September 18-24, 2013 2 City Pulse • September 18, 2013
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Interactive Entertainment and Internet Segments Are Converging, Entertainment Shifting the Landscape of the Traditional Video Game Market
North America TMT Internet FITT Research Company Company 31 October 2010 Fundamental, Industry, Thematic, Thought Leading Deutsche Bank’s Research Product Interactive Committee has deemed this work F.I.T.T. for investors seeking differentiated ideas. The Interactive Entertainment and Internet segments are converging, Entertainment shifting the landscape of the traditional video game market. Digital, social and mobile gaming are emerging as the next major drivers of the interactive gaming space in the US over the next several years. The social and massively multi- player segments should also offer an attractive opportunity for monetization of Extending Game Play to the virtual goods, one of the fastest-growing segments in the space. Masses... beyond the console Fundamental: Growth Driven by Penetration of the Long Tail Global Markets Research Industry: We see Nearly a $30bn US Market Opportunity by 2014 Thematic: Digital, Social and Mobile are Key Emerging Themes Thought Leading: Adoption, Engagement, and Monetization Phases We Favor Activision Blizzard for Digital Position and Google for its Android Platform for Mobile Gaming Jeetil Patel Herman Leung Matt Chesler, CFA Research Analyst Research Analyst Research Analyst (+1) 415 617-4223 (+1) 415 617-3246 (+1) 212 250-6170 [email protected] [email protected] [email protected] Deutsche Bank Securities Inc. All prices are those current at the end of the previous trading session unless otherwise indicated. Prices are sourced from local exchanges via Reuters, Bloomberg and other vendors. Data is sourced from Deutsche Bank and subject companies. Deutsche Bank does and seeks to do business with companies covered in its research reports. -
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights M. ScoT BOONE* Abstract: Examining one emerging technology, virtual worlds, may provide us with insight about another emerging technology, ubiquitous computing. The rapid increase in both the popularity and economic value of virtual worlds has resulted in a conflict over whether players in these worlds have any property rights with respect to virtual world objects associated with their avatars. A close examination however reveals that even if such rights exist, they can be overridden through the combined use of contract and technology. This observation may in turn provide an insight about the future of real world property. The emerging technology of ubiquitous computing shares technological characteristics with virtual worlds such that ubiquitous computing would make a displacement of property rights in real world objects possible in the same way that virtual world technology makes such a displacement possible for potential property rights in virtual world objects. "Associate Professor of Law, Appalachian School of Law. I would like to thank Charlie Condon, Judie Barger, David Ritchie and James McGrath for their helpful comments on drafts of this article. I would also like to thank for their comments the participants of the Works-in-Progress Intellectual Property Colloquium, the participants of the Intellectual Property & Communications Law and Policy Scholars Roundtable sponsored by Michigan State University College of Law, and the participants of the annual meeting of Southeastern Association of Laws Schools. The research assistance of Russell Kloosterman and Justin Williams was also immensely helpful. I/S: A JOURNAL OF LAWAND POLICY [VOL. -
April 9-15, 2014 Author Lingg Brewer Says 'Quibble,' Experts Say 'Plagiarism' | P
