Server Discovery for Quake III Arena, Wolfenstein Enemy Territory and Quake 4
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Die Kulturelle Aneignung Des Spielraums. Vom Virtuosen Spielen
Alexander Knorr Die kulturelle Aneignung des Spielraums Vom virtuosen Spielen zum Modifizieren und zurück Ausgangspunkt Obgleich der digital divide immer noch verhindert, dass Computerspiele zu ge- nuin globalen Gütern werden, wie es etwa der Verbrennungsmotor, die Ka- laschnikow, Hollywoodikonen, Aspirin und Coca Cola längst sind, sprengt ihre sich nach wie vor beschleunigende Verbreitung deutlich geografische, natio- nale, soziale und kulturelle Schranken. In den durch die Internetinfrastruktur ermöglichten konzeptuellen Kommunikations- und Interaktionsräumen sind Spieler- und Spielkulturen wesentlich verortet, welche weiten Teilen des öf- fentlichen Diskurses fremd und unverständlich erscheinen, insofern sie über- haupt bekannt sind. Durch eine von ethnologischen Methoden und Konzepten getragene, lang andauernde und nachhaltige Annäherung ¯1 an transnational zusammengesetzte Spielergemeinschaften werden die kulturell informierten Handlungen ihrer Mitglieder sichtbar und verstehbar. Es erschließen sich so- ziale Welten geteilter Werte, Normen, Vorstellungen, Ideen, Ästhetiken und Praktiken – Kulturen eben, die wesentlich komplexer, reichhaltiger und viel- schichtiger sind, als der oberflächliche Zaungast es sich vorzustellen vermag. Der vorliegende Artikel konzentriert sich auf ein, im Umfeld prototypischer First-Person-Shooter – genau dem Genre, das im öffentlichen Diskurs beson- ders unter Beschuss steht – entstandenes Phänomen: Die äußerst performativ orientierte Kultur des trickjumping. Nach einer Einführung in das ethnologische -
June 2019 the Edelweiss Am Rio Grande Nachrichten
Edelweiss am Rio Grande German American Club Newsletter-June 2019 1 The Edelweiss am Rio Grande Nachrichten The newsletter of the Edelweiss am Rio Grande German American Club 4821 Menaul Blvd., NE Albuquerque, NM 87110-3037 (505) 888-4833 Website: edelweissgac.org/ Email: [email protected] Facebook: Edelweiss German-American Club June 2019 Sun Mon Tue Wed Thu Fri Sat 1 2 3 4 5 6 7 8 Kaffeeklatsch Irish Dance 7pm Karaoke 3:00 pm 5-7 See page 2 9 10 11 12 13 14 15 DCC Mtng & Irish Dance 7pm Strawberry Fest Dance 2-6 pm Essen und Dance See Pg 4 Sprechen pg 3 16 17 18 19 20 21 22 Jazz Sunday GAC Board Irish Dance 7pm Karaoke Private Party 2:00-5:30 pm of Directors 5-7 6-12 6:30 pm 23 24 25 26 27 28 29 Irish Dance 7pm Sock Hop Dance See Pg 4 30 2pm-German- Language Movie- see pg 3 Edelweiss am Rio Grande German American Club Newsletter-June 2019 2 PRESIDENT’S LETTER Summer is finally here and I’m looking forward to our Anniversary Ball, Luau, Blues Night and just rolling out those lazy, hazy, crazy days of Summer. On a more serious note there have been some misunderstandings between the GAC and one of our oldest and most highly valued associate clubs the Irish-American Society (IAS). Their President, Ellen Dowling, has requested, and I have extended an invitation to her, her Board of Directors, and IAS members at large to address the GAC at our next Board meeting. -
Re-Purposing Commercial Entertainment Software for Military Use
Calhoun: The NPS Institutional Archive Theses and Dissertations Thesis Collection 2000-09 Re-purposing commercial entertainment software for military use DeBrine, Jeffrey D. Monterey, California. Naval Postgraduate School http://hdl.handle.net/10945/26726 HOOL NAV CA 9394o- .01 NAVAL POSTGRADUATE SCHOOL Monterey, California THESIS RE-PURPOSING COMMERCIAL ENTERTAINMENT SOFTWARE FOR MILITARY USE By Jeffrey D. DeBrine Donald E. Morrow September 2000 Thesis Advisor: Michael Capps Co-Advisor: Michael Zyda Approved for public release; distribution is unlimited REPORT DOCUMENTATION PAGE Form Approved OMB No. 0704-0188 Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instruction, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden, to Washington headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302, and to the Office of Management and Budget, Paperwork Reduction Project (0704-0188) Washington DC 20503. 1 . AGENCY USE ONLY (Leave blank) 2. REPORT DATE REPORT TYPE AND DATES COVERED September 2000 Master's Thesis 4. TITLE AND SUBTITLE 5. FUNDING NUMBERS Re-Purposing Commercial Entertainment Software for Military Use 6. AUTHOR(S) MIPROEMANPGS00 DeBrine, Jeffrey D. and Morrow, Donald E. 8. PERFORMING 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) ORGANIZATION REPORT Naval Postgraduate School NUMBER Monterey, CA 93943-5000 9. SPONSORING / MONITORING AGENCY NAME(S) AND ADDRESS(ES) 10. SPONSORING/ Office of Economic & Manpower Analysis MONITORING AGENCY REPORT 607 Cullum Rd, Floor IB, Rm B109, West Point, NY 10996-1798 NUMBER 11. -
