LWUIT Developer's Guide
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Swing: Components for Graphical User Interfaces
Swing: Components for Graphical User Interfaces Computer Science and Engineering College of Engineering The Ohio State University Lecture 22 GUI Computer Science and Engineering The Ohio State University GUI: A Hierarchy of Nested Widgets Computer Science and Engineering The Ohio State University Visual (Containment) Hierarchy Computer Science and Engineering The Ohio State University Top-level widgets: outermost window (a container) Frame, applet, dialog Intermediate widgets: allow nesting (a container) General purpose Panel, scroll pane, tabbed pane, tool bar Special purpose Layered pane Atomic widgets: nothing nested inside Basic controls Button, list, slider, text field Uneditable information displays Label, progress bar, tool tip Interactive displays of highly formatted information Color chooser, file chooser, tree For a visual (“look & feel”) of widgets see: http://java.sun.com/docs/books/tutorial/uiswing/components Vocabulary: Widgets usually referred to as “GUI components” or simply “components” History Computer Science and Engineering The Ohio State University Java 1.0: AWT (Abstract Window Toolkit) Platform-dependent implementations of widgets Java 1.2: Swing Most widgets written entirely in Java More portable Main Swing package: javax.swing Defines various GUI widgets Extensions of classes in AWT Many class names start with “J” Includes 16 nested subpackages javax.swing.event, javax.swing.table, javax.swing.text… Basic GUI widgets include JFrame, JDialog JPanel, JScrollPane, JTabbedPane, -
Proveos User Manual
User Manual Contents Welcome .............................................................................................. 5 How proVEOS Works ...........................................................................................7 Installing the proVEOS Software for Windows ..................................... 9 Configuring Firewall Software .............................................................................10 Installing the Windows proVEOS Software .........................................................14 Signing in to proVEOS ........................................................................................24 Installing the proVEOS Software for Mac........................................... 29 Configuring the Firewall ......................................................................................30 Installing the Mac proVEOS Software.................................................................32 Signing in to proVEOS ........................................................................................34 Presenting with proVEOS ................................................................... 37 Starting a Presentation .......................................................................................40 Managing Participants ........................................................................................40 Chatting with Participants ...................................................................................45 Playing Music and Movies ................................................................ -
Java Programming
CHAPTER 15 Advanced GUI Topics In this chapter, you will: Use content panes Use color Learn more about layout managers Use JPanels to increase layout options Create JScrollPanes Understand events and event handling more thoroughly Use the AWTEvent class methods Handle mouse events Use menus Unless noted otherwise, all images are © 2014 Cengage Learning Copyright 2013 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s). Editorial review has deemed that any suppressed content does not materially affect the overall learning experience. Cengage Learning reserves the right to remove additional content at any time if subsequent rights restrictions require it. CHAPTER 15 Advanced GUI Topics Understanding the Content Pane The JFrame class is a top-level container Java Swing class. (The other two top-level container classes are JDialog and JApplet.) Every GUI component that appears on the screen must be part of a containment hierarchy. A containment hierarchy is a tree of components that has a 802 top-level container as its root (that is, at its uppermost level). Every top-level container has a content pane that contains all the visible components in the container’s user interface. The content pane can directly contain components like JButtons, or it can hold other containers, like JPanels, that in turn contain such components. A top-level container can contain a menu bar. A menu bar is a horizontal strip that conventionally is placed at the top of a container and contains user options. -
A Java Implementation of a Portable Desktop Manager Scott .J Griswold University of North Florida
UNF Digital Commons UNF Graduate Theses and Dissertations Student Scholarship 1998 A Java Implementation of a Portable Desktop Manager Scott .J Griswold University of North Florida Suggested Citation Griswold, Scott .,J "A Java Implementation of a Portable Desktop Manager" (1998). UNF Graduate Theses and Dissertations. 95. https://digitalcommons.unf.edu/etd/95 This Master's Thesis is brought to you for free and open access by the Student Scholarship at UNF Digital Commons. It has been accepted for inclusion in UNF Graduate Theses and Dissertations by an authorized administrator of UNF Digital Commons. For more information, please contact Digital Projects. © 1998 All Rights Reserved A JAVA IMPLEMENTATION OF A PORTABLE DESKTOP MANAGER by Scott J. Griswold A thesis submitted to the Department of Computer and Information Sciences in partial fulfillment of the requirements for the degree of Master of Science in Computer and Information Sciences UNIVERSITY OF NORTH FLORIDA DEPARTMENT OF COMPUTER AND INFORMATION SCIENCES April, 1998 The thesis "A Java Implementation of a Portable Desktop Manager" submitted by Scott J. Griswold in partial fulfillment of the requirements for the degree of Master of Science in Computer and Information Sciences has been ee Date APpr Signature Deleted Dr. Ralph Butler Thesis Advisor and Committee Chairperson Signature Deleted Dr. Yap S. Chua Signature Deleted Accepted for the Department of Computer and Information Sciences Signature Deleted i/2-{/1~ Dr. Charles N. Winton Chairperson of the Department Accepted for the College of Computing Sciences and E Signature Deleted Dr. Charles N. Winton Acting Dean of the College Accepted for the University: Signature Deleted Dr. -
