Play and Punishment: the Sad and Curious Case of Twixt
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Interactive Entertainment and Internet Segments Are Converging, Entertainment Shifting the Landscape of the Traditional Video Game Market
North America TMT Internet FITT Research Company Company 31 October 2010 Fundamental, Industry, Thematic, Thought Leading Deutsche Bank’s Research Product Interactive Committee has deemed this work F.I.T.T. for investors seeking differentiated ideas. The Interactive Entertainment and Internet segments are converging, Entertainment shifting the landscape of the traditional video game market. Digital, social and mobile gaming are emerging as the next major drivers of the interactive gaming space in the US over the next several years. The social and massively multi- player segments should also offer an attractive opportunity for monetization of Extending Game Play to the virtual goods, one of the fastest-growing segments in the space. Masses... beyond the console Fundamental: Growth Driven by Penetration of the Long Tail Global Markets Research Industry: We see Nearly a $30bn US Market Opportunity by 2014 Thematic: Digital, Social and Mobile are Key Emerging Themes Thought Leading: Adoption, Engagement, and Monetization Phases We Favor Activision Blizzard for Digital Position and Google for its Android Platform for Mobile Gaming Jeetil Patel Herman Leung Matt Chesler, CFA Research Analyst Research Analyst Research Analyst (+1) 415 617-4223 (+1) 415 617-3246 (+1) 212 250-6170 [email protected] [email protected] [email protected] Deutsche Bank Securities Inc. All prices are those current at the end of the previous trading session unless otherwise indicated. Prices are sourced from local exchanges via Reuters, Bloomberg and other vendors. Data is sourced from Deutsche Bank and subject companies. Deutsche Bank does and seeks to do business with companies covered in its research reports. -
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights M. ScoT BOONE* Abstract: Examining one emerging technology, virtual worlds, may provide us with insight about another emerging technology, ubiquitous computing. The rapid increase in both the popularity and economic value of virtual worlds has resulted in a conflict over whether players in these worlds have any property rights with respect to virtual world objects associated with their avatars. A close examination however reveals that even if such rights exist, they can be overridden through the combined use of contract and technology. This observation may in turn provide an insight about the future of real world property. The emerging technology of ubiquitous computing shares technological characteristics with virtual worlds such that ubiquitous computing would make a displacement of property rights in real world objects possible in the same way that virtual world technology makes such a displacement possible for potential property rights in virtual world objects. "Associate Professor of Law, Appalachian School of Law. I would like to thank Charlie Condon, Judie Barger, David Ritchie and James McGrath for their helpful comments on drafts of this article. I would also like to thank for their comments the participants of the Works-in-Progress Intellectual Property Colloquium, the participants of the Intellectual Property & Communications Law and Policy Scholars Roundtable sponsored by Michigan State University College of Law, and the participants of the annual meeting of Southeastern Association of Laws Schools. The research assistance of Russell Kloosterman and Justin Williams was also immensely helpful. I/S: A JOURNAL OF LAWAND POLICY [VOL. -
September 18-24, 2013 2 City Pulse • September 18, 2013
