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A Java Implementation of a Portable Desktop Manager Scott .J Griswold University of North Florida
UNF Digital Commons UNF Graduate Theses and Dissertations Student Scholarship 1998 A Java Implementation of a Portable Desktop Manager Scott .J Griswold University of North Florida Suggested Citation Griswold, Scott .,J "A Java Implementation of a Portable Desktop Manager" (1998). UNF Graduate Theses and Dissertations. 95. https://digitalcommons.unf.edu/etd/95 This Master's Thesis is brought to you for free and open access by the Student Scholarship at UNF Digital Commons. It has been accepted for inclusion in UNF Graduate Theses and Dissertations by an authorized administrator of UNF Digital Commons. For more information, please contact Digital Projects. © 1998 All Rights Reserved A JAVA IMPLEMENTATION OF A PORTABLE DESKTOP MANAGER by Scott J. Griswold A thesis submitted to the Department of Computer and Information Sciences in partial fulfillment of the requirements for the degree of Master of Science in Computer and Information Sciences UNIVERSITY OF NORTH FLORIDA DEPARTMENT OF COMPUTER AND INFORMATION SCIENCES April, 1998 The thesis "A Java Implementation of a Portable Desktop Manager" submitted by Scott J. Griswold in partial fulfillment of the requirements for the degree of Master of Science in Computer and Information Sciences has been ee Date APpr Signature Deleted Dr. Ralph Butler Thesis Advisor and Committee Chairperson Signature Deleted Dr. Yap S. Chua Signature Deleted Accepted for the Department of Computer and Information Sciences Signature Deleted i/2-{/1~ Dr. Charles N. Winton Chairperson of the Department Accepted for the College of Computing Sciences and E Signature Deleted Dr. Charles N. Winton Acting Dean of the College Accepted for the University: Signature Deleted Dr. -
Designing and Deploying an Information Awareness Interface
Designing and Deploying an Information Awareness Interface JJ Cadiz, Gina Venolia, Gavin Jancke, Anoop Gupta Collaboration & Multimedia Systems Team Microsoft Research One Microsoft Way, Redmond, WA 98052 {jjcadiz; ginav; gavinj; anoop} @microsoft.com ABSTRACT appeal to a broader audience. Although the ideas and The concept of awareness has received increasing attention lessons generated by such prototypes are valuable, they over the past several CSCW conferences. Although many leave a critical question: Why did these prototypes fail to awareness interfaces have been designed and studied, most provide users with substantial value relative to cost? What have been limited deployments of research prototypes. In combination of features, design, and process will help an this paper we describe Sideshow, a peripheral awareness application succeed in establishing a healthy user interface that was rapidly adopted by thousands of people in population? our company. Sideshow provides regularly updated Sideshow started as one more idea for an interface designed peripheral awareness of a broad range of information from to provide users with peripheral awareness of important virtually any accessible web site or database. We discuss information. Rather than concentrate on a specific Sideshow’s design and the experience of refining and awareness issue, the research team set out to incorporate a redesigning the interface based on feedback from a rapidly range of features into a versatile and extensible system for expanding user community. dynamic information awareness that could be easily Keywords deployed, extended by third parties, and quickly evolved in Situational awareness, peripheral awareness, awareness, response to users’ experiences. computer mediated communication, information overload What happened was something akin to an epidemic within 1 INTRODUCTION our company. -
LWUIT Developer's Guide
Lightweight UI Toolkit Developer’s Guide Part No. 07-08-10 July 2010 Copyright © 2008, 2010 Oracle and/or its affiliates. All rights reserved. This software and related documentation are provided under a license agreement containing restrictions on use and disclosure and are protected by intellectual property laws. Except as expressly permitted in your license agreement or allowed by law, you may not use, copy, reproduce, translate, broadcast, modify, license, transmit, distribute, exhibit, perform, publish, or display any part, in any form, or by any means. Reverse engineering, disassembly, or decompilation of this software, unless required by law for interoperability, is prohibited. The information contained herein is subject to change without notice and is not warranted to be error-free. If you find any errors, please report them to us in writing. If this is software or related software documentation that is delivered to the U.S. Government or anyone licensing it on behalf of the U.S. Government, the following notice is applicable: U.S. GOVERNMENT RIGHTS Programs, software, databases, and related documentation and technical data delivered to U.S. Government customers are "commercial computer software" or "commercial technical data" pursuant to the applicable Federal Acquisition Regulation and agency-specific supplemental regulations. As such, the use, duplication, disclosure, modification, and adaptation shall be subject to the restrictions and license terms set forth in the applicable Government contract, and, to the extent applicable by the terms of the Government contract, the additional rights set forth in FAR 52.227-19, Commercial Computer Software License (December 2007). Oracle America, Inc., 500 Oracle Parkway, Redwood City, CA 94065. -