COMP1006/1406 Notes 2
COMP1406/1006 - Design and Implementation of Computer Applications Winter 2006 2 Applications and LayoutManagers What's in This Set of Notes? We look here at how to create a graphical user interface (i.e., with windows) in JAVA. Creating GUIs in JAVA requires adding components onto windows. We will find out how to do this as well as look at an interesting JAVA feature called a "LayoutManager" that automatically arranges components on the window. This allows us to create simple windows without having to worry about resizing issues. Here are the individual topics found in this set of notes (click on one to go there): • 2.1 Creating a Basic GUI Application • 2.2 Components and Containers • 2.3 Layout Managers o 2.3.1 NullLayout o 2.3.2 FlowLayout o 2.3.3 BorderLayout o 2.3.4 CardLayout o 2.3.5 GridLayout o 2.3.6 GridBagLayout o 2.3.7 BoxLayout 2.1 Creating a Basic GUI Application Recall that a Graphical User Interface (GUI) is a user interface that has one or more windows. A frame: • is the JAVA terminology for a window (i.e., its a window frame) • represented by the Frame and JFrame classes in JAVA • used to show information and handle user interaction • has no security restrictions ... can modify files, perform I/O, open network connections to other computers, etc.. The following code creates a basic window frame in JAVA and shows it on the screen: javax.swing.JFrame frame = new javax.swing.JFrame("This appears at the top of the window"); frame.setSize(300, 100); frame.setVisible(true); Here is what it looks like: Although this code for bringing up a new window can appear anywhere, we typically designate a whole class to represent the window (that is, the JAVA application). -
Release Notes for Fedora 15
Fedora 15 Release Notes Release Notes for Fedora 15 Edited by The Fedora Docs Team Copyright © 2011 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL® is a registered trademark of MySQL AB in the United States, the European Union and other countries. All other trademarks are the property of their respective owners. -
Maplogic Layout Manager User's Manual
MAPLOGIC CORPORATION GIS Software Solutions MapLogic Layout Manager User’s Manual MapLogic Layout Manager User’s Manual © 2009 MapLogic Corporation All Rights Reserved 330 West Canton Ave., Winter Park, Florida 32789 Phone (407) 657-1250 • Fax (407) 657-7008 MapLogic Layout Manager is a trademark of MapLogic Corporation. ArcGIS, ArcMap and ArcView are registered trademarks of ESRI. Table of Contents Introduction _____________________________________________________________________ 1 What Is MapLogic Layout Manager? ____________________________________________ 1 MapLogic Layout Manager User Interface ____________________________________________ 2 The Layouts Tab ____________________________________________________________ 2 The MapLogic Layout Manager Toolbar _________________________________________ 3 Element Properties __________________________________________________________ 4 Before You Get Started ____________________________________________________________ 6 How The MapLogic Layout Manager Changes The ArcMap Document_________________ 6 Different Licenses For The MapLogic Layout Manager _____________________________ 6 Basic Concepts ___________________________________________________________________ 8 Multiple Layouts Within The ArcMap Document __________________________________ 8 The Map Series Layout _______________________________________________________ 8 The Map Book Layout _______________________________________________________ 9 New Elements You Can Add To Map Series And Book Layouts _____________________ 10 Two-Sided Map -
R16 B.TECH CSE IV Year Syllabus
R16 B.TECH CSE. JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD B.TECH. COMPUTER SCIENCE AND ENGINEERING IV YEAR COURSE STRUCTURE & SYLLABUS (R16) Applicable From 2016-17 Admitted Batch IV YEAR I SEMESTER S. No Course Code Course Title L T P Credits 1 CS701PC Data Mining 4 0 0 4 2 CS702PC Principles of Programming Languages 4 0 0 4 3 Professional Elective – II 3 0 0 3 4 Professional Elective – III 3 0 0 3 5 Professional Elective – IV 3 0 0 3 6 CS703PC Data Mining Lab 0 0 3 2 7 PE-II Lab # 0 0 3 2 CS751PC Python Programming Lab CS752PC Android Application Development Lab CS753PC Linux programming Lab CS754PC R Programming Lab CS755PC Internet of Things Lab 8 CS705PC Industry Oriented Mini Project 0 0 3 2 9 CS706PC Seminar 0 0 2 1 Total Credits 17 0 11 24 # Courses in PE - II and PE - II Lab must be in 1-1 correspondence. IV YEAR II SEMESTER Course S. No Course Title L T P Credits Code 1 Open Elective – III 3 0 0 3 2 Professional Elective – V 3 0 0 3 3 Professional Elective – VI 3 0 0 3 4 CS801PC Major Project 0 0 30 15 Total Credits 9 0 30 24 Professional Elective – I CS611PE Mobile Computing CS612PE Design Patterns CS613PE Artificial Intelligence CS614PE Information Security Management (Security Analyst - I) CS615PE Introduction to Analytics (Associate Analytics - I) R16 B.TECH CSE. Professional Elective – II CS721PE Python Programming CS722PE Android Application Development CS723PE Linux Programming CS724PE R Programming CS725PE Internet of Things Professional Elective - III CS731PE Distributed Systems CS732PE Machine Learning CS733PE -
AGL HMI Framework Architecture Document