Quake Manual
The Story QUAKE Background: You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. "An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap. "The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is. "You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable." Prelude to Destruction: While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you. You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving. System Requirements General Quake System Requirements IBM PC and Compatible Computers Pentium 75 MHz processor or better (absolutely must have a Math Co-Processor!) VGA Compatible Display or better Windows 95 Operation: 16MB RAM minimum, 24MB+ recommended CD-ROM drive required Hard Drive Space Needed: 80 MB Specialized Requirements For WinQuake (WINQUAKE.EXE): Windows 95/98/ME/NT/2000 For GLQuake (GLQUAKE.EXE): Windows 95/98/ME/NT/2000 Open GL Compatible Video Card GLQUAKE supports most 100% fully OpenGL compliant 3D accelerator cards. -
Quake Three Download
Quake three download Download ioquake3. The Quake 3 engine is open source. The Quake III: Arena game itself is not free. You must purchase the game to use the data and play. While the first Quake and its sequel were equally divided between singleplayer and multiplayer portions, id's Quake III: Arena scrapped the. I fucking love you.. My car has a Quake 3 logo vinyl I got a Quake 3 logo tatoo on my back I just ordered a. Download Demo Includes 2 items: Quake III Arena, QUAKE III: Team Arena Includes 8 items: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero. Quake 3 Gold Free Download PC Game setup in single direct link for windows. Quark III Gold is an impressive first person shooter game. Quake III Arena GPL Source Release. Contribute to Quake-III-Arena development by creating an account on GitHub. Rust Assembly Shell. Clone or download. Quake III Arena, free download. Famous early 3D game. 4 screenshots along with a virus/malware test and a free download link. Quake III Description. Never before have the forces aligned. United by name and by cause, The Fallen, Pagans, Crusaders, Intruders, and Stroggs must channel. Quake III: Team Arena takes the awesome gameplay of Quake III: Arena one step further, with team-based play. Run, dodge, jump, and fire your way through. This is the first and original port of ioquake3 to Android available on Google Play, while commercial forks are NOT, don't pay for a free GPL product ***. Topic Starter, Topic: Quake III Arena Downloads OSP a - Download Aerowalk by the Preacher, recreated by the Hubster - Download. -
Level Design Histories and Futures”
Level Design in a Day: “Level Design Histories and Futures” Robert Yang @radiatoryang About this talk ● Concepts and language to help you be critical about “level design” ● Not about “how to do level design” ● Heavy bias toward 3D character-based games (like everyone else) (The PERFECT level designer?) (one can dream...) Four (4) possible dimensions of contemporary level design ● as a material, as data ● as industrial process ● as architectural space ● as community politics 1:1: LevelLevel designdesign asas MATERIALS,MATERIALS, CONSTRUCTION,CONSTRUCTION, andand DATADATA “LEVEL” = a bunch of data (asset) that references a bunch of other data (other assets) “LEVEL EDITOR” = software that enables human visualization and modification of this data LEVEL EDITOR HISTORY: text editor as level editor LEVEL EDITOR HISTORY: studying tool interfaces / workflow LEVEL EDITOR HISTORY: one 2D floorplan pane AutoCAD (1982) DoomEd (~1992?) LEVEL EDITOR HISTORY: the asset browser Hammer (2004) Hammer (2006?) LEVEL EDITOR HISTORY: 3 pane, 3D preview + floorplan + elevation QuakeEd (1996) (great ancestor of “Radiant” level editors) LEVEL EDITOR HISTORY: mouse-look / WASD more emphasis on 3D camera view, more emphasis on “wandering” as workflow LEVEL EDITOR HISTORY: 4 pane, 3D preview + 2D ortho views 3D Studio (1990) Worldcraft (Hammer) (1996-2012?) Unreal Dev Kit (UE3, 2009) LEVEL EDITOR HISTORY: (from left to right:) - Unity one big interactive 3D view - Unreal 4 - SketchUp to rule them all and in the darkness bind them - Trenchbroom (Quake 1) - CryEngine3 -
Where to Download Quake 1 Full Version Pc Quake Windows 10