Bforartists UI Redesign Design Document Part 2 - Theming
Bforartists UI redesign Design document part 2 - Theming Content Preface...........................................................................................................................6 The editor and window types......................................................................................7 Python console.............................................................................................................8 Layout:................................................................................................................................................................8 The Console Window.........................................................................................................................................8 Menu bar with a menu........................................................................................................................................8 Dropdown box with icon....................................................................................................................................9 RMB menu for menu bar....................................................................................................................................9 Toolbar................................................................................................................................................................9 Button Textform..................................................................................................................................................9 -
Workspace Desktop Edition Developer's Guide
Workspace Desktop Edition Developer's Guide Best Practices for Views 10/3/2021 Contents • 1 Best Practices for Views • 1.1 Keyboard Navigation • 1.2 Branding • 1.3 Localization • 1.4 Parameterization • 1.5 Internationalization • 1.6 Screen Reader Compatibility • 1.7 Themes • 1.8 Loosely-coupled Application Library and Standard Controls • 1.9 Views Workspace Desktop Edition Developer's Guide 2 Best Practices for Views Best Practices for Views Purpose: To provide a set of recommendations that are required in order to implement a typical view within Workspace Desktop Edition. Workspace Desktop Edition Developer's Guide 3 Best Practices for Views Keyboard Navigation TAB Key--Every control in a window has the ability to have focus. Use the TAB key to move from one control to the next, or use SHIFT+TAB to move the previous control. The TAB order is determined by the order in which the controls are defined in the Extensible Application Markup Language (XAML) page. Access Keys--A labeled control can obtain focus by pressing the ALT key and then typing the control's associated letter (label). To add this functionality, include an underscore character (_) in the content of a control. See the following sample XAML file: [XAML] <Label Content="_AcctNumber" /> Focus can also be given to a specific GUI control by typing a single character. Use the WPF control AccessText (the counterpart of the TextBlock control) to modify your application for this functionality. For example, you can use the code in the following XAML sample to eliminate having to press the ALT key: [XAML] <AccessText Text="_AcctNumber" /> Shortcut Keys--Trigger a command by typing a key combination on the keyboard. -
Veyon User Manual Release 4.1.91
Veyon User Manual Release 4.1.91 Veyon Community Mar 21, 2019 Contents 1 Introduction 1 1.1 Program start and login.........................................1 1.2 User interface...............................................2 1.3 Status bar.................................................2 1.4 Toolbar..................................................3 1.5 Computer select panel..........................................3 1.6 Screenshots panel............................................4 2 Program features 7 2.1 Using functions on individual computers................................7 2.2 Monitoring mode.............................................8 2.3 Demonstration mode...........................................8 2.4 Lock screens...............................................9 2.5 Remote access..............................................9 2.6 Power on, restart and shutdown computers............................... 11 2.7 Log off users............................................... 12 2.8 Send text message............................................ 12 2.9 Run program............................................... 13 2.10 Open website............................................... 13 2.11 Screenshot................................................ 14 3 FAQ - Frequently Asked Questions 15 3.1 Can other users see my screen?..................................... 15 3.2 How frequently are the computer thumbnails updated?......................... 15 3.3 What happens if I accidentally close the Veyon Master application window?.............. 15 3.4 -
