Dragon Disciple As Some of the Most Ancient, Powerful, and Capricious
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Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Dragon Magazine #205
Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389. -
Character Sheets The.Original.Files.From.The.Open.Source.Repository
CONTENTS Dragon Magic Dragonfire.Adept. .58 Introduction. .3 Dungeonscape CORE PAGES Factotum .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ... .. .. .. .59 Basic. .13 Eberron Campaign Setting Extended. .15 Artificer. .60 Psionic . 19 Heroes of Horror Generic. 22 Archivist. .61 CLASSES Dread.Necromancer. 62 Player’s Handbook Magic of Incarnum Barbarian . 23 Incarnate . .63 Bard. .25 Soulborn. ..64 Cleric. 26 Totemist. .65 Druid . .27 Psionics Handbook Monk. 29 Psion. .66 Paladin. 30 Psychic.Warrior. .67 Ranger. .31 Soulknife. ..68 Sorcerer. 32 Wilder. ..69 Wizard. 34 Tome of Battle Player’s Handbook 2 Crusader. .70 Beguiler. 36 Swordsage. 71 Dragon.Shaman. .37 Warblade . 72 Duskblade .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...38 Blank.Tome.of.Battle. .73 Complete Adventurer Tome of Magic Ninja. 39 Binder. .74 Spellthief . .40 Shadowcaster. .76 Complete Arcane Truenamer. .77 Warlock . .41 Generic Warmage . 42 Extended.Classes. 78 Wu.Jen . .43 Blank.Spellcasters . ..80 Complete Divine SUPPORT PAGES Favoured.Soul. ..44 Character.Background. 83 Shugenja. .45 Party.Funds. ..84 Spirit.Shaman. ..46 Spell.Book. .85 Complete Psionic Familiar./.Animal.Companion./. Ardent. .47 Summoned.Creature. ..88 Divine.Mind. .48 Psicrystal . .89 Lurk .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...49 DUNGEON MASTER Complete Warrior NPC. ..90 Hexblade. .50 Party.Summary. 91 Dragon Compendium NPC.Group. .92 Battle.Dancer. .51 Timelines . .93 Death.Master. .52 Maps. 97 Jester. 53 Mountebank. 54 Savant. .55 Sha’ir. 56 Urban.Druid. 57 2 oleplaying.games.are.all.about.your. character ..Whatever.your.game,.race. and.class,.you.spend.a.lot.of.time.using. your.character.sheet.so.it’s.worth.having. a.good.one . When.I.started.playing.D&D,.I.wasn’t. Dyslexic Studeos present quite.satisfied.with.the.default.sheets ..In. a surprisingly complete set of investigating.the.other.options,.I.found.many. -
Dragon Magazine #112
DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience. -
UNEARTHED ARCANA 2021 Draconic Options by Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford
UNEARTHED ARCANA 2021 Draconic Options By Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford This playtest document presents race, feat, and spell options related to dragons in DUNGEONS & Creating Your Character DRAGONS. First is a trio of draconic race options When you create your D&D character, you presented as an alternative to the dragonborn decide whether your character is a member of race in the Player’s Handbook, as well as a fresh the human race or one of the game’s fantastical look at the kobold race. Then comes a handful of races. Alternatively, you can choose one of the feat options that reflect a connection to draconic following draconic races. If you create a power. Finally, an assortment of spells—many of character using a race option presented here, them bearing the names of famous or infamous follow these additional rules during character dragons—offer a variety of approaches to creation. manifesting dragon magic. Ability Score Increases This Is Playtest Material When determining your character’s ability The D&D material in this article is presented for scores, you increase one of those scores by 2 and playtesting and to spark your imagination. These game increase a different score by 1, or you increase mechanics are in draft form, usable in your D&D three different scores by 1. Follow this rule campaign but not refined by full game design and regardless of the method you use to determine editing. They aren’t officially part of the game and aren’t the scores, such as rolling or point buy. -
Dragon Magazine #243