where to download quake 1 full version pc Quake windows 10. Quake II is the next major follow up after Quake I. Shortly after landing on an alien surface . Similar choice. Programs for query ″quake windows 10″ XenArmor All-In-One Key Finder Pro. All-In-One Key Finder Pro is the enterprise software to recover license keys of Windows, Office & 1300+ popular softwares/games. of Windows from XP to 10 . NFS, AOE, Quake , Star Wars . starting from Windows XP to Windows 10. Windows Product Key Finder. Windows Product Key Finder is the all-in-one software to recover license keys of Windows & 500+ popular softwares/games. of Empires, Quake , The . or periodically Windows Product . from Windows XP to Windows 10. Quake Live Mozilla Plugin. QUAKE LIVE delivers the excitement and energy of first-person multiplayer action to a broader audience than ever before. QUAKE LIVE delivers . "web game," QUAKE LIVE offers . QUAKE 2007. Quake Virtual DJ is ground breaking in concept (hence the name “Quake”). Quake Virtual DJ . the name “ Quake ”). It is . environment. With Quake , the days . Quake Mate Seeker. QMS is a simple utility that allows you to find players on Quake 3 servers. players on Quake 3 servers. Unlike . and customizable Quake 3 server list . Quake Video Maker. Here is Quake Video Maker. A simple tool to create AVI files with both video and audio. Here is Quake Video Maker. A . Quake2xp. Quake 2 is a based engine with glsl per pixel lighting effects and more. Quake 2 is a based . QuakeMap. QuakeMap is a powerful GPS/mapping program for your Windows computer. -
The Tweakguides Tweaking Companion Download Page, Or to the Main Tweakguides Page Without Seeking Written Permission
WWW.TWEAKGUIDES.COM [Version 3.00 ‐ January 2006] T HE T WEAKG UIDES T WEAKING C OMPANION TABLE OF CONTENTS Table Table of Contents ........................................................................................................................................................... 2 of Copyright & Credits..................................................................................................................................................... 10 Contents Introduction................................................................................................................................................................... 11 Using this Guide .......................................................................................................................................................... 12 Basic Requirements ........................................................................................................................................................................................... 12 Different Versions of Windows ......................................................................................................................................................................... 12 Why is the Guide So Long? .............................................................................................................................................................................. 12 Recommended Software .................................................................................................................................................................................. -
Quake Destruction / Arts Creation Arts Therapy & the Canterbury Earthquakes
quake destruction / arts creation arts therapy & the canterbury earthquakes Deborah Green Doctor of Philosophy, University of Auckland, 2015 1 Many lives have touched mine – in person, text and art. Thank you. And thank you to ∆. You remade yourself by dropping through the sky. I’ve written myself anew consonant-by-vowel. What shall we do with these new selves? Cover image Figure 1. ‘Kite-in-the-rubble’ reworked (Green, October 2015) 2 Contents abstract 4 Phase 1: Separation 5 introduction, rationale, … down into limbo with bangs and whimpers … 6 research questions, structure, some literature, underpinning flying my kite from within the rubble 12 philosophy, and methodology Phase 2: Liminality 57 process, findings and more both betwixt and between and… 59 literature both soulful and cynical and… 67 both neophyte and shaman and liminal monster and… 96 both playful and mindful and… 159 both powerful and powerless and… 220 both singular and connected and… 244 Phase 3: Reincorporation 276 conclusions flying my kite/s from within the rubble 278 references 290 artwork list 305 figures list 307 3 abstract This arts-based inquiry explores my experiences as beginning arts therapist during the Canterbury, New Zealand, earthquakes from 2010 to 2014. At the heart of these experiences lies my challenging dual-role as both quake-survivor and therapist – I was betwixt-and-between quake-destruction and arts-creation. I aimed to make sens/e of this in ways that may be useful to applied-arts practitioners working in similar contexts. My sens/e-making quest blended autoethnography, a/r/tography and arts therapy-as-research. -
Talking Esports a Guide to Becoming a World-Class Esports Broadcaster
