Vector Graphic Reference Implementation for Embedded System
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GLSL 4.50 Spec
The OpenGL® Shading Language Language Version: 4.50 Document Revision: 7 09-May-2017 Editor: John Kessenich, Google Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost Copyright (c) 2008-2017 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast, or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be reformatted AS LONG AS the contents of the specification are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group website should be included whenever possible with specification distributions. -
Advanced Computer Graphics Spring 2011
CSCI 4830/7000 Advanced Computer Graphics Spring 2011 Instructor ● Willem A (Vlakkies) Schreüder ● Email: [email protected] – Begin subject with 4830 or 7000 – Resend email not answered promptly ● Office Hours: – Before and after Class – By appointment ● Weekday Contact Hours: 6:30am - 9:00pm Course Objectives ● Explore advanced topics in Computer Graphics – Pipeline Programming (Shaders) – Embedded System (OpenGL ES) – GPU Programming (OpenCL) – Ray Tracing – Special topics ● Particle systems ● Assignments: Practical OpenGL – Building useful applications Course Organization and Grading ● Class participation (50% grade) – First hour: Discussion/Show and tell ● Weekly homework assignments ● Volunteers and/or round robin – Second hour: Introduction of next topic ● Semester project (50% grade) – Build a significant application in OpenGL – 15 minute presentation last class periods ● No formal tests or final Assumptions ● You need to be fluent in C – Examples are in C (or simple C++) – You can do assignments in any language ● I may need help getting it to work on my system ● You need to be comfortable with OpenGL – CSCI 4229/5229 or equivalent – You need a working OpenGL environment Grading ● Satisfactory complete all assignments => A – The goal is to impress your friends ● Assignments must be submitted on time unless prior arrangements are made – Due by Thursday morning – Grace period until Thursday noon ● Assignments must be completed individually – Stealing ideas are encouraged – Code reuse with attribution is permitted ● Class attendance HIGHLY encouraged Code Reuse ● Code from the internet or class examples may be used – You take responsibility for any bugs in the code – Make the code your own ● Understand it ● Format it consistently – Improve upon what you found – Credit the source ● The assignment is a minimum requirement Text ● OpenGL Shading Language (3ed) – Randi J. -
Opengl Basics What Is Opengl?
CS312 OpenGL basics What is openGL? A low-level graphics library specification. A small set of geometric primitives: Points Lines Geometric primitives Polygons Images Image primitives Bitmaps OpenGL Libraries OpenGL core library OpenGL32 on Windows GL/Mesa on most unix/linux systems OpenGL Utility Library (GLU) Provides functionality in OpenGL core but avoids having to rewrite code GL is window system independent Extra libraries are needed to connect GL to the OS GLX – X windows, Unix AGL – Apple Macintosh WGL – Microsoft Windows GLUT OpenGL Utility Toolkit (GLUT) Provides functionality common to all window systems Open a window Get input from mouse and keyboard Menus Event-driven Code is portable but GLUT is minimal Software Organization application program OpenGL Motif widget or similar GLUT GLX, AGL or WGL GLU X, Win32, Mac O/S GL software and/or hardware OpenGL Architecture Immediate Mode Geometric pipeline Per Vertex Polynomial Operations & Evaluator Primitive Assembly Display Per Fragment Frame Rasterization CPU List Operations Buffer Texture Memory Pixel Operations OpenGL State OpenGL is a state machine OpenGL functions are of two types Primitive generating Can cause output if primitive is visible How vertices are processed and appearance of primitive are controlled by the state State changing Transformation functions Attribute functions Typical GL Program Structure Configure and open a window Initialize GL state Register callback functions Render Resize Events Enter infinite event processing loop Render/Display Draw simple geometric primitives Change states (how GL draws these primitives) How they are lit or colored How they are mapped from the user's two- or three-dimensional model space to the two- dimensional screen. -