Bootstrap Tooltip Plugin
BBOOOOTTSSTTRRAAPP TTOOOOLLTTIIPP PPLLUUGGIINN http://www.tutorialspoint.com/bootstrap/bootstrap_tooltip_plugin.htm Copyright © tutorialspoint.com Tooltips are useful when you need to describe a link. The plugin was inspired by jQuery.tipsy plugin written by Jason Frame. Tooltips have since been updated to work without images, animate with a CSS animation, and data-attributes for local title storage. If you want to include this plugin functionality individually, then you will need tooltip.js. Else, as mentioned in the chapter Bootstrap Plugins Overview, you can include bootstrap.js or the minified bootstrap.min.js. Usage The tooltip plugin generates content and markup on demand, and by default places tooltips after their trigger element. You can add tooltips in the following two ways: Via data attributes : To add a tooltip, add data-toggle="tooltip" to an anchor tag. The title of the anchor will be the text of a tooltip. By default, tooltip is set to top by the plugin. <a href="#" data-toggle="tooltip" title="Example tooltip">Hover over me</a> Via JavaScript : Trigger the tooltip via JavaScript: $('#identifier').tooltip(options) Tooltip plugin is NOT only-css plugins like dropdown or other plugins discussed in previous chapters. To use this plugin you MUST activate it using jquery readjavascript. To enable all the tooltips on your page just use this script: $(function () { $("[data-toggle='tooltip']").tooltip(); }); Example The following example demonstrates the use of tooltip plugin via data attributes. <h4>Tooltip examples for anchors</h4> This is a <a href="#" title="Tooltip on left"> Default Tooltip </a>. This is a <a href="#" data-placement="left" title="Tooltip on left"> Tooltip on Left </a>. -
Using Windows XP and File Management
C&NS Summer ’07 Faculty Computer Training Introduction to the Mac Table of Contents Introduction to the Mac....................................................................................................... 1 Mac vs. PC.......................................................................................................................... 2 Introduction to Apple OS X (Tiger).................................................................................... 2 The OS X Interface ......................................................................................................... 3 Tools for accessing items on your computer .................................................................. 3 Menus.............................................................................................................................. 7 Using Windows............................................................................................................... 8 The Dock....................................................................................................................... 10 Using Mac OS X............................................................................................................... 11 Hard Drive Organization............................................................................................... 11 Folder and File Creation, Managing, and Organization ............................................... 12 Opening and Working with Applications .................................................................... -
UI Manager Properties
APPENDIX A UI Manager Properties THROUGHOUT THIS BOOK YOU'LL FIND TABLES that list the property names and data types for all the UIResource elements of specific Swing components. Although these tables serve to list all the information about a specific component, I fig ured it would be handy to also group all the information about property names in one place. With that in mind, Table A-1 provides a complete list of properties used by the predefined look and feel classes-Motif, Macintosh, Metal, and Windows provided with the Swing 1.1.1 release. The table indicates with an "X" which of the four look and feel classes uses a particular property. To change the default setting for any one of these properties, you need to notify the UIManager by storing a new setting in the lookup table of the UIManager. For instance, to change the default text for the "Yes" button on a JOptionPane, 11 you'd replace the 0ptionPane. yesButtonText II property with the new setting 11 11 UIManager. put ( 0ptionPane. yesButtonTextll, Si II);. Then, any component cre ated after the setting change will get the new value: 11 5i 11 .1fyou want a displayed component to get the new setting, you must call its updateUI () method. When you change the current look and feel, any custom settings you install may be lost. If the class of the property value setting implements the UIResource interface (an empty marker interface such as Serializable), then the setting will be replaced by the default setting of the look and feel. -
