E3) Maged Kamel Boulos, Shauna Gammon, Mavis Dixon, Sandra Macrury, Michael Fergusson, Francisco Miranda Rodrigues, Telmo Mourinho Baptista, Stephen Yang
JMIR Serious Games A multidisciplinary journal on gaming and gamification for health education/promotion, teaching and social change Volume 3 (2015), Issue 1 ISSN: 2291-9279 Contents Original Papers The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous M ori Adolescents (e1) Matthew Shepherd, Theresa Fleming, Mathijs Lucassen, Karolina Stasiak, Ian Lambie, Sally Merry. 2 Therapists' Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation (e2) Sandy Tatla, Navid Shirzad, Keith Lohse, Naznin Virji-Babul, Alison Hoens, Liisa Holsti, Linda Li, Kimberly Miller, Melanie Lam, HF Van der Loos. 15 Viewpoint Digital Games for Type 1 and Type 2 Diabetes: Underpinning Theory With Three Illustrative Examples (e3) Maged Kamel Boulos, Shauna Gammon, Mavis Dixon, Sandra MacRury, Michael Fergusson, Francisco Miranda Rodrigues, Telmo Mourinho Baptista, Stephen Yang. 29 JMIR Serious Games 2015 | vol. 3 | iss. 1 | p.1 XSL·FO RenderX JMIR SERIOUS GAMES Shepherd et al Original Paper The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous M ori Adolescents Matthew Shepherd1, DClinPsy; Theresa Fleming2, PhD; Mathijs Lucassen3, PhD; Karolina Stasiak3, PhD; Ian Lambie4*, PhD; Sally N Merry3*, MB ChB, MD, FRANZCP, CCAP 1School of Counselling, Human Services and Social Work, Department of Education, University of Auckland, Auckland, New Zealand 2Werry Centre for Child and Adolescent Mental Health, Department of Psychological Medicine, University of Auckland,
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