Talking Esports A guide to becoming a world-class esports broadcaster Paul “ReDeYe” Chaloner INTRODUCTION 4 HOW ON EARTH DID WE GET HERE? 6 BROADCAST ROLES 10 STREAMING 12 RESOURCES ............................................................. 14 EARLY BROADCASTING 15 THE FIRST BROADCAST ............................................... 15 GOING PUBLIC ......................................................... 16 TEETHING ISSUES ...................................................... 17 HANDLING CRITICISM ................................................ 19 LEARNING FROM THE PROFESSIONALS ............................ 20 THE KEYS TO SUCCESS ON ANY FORMAT 22 PREPARATION ......................................................... 22 GAME-SPECIFIC PREPARATION ............................. 26 PLAY THE GAME! ............................................... 26 PRACTICE ............................................................... 28 PASSION ................................................................ 28 PROFESSIONALISM .................................................... 29 OFFLINE EVENTS 31 LANGUAGE ............................................................. 32 THE CROWD ............................................................ 32 PRODUCTION DIFFERENCES ......................................... 33 DRESS CODE ............................................................ 35 1 CAMERAS! .............................................................. 35 REHEARSALS ............................................................ 37 THE VOICE 38 WHAT -
New Madrid Earthquake
DEPARTMENT OF THE INTERIOR UNITED STATES GEOLOGICAL SURVEY GEOEGE OTIS SMITH, DIBECTOB BULLETIN 494 THE NEW MADRID EARTHQUAKE BY MYRON L. FULLER WASHINGTON GOVERNMENT PRINTING OFFICE 1912 CONTENTS. Page. Introduction.............................................................. 7 General statement...................................................... 7 Field work and acknowledgments...................................... 7 The story of the earthquake................................................. 9 Sources of information.................................................. 9 Summary of the disaster............................................... 10 Previous earthquakes in the Mississippi Valley.............................. 11 Recorded shocks....................................................... 11 Indian traditions...................................................... 12 Geologic evidence..................................................... 12 Record of the shocks....................................................... 13 Atmospheric conditions preceding first shock............................ 13 Time of the shocks..................................................... 13 Center of disturbance................................................... 14 Earlier shock...................................................... 14 Subsequent shocks................................................. 15 Area affected.......................................................... 16 General destructiveness of the shocks.................................... 17 Number -
Sportskeeda: FACEIT to Host First Official 'Quake Pro League'
4/27/2021 FACEIT to Host First Official ‘Quake Pro League’ CREATE LOG IN › Esports & Gaming › Feature Advertisement FACEIT to Host First Official ‘Quake Pro League’ Quake Pro League Press Release FOLLOW NEWS https://www.sportskeeda.com/esports/faceit-to-host-first-official-quake-pro-league 1/3 4/27/2021 FACEIT to Host First Official ‘Quake Pro League’ Modified 27 Jun 2019 SHARE CREATE LOG IN Feature FACEIT will run the online action of the brand-new Quake Pro League which will run from QuakeCon 2019 until QuakeCon 2020. LONDON, June 26th, 2019: FACEIT, the leading competitive gaming platform and organisers of some of the largest esports events in Europe and North America are pleased to reveal that they will be running the brand new Quake Pro League from August 2019 through to August 2020 from the cutting edge FACEIT Studio in London. The Quake Pro League kicks off at QuakeCon 2019 and will see 20 pre- selected players face off in a year-long linear tournament structure with multiple opportunities for Champions to rise and rivalries to form. The entirety of the Quake Pro League will play out on the FACEIT platform as world class broadcast talent host the action live to fans around the Advertisement world from the FACEIT Studio in Earlsfield, London. The Quake Pro League is the latest advancement in a rich history of Quake and FACEIT. The leading competitive gaming platform created the popular FACEIT Sunday Cups which were broadcast live each week from the FACEIT Studio in a celebration for the Quake community that reinvigorated the competitive ecosystem.