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01_037466 ffirs.qxp 6/26/06 11:45 PM Page iii Quake 4™ Mods FOR DUMmIES‰ by Erik Guilfoyle 01_037466 ffirs.qxp 6/26/06 11:45 PM Page ii 01_037466 ffirs.qxp 6/26/06 11:45 PM Page i Quake 4™ Mods FOR DUMmIES‰ 01_037466 ffirs.qxp 6/26/06 11:45 PM Page ii 01_037466 ffirs.qxp 6/26/06 11:45 PM Page iii Quake 4™ Mods FOR DUMmIES‰ by Erik Guilfoyle 01_037466 ffirs.qxp 6/26/06 11:45 PM Page iv Quake 4™ Mods For Dummies® Published by Wiley Publishing, Inc. 111 River Street Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2006 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permit- ted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions. Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the United States and other countries, and may not be used without written permission. Quake 4 is a trademark of id Software, Inc. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book. 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Library of Congress Control Number: 2006926168 ISBN-13: 978-0-470-03746-1 ISBN-10: 0-470-03746-6 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 1B/RY/QX/QW/IN 01_037466 ffirs.qxp 6/26/06 11:45 PM Page v About the Author Erik “foyleman” Guilfoyle joined the game-modding scene shortly after the release of Half Life in early 2000 by creating a custom level and supporting material for the game. After that, Erik was hooked on modding games. Two years and a lot of practice later, Soldier of Fortune was released. Erik jumped at the opportunity to map a custom level for this game and was among the first to release a map for the game with custom textures. This led to a flurry of e-mails requesting advice for constructing custom material, and the beginning of a compendium of game modification tutorials. Not much later, Erik started up his own Web site to host existing and new tutorials. The site grew until he had the largest collection of tutorials on the Internet for Call of Duty mapping. Now, Erik is running the www.modsonline. com modding community with the assistance of two other administrators and several friends, covering many games, including Quake 4. As new games are released, he starts off the tutorials section with beginner instruction and leads the member forums in preparation for the next up-and-coming game. Aside from his love for games, Erik is also the vice-president of an established media company, Tres, Inc. His company has been producing 3D models, ani- mations, motion graphics, and Web sites for companies and corporations throughout New Jersey for over five years. Tres, Inc., is now working on an animated short and preparing a game of its own. 01_037466 ffirs.qxp 6/26/06 11:45 PM Page vi 01_037466 ffirs.qxp 6/26/06 11:45 PM Page vii Dedication This book is dedicated to the www.modsonline.com modding community. Author’s Acknowledgments I would like to express my thanks to those that have knowingly and unknow- ingly helped me to gain the knowledge that I now have in the field of game modding. David Gonzales helped to get me started in the world of modding and gave me time to continue even when we had real work to get done. Discussions with Turbo gave me revelations and insight into game levels that have stuck with me to this day. My wife Kate has allowed me to spend count- less hours on the computer rather than with her, without too much complain- ing, and I must thank her for that. John McNicol, Don McElyea, and Jeff Sale have been there to encourage me onward while offering advice when needed. Also, thanks to Peter and Cathy Guilfoyle, my parents. What would this book be without the Quake 4 game itself? id Software, Inc., and Raven Software, Inc., have built an awesome game and have allowed people like me to wreak havoc on the code that makes it all work. Activision, Inc., has helped to put it in the hands of you and me. For this game, the games before it, and the games to come, thank you for making the world that much more fun. This book would not have been possible if it were not for the kind and tal- ented folks at Wiley. Melody Layne gave me the opportunity to work with Wiley and got me on track with an easy-to-follow format that anyone can read. Christopher Morris, Leah Cameron, Virginia Sanders, and Clint McCarty helped to keep me on that track with insightful and helpful suggestions during editing. As these are only the people I directly dealt with at Wiley; I know there were several others who had a part in helping me put this book together and I extend my thanks to them. Finally, thanks to all the fine members of www.modsonline.com. It is with them that I have learned so much and continue to learn more with each game that comes out. I only hope that all the tutorials, forums, posts, and every- thing else I do help to one day make games even more outstanding then they are now. 01_037466 ffirs.qxp 6/26/06 11:45 PM Page viii Publisher’s Acknowledgments We’re proud of this book; please send us your comments through our online registration form located at www.dummies.com/register/. Some of the people who helped bring this book to market include the following: Acquisitions, Editorial, and Composition Services Media Development Project Coordinator: Tera Knapp Project Editor: Christopher Morris Layout and Graphics: Carl Byers, Acquisitions Editor: Melody Layne Joyce Haughey, Stephanie D. Jumper, Copy Editor: Virginia Sanders Barbara Moore, Barry Offringa, Alicia South, Technical Editor: Clint McCarty Proofreaders: Leeann Harney, Joe Niesen, Editorial Manager: Kevin Kirschner Techbooks Media Development Specialists: Angela Denny, Indexer: Techbooks Kate Jenkins, Steven Kudirka, Kit Malone Media Development Coordinator: Laura Atkinson Media Project Supervisor: Laura Moss Media Development Manager: Laura VanWinkle Editorial Assistant: Amanda Foxworth Sr. Editorial Assistant: Cherie Case Cartoons: Rich Tennant (www.the5thwave.com) Publishing and Editorial for Technology Dummies Richard Swadley, Vice President and Executive Group Publisher Andy Cummings, Vice President and Publisher Mary Bednarek, Executive Acquisitions Director Mary C. Corder, Editorial Director Publishing for Consumer Dummies Diane Graves Steele, Vice President and Publisher Joyce Pepple, Acquisitions Director Composition Services Gerry Fahey, Vice President of Production Services Debbie Stailey, Director of Composition Services 02_037466 ftoc.qxp 6/26/06 11:10 PM Page ix Contents at a Glance Introduction .................................................................1 Part I: The ABCs of Modding .........................................7 Chapter 1: Modifying the Game........................................................................................9 Chapter 2: Getting Familiar with Modding Tools and Techniques.............................17 Chapter 3: Breaking Down the Game .............................................................................23