Opengl ES / Openvg / Opencl / Webgl / Etc
KNU-3DC : Education and Training Plan 24 July 2013 Hwanyong LEE, Ph.D. Principal Engineer & Industry Cooperation Prof., KNU 3DC [email protected] KNU-3DC Introduction • Kyungpook National Univ. 3D Convergence Technology Center . Korea Government Funded Org. 23 staffs (10 Ph.D) . Research / Supporting Industry . Training and Education • Training and Education . Dassault Training Center . KIKS(Korea Institute of Khronos Study) • Constructing New Center Building . HUGE ! 7 Floors ! (2014E) 2 KNU-3DC KIKS • KIKS(Korea Institute of Khronos Study) . Leading Role in Korea for Training and Education of Khronos Standard – Collaboration with Khronos Group . Open Lecture + Develop Coursework for • OpenGL / OpenGL ES / OpenVG / OpenCL / WebGL / etc. • Opening / Sponsoring Workshop and Forum . Participating Khronos Activities • Contributor Member (Plan, now Processing) • Active participation of Khronos WG . Other Standard Activities • Make Khronos Standard into Korea National Standard. (WebGL) • W3C, ISO/IEC JTC1, IEEE 3333.X . Research and Consulting for Industry and Academy 3 KIKS Course • KIKS Course will be categorized into . Basic / Advanced / Packaged . Special Course - For instance Overview / Optimization / Consulting • Developing Courseware (for Khronos API) . OpenGL ES Basic & Advanced . OpenGL Basic & Advanced . OpenVG . OpenCL Basic & Advanced . WebGL . Etc. – new standards (Red - Started / Orange – Start at 4Q2013 / Dark Blue – Start at 2014) 4 Different View of Courses University Computer Game Image Parallel View Graphics Develop Processing … Processing JavaScript Khronos Canvas View … iPhone Android Company Web-App Parallel App App Application Develop View Develop Develop … Develop Course Development – Packaging Example • Android Application with OpenGL ES . General Android API’s – JNI, Java etc. OpenGL ES • iPhone App. Development with OpenGL ES . General iPhone APP API – cocoa, Objective-C, etc. -
The Opengl Graphics System
OpenGL R ES Native Platform Graphics Interface (Version 1.0) Editor: Jon Leech Copyright c 2002-2003 Promoters of the Khronos Group (3Dlabs, ARM Ltd., ATI Technologies, Inc., Discreet, Ericsson Mobile, Imagination Technologies Group plc, Motorola, Inc., Nokia, Silicon Graphics, Inc., SK Telecom, and Sun Microsystems). This document is protected by copyright, and contains information proprietary to The Khronos Group. Any copying, adaptation, distribution, public performance, or public display of this document without the express written consent of the copy- right holders is strictly prohibited. The receipt or possession of this document does not convey any rights to reproduce, disclose, or distribute its contents, or to manu- facture, use, or sell anything that it may describe, in whole or in part. R This document is a derivative work of ”OpenGL Graphics with the X Window System (Version 1.4)”. Silicon Graphics, Inc. owns, and reserves all rights in, the latter document. OpenGL is a registered trademark, and OpenGL ES is a trademark, of Silicon Graphics, Inc. Contents 1 Overview 1 2 EGL Operation 2 2.1 Native Window System and Rendering APIs . 2 2.1.1 Scalar Types . 2 2.1.2 Displays . 3 2.2 Rendering Contexts and Drawing Surfaces . 3 2.2.1 Using Rendering Contexts . 4 2.2.2 Rendering Models . 4 2.2.3 Interaction With Native Rendering . 4 2.3 Direct Rendering and Address Spaces . 5 2.4 Shared State . 5 2.4.1 Texture Objects . 6 2.5 Multiple Threads . 6 2.6 Power Management . 7 3 EGL Functions and Errors 8 3.1 Errors . -
Openvg 1.1 API Quick Reference Card - Page 1
OpenVG 1.1 API Quick Reference Card - Page 1 OpenVG® is an API for hardware-accelerated two-dimensional Errors [4.1] vector and raster graphics. It provides a device-independent Error codes and their numerical values are defined by the VGErrorCode enumeration and can be and vendor-neutral interface for sophisticated 2D graphical obtained with the function: VGErrorCode vgGetError(void). The possible values are as follows: applications, while allowing device manufacturers to provide VG_NO_ERROR 0 VG_UNSUPPORTED_IMAGE_FORMAT_ERROR 0x1004 hardware acceleration where appropriate. VG_BAD_HANDLE_ERROR 0x1000 VG_UNSUPPORTED_PATH_FORMAT_ERROR 0x1005 • [n.n.n] refers to sections and tables in the OpenVG 1.1 API VG_ILLEGAL_ARGUMENT_ERROR 0x1001 VG_IMAGE_IN_USE_ERROR 0x1006 specification available