin for contribut- ing problems and examples and for proofreading, and in particular to James Kerwin for making suggestions that led to the writing of chapter one and the organization of the book in its present form. Tokyo, January, 1975 James Davies FOOTNOTE It does not amount to a new edition, but in the first reprinting of this book several proofreading slips, and two more subtle errors in the problems (pagiT.