September 18-24, 2013 2 www.lansingcitypulse.com City Pulse • September 18, 2013 MSU DEPARTMENT OF THEATRE MSU Music WHARTONCENTER.COM OR 1-800-WHARTON MSU FeDerAL CreDiT UNiON Showcase SerieS Collage VII An exhilarating variety of music 9/20 FriDAY, 8:00 p.M. COBB GreAT HALL, WHArTON CeNTer WILLIAM SHAKESPEARE’S LAND OF THE DEAD BY JOHN HEIMBUCH OCTOBER 11-20, 2013 The popular annual Collage Concert returns PASANT THEATRE for its seventh year! What if the black plague actually turned those enjoy fabulous non-stop music — 20 acts in 90 minutes! infected into zombies? This blood-drenched comedy combines history, Shakespeare, and the apocalypse. Featuring the Symphony Orchestra, Wind Symphony, jazz and choral groups, soloists and quartets. DIRECTED BY TICKETS: $20 for adults, $18 for seniors, $10 for students CHRISTINA TRAISTER Wharton Center Ticket Office:1-800-WHARTON, whartoncenter.com, or at the door. For more on MSU Music: music.msu.edu, 517-353-5340 College of Music “William Shakespeare’s Land of the Dead” is presented by special arrangement with SAMUEL FRENCH, INC. CollageVII CPulse_1|2 pg.indd 1 9/9/13 11:29 AM City Pulse • September 18, 2013 www.lansingcitypulse.com 3 NOW OPEN MARU EAST LANSING on Lake Lansing and Coolidge maru sushi & grill okemos . east lansing . grand rapids MARUrestaurant.com Fans receive updates on daily specials and exclusive fan only promotions. SURVEYSURVEY OPPORTUNITYOPPORTUNITY FORFOR VETERANS!VETERANS! Are you a veteran with a disability who has concerns about substance use? We are conducting research to better understand the experiences of veterans with disabilities. -
Documenting Videogame Communities
Documenting Videogame Communities Skrifter utgivna av Inst. för ABM vid Uppsala universitet. Volume 7. Distribution: Department of ALM Uppsala University Box 625 751 26 Uppsala [email protected] Documenting Videogame Communities A Study of Community Production of Information in Social-Media Environments and its Implications for Videogame Preservation Olle Sköld Skrifter utgivna av Inst. för ABM vid Uppsala universitet. Volume 7. Dissertation presented at Uppsala University to be publicly examined in Humanistiska Teatern, Thunbergsvägen 3H, Uppsala, Friday, 2 March 2018 at 13:15 for the degree of Doctor of Philosophy. The examination will be conducted in English. Faculty examiner: Associate Professor Kiersten Latham (School of Information, Kent State University). Abstract Sköld, O. 2018. Documenting Videogame Communities. A Study of Community Production of Information in Social-Media Environments and its Implications for Videogame Preservation. Skrifter utgivna vid institutionen för ABM vid Uppsala universitet 7. 164 pp. Uppsala: Department of ALM. ISBN 978-91-506-2676-6. Drawing on the disciplines of library and information studies and archival studies, this study seeks to explore the production of information in online videogame communities and to elucidate how such insights can offer practical and conceptual support to the knotty issue of how to preserve those sociocultural aspects of videogames that exist 'beyond' the code and audiovisual data resources of the videogame itself. This is accomplished in two principal moves: (i) by delving into the current state of socioculturally-focused videogame preservation and; (ii) by inquiring into the production of information carried out by videogame communities in what arguably is one of their most important interfaces of interaction—discussion forums, wikis, and other social-media services. -
VW Master List Online Posting
NAME ACTIVE? KEYWORD URL 2 Moons Yes MMORPG http://2moons.acclaim.com/ 2029 Online Yes MMORPG http://2029.igg.com/main.php 3B Yes http://3b.net/browser/newhome.html 3D City Yes Virtual world http://www.3d-city.net/ 3D Planets No Virtual world http://www.3dplanets.com/ 3Dee Virtual Reality Yes Virtual world http://www.funsites.com/in-virtu.html 3Di OpenSim Yes Virtual world http://3di.jp/en/ 3DXplorer Yes Virtual world http://www.3dxplorer.com/ 3rd Rock Grid Yes Virtual world http://www.3rdrockgrid.com/ 4story Online Yes MMORPG http://global.4story.com/ 4th Coming, The No MMORPG http://www.t4cv2.com/ 5Street Yes MMOG http://www.5st.us/Default.aspx 8D World Yes Virtual world