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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
HPSC0011 STS Perspectives on Big Problems Course Syllabus
HPSC0011 STS Perspectives on Big Problems Course Syllabus 2020-21 session | STS Staff, course coordinator Dr Cristiano Turbil | [email protected] Course Information This module introduces students to the uses of STS in solving big problems in the contemporary world. Each year staff from across the spectrum of STS disciplines – History, Philosophy, Sociology and Politics of Science – will come together to teach students how different perspectives can shed light on issues ranging from climate change to nuclear war, private healthcare to plastic pollution. Students have the opportunity to develop research and writing skills, and assessment will consist of a formative and a final essay. Students also keep a research notebook across the course of the module This year’s topic is Artificial Intelligence. Basic course information Moodle Web https://moodle.ucl.ac.uk/course/view.php?id=7420 site: Assessment: Formative assessment and essay Timetable: See online timetable Prerequisites: None Required texts: Readings listed below Course tutor(s): STS Staff, course coordinator Dr Cristiano Turbil Contact: [email protected] | Web: https://moodle.ucl.ac.uk/course/view.php?id=7420 Office location: Online for TERM 1 Schedule UCL Date Topic Activity Wk 1 & 2 20 7 Oct Introduction and discussion of AI See Moodle for details as ‘Big Problem’ (Turbil) 3 21 14 Oct Mindful Hands (Werret) See Moodle for details 4 21 14 Oct Engineering Difference: the Birth See Moodle for details of A.I. and the Abolition Lie (Bulstrode) 5 22 21 Oct Measuring ‘Intelligence’ (Cain & See Moodle for details Turbil) 6 22 21 Oct Artificial consciousness and the See Moodle for details ‘race for supremacy’ in Erewhon’s ‘The Book of the Machines’ (1872) (Cain & Turbil) 7 & 8 23 28 Oct History of machine intelligence in See Moodle for details the twentieth century. -
Gender and the Quest in British Science Fiction Television CRITICAL EXPLORATIONS in SCIENCE FICTION and FANTASY (A Series Edited by Donald E
Gender and the Quest in British Science Fiction Television CRITICAL EXPLORATIONS IN SCIENCE FICTION AND FANTASY (a series edited by Donald E. Palumbo and C.W. Sullivan III) 1 Worlds Apart? Dualism and Transgression in Contemporary Female Dystopias (Dunja M. Mohr, 2005) 2 Tolkien and Shakespeare: Essays on Shared Themes and Language (ed. Janet Brennan Croft, 2007) 3 Culture, Identities and Technology in the Star Wars Films: Essays on the Two Trilogies (ed. Carl Silvio, Tony M. Vinci, 2007) 4 The Influence of Star Trek on Television, Film and Culture (ed. Lincoln Geraghty, 2008) 5 Hugo Gernsback and the Century of Science Fiction (Gary Westfahl, 2007) 6 One Earth, One People: The Mythopoeic Fantasy Series of Ursula K. Le Guin, Lloyd Alexander, Madeleine L’Engle and Orson Scott Card (Marek Oziewicz, 2008) 7 The Evolution of Tolkien’s Mythology: A Study of the History of Middle-earth (Elizabeth A. Whittingham, 2008) 8 H. Beam Piper: A Biography (John F. Carr, 2008) 9 Dreams and Nightmares: Science and Technology in Myth and Fiction (Mordecai Roshwald, 2008) 10 Lilith in a New Light: Essays on the George MacDonald Fantasy Novel (ed. Lucas H. Harriman, 2008) 11 Feminist Narrative and the Supernatural: The Function of Fantastic Devices in Seven Recent Novels (Katherine J. Weese, 2008) 12 The Science of Fiction and the Fiction of Science: Collected Essays on SF Storytelling and the Gnostic Imagination (Frank McConnell, ed. Gary Westfahl, 2009) 13 Kim Stanley Robinson Maps the Unimaginable: Critical Essays (ed. William J. Burling, 2009) 14 The Inter-Galactic Playground: A Critical Study of Children’s and Teens’ Science Fiction (Farah Mendlesohn, 2009) 15 Science Fiction from Québec: A Postcolonial Study (Amy J. -
Faction War Is Revealed and the Role of All Participants Is Laid Bare
