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Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Migration Germany Welcomes Refugees
per VOLUME 7, ISSUE 1, 2016 ConcordiamJournal of European Security and Defense Issues n WOLVES AMONG SHEEP? n MIGRANT DEMOGRAPHICS Refugees pose little terrorism threat The vulnerability of women and children n A LUCRATIVE ENTERPRISE PLUS Demand drives human smuggling The role of international law n LESSONS FROM HISTORY Fixing a broken system Europe’s experience with migration Germany welcomes refugees MIGRATION Balancing Human Rights and Security Table of Contents features ON THE COVER The flood of migrants into Europe, many moving through the Balkans to Germany, often face the rain and cold in search of a better life. THE ASSOCIATED PRESS 38 7 The Complexities of Migration 22 Terrorism and Mass Migration By Dr. Carolyn Haggis and Dr. Petra Weyland, Marshall Center By Dr. Sam Mullins, Marshall Center Faculty Overview Violent extremists rarely emerge from the ranks of Europe’s refugees. 10 Refugees in Europe By Dr. Anne Hammerstad 30 Alumni in Their Own Words Integrating asylum seekers — not freezing By Ana Breben of Romania, Rear Adm. (Ret.) Ivica immigration — is critical to pre-empting conflict. Tolić of Croatia, Maj. Bassem Shaaban of Lebanon, and Lt. Cmdr. Ilir Çobo of Albania (co-authored with Suard Alizoti) 18 A Practitioner’s Solution for Europe’s Four Marshall Center alumni detail how migration has impacted their countries. Migration Challenge By Kostas Karagatsos The European Union should appeal to its legal system to handle migration flows. 2 per Concordiam in every issue 4 DIRECTOR’S LETTER 5 CONTRIBUTORS 8 VIEWPOINT 64 BOOK REVIEW 66 CALENDAR 48 54 38 Countering Migrant Smuggling 54 A Legal Look at Migration By Rear Adm. -
A Fast Mental Poker Protocol
J. Math. Cryptol. 6 (2012), 39–68 DOI 10.1515/jmc-2012-0004 © de Gruyter 2012 A fast mental poker protocol Tzer-jen Wei and Lih-Chung Wang Communicated by Kwangjo Kim Abstract. In this paper, we present a fast and secure mental poker protocol. The basic structure is the same as Barnett & Smart’s and Castellà-Roca’s protocols but our encryp- tion scheme is different. With this alternative encryption scheme, our shuffle is not only twice as fast, but it also has different security properties. As such, Barnett & Smart’s and Castellà-Roca’s security proof cannot be applied to our protocol directly. Nevertheless, our protocol is still provably secure under the DDH assumption. The only weak point of our protocol is that reshuffling a small subset of cards might take longer than Barnett & Smart’s and Castellà-Roca’s protocols. Therefore, our protocol is more suitable for card games such as bridge, most poker games, mahjong, hearts, or black jack, which do not require much partial reshuffling. Keywords. Mental poker, DDH assumption. 2010 Mathematics Subject Classification. 94A60, 68M12. 1 Introduction 1.1 Mental poker Mental poker is the study of protocols that allow players to play fair poker games over the net without a trusted third party. There are very few assumptions about the behavior of adversaries in mental poker. Adversaries are typically allowed to have a coalition of any size and can conduct active attacks. The main challenge is to design a secure mental poker protocol that is fast enough for practical needs. Numerous mental poker protocols have been proposed ([4,5,10–12,17,18,20,25,26,28,30,34–36]) and many of them are provably secure, but all commercial online poker rooms are still based on client-server architec- tures. -
Of Dice and Men the Role of Dice in Board and Table Games