Knights & Paladins Features Issue #243 Volume XXII, No. 6 Destriers of the Planes ............ 26 January 1998 Steve Berman Nine fantastic steeds from the Outer Planes. Holy Swords of the Realms . 35 Departments Lloyd Brown Weapons both divine and infernal. Wyrms of the North . 56 He’s Got Personality . 40 Ed Greenwood David Brumbaugh A steel dragon claims Waterdeep as her home, so A paladin’s Charisma works differently from that of a bard or visitors beware “The Wyrm of Many Spells.” enchanter, and here’s how. Bazaar of the Bizarre . 70 The Treasures of Krynn . 48 Brian Dunnell Stephen Kenson A knight needs the finest in “Helms and Armor.” The Fifth Age brings both new and legendary magical items to the DRAGONLANCE® setting. Dragon’s Bestiary . 75 Johnathan M. Richards Enchanting Weapons . 52 “Magical Crossbreeds” range from cute to deadly. Mike Nystul The DM’s guide to making the most of your magical weapons. Arcane Lore . 89 Anthony Nixon & David Head Fiction: “Honor and Guile” . 62 For those who would seek these magical tomes of Margaret Weis the GREYHAWK® campaign: “Caveat Emptor.” Raistlin Majere and Sturm Brightblade in one of their earliest adventures. Dungeon Mastery . 94 Don Perrin In a Class by Themselves . 82 A brief survey of historical knights, with a DM’s Tom Doolan bibliography for campaign inspiration. Create a new kind of knight by making multi-class humans— using only the DUNGEON MASTER™ Guide. Columns About the Cover The Wyrm’s Turn™ ...................... .4 Stephen Daniele’s first cover for DRAGON Magazine illustrates a D-Mail™. ............................... 6 point that has become near to our hearts: You can’t keep a Forum . -
Dragon Magical Items Automatically Receives the Innate Magical Powers That Are Normally Gained by Dragons Only When They Reach the Age Category of Wyrm
Dragon Magical Items automatically receives the innate magical powers that are normally gained by dragons only when they reach the age category of wyrm. Finally, a dragon can cast as The creation of dragon magical items is a facet many spells as a wyrm. (It does not automatically learn of dragon magic that is generally overlooked and any new spells, however, so this might not be a usually misunderstood. Throughout the AD&D game, significant benefit). few magical items are assumed to have been created All of this assumes that the dragon is not by dragons purely for draconic usage. The already a wyrm or great wyrm. Wyrms are unaffected Draconomicon provides a handful of such items, and by the circlet, while great wyrms diminish in power while this section supplies a few more. wearing the circlet. Dragons can use any items not restricted to The circlet may be removed at any time, but particular classes. It is up to DM to decide if a dragon the mental shock causes the creature to be stunned for can wear a ring of protection (on a horn, for instance). 1d4+1 rounds. For each round that the dragon engages Spellcasting dragons, on the other hand, can use in melee combat, there is a 5% (noncumulative) chance magical items restricted to the class from which they that the circlet falls off, stunning the dragon. If the cast spells. A dragon capable of casting wizard spells dragon grapples or is grappled by another dragon, the could use any item that a mage could. Dragons that chance increases to 10% per round (noncumulative) as cast both mage and priest spells can use items long as the dragons continue to grapple. -
Dragon Magazine
Welcome to the third printing year for THE DRAGON. I’m still amazed at how far we’ve come every time I look something up in an old STRATEGIC REVIEW. In the past year, we have met and overcome all obstacles in our path save one: the U.S. Post Offal. No matter how we try to get around their incompetence, they still manage to screw up nearly every single issue. When we send out the subs, they all go on the same day, in bags sorted by state. How one person in a given city can get his TD delivered a week before another person in the same city is beyond me. We are even mailing sub copies a week before we ship newsstand copies, and still they hit the racks before most subs have been delivered. Even the Life Subs, sent 1st Class, are not immune to screw-ups. It is not uncommon for a regular subber to get his before a Life Subber does, even with the disparity in handling Second and 1st Class mails. Aaarrgghhh! ! ! ! In the center of this magazine you will find our birthday present to you. Always an innovator, THE DRAGON is glad to reverse the tradi- tional roles. Dave Trampier labored mightily in executing the board, Features and I think it shows. We recommend that you mount the paper on a Dragon Magic — something a little different. 3 stiff backing for longevity. With the incredible rise in the popularity of THE DRAGON’S Birthday Gift to You. ................. ctr. fold backgammon in recent years, we didn’t feel it necessary to include the The Green Magician — the final Harold Shea story. -
Draconomicon, the Book of Dragons
