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Table of Contents Introduction...........................................................................................1 Game Basics..........................................................................................1 Speed and Altitude...........................................................................1 Movement and Basic Maneuvers.......................................................1 The Mantadory Move..................................................................1 Maneuvers – Climbing and iving................................................1 Maneuvers – Turning...................................................................! Stalling, Crashing and Speed Stress..............................................! Combining Maneuvers and #illing the Throttle.............................! $evel %light and &ositive Climbs – 'o( to gain speed...................! Attacking.....................................................................................* +ose Aspect................................................................................* Collisions..........................................................................................* e,ensive %ire...................................................................................* Pilots.....................................................................................................- Making Pilot Checks.........................................................................- Going .vasive...................................................................................- Attacks and Advanced Maneuvers.........................................................../ 0eaponry........................................................................................./ Attac)s and amage........................................................................./ Aircraft Damage Table...................................................5 Attacking 'ead12n.........................................................................../ Aircra,t amage.............................................................................../ Pilots Becoming 0ounded................................................................./ Structural amage............................................................................/ Tougher Tasks..................................................................................3 Steep Climbs and ives................................................................3 Attac)s........................................................................................3 Fighter Maneuvers............................................................................3 2,,ensive Maneuvers....................................................................3 e,ensive Maneuvers....................................................................3 Ground Targets.................................................................................4 Ground Attac) Maneuvers............................................................4 5esolving Ground Attacks............................................................4 Air e,ense ,rom the Ground........................................................4 Ground Target Types...................................................................4 +aval 6essels....................................................................................7 Torpedo Attac)s..........................................................................7 amaging +aval 6essels...............................................................7 Naval Vessel Damage Table...........................................8 Aircra,t..................................................................................................8 Aircra,t Types...................................................................................8 amage &oints.................................................................................8 0eapons and Firing Arcs..................................................................8 Field of Fire .9amples.....................................................................10 Aircra,t Properties...........................................................................12 Bombs and Torpedoes.....................................................................12 5econaissance ................................................................................12 Gameplay.............................................................................................13 Choose &eriod.................................................................................13 Choose $and or Sea Battle..............................................................13 eployment....................................................................................13 Choose Mission Type.......................................................................13 5andom Mission Type ...............................................................13 5andom Ground Attac) Targets.................................................13 Missions in More etail...................................................................13 Taking 2,, and $anding In1Game.....................................................14 0rite S;uadron 5osters...................................................................14 Clouds and Ambushes.....................................................................15 eploying and Starting the Game....................................................15 Turn Structure................................................................................15 Game $ength..................................................................................15 5esults............................................................................................15 Sea Battles.....................................................................................16 Airra,t $ists..........................................................................................16 $u,t(a,,e – .arly 0ar.....................................................................17 $u,t(a,,e – Mid 0ar.......................................................................18 $u,t(a,,e – $ate 0ar......................................................................18 5oyal Air %orce <5AF) – .arly 0ar..................................................19 5oyal Air %orce <5AF) – .arly 0ar (continued=...............................!: 5oyal Air %orce <5AF) – Mid 0ar...................................................21 5oyal Air %orce <5AF) – $ate 0ar...................................................21 Soviet Air %orces – .arly 0ar..........................................................!! Soviet Air %orces – Mid 0ar............................................................!* Soviet Air %orces – $ate 0ar...........................................................!* >nited States Air %orces – .arly 0ar...............................................!- >nited States Air %orces – Mid 0ar................................................!/ >nited States Air %orces – $ate 0ar................................................!3 Imperial ?apanese Air Services – .arly 0ar......................................!4 Imperial ?apanese Air Services – Mid 0ar........................................!7 Imperial ?apanese Air Services – $ate 0ar.......................................!7 5egia Aeronautica <5oyal Italian Air %orce= – .arly 0ar...................!8 5egia Aeronautica <5oyal Italian Air %orce= – Mid 0ar....................!8 Introduction Lacquered Coffins is a ruleset ,or 2 or more players aimed at simplicity and the handling of 00II air engagements. The name comes ,rom a nickname that Soviet pilots gave to the $aGG type ,ighters (mostly the $aGG13). 0hile $aGG really stands ,or names of the designers of the aircra,t <$avochkin" Gorbunov and Gud)ov=" some Soviet pilots implied it stood ,or @lakirovany garantirovany grob"" (hich translates to @Gauranteed" $ac;uered Co,,in@" due to the some(hat poor handling and high loss rate of the aircra,t. This game is aimed at 1/600 scale miniatures" although 1/144 scale (ould also (ork. Flat cards representing aircra,t could also be used. The ideal base size is a 1C@ D 1C@ s;uare" although any siBe could be used provided the bases are the same ,or both opposing sides" and can accomodate 2 dice on the base (representing speed and altitude). The author recommends 1/600 miniatures ,rom the Tumbling ice (ebsite" as they are cheap and robust" and have a (ide range ,or most o, the ,actions involved in 00II. %or this ruleset you (ill need a tapemeasure or ruler in inches" ;uite a ,e( 31sided dice (called @ 3@ in these rules=" a protractor ,or aircra,t turns (this should be -@ in diameter and circular or semi-circular=" and a table roughly 3E D -E in size. -E D -E (ould also (ork ,ine ,or smaller games. Some 71sided dice <@ 7@= (ould be use,ul ,or indicating high speeds" although regular 31sided dice can be substituted. Game Basics Speed and Altitude •Altitude To represent a * area on a ,lat tabletop" Lacquered Coffins uses a single 6 on the base o, each aircra,t to sho( their altitude. In this (ay there are 6 altitude bands" (ith 1 being the lo(est and 6 being the highest. Aircra,t cannot climb beyond altitude 3" and if they go belo( altitude 1" they crash into the ground. •Speed Speed is also represented (ith a 6 on the base of each aircra,t. There are also 6 speed bands" (ith 1 being the lo(est – close to a stall – and 6 being the highest. Aircra,t that drop belo( 1 speed immediately go into a stall,