http://www.8dworld.com/ 9Dragons Yes MMORPG http://9dragons.acclaim.com/ Absolute Terror Yes MMORPG http://www.absoluteterror.net/ Abyss Museum of Ocean Science Yes Virtual world http://slurl.com/secondlife/Gun/55/42/82 Ace Online Yes MMOG http://ace.subagames.com/ Action AllStars Yes Virtual world http://www.actionallstars.com/reg/ ActionJetz Yes Virtual world http://www.actionjetz.com/ Active Worlds Yes Virtual world http://www.activeworlds.com/ Active Worlds Educational Universe Yes Virtual world http://www.activeworlds.com/edu/awedu.asp Adellion Yes MMORPG http://www.adellion.com/ Virtual world, Adventure Rock Yes Online world http://www.bbc.co.uk/cbbc/adventurerock/ AdventureQuest Worlds Yes MMORPG http://www.aqworlds.com/ Aerrevan Yes MMORPG http://www.aerrevan.com/ NAME ACTIVE? KEYWORD URL Virtual world, Afterworld Yes MMOG http://www.afterworld.ru/ Agape World -
Determination Aion.Games
URS | DETERMINATION (URS Procedure 9, URS Rules 13) URS DISPUTE NO. A6098DD3 Determination DEFAULT I. PARTIES Complainant: NCSoft Corporation, Republic of Korea Complainant's authorized representative(s): Myeongkyu Gill, NCSoft Corporation, Republic of Korea Respondent: Navrin Sidhu, Bravestar, United Kingdom II. THE DOMAIN NAME(S), REGISTRY OPERATOR AND REGISTRAR Domain Name(s): AION.GAMES Registry Operator: Dog Beach, LLC (Donuts, Inc.) Registrar: GoDaddy.com Inc. III. PROCEDURAL HISTORY Complaint submitted: 2018-11-15 02:32 Lock of the domain name(s): 2018-11-19 08:47 Notice of Complaint: 2018-11-19 10:52 Default Date: 2018-12-04 00:01 Default Notice: 2018-12-04 10:08 Panel appointed: 2018-12-04 10:51 IV. EXAMINER Examiner's Name: Lars Karnoe The Examiner certifies that he has acted independently and impartially and to the best of his knowledge has no known conflict in serving as the Examiner in this administrative proceeding. V. RELIEF SOUGHT The Complainant requests that the domain name be suspended for the balance of the registration period. The Respondent has not submitted a Response. VI. STANDARD OF REVIEW Clear and convincing evidence. VII. DISCUSSIONS AND FINDINGS A. Complainant: Founded in Seoul, South Korea, in 1997, with subsidiary companies in the U.S., Japan, Taiwan, and England, the Complainant is a premier global provider, developer, and publisher of online, video, and mobile games and related interactive entertainment with highly popular game titles such as Aion, Lineage, City of Heroes, WildStar, Guild Wars, Blade & Soul. The Complainant is the proprietor of several trademarks comprising or consisting of AION, incl. -
Sanchez • Googe ™ Sanchez • Googe Aion 1 Cvr:Layout 1 8/20/09 4:41 PM Page 3
Aion 1_cvr:Layout 1 8/20/09 11:54 AM Page 1 ™ COM-AION-GSTP-01 Sanchez • Googe ™ Sanchez • Googe Aion 1_cvr:Layout 1 8/20/09 4:41 PM Page 3 ™ Story: David Noonan Script: Ricardo Sanchez Pencils: Neil Googe Inks: Neil Googe, Jacob Eguren and Philip Moy Colors: Jonny Rench Letters: Saida Temofonte Reference material: Brian Porter & Ryan Faillace Assistant Editor: Kristy Quinn Editor: Ben Abernathy Cover by Googe and Rench AION, November 2009, published by WildStorm Productions. 888 Prospect St. #240, La Jolla, CA 92037. Copyright © 2009 NC Interactive, Inc. All rights reserved. Aion, NCsoft, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other registered trademarks or trademarks are property of their respective owners. All Rights Reserved. AION and all characters, the distinctive likenesses thereof and all related elements are trademarks of and © 2009 NC Interactive, Inc. All rights reserved. Aion, NCsoft, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other registered trade- marks or trademarks are property of their respective owners. WildStorm and logo are trademarks of DC Comics. The sto- ries, characters, and incidents mentioned in this magazine are entirely fictional. Printed on recyclable paper. WildStorm does not read or accept unsolicited submissions of ideas, stories or artwork. Printed by Transcontinental Interglobe, Beauceville East, QC, Canada 8/26/09 DC Comics, a Warner Bros. Entertainment Company. PWC-SFICOC-260 Aion_01:Layout 1 8/20/09 5:04 PM Page 1 Aion_01:Layout 1 8/20/09 5:04 PM Page 2 Aion_01:Layout 1 8/20/09 5:04 PM Page 3 Aion_01:Layout 1 8/20/09 5:04 PM Page 4 Aion_01:Layout 1 8/20/09 5:04 PM Page 5 Aion_01:Layout 1 8/20/09 5:04 PM Page 6 Aion_01:Layout 1 8/20/09 5:04 PM Page 7 Aion_01:Layout 1 8/20/09 5:07 PM Page 8 Aion_01:Layout 1 8/20/09 5:04 PM Page 10 ©2009 NC Interactive, Inc. -