Homo Ludens 1/(2) (2010) Homo Ludens Of Dice and Men The role of dice in board and table games Jens Jahnke, Britta Stöckmann Kiel, Germany Uniwersytet im. Adama Mickiewicza w Poznaniu When it comes to games, dice belong to the oldest playthings or gambling instruments men have used to pass their time and/or make some money, and it is striking that still today it is hard to imagine the realm of board and table games1 without them. Dominions fell, Caesars were overthrown, however, the die is still rolling – but is it also still ruling? Trying to answer this question, we approach the topic from two angles, analysing !rst the historical and then the current situation. In the !rst part the authors would like to give a quick retrospection into the history of the die to highlight a few outstanding facts about dice and gambling in their sociocultural context. "e second part then will discuss the cur- rent situation on the German board game market from a more technical and functional point of view: how dice are being integrated into board and table games, and how the out- come is being received. To narrow down the !eld we will concentrate on this speci!c range and leave out dice in casino games as well as in RPGs. "e focus on German board games is due to the fact that they constitute one of the biggest board game markets worldwide and therefore provides a lot of material for the analysis, which at the same time does not exclude games from other countries. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Illustrative Probability Theory
http://math.uni-pannon.hu/~szalkai/Illustrative-PrTh-1.pdf 181102 Illustrative Probability Theory by István Szalkai, Veszprém, University of Pannonia, Veszprém, Hungary The original "Hungarian" deck of cards, from 1835 Note: This is a very short summary for better understanding. N and R denote the sets of natural and real numbers, □ denotes the end of theorems, proofs, remarks, etc., in quotation marks ("...") we also give the Hungarian terms /sometimes interchanged/. Further materials can be found on my webpage http://math.uni-pannon.hu/~szalkai in the Section "Valószínűségszámítás". dr. Szalkai István, [email protected] Veszprém, 2018.11.01. Content: 0. Prerequisites p. 3. 1. Events and the sample space p. 5. 2. The relative frequency and the probability p. 8. 3. Calculating the probability p. 9. 4. Conditional probability, independence of events p. 10. 5. Random variables and their characteristics p. 14. 6. Expected value, variance and dispersion p. 18. 7. Special discrete random variables p. 21. 8. Special continous random variables p. 27. 9. Random variables with normal distribution p. 29. 10. Law of large numbers p. 34. 11. Appendix Probability theory - Mathematical dictionary p. 37. Table of the standard normal distribution function () p. 38. Bibliography p. 40. Biographies p. 40. 2 0. Prerequisites Elementary combintorics and counting techniques. Recall and repeat your knowledge about combinatorics from secondary school: permuta- tions, variations, combinations, factorials, the binomial coefficients ("binomiális együtthatók") n n(n 1)...(n k 1) k k! and their basic properties, the Pascal triangle, Newton's binomial theorem. The above formula is defined for all natural numbers n,kN . -
Dragon Magazine #236
The dying game y first PC was a fighter named Random. I had just read “Let’s go!” we cried as one. Roger Zelazny’s Nine Princes in Amber and thought that Mike held up the map for us to see, though Jeff and I weren’t Random was a hipper name than Corwin, even though the lat- allowed to touch it. The first room had maybe ten doors in it. ter was clearly the man. He lasted exactly one encounter. Orcs. One portal looked especially inviting, with multi-colored veils My second PC was a thief named Roulette, which I thought drawn before an archway. I pointed, and the others agreed. was a clever name. Roulette enjoyed a longer career: roughly “Are you sure you want to go there?” asked Mike. one session. Near the end, after suffering through Roulette’s “Yeah. I want a vorpal sword,” I said greedily. determined efforts to search every 10’-square of floor, wall, and “It’s the most dangerous place in the dungeon,” he warned. ceiling in the dungeon, Jeff the DM decided on a whim that the “I’ll wait and see what happens to him,” said Jeff. The coward. wall my thief had just searched was, in fact, coated with contact “C’mon, guys! If we work together, we can make it.” I really poison. I rolled a three to save. wanted a vorpal sword. One by one they demurred, until I Thus ensued my first player-DM argument. There wasn’t declared I’d go by myself and keep all the treasure I found. -