AGL HMI Framework Architecture Document Version Date 0.9 2019/x/x AGL HMI Framework Architecture Document 1. HMI Framework overview ........................................................................................ 4 1.1. Oerview .............................................................................................................. 4 1.1.1. HMI-FW Components ................................................................................. 5 1.1.2. Related components ..................................................................................... 6 2. GUI-library ................................................................................................................ 7 2.1. Overview ............................................................................................................ 7 2.1.1. Related external components ....................................................................... 7 2.1.2. Internal Components ................................................................................... 8 2.2. Graphics functions .............................................................................................. 9 2.2.1. Procedure necessary for HMI-Apps ............................................................ 9 2.2.2. Software configuration of GUI-lib ............................................................ 10 2.3. Sound functions ................................................................................................ 12 2.4. Input functions ................................................................................................. -
Java Lecture 5 AWT
Java Lecture 5 AWT Abstract Windows Toolkit: A Java window is a set of nested components, starting from the outermost window down to the smallest user interface (UI) component. Peers: Peers are native GUI components (native to the platform). When a Java program creates and displays a Java AWT component, that component actually creates and displays a native component (called a peer). Thus, under Windows 95, a windows 95 button, or dialog, etc. is generated. Under Solaris a Motif peer and under Macintosh, a Macintosh peer. Components include seeable things such as: windows menu bars buttons text fields and non-seeable things like containers which can include other components. Containers have layout managers that deal with positioning and shaping of components. The nesting of components within containers within other components creates a hierarchy for painting and event passing. Major components: Containers: Containers are generic AWT components that can contain other components, including other containers. The most common form of container is the panel, which represents a container that can be displayed on screen. Applets are a form of panel (in fact, the "Applet" class is a subclass of the "Panel" class). Canvases: A canvas is a simple drawing surface. Although you can draw on panels, (as you've been doing all along), canvases are good for painting images or other graphics operations. UI components: These can include buttons, lists, simple popup menus, checkboxes test fields, and other typical elements of a user interface. Window construction components: These include windows, frames, menu bars, and dialogs. These are listed separately from the other UI components because you'll use these less often--particularly in applets. -
UI Manager Properties
APPENDIX A UI Manager Properties THROUGHOUT THIS BOOK YOU'LL FIND TABLES that list the property names and data types for all the UIResource elements of specific Swing components. Although these tables serve to list all the information about a specific component, I fig ured it would be handy to also group all the information about property names in one place. With that in mind, Table A-1 provides a complete list of properties used by the predefined look and feel classes-Motif, Macintosh, Metal, and Windows provided with the Swing 1.1.1 release. The table indicates with an "X" which of the four look and feel classes uses a particular property. To change the default setting for any one of these properties, you need to notify the UIManager by storing a new setting in the lookup table of the UIManager. For instance, to change the default text for the "Yes" button on a JOptionPane, 11 you'd replace the 0ptionPane. yesButtonText II property with the new setting 11 11 UIManager. put ( 0ptionPane. yesButtonTextll, Si II);. Then, any component cre ated after the setting change will get the new value: 11 5i 11 .1fyou want a displayed component to get the new setting, you must call its updateUI () method. When you change the current look and feel, any custom settings you install may be lost. If the class of the property value setting implements the UIResource interface (an empty marker interface such as Serializable), then the setting will be replaced by the default setting of the look and feel. -
Translate's Localization Guide
Translate’s Localization Guide Release 0.9.0 Translate Jun 26, 2020 Contents 1 Localisation Guide 1 2 Glossary 191 3 Language Information 195 i ii CHAPTER 1 Localisation Guide The general aim of this document is not to replace other well written works but to draw them together. So for instance the section on projects contains information that should help you get started and point you to the documents that are often hard to find. The section of translation should provide a general enough overview of common mistakes and pitfalls. We have found the localisation community very fragmented and hope that through this document we can bring people together and unify information that is out there but in many many different places. The one section that we feel is unique is the guide to developers – they make assumptions about localisation without fully understanding the implications, we complain but honestly there is not one place that can help give a developer and overview of what is needed from them, we hope that the developer section goes a long way to solving that issue. 1.1 Purpose The purpose of this document is to provide one reference for localisers. You will find lots of information on localising and packaging on the web but not a single resource that can guide you. Most of the information is also domain specific ie it addresses KDE, Mozilla, etc. We hope that this is more general. This document also goes beyond the technical aspects of localisation which seems to be the domain of other lo- calisation documents.