DRACONOMICON™ Andy Collins, Skip Williams, James Wyatt DEVELOPER ART DIRECTOR Andy Collins Dawn Murin DESIGN ASSISTANCE COVER ART Ed Stark, Gwendolyn F.M. Kestrel Todd Lockwood EDITORS INTERIOR ARTISTS Michele Carter, Dale Donovan, Wayne England, Emily Fiegenschuh, Gwendolyn F.M. Kestrel, Charles Ryan Lars Grant-West, Rebecca Guay-Mitchell, David Hudnut, Jeremy Jarvis, Ginger Kubic, MANAGING EDITOR John & Laura Lakey, Todd Lockwood, Kim Mohan David Martin, Dennis Crabapple- McClain, Matt Mitchell, Mark Nelson, D&D DESIGN MANAGER Steve Prescott, Vinod Rams, Richard Ed Stark Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, Ben Thompson, Sam Wood DIRECTOR OF RPG R&D Bill Slavicsek GRAPHIC DESIGNERS Dawn Murin, Mari Kolkowski VICE PRESIDENT OF PUBLISHING Mary Kirchoff CARTOGRAPHER Todd Gamble PROJECT MANAGER Martin Durham GRAPHIC PRODUCTION SPECIALISTS Erin Dorries, Angelika Lokotz PRODUCTION MANAGER ORIGINAL INTERIOR DESIGN Chas DeLong Sean Glenn This d20™ System game utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® product contains no Open Game Content. No portion of this work may be reproduced in any form with- out written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Playtesters: Greg Collins, Jesse Decker, Viet Nguyen, Marc Russell, Dennis Worrell Valuable advice provided by Todd Lockwood and Sam Wood (Dragon Anatomy and Motion), Monica Shellman -
Dragon-Magic-Oef.Pdf
Curse of the Elemental Lords . .65 Deafening Roar . .80 Contents Detect Dragonblood . .65 Devour Magic . .80 Dragoneye Rune . .66 Draconic Flight . .80 Introduction. .4 Dragonshape, Lesser . .66 Draconic Flight, Greater . .80 Chapter 1: Dragonbound Heroes . .5 Dragonshape . .66 Draconic Knowledge . .80 Races of the Draconic Realm . .5 Eyes of the Oracle . .67 Draconic Toughness . .80 Draconic Class Features . .11 Ferocity of Sanguine Rage . .67 Endure Exposure . .80 Feats . .14 Firestride Exhalation . .67 Energy Immunity . .80 Feat Descriptions . .15 Form of the Desert Hunter . .68 Energy Resistance . .80 Armor of Scales . .15 Glorious Master of the Elements . .68 Enthralling Voice . .80 Black Dragon Lineage . .15 Haze of Smoldering Stone . .68 Frightful Presence . .80 Hoard Gullet . .68 Humanoid Shape . .80 Blue Dragon Lineage . .15 CONTENTS Brass Dragon Lineage . .16 Justice of the Wyrm King . .69 Instill Vulnerability . .81 TABLE OF Bronze Dragon Lineage . .16 Kiss of Draconic Defi ance . .69 Magic Insight . .81 Copper Dragon Lineage . .16 Lord of the Sky . .69 Perilous Veil . .81 Double Draconic Aura . .16 Magic of the Dragonheart . .69 Scalding Gust . .81 Draconic Armor . .16 Mark of the Enlightened Soul. .70 See the Unseen . .81 Draconic Aura . .16 Mind of the Labyrinth . .70 Terrifying Roar . .81 Draconic Heritage . .17 Passage of the Shifting Sands . .70 Voidsense . .81 Draconic Knowledge . .17 Path of Frost . .70 Voracious Dispelling . .81 Draconic Senses . .17 Primal Hunter . .71 Walk Unseen . .81 Draconic Vigor . .17 Primal Instinct . .71 Wingstorm. .81 Dragonfi re Assault . .17 Primal Senses . .72 Warlock Invocations . .81 Dragonfi re Channeling . .17 Primal Speed . .72 Draconic Soulmelds . .82 Dragonfi re Inspiration . -
D&D Frequently Asked Questions
D&D® Frequently Asked Questions Version 3.5: Date Updated 6/30/08 Table of Contents About the FAQ..................................................................1 Equipment ........................................................................ 48 Product Abbreviation Key ................................................1 Combat ............................................................................. 66 Player Character Races .....................................................2 Spells................................................................................ 76 Classes ..............................................................................9 Powers.............................................................................. 93 Prestige Classes.................................................................30 Monsters........................................................................... 95 Skills .................................................................................34 Miscellaneous................................................................... 109 Feats..................................................................................37 About the FAQ If you have a question about the D&D game rules, you might find them within this FAQ. Any new additions or major corrections in a version are provided in red text for your convenience. Red text changes to black text in the next version. This version of the D&D FAQ uses the 3.5 revision of the core rules and also contains questions covering material