at www.khronos.org/openvg/ VG_OUT_OF_MEMORY_ERROR 0x1002 VG_NO_CONTEXT_ERROR 0x1007 • Default values are shown in blue. VG_PATH_CAPABILITY_ERROR 0x1003 Data Types & Number Representations Colors [3.4] The sRGB color space defines values R’sRGB, G’sRGB, B’sRGB in terms of the linear lRGB primaries. Primitive Data Types [3.2] Colors in OpenVG other than those stored in image pixels are represented as non-premultiplied sRGBA color values. openvg.h khronos_type.h range Convert from lRGB to sRGB Convert from sRGB to lRGB Image pixel color and alpha values lie in the range [0,1] (gamma mapping) (1) (inverse gamma mapping) (2) VGbyte khronos_int8_t [-128, 127] unless otherwise noted. -1 VGubyte khronos_uint8_t [0, 255] R’sRGB = γ(R) R = γ (R’sRGB) Color Space Definitions -1 The linear lRGB color space is defined in terms of the G’sRGB = γ(G) G = γ (G’sRGB) VGshort khronos_int16_t [-32768, 32767] -1 standard CIE XYZ color space, following ITU Rec. -
Hardware Implementation of a Tessellation Accelerator for the Openvg Standard
IEICE Electronics Express, Vol.7, No.6, 440–446 Hardware implementation of a tessellation accelerator for the OpenVG standard Seung Hun Kim, Yunho Oh, Karam Park, and Won Woo Roa) School of Electrical and Electronic Engineering, Yonsei University, 134 Shinchon-Dong, Seodaemun-Gu, SEOUL, 120–749, KOREA a) [email protected] Abstract: The OpenVG standard has been introduced as an efficient vector graphics API for embedded systems. There have been several OpenVG implementations that are based on the software rendering of image. However, the software rendering needs more execution time and power consumption than hardware accelerated rendering. For the effi- cient hardware implementation, we merge eight pipeline stages in the original specification to four pipeline stages. The first hardware accel- eration stage is the tessellation part which is one of the pipeline stages that calculates the edge of vector graphics. In this paper, we provide an efficient hardware design for the tessellation stage and claim this would eventually reduce the execution time and hardware complexity. Keywords: OpenVG, vector graphics, tessellation, hardware acceler- ator Classification: Electron devices, circuits, and systems References [1] K. Pulli, “New APIs for mobile graphics,” Proc. SPIE - The International Society for Optical Engineering, vol. 6074, pp. 1–13, 2006. [2] Khronos Group Inc., “OpenVG specification Version 1.0.1” [Online] http://www.khronos.org/openvg/ [3] S.-Y. Lee, S. Kim, J. Chung, and B.-U. Choi, “Salable Vector Graphics (OpenVG) for Creating Animation Image in Embedded Systems,” Lecture Notes in Computer Science, vol. 4693, pp. 99–108, 2007. [4] G. He, B. Bai, Z. Pan, and X. -
IT Acronyms.Docx
List of computing and IT abbreviations /.—Slashdot 1GL—First-Generation Programming Language 1NF—First Normal Form 10B2—10BASE-2 10B5—10BASE-5 10B-F—10BASE-F 10B-FB—10BASE-FB 10B-FL—10BASE-FL 10B-FP—10BASE-FP 10B-T—10BASE-T 100B-FX—100BASE-FX 100B-T—100BASE-T 100B-TX—100BASE-TX 100BVG—100BASE-VG 286—Intel 80286 processor 2B1Q—2 Binary 1 Quaternary 2GL—Second-Generation Programming Language 2NF—Second Normal Form 3GL—Third-Generation Programming Language 3NF—Third Normal Form 386—Intel 80386 processor 1 486—Intel 80486 processor 4B5BLF—4 Byte 5 Byte Local Fiber 4GL—Fourth-Generation Programming Language 4NF—Fourth Normal Form 5GL—Fifth-Generation Programming Language 5NF—Fifth Normal Form 6NF—Sixth Normal Form 8B10BLF—8 Byte 10 Byte Local Fiber A AAT—Average Access Time AA—Anti-Aliasing AAA—Authentication Authorization, Accounting AABB—Axis Aligned Bounding Box AAC—Advanced Audio Coding AAL—ATM Adaptation Layer AALC—ATM Adaptation Layer Connection AARP—AppleTalk Address Resolution Protocol ABCL—Actor-Based Concurrent Language ABI—Application Binary Interface ABM—Asynchronous Balanced Mode ABR—Area Border Router ABR—Auto Baud-Rate detection ABR—Available Bitrate 2 ABR—Average Bitrate AC—Acoustic Coupler AC—Alternating Current ACD—Automatic Call Distributor ACE—Advanced Computing Environment ACF NCP—Advanced Communications Function—Network Control Program ACID—Atomicity Consistency Isolation Durability ACK—ACKnowledgement ACK—Amsterdam Compiler Kit ACL—Access Control List ACL—Active Current -
Real-Time Computer Vision with Opencv Khanh Vo Duc, Mobile Vision Team, NVIDIA
