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Staking the First Claim Creating the First EQNext Landmark Prototype Rosie Rappaport Art Director at SOE

1999 2003 2009 Rosie Rappaport EverQuestNext and Landmark Concept Art – Wes Wheeler – Roel Jovellanos

R&D Building – Sebastian Strzalkowski – Rosie Rappaport January 2011, the second Prototype for EQNext was rejected and the team was sent back to the drawing board…

“Do Something Revolutionary.” Revolutionary vs. Evolutionary

Revolutionary

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Previous Prototype Aligned On Grid Modularity Metaphors Comparisons help everyone to visualize possibilities A Modular World

Shapes Materials Props Embrace the Blocks! Pitching Geometric Art Style

Different can be good • Optimist – Sets a new standard – Sets the game apart – Gives Brand Identity

• Aggressive Optimist – It’s not going to work any other way! Defining the Style

• Couldn’t establish concept art without style rules

• Couldn’t establish the style rules without concept art Do What You Can With What You Have Create a Rule Set: the Shape Library

• Small set of blocks • Thinking about UI and the player experience Using the Shape Library • Used older concept art • Built according to our new ruleset with Google SketchUp • Concept artist painted directly over “block concept” Defining the Art Style

• The team started to see the possibilities Block Based Concept Art

•Caricaturizing the shapes Block Based Concept Art Continues

•Caricaturizing the scene Caricaturizing Other Put it in an Engine… Any engine More Challenging Builds Block Based Concept Art Continues Block Based Concept Art Continues

•Testing the boundaries looking for more opportunities Prepping for a First Client Prototype Freeport

• Concept Art Freeport

• Polygonal Models, Materials, Lighting Freeport

• Tiling Materials Freeport

• Block Concept FIRST CLIENT! Remember…it’s a Prototype! February 16, 2012

• What could be better? February 23, 2012 March 01 2012 March 08 2012 March 16, 2012 May 1, 2012 May 10, 2012 June June Destruction: Breaking Freeport

Now not only could we build, we could destroy! 

…And so could players! Destruction: Breaking Freeport

Team Creations Jeff Jonas- Character/Environment Art Laurie Fuller- 2d Art Michelle - FX Art Patrick Ho- Character Art Cory Rohlfs- Character Art Evaluation of progress… PolygonalVoxel Freeport Freeport Evaluation of progress… Next Goal- January 2013 Tackling Natural, Procedurally Generated Voxel Terrain August 2013: Movement

What We Learned To make something revolutionary 1. Develop a good idea 2. Do what you can with what you have 3. Always be moving forward Did we succeed? You decide. Player Creations… We shape our buildings, thereafter they shape us. -Winston Churchill

Questions?