Gamestorm 13-A.Pub
www.GameStorm.org 1 Table Of Contents Information Information Welcome to GameStorm 13 2 Free Wi-Fi 2 GameStorm Needs You 2 GameStorm Policies 3 Registration 4 Info Desk 4 Check out the Game Library 4 How To Sign-Up To Play 5 Orange Cones and Open Gaming 5 People Hospitality 5 Game Master and Volunteer Rewards 6 T-Shirts, Lanyards and Dice 6 People Guest Of Honor - Lisa Steenson 8 Special Guest - Mike Stackpole 9 Game Lab 10 Video Console Gaming 10 Hotel Indie Hurricane! 11 Steve Jackson Games 11 Dealers 12 Hotel Hotel Location Maps 16 Schedule Schedule Thursday, March 24th 18 Friday, March 25th 20 Saturday, March 26th 26 Sunday, March 27th 31 Events Board and Card Games 33 Collectible Games 58 Console Gaming 61 Events Game Lab 61 Indie Hurricane! 65 Live Action Role-Playing (LARP) 68 Miniatures 70 Ongoing Role-Playing Campaigns 73 Role-Playing Games (RPG) 75 Panels 79 Committee Committee Committee Members 82 What Is OSFCI? 84 Cover art: Where can I get that game?! By: Louis Gaty and Kyle Rhône (Tinderbox Entertainment) 2 GameStorm 13 Welcome From the Chair I will assume that as you are reading this, you are recovering from a weekend of gaming and visiting friends (If you are reading the boring blurb from the chair during the con, then you should go and enjoy the con; much more fun.). I hope you enjoyed the variety of gaming opportunities represented by Indie Hurricane, Live Action Role-playing, our extensive game library, the special events centered around our Guest of Honor, Lisa Steenson, and Special Guest Mike Stackpole, as well as the wide variety of scheduled gaming. -
Dragon Magazine #246
Henchmen Features Issue #246 Volume XXII, No. 9 The Wizard's Companion ......... 24 April 1998 Lloyd Brown III Better than a familiar, the homonculous can be a wizard’s Departments best friend. The Omega Variant .......... 34 Wyrms of the North ........ 56 Bill Slavicsek Ed Greenwood Take the role of Concord marine Jonar Kage in this exciting Manipulative sapphire dragon Malaeragoth is solo adventure, and learn the ALTERNITY™ rules as you play. “The Dragon Unseen.” A Few Good Henchmen ............. 44 Rouges Gallery ............ 70 Christopher Perkins Dale Donovan Next time your PCs need a henchman quickly, pick From the pages of the ADVANCED DUNGEONS & one of these 101 NPCs. DRAGONS® comic come “The Heroes of Selune’s Fiction: "The Great Hunt" ... 62 Smile.” Elaine Cunningham Ecology of the Flumph ..... 76 Arilyn Moonblade and Elaith Craunobler teach Johnathan M. Richards the hunters what it is to be hunted. Beware the awesome might of the flumph! The Wizards Three ...... 86 No, really. We’re serious! Ed Greenwood Bazaar of the Bizarre ...... 82 Elminster, Rautheene, and Mordenkainen meet B.A. Landires once more to trade spells and ... steal sandwiches? Spice up your campaign with “Cauldrons and Cookery.” Dragon's Bestiary ......... 94 Gregory W. Detwiler Fight the battle for Krynn against “Creatures of Chaos”! Columns About the Cover The Wyrm’s Turn™ . .4 In just a few years, Michael Sutfin has developed his craft to D-Mail™. .6 breathtaking levels. On this month’s cover, he shows us a Forum rather sinister knight and his loyal henchman. .............................. ..10 Sage Advice .......................... .16 Out of Character ...................... .22 Gamer's Guide ....................... -
Card Lab: a Population Genetics Simulation Exercise
How-To-Do-It | Card Lab: A Populaton Genetcs Simulation Exercise Christopher M. Easton Population genetics labs in introduc- the small population could not even longer contribute alleles directly to the tory laboratory manuals usually rely sustain itself, and numbers continued next generations. This age structure is Downloaded from http://online.ucpress.edu/abt/article-pdf/59/8/518/48275/4450369.pdf by guest on 29 September 2021 on jars filled with different colored to decline. Eventually, the remaining similar to that observed with insects beads from which students draw their wild condors were captured, and a which