Real-time Computer Vision with OpenCV Khanh Vo Duc, Mobile Vision Team, NVIDIA Outline . What is OpenCV? . OpenCV Example – CPU vs. GPU with CUDA . OpenCV CUDA functions . Future of OpenCV . Summary OpenCV Introduction . Open source library for computer vision, image processing and machine learning . Permissible BSD license . Freely available (www.opencv.org) Portability . Real-time computer vision (x86 MMX/SSE, ARM NEON, CUDA) . C (11 years), now C++ (3 years since v2.0), Python and Java . Windows, OS X, Linux, Android and iOS 3 Functionality Desktop . x86 single-core (Intel started, now Itseez.com) - v2.4.5 >2500 functions (multiple algorithm options, data types) . CUDA GPU (Nvidia) - 250 functions (5x – 100x speed-up) http://docs.opencv.org/modules/gpu/doc/gpu.html . OpenCL GPU (3rd parties) - 100 functions (launch times ~7x slower than CUDA*) Mobile (Nvidia): . Android (not optimized) . Tegra – 50 functions NEON, GLSL, multi-core (1.6–32x speed-up) 4 Functionality Image/video I/O, processing, display (core, imgproc, highgui) Object/feature detection (objdetect, features2d, nonfree) Geometry-based monocular or stereo computer vision (calib3d, stitching, videostab) Computational photography (photo, video, superres) Machine learning & clustering (ml, flann) CUDA and OpenCL GPU acceleration (gpu, ocl) 5 Outline . What is OpenCV? . OpenCV Example – CPU vs. GPU with CUDA . OpenCV CUDA functions . Future of OpenCV . Summary OpenCV CPU example #include <opencv2/opencv.hpp> OpenCV header files using namespace cv; OpenCV C++ namespace int -
The Openvx™ Specification
The OpenVX™ Specification Version 1.0.1 Document Revision: r31169 Generated on Wed May 13 2015 08:41:43 Khronos Vision Working Group Editor: Susheel Gautam Editor: Erik Rainey Copyright ©2014 The Khronos Group Inc. i Copyright ©2014 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specifica- tion for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be re-formatted AS LONG AS the contents of the specifi- cation are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group web-site should be included whenever possible with specification distributions. -
Introduction to the Software Libraries Opengl: Open Graphics Library GLU: Opengl Utility Library Glut: Opengl Utility Toolkit
Introduction to the software libraries This course makes use of several popular libraries to help build sophisticated portable graphics applications with minimal effort. The following diagram gives an overview of the packages and how they interact. For the purposes of this course, one can think of the GLU and glut libraries as being part of the OpenGL library or the OpenGL API (application programmer's interface), eventhough this is not really the case. -provides a software interface to graphics hardware and OpenGL implements most of the graphics functionality. provides support for some additional operations and primitive GLU types, and is implemented using OpenGL function calls designed specifically to be used with OpenGL and it takes care of things like opening windows, redraw events, and keyboard and glut mouse input. It effectively hides all the windowing system dependencies for OpenGL. OpenGL: Open Graphics Library • standardized 3D graphics library (API) • available on many platforms, often with hardware support • derivative of the Silicon Graphics' GL library • all function calls have the gl prefix, e.g.: glScale3fv() • OpenGL resources on the Internet** GLU: OpenGL Utility Library • support for NURBS surfaces, quadric surfaces, surface trimming, ... • all function calls have the glu prefix, e.g.: gluOrtho2D() • comes with all OpenGL implementations, including Windows and Mesa, no separate installation required • typically involves no hardware acceleration • glu32.dll on Win95/Win98/WinNT, look in same directory as Opengl32.dll -
The Openvx™ Specification
The OpenVX™ Specification Version 1.2 Document Revision: dba1aa3 Generated on Wed Oct 11 2017 20:00:10 Khronos Vision Working Group Editor: Stephen Ramm Copyright ©2016-2017 The Khronos Group Inc. i Copyright ©2016-2017 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specifica- tion for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be re-formatted AS LONG AS the contents of the specifi- cation are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group web-site should be included whenever possible with specification distributions.