PLAGIARISM April 9-15, 2014 Author Lingg Brewer says 'quibble,' experts say 'plagiarism' | p. 5 MAYOR FOR LIFE? Bernero finds out that successfully leading a city doesn't readily translate into higher office | p. 8 MSU JAZZ SPECTACULAR Drummer Jeff Hamilton plays well with others | p. 10 LATIN IS AMERICA Ten-day festival celebrates Latin American culture | p. 11 2 www.lansingcitypulse.com City Pulse • April 9, 2014 Look for the logo and support these businesses: jazz34TH AnnUAl SpECTACUlAR Capital Area Local First is committed to growing a sustainable local economy. We work to educate community members about the multiple benefits of locally owned independent businesses and to encourage local spending. We see the power local residents have when they shift even just a small amount of their spending to locally owned businesses. These locally owned businesses, organizations and individuals have joined Capital Area Local First. We hope you will join them. All-of-Us Express Children's Theatre ASK Bake n' Cakes Guest Artist: Brian McGrain Capitol Macintosh Jeff Hamilton Charter Township of Meridian MSU Federal Credit Union City Pulse Jazz Artist in Residence, Cravings Gourmet Popcorn 4/12 Wrap-up Concert. Dreamscape Multimedia Earthy Delights East Lansing Food Co-op Gillespie Group April 10th–12th | MSU Campus Gladstone Printing Generously sponsored by Jack and Dottie Withrow Greater Lansing Convention & Visitors Bureau Good Fruit Video H.C. Berger Company 4/10 THUR., 7:30 p.M. 4/12 SAT., 8:00 A.M.– 6:00 p.M. Herbruck Poultry Ranch Jazz Octets Essentially Ellington Ingham County Land Bank Four Jazz Octets, conducted by jazz Jazz Band Competition Jersey Giant Subs faculty and graduate students, blend High school jazz bands perform the Kristine Ranger, Consultant the sounds of big band with small- music of Duke Ellington and other Mason Area Chamber of Commerce group performance. -
City Pulse's Summer of Art: “Your Calling,”
a newspaper for the rest of us www.lansingcitypulse.com August 21 - August 27, 2019 City Pulse’s Summer of Art: “Your Calling,” by Crimson Cook. See page 12 for story. 2 www.lansingcitypulse.com City Pulse • August 21, 2019 JOIN CMS’ CHILDREN AND YOUTH CHOIRS CHOIRS FOR AGES 7-18 • UNDER NEW DIRECTION OF ALISON GEESEY-LAGAN Community Music School www.cms.msu.edu • (517) 355-7661 College of Music 4930 S. Hagadorn Rd., East Lansing, MI 48823 1901 E. Michigan Ave. Lansing, MI 48912 Hours: M - F 9 am - 5 pm Helping you reach your Summer Goals With our Sun-sational Summer Loan 6.75% APR. for ALL. Up to $10,000 PRESENTS EVICTED POVERTY AND PROFIT IN THE AMERICAN CITY BY MATTHEW DESMOND PRESENTED BY: This program is funded in part by the Michigan Humanities Council, an affiliate of the National Endowment of the Humanities. A COMMUNITY CONVERSATION WITH MATTHEW DESMOND Sunday, August 25, 2019 • 6:30 p.m. East Lansing Hannah Community Center 819 Abbot Road • Open to all • FREE MSU FALL CONVOCATION It’s All Monday, August 26, 2019 • 9 a.m. Jack Breslin Student Events Center www.gabrielscu.com About U! 534 Birch Road • Open to all • FREE www.onebookeastlansing.com City Pulse • August 21, 2019 www.lansingcitypulse.com 3 Favorite Things Make $50,000 to $70,000 Refugee outreach volunteer a year Farah Khalil and her phone Seeking full-time Sales Exec City Pulse is hiring sales execs. It’s not just a job — it’s a Ph.D. in sales education. Enter the most lucrative profession on earth: Sales. -
Documenting Videogame Communities
Documenting Videogame Communities Skrifter utgivna av Inst. för ABM vid Uppsala universitet. Volume 7. Distribution: Department of ALM Uppsala University Box 625 751 26 Uppsala [email protected] Documenting Videogame Communities A Study of Community Production of Information in Social-Media Environments and its Implications for Videogame Preservation Olle Sköld Skrifter utgivna av Inst. för ABM vid Uppsala universitet. Volume 7. Dissertation presented at Uppsala University to be publicly examined in Humanistiska Teatern, Thunbergsvägen 3H, Uppsala, Friday, 2 March 2018 at 13:15 for the degree of Doctor of Philosophy. The examination will be conducted in English. Faculty examiner: Associate Professor Kiersten Latham (School of Information, Kent State University). Abstract Sköld, O. 2018. Documenting Videogame Communities. A Study of Community Production of Information in Social-Media Environments and its Implications for Videogame Preservation. Skrifter utgivna vid institutionen för ABM vid Uppsala universitet 7. 164 pp. Uppsala: Department of ALM. ISBN 978-91-506-2676-6. Drawing on the disciplines of library and information studies and archival studies, this study seeks to explore the production of information in online videogame communities and to elucidate how such insights can offer practical and conceptual support to the knotty issue of how to preserve those sociocultural aspects of videogames that exist 'beyond' the code and audiovisual data resources of the videogame itself. This is accomplished in two principal moves: (i) by delving into the current state of socioculturally-focused videogame preservation and; (ii) by inquiring into the production of information carried out by videogame communities in what arguably is one of their most important interfaces of interaction—discussion forums, wikis, and other social-media services. -
