GEORGE DIONYSOPOULOS 3D Character Animator

A dedicated professional, with over a decade of experience in rigging, skinning and animating 3D characters and creatures. Efficiently provided a vast variety of industry quality animations to the massively multiplayer online role-playing games (MMORPG) named "Darkfall" and "Darkfall Unholy Wars". Proven track record of handling a team and developing process of the game, working exclusively with animations. Growth oriented individual with ability to solve issues and problems related to projects in a creative manner, always eager to learn new skills and confront new challenges.

Contact AREAS OF EXPERTISE

+30 6944121658 Industry-standard 3D Character / Creature / Inanimate object animations.

[email protected] Familiarity with Asset Pipelines and importing/exporting/customizing animation states, using both industry-standard and in-house game engines and tools. Zografou 15771, Ability to modify existing pre-rigged characters to meet new demands and animate these characters using storyboards.

Easy integration in team environments. Ease of interaction with both Animation Experts and Software Engineers, Links in order to create game character movement systems and custom animation workflows.

Experience in actively pitching and being proactive in selling ideas and work to prospective customers. geodiony.com

linkedin.com/in/geodiony PROFESIONAL EXPERIENCE 2003 - 2009 facebook.com/geodiony 3D Character Animator / Artist Aventurine S.A. - “Darkfall” * Animations for a vast number of playable characters and creatures. * Skinning and rigging all the necessary models. Skills * 3D prop and terrain modeling for the game environment. * 3D model unwrapping and texturing. * World Builder, Level design. Animation 2009 - 2014 3D Character Animator Aventurine S.A. - “Darkfall Unholy Wars” Rigging/Skinning * Animations, rigging and skinning for almost all characters and creatures. * Create custom animation workflows and game character movement systems. * Managed a team for all animation related procedures. Modeling 2016 - 2017 2D Character Animator Monsters - “Apocalypse Cow” Unwrapping * 2D Character Animations for the gameplay. * Cinematic animation scenes with multiple character interactions. Texturing 2017 - 2018 3D/2D Animator GameArt Level Design * All 2D animations of winning icons for 5 different slot games. * 3D animation renders of characters and objects necessary for the icon animations. * Visual Effects and Particle Animations.

Software EDUCATION

3D Studio MAX 2000 - 2003 Degree in Applied Arts & Graphic Design 1st TEE School of Kaisariani, Athens, Greece. Unity 3D PERSONAL PROJECTS/INTERESTS Photoshop Creating 2D and 3D games for desktop and Mobile devices. Playing video games Composing electronic music Sony Vegas Android “Cyclos: Revolution” Iphone “Ethereal” Windows “Psyflex” Pencil drawing Gardening Astronomy Cooking