Translate's Localization Guide
Translate’s Localization Guide Release 0.9.0 Translate Jun 26, 2020 Contents 1 Localisation Guide 1 2 Glossary 191 3 Language Information 195 i ii CHAPTER 1 Localisation Guide The general aim of this document is not to replace other well written works but to draw them together. So for instance the section on projects contains information that should help you get started and point you to the documents that are often hard to find. The section of translation should provide a general enough overview of common mistakes and pitfalls. We have found the localisation community very fragmented and hope that through this document we can bring people together and unify information that is out there but in many many different places. The one section that we feel is unique is the guide to developers – they make assumptions about localisation without fully understanding the implications, we complain but honestly there is not one place that can help give a developer and overview of what is needed from them, we hope that the developer section goes a long way to solving that issue. 1.1 Purpose The purpose of this document is to provide one reference for localisers. You will find lots of information on localising and packaging on the web but not a single resource that can guide you. Most of the information is also domain specific ie it addresses KDE, Mozilla, etc. We hope that this is more general. This document also goes beyond the technical aspects of localisation which seems to be the domain of other lo- calisation documents. -
FLIR Tools User Guide
FLIR Tools for PC 7/21/2016 1 FLIR Tools for PC 7/21/2016 2 FLIR Tools for PC 7/21/2016 Tools+ is an upgrade that adds the ability to create Microsoft Word templates and reports, create radiometric panorama images, and record sequences from compatible USB and Ethernet cameras. 3 FLIR Tools+ 7/21/2016 FLIR Tools can be downloaded from the FLIR Support Center website. A user account is needed to download software and manuals. 4 FLIR Tools for PC 7/21/2016 5 FLIR Tools for PC 7/21/2016 If you connect a camera via USB while FLIR Tools is running a startup screen will appear with links to common functions. Click the button to Import images from camera. View images in library will close the startup screen and show the image library. Connect to live stream will display a live image from compatible FLIR cameras. Check for updates will check for FLIR Tools updates. It can also check for updates for certain FLIR USB cameras. You can also import images using the Import button in the image library. 6 FLIR Tools for PC 7/21/2016 FLIR Tools will read all the images and videos on the FLIR camera and display them in the import window. IR and photo groups, MSX, and Fusion images will appear “stacked” in the import window and in the library. You can use the CTRL or SHIFT key on the keyboard to select specific groups to import, or you can choose to import all the files from the camera. -
How to Create Engaging E-Learning Using Powerpoint 2003 Monday, April 14, 2008 8:30 Am to 04:00 PM
www.eLearningGuild.com How to Create Engaging e-Learning Using PowerPoint Eric Parks, ASK International P2 P2: How to Create Engaging e-Learning Using PowerPoint 2003 Monday, April 14, 2008 8:30 am to 04:00 PM Workshop Description: Organizations can rapidly publish e-Learning cost-effectively within limited time frames using common, easy to- use, desktop applications. This workshop examines how to storyboard, convert, package, and deploy interactive, engaging training using PowerPoint. It leverages lessons learned from an award winning project. Each participant will learn how to overcome Power-Point limitations, design interactive games, and create highly-engaging learning solutions. You will receive a CD-ROM with extensive PowerPoint resources, including game models, role-based simulation exercises, test templates, and example programs to facilitate rapid implementation back on the job. Learn how to storyboard, convert, package, and deploy interactive and engaging training using PowerPoint. Learn to: • Determine how and when PowerPoint makes sense for e-learning. • Build a PowerPoint file for e-learning, including storyboards. • Import audio, video or Flash to enhance your WBT. • Design engaging learning activities using PowerPoint, including games and role-based simulations. • Convert PowerPoint files to Flash, HTML or other formats. • Implement tests and quizzes effectively in PowerPoint. • Deploy PowerPoint-created e-learning, with or without an LMS. • Reduce development costs, develop courses faster, eliminate maintenance challenges, and lower overall cost of ownership. Audience: This program is ideal for Designers, Developers, and Project Managers of all levels with basic knowledge of PowerPoint 2003. We encourage you to bring your own laptop to use. Facilitator: Eric R.