UNITED STATES DISTRICT COURT EASTERN DISTRICT of TEXAS TYLER DIVISION WORLDS.COM INC., Plaintiff, V. NCSOFT CORP., Defendant
Case3:09-cv-01982-MHP Document15 Filed03/23/09 Page1 of 5 UNITED STATES DISTRICT COURT EASTERN DISTRICT OF TEXAS TYLER DIVISION WORLDS.COM INC., § § Civil Action No. 6:08-cv-508 Plaintiff, § v. § Jury Demand § NCSOFT CORP., § § Defendant. § § FIRST AMENDED COMPLAINT AND DEMAND FOR TRIAL BY JURY Plaintiff Worlds.com Inc., for its complaint, hereby alleges as follows: 1. Worlds.com Inc. ("Worlds"), is a corporation organized and existing under the laws of the State of Massachusetts, having its principal place of business at 11 Royal Road, Brookline, Massachusetts 02445. 2. Defendant NCSoft Corp. ("NCSoft"), is South Korean corporation having a place of business at 6801 N Capital of Texas Hwy. Building 1, Suite #102, Austin, Texas 78731. 3. This action is for patent infringement arising under the patent laws of the United States, 35 U.S.C. §§ 1 et seq. Subject matter jurisdiction is conferred upon this Court under 28 U.S.C. § 1338(a). 4. Venue is proper in this judicial district under 28 U.S.C. §§ 1391(b), 1391(c), and 1400(b). 5. Personal jurisdiction over the defendant comports with the United States Constitution because NCSoft is committing, inducing and/or contributing to the acts of patent infringement alleged in this Complaint in this district. 6. On February 20, 2007, United States Patent No. 7,181,690 ("the '690 Patent"), entitled "System and Method for Enabling Users to Interact in a Virtual Space," was duly and lawfully issued. A copy of the '690 Patent is attached as Exhibit A. Complaint.DOC Case3:09-cv-01982-MHP Document15 Filed03/23/09 Page2 of 5 7. -
Game Design on Item-Selling Based Payment Model in Korean Online
Game Design on Item-selling Based Payment Model in Korean Online Games Gyuhwan Oh Taiyoung Ryu Division of Media, Ajou University Kama Digital Entertainment San 5, WonChunDong YoungTong-Gu SamChang Bldg, SamSungDong, GangNam-Gu, Suwon, Korea Seoul, Korea [email protected] [email protected] +82-31-219-1836 +82-2-544-6800 ABSTRACT monthly subscription fee as their primary payment policies. The paper covers issues of item-selling based payment But, they are quickly transforming their services either by model(micro-transactions) in Korean online games. Firstly, discounting service frees or providing the service for free of we characterize two payment models in online game: charge based on item-selling based payment policies. subscription based payment model and item-selling based payment model. We then investigate and characterize item- selling based payment model in online games and introduce two online games, “Kart Rider” and “Special Force” which have been successfully adapted item-selling based payment model as their business model. Finally, we discuss game design issues to efficiently accommodate item-selling based payment model in online games: how to balance between items obtained by game-money and items purchased by real Figure 1: Game play screen of “Quiz Quiz” money, how to abstract the function of such items, and how to strength events and communities. The survey will The online quiz solving game, “Quiz Quiz” developed by provide insight of designing micro-transaction policy for Nexon in 1999 is the first successful commercial game that the next-generation console markets with “Xbox 360”, had taken an item-selling method as its business model in “Playstation 3”, and “Wii” as its major axis. -