Play and Punishment: the Sad and Curious Case of Twixt
Play and punishment, p. 1 Play and Punishment: The Sad and Curious Case of Twixt As an academic field of study, sociology turns largely on a single question: How do social groups create and maintain social order? Conventionally, structural-functionalist models, from Auguste Comte forward, have assigned the construction of social order and the maintenance of social norms to mass society as a whole, particularly to the mass communication functions of mass society. There remains great controversy, however, over the details of this social ordering process. Social conflict theorists have understood social order as an imposition on human desires and needs, exemplified by the dystopic predictions of the Frankfurt school (Adorno, 1991; Marcuse 1964). Social evolutionists have posited the inevitability of increasingly larger social organizations governed by natural law. Social constructionist theorists (Berger and Luckmann, 1966; Erikson, 2002) have emphasized the variability of individual behavior within dynamic social contexts and refocused concern from the essentials to the pragmatics of social structures and structurings. Yet, while each of these different models of social organization assigns different values to social rules and order, all assume these rules and order a necessary component of increasingly larger and more complex organizations. One of the great difficulties in selecting among these models, then, lies in determining exactly what the rules of social order are. Particularly in the case of large organizations, social rules are more often assumed than empirically verified, and, when close scrutiny and detailed measurements are attempted, these find a great deal of subjectivity in the individual interpretation and enactment of supposedly commonly held values and beliefs. -
VW Master List Online Posting
NAME ACTIVE? KEYWORD URL 2 Moons Yes MMORPG http://2moons.acclaim.com/ 2029 Online Yes MMORPG http://2029.igg.com/main.php 3B Yes http://3b.net/browser/newhome.html 3D City Yes Virtual world http://www.3d-city.net/ 3D Planets No Virtual world http://www.3dplanets.com/ 3Dee Virtual Reality Yes Virtual world http://www.funsites.com/in-virtu.html 3Di OpenSim Yes Virtual world http://3di.jp/en/ 3DXplorer Yes Virtual world http://www.3dxplorer.com/ 3rd Rock Grid Yes Virtual world http://www.3rdrockgrid.com/ 4story Online Yes MMORPG http://global.4story.com/ 4th Coming, The No MMORPG http://www.t4cv2.com/ 5Street Yes MMOG http://www.5st.us/Default.aspx 8D World Yes Virtual world http://www.8dworld.com/ 9Dragons Yes MMORPG http://9dragons.acclaim.com/ Absolute Terror Yes MMORPG http://www.absoluteterror.net/ Abyss Museum of Ocean Science Yes Virtual world http://slurl.com/secondlife/Gun/55/42/82 Ace Online Yes MMOG http://ace.subagames.com/ Action AllStars Yes Virtual world http://www.actionallstars.com/reg/ ActionJetz Yes Virtual world http://www.actionjetz.com/ Active Worlds Yes Virtual world http://www.activeworlds.com/ Active Worlds Educational Universe Yes Virtual world http://www.activeworlds.com/edu/awedu.asp Adellion Yes MMORPG http://www.adellion.com/ Virtual world, Adventure Rock Yes Online world http://www.bbc.co.uk/cbbc/adventurerock/ AdventureQuest Worlds Yes MMORPG http://www.aqworlds.com/ Aerrevan Yes MMORPG http://www.aerrevan.com/ NAME ACTIVE? KEYWORD URL Virtual world, Afterworld Yes MMOG http://www.afterworld.ru/ Agape World -
Determination Aion.Games