produce large numbers of eggs, breeding population (McCourt 1983; zoo-based breeding program begun, in have a high juvenile mortality, and Dolphin 1992). This type of lab as- an attempt to rebuild a population suf- die shortly after laying eggs as adults. sumes that all individuals drawn are of ficient to maintain itself in the wild. The age structure is also similar to reproductive age. In an actual popula- A population bottleneck also ran- many populations undergoing explo- tion, a range of ages is represented. domly samples alleles from the general sive growth, where the number of in- Populations can be divided into ju- population. Frequently rare alleles are dividuals beyond reproductive age is a veniles (too young to reproduce), indi- lost, reducing the variability of the minute fraction of the total. viduals or reproductive age, and indi- population (Hartl 1980). After the bot- The traditional 'sex' of the face cards viduals that are senescent (too old to tleneck, the diminished effective popu- was preserved, resulting in 16.66% of breed). -
Dragon Magazine #220
Issue #220 SPECIAL ATTRACTIONS Vol. XX, No. 3 August 1995 Stratagems and Dirty Tricks Gregory W. Detwiler 10 Learn from the masters of deception: advice for DMs Publisher and players. TSR, Inc. The Politics of Empire Colin McComb & Associate Publisher 16 Carrie Bebris Brian Thomsen Put not your faith in the princes of this Editor world achieve victory in the BIRTHRIGHT Wolfgang Baur campaign through superior scheming. Associate editor Dave Gross Hired Killerz Ed Stark 22 Meet Vlad Taltos, and see how assassins can play a Fiction editor crucial role in any RPG. Barbara G. Young Art director FICTION Larry W. Smith Hunts End Rudy Thauberger Editorial assistant 98 One halfling and two thri-kreen reach the end of the road. Michelle Vuckovich Production staff Tracey Isler REVIEWS Role-playing Reviews Lester Smith Subscriptions 48 Lester examines PSYCHOSIS: Ship of Fools* and other Janet L. Winters terrifying RPGs. U. s. advertising Eye of the Monitor David Zeb Cook, Paul Murphy, and Cindy Rick 63 Ken Rolston U.K. correspondent BLOOD BOWL* goes electronic, the computer plots against and U.K. advertising you in Microproses Machiavelli, and we take another look Carolyn Wildman at Warcraft. From the Forge Ken Carpenter 128 Whatever happened to quality painting? A few words about neon paint jobs. DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. -
Knowledge-Based Paranoia Search in Skat
1 Knowledge-Based Paranoia Search Stefan Edelkamp Department of Computer Science Faculty of Electrical Engineering Czech Technical University in Prague Abstract—This paper proposes knowledge-based paranoia hand to the opponents (Ouvert). Handling partial information search (KBPS) to find forced wins in the card game Skat; is the critical aspect in this game, given that for open card an internationally played card game, and likely one of the play, the optimal score and the associated playing card can be most interesting card games for three players. It combines efficient partial information game-tree search with knowledge found in terms of milliseconds [8]. representation and reasoning. This worst-case analysis, initiated The contribution of this paper is knowledge-based paranoia after a small number of tricks, leads to a prioritized choice search (KBPS) for the trick-taking stage of the game. of cards. We provide variants of KBPS for the declarer and The widely applied Perfect-Information Monte-Carlo Sam- the opponents, and an approximation to find a forced win pling (PIMC) [9], [7] may not find a paranoid strategy, even against most worlds in the belief space. Replaying thousands of expert games, our evaluation indicates that the AIs with the new if one exists. Due to the problem of strategy fusion, it might algorithms perform better than humans in their play, achieving return a card corresponding to lines of play that lack knowing an average score of over 1,000 points in the agreed standard for the true world. Whenever a player has to play a card, we evaluating Skat tournaments, the extended Seeger system.