UNEARTHED ARCANA: Draconic Options

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UNEARTHED ARCANA: Draconic Options UNEARTHED ARCANA 2021 Draconic Options By Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford This playtest document presents race, feat, and spell options related to dragons in DUNGEONS & Creating Your Character DRAGONS. First is a trio of draconic race options When you create your D&D character, you presented as an alternative to the dragonborn decide whether your character is a member of race in the Player’s Handbook, as well as a fresh the human race or one of the game’s fantastical look at the kobold race. Then comes a handful of races. Alternatively, you can choose one of the feat options that reflect a connection to draconic following draconic races. If you create a power. Finally, an assortment of spells—many of character using a race option presented here, them bearing the names of famous or infamous follow these additional rules during character dragons—offer a variety of approaches to creation. manifesting dragon magic. Ability Score Increases This Is Playtest Material When determining your character’s ability The D&D material in this article is presented for scores, you increase one of those scores by 2 and playtesting and to spark your imagination. These game increase a different score by 1, or you increase mechanics are in draft form, usable in your D&D three different scores by 1. Follow this rule campaign but not refined by full game design and regardless of the method you use to determine editing. They aren’t officially part of the game and aren’t the scores, such as rolling or point buy. permitted in D&D Adventurers League events. The “Quick Build” section for your character’s Feedback. The best way for you to give us feedback on this material is in the survey we’ll release on the D&D class offers suggestions on which scores to website soon. If we decide to make this material official, increase. You’re free to follow those suggestions it will be refined based on your feedback, and then it or to ignore them. Whichever scores you decide will appear in a D&D book. to increase, none of the scores can be raised Power Level. The character options you read here above 20. might be more or less powerful than options in the Player’s Handbook. If a design survives playtesting, we Languages adjust its power to the desirable level before official Your character can speak, read, and write publication. This means an option could be more or less Common and one other language that you and powerful in its final form. your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread Draconic Races languages to choose from. The DM is free to add The dragonborn race in the Player’s Handbook is or remove languages from that list for a one way to reflect a character with dragons particular campaign. somewhere far back in their ancestry. This document offers three variant dragonborn races Creature Type you can choose instead, if you want a character Every creature in D&D, including every player with clearer connections to a specific draconic character, has a special tag in the rules that ancestry, as well as a new version of the kobold identifies the type of creature they are. Most race. When you’re making a new character using player characters are of the Humanoid type. A one of these races, use the rules under “Creating race option presented here tells you what your Your Character” to fill out the details of your character’s creature type is. character. Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, ©2021 Wizards of the Coast LLC 1 Humanoid, Monstrosity, Ooze, Plant, Undead. increases by 1d8 when you reach 5th level (3d8), These types don’t have rules themselves, but 11th level (4d8), and 17th level (5d8). some rules in the game affect creatures of You can use this trait a number of times equal certain types in different ways. For example, the to your proficiency bonus, and you regain all text of the cure wounds spell specifies that the expended uses when you finish a long rest. spell doesn’t work on a creature that has the Draconic Resistance. You have resistance to Construct type. the damage type associated with your Chromatic Ancestry. Chromatic Dragonborn Chromatic Warding. Starting at 3rd level, as an action, you can channel your draconic Dragonborn with chromatic ancestry claim the energies to protect yourself. For 10 minutes, you raw elemental power of the chromatic dragons. become immune to the damage type associated The vibrant colors of the chromatics—black, with your Chromatic Ancestry. Once you use this blue, green, red, and white—gleam in their trait, you can’t do so again until you finish a long scaled skin and in the deadly energy of their rest. breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, of raging Metallic Dragonborn lightning storms; theirs also is the subtle whisper of swamp and forest, corrosive and Dragonborn with metallic ancestry lay claim to toxic. the unflinching tenacity of the metallic dragons—brass, bronze, copper, gold, and Chromatic Dragonborn Traits silver—whose hues glint in their scales. Theirs is You have the following racial traits. the fire of hearth and forge, the cold of high Creature Type. You are a Humanoid. mountain air, the spark of inspiration, and the Size. You are Medium. scouring touch of acid that cleanses and purifies. Speed. Your walking speed is 30 feet. Chromatic Ancestry. You trace your ancestry Metallic Dragonborn Traits to a chromatic dragon, granting you a special You have the following racial traits. magical affinity. Choose one type of dragon from Creature Type. You are a Humanoid. the Chromatic Ancestry table. This determines Size. You are Medium. the damage type for your other traits as shown Speed. Your walking speed is 30 feet. in the table. Metallic Ancestry. You trace your ancestry to a metallic dragon, granting you a special magical Chromatic Ancestry affinity. Choose one type of dragon from the Dragon Damage Type Metallic Ancestry table. This determines the Black Acid damage type for your other traits as shown in Blue Lightning the table. Green Poison Red Fire Metallic Ancestry White Cold Dragon Damage Type Brass Fire Breath Weapon. When you take the Attack Bronze Lightning action, you can replace one of your attacks with Copper Acid an exhalation of a magical energy in a 30-foot Gold Fire line that is 5 feet wide. Each creature in the area Silver Cold must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your Breath Weapon. When you take the Attack proficiency bonus. A creature takes 2d8 damage action, you can replace one of your attacks with of the type associated with your Chromatic an exhalation of a magical energy in a 15-foot Ancestry on a failed save, and half as much cone. Each creature in the area must make a damage on a successful one. This damage Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency ©2021 Wizards of the Coast LLC 2 bonus. A creature takes 2d8 damage of the type affinity. Choose one type of dragon from the Gem associated with your Metallic Ancestry on a Ancestry table. This determines the damage type failed save, and half as much damage on a for your other traits as shown in the table. successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), Gem Ancestry and 17th level (5d8). Dragon Damage Type You can use this trait a number of times equal Amethyst Force to your proficiency bonus, and you regain all Crystal Radiant expended uses when you finish a long rest. Emerald Psychic Draconic Resistance. You have resistance to Sapphire Thunder the damage type associated with your Metallic Topaz Necrotic Ancestry. Metallic Breath Weapon. At 3rd level you gain Breath Weapon. When you take the Attack a second breath weapon. When you take the action, you can replace one of your attacks with Attack action, you can replace one of your an exhalation of a magical energy in a 15-foot attacks with an exhalation of a magical gas in a cone. Each creature in the area must make a 15-foot cone. The save DC for this breath is 8 + Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency your Constitution modifier + your proficiency bonus. When you use this ability, choose one: bonus. A creature takes 2d8 damage of the type associated with your Gem Ancestry on a failed • Each creature in the area must succeed on a save, and half as much damage on a successful Strength saving throw or be pushed 20 feet one. This damage increases by 1d8 when you away from you and be knocked prone. reach 5th level (3d8), 11th level (4d8), and 17th • Each creature in the area must succeed on a level (5d8). Constitution saving throw or become You can use this trait a number of times equal incapacitated until the start of your next turn. to your proficiency bonus, and you regain all expended uses when you finish a long rest. Once you use your Metallic Breath Weapon, Draconic Resistance. You have resistance to you can’t do so again until you finish a long rest. the damage type associated with your Gem Ancestry. Gem Dragonborn Psionic Mind.
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