URS | DETERMINATION (URS Procedure 9, URS Rules 13) URS DISPUTE NO. A6098DD3 Determination DEFAULT I. PARTIES Complainant: NCSoft Corporation, Republic of Korea Complainant's authorized representative(s): Myeongkyu Gill, NCSoft Corporation, Republic of Korea Respondent: Navrin Sidhu, Bravestar, United Kingdom II. THE DOMAIN NAME(S), REGISTRY OPERATOR AND REGISTRAR Domain Name(s): AION.GAMES Registry Operator: Dog Beach, LLC (Donuts, Inc.) Registrar: GoDaddy.com Inc. III. PROCEDURAL HISTORY Complaint submitted: 2018-11-15 02:32 Lock of the domain name(s): 2018-11-19 08:47 Notice of Complaint: 2018-11-19 10:52 Default Date: 2018-12-04 00:01 Default Notice: 2018-12-04 10:08 Panel appointed: 2018-12-04 10:51 IV. EXAMINER Examiner's Name: Lars Karnoe The Examiner certifies that he has acted independently and impartially and to the best of his knowledge has no known conflict in serving as the Examiner in this administrative proceeding. V. RELIEF SOUGHT The Complainant requests that the domain name be suspended for the balance of the registration period. The Respondent has not submitted a Response. VI. STANDARD OF REVIEW Clear and convincing evidence. VII. DISCUSSIONS AND FINDINGS A. Complainant: Founded in Seoul, South Korea, in 1997, with subsidiary companies in the U.S., Japan, Taiwan, and England, the Complainant is a premier global provider, developer, and publisher of online, video, and mobile games and related interactive entertainment with highly popular game titles such as Aion, Lineage, City of Heroes, WildStar, Guild Wars, Blade & Soul. The Complainant is the proprietor of several trademarks comprising or consisting of AION, incl. -
Sanchez • Googe ™ Sanchez • Googe Aion 1 Cvr:Layout 1 8/20/09 4:41 PM Page 3
Aion 1_cvr:Layout 1 8/20/09 11:54 AM Page 1 ™ COM-AION-GSTP-01 Sanchez • Googe ™ Sanchez • Googe Aion 1_cvr:Layout 1 8/20/09 4:41 PM Page 3 ™ Story: David Noonan Script: Ricardo Sanchez Pencils: Neil Googe Inks: Neil Googe, Jacob Eguren and Philip Moy Colors: Jonny Rench Letters: Saida Temofonte Reference material: Brian Porter & Ryan Faillace Assistant Editor: Kristy Quinn Editor: Ben Abernathy Cover by Googe and Rench AION, November 2009, published by WildStorm Productions. 888 Prospect St. #240, La Jolla, CA 92037. Copyright © 2009 NC Interactive, Inc. All rights reserved. Aion, NCsoft, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other registered trademarks or trademarks are property of their respective owners. All Rights Reserved. AION and all characters, the distinctive likenesses thereof and all related elements are trademarks of and © 2009 NC Interactive, Inc. All rights reserved. Aion, NCsoft, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other registered trade- marks or trademarks are property of their respective owners. WildStorm and logo are trademarks of DC Comics. The sto- ries, characters, and incidents mentioned in this magazine are entirely fictional. Printed on recyclable paper. WildStorm does not read or accept unsolicited submissions of ideas, stories or artwork. Printed by Transcontinental Interglobe, Beauceville East, QC, Canada 8/26/09 DC Comics, a Warner Bros. Entertainment Company. PWC-SFICOC-260 Aion_01:Layout 1 8/20/09 5:04 PM Page 1 Aion_01:Layout 1 8/20/09 5:04 PM Page 2 Aion_01:Layout 1 8/20/09 5:04 PM Page 3 Aion_01:Layout 1 8/20/09 5:04 PM Page 4 Aion_01:Layout 1 8/20/09 5:04 PM Page 5 Aion_01:Layout 1 8/20/09 5:04 PM Page 6 Aion_01:Layout 1 8/20/09 5:04 PM Page 7 Aion_01:Layout 1 8/20/09 5:07 PM Page 8 Aion_01:Layout 1 8/20/09 5:04 PM Page 10 ©2009 NC Interactive, Inc. -
UNITED STATES DISTRICT COURT EASTERN DISTRICT of TEXAS TYLER DIVISION WORLDS.COM INC., Plaintiff, V. NCSOFT CORP., Defendant
Case3:09-cv-01982-MHP Document15 Filed03/23/09 Page1 of 5 UNITED STATES DISTRICT COURT EASTERN DISTRICT OF TEXAS TYLER DIVISION WORLDS.COM INC., § § Civil Action No. 6:08-cv-508 Plaintiff, § v. § Jury Demand § NCSOFT CORP., § § Defendant. § § FIRST AMENDED COMPLAINT AND DEMAND FOR TRIAL BY JURY Plaintiff Worlds.com Inc., for its complaint, hereby alleges as follows: 1. Worlds.com Inc. ("Worlds"), is a corporation organized and existing under the laws of the State of Massachusetts, having its principal place of business at 11 Royal Road, Brookline, Massachusetts 02445. 2. Defendant NCSoft Corp. ("NCSoft"), is South Korean corporation having a place of business at 6801 N Capital of Texas Hwy. Building 1, Suite #102, Austin, Texas 78731. 3. This action is for patent infringement arising under the patent laws of the United States, 35 U.S.C. §§ 1 et seq. Subject matter jurisdiction is conferred upon this Court under 28 U.S.C. § 1338(a). 4. Venue is proper in this judicial district under 28 U.S.C. §§ 1391(b), 1391(c), and 1400(b). 5. Personal jurisdiction over the defendant comports with the United States Constitution because NCSoft is committing, inducing and/or contributing to the acts of patent infringement alleged in this Complaint in this district. 6. On February 20, 2007, United States Patent No. 7,181,690 ("the '690 Patent"), entitled "System and Method for Enabling Users to Interact in a Virtual Space," was duly and lawfully issued. A copy of the '690 Patent is attached as Exhibit A. Complaint.DOC Case3:09-cv-01982-MHP Document15 Filed03/23/09 Page2 of 5 7. -
American Animals, American Men: Popular Literature from 1830 to 1915
AMERICAN ANIMALS, AMERICAN MEN: POPULAR LITERATURE FROM 1830 TO 1915 A Dissertation Submitted to the Temple University Graduate Board In Partial Fulfillment of the Requirements for the Degree DOCTOR OF PHILOSOPHY by Stephen D. Kelly December 2020 Examining Committee Members: Miles Orvell, Advisory Chair, English James Salazar, English Talissa Ford, English Matt Wray, External Member, Sociology ii © Copyright 2020 by Stephen D. Kelly All Rights Reserved iii ABSTRACT Critics of animal rights often deride the movement’s proponents for having a sentimental, juvenile misconception of what animals really are, an argument bolstered by the fact that few twenty-first-century Americans besides those engaged in the industries of animal exploitation have any prolonged contact with real animals other than their pets. Until the first decades of the twentieth century, however, American cities teemed with diverse animal residents and workers, and a rapidly increasing percentage of humans grew in their conviction that these animal neighbors should be extended considerations and rights. Shifting ideas about these animals’ roles within United States society were captured in a number of new bestselling literary genres centered around “realistic” depictions of animal characters. Because animals are often conceptualized as a “contrast class” to humanity—a fundamental “Other” by which humans establish what qualities make themselves distinct and (typically) superior—analyzing these texts and their circulation within nineteenth- century culture reveals how Americans understood authority and systems of governance, and in particular how they modeled an ideal American manhood nourished by animal bodies. What forms of exploitation and control were permissible in a man’s treatment of his animals often reflected other power dynamics within society, and so these texts also provide insight into issues of class, race, and gender. -
Hospitality Guide
2016 INTERNATIONAL WFTDA PLAYOFFS FRI•SAT•SUN, August 26-28 in Lansing, Michigan, United States Hosted by the Lansing Derby Vixens WFTDA.com/Lansing N AT I E R O N T A N L I LANSING, MI W S F F T F D O A P L A Y HOSPITALITY GUIDE Summit Sports and Ice Complex 9410 Davis Hwy, Dimondale, MI 48821 where we skate Photo credit: www.thesummitsportsandice.com summit sports and Ice Complex 9410 Davis Hwy, Dimondale, MI 48821 (517) 319-1000 thesummitsportsandice.com The Summit Sports and Ice Complex is a 176,000 square foot state-of-the-art complex for sports, education, entertainment, and business activities. The Summit has one Olympic and one NHL ice surface, a 54,300 square foot field house, sports performance center, gymnastics center, pro shop, two concession stands, four meeting rooms, video arcade, spectator seating, public locker rooms, team locker rooms, referee rooms, and arena management space. about the hosts The Lansing Derby Vixens were formed in April 2010 as Lansing’s original women’s flat track roller derby league. At first, league members traveled to the Flint area to train with the Mid-Michigan Derby Girls, while supplementing their training by skating at just about any place they could find, such as Edru, Foster Community Center, and even a high school auditorium stage. The Lansing Derby Vixens were accepted as full members of WFTDA in June 2013. The Vixens are excited to host this 2016 D2 Tournament! questIons about lansIng? Transportation (info about shuttles or local public transit) www.lansing.org/visit-greater-lansing/transportation/ For more information about a variety of dining options please visit: www.lansingsports.org/wftdaplayoffs/dining/ For more information about “Things to Do” while you’re in town please visit: www.lansingsports.org/wftdaplayoffs/attractions/ Interesting facts about Lansing www.lansingsports.org/why-lansing/did-you-know/ how to get here by aIr FroM THe SouTH Capital Region International Airport is located at Take US-127 N toward Lansing 4100 Capitol City Blvd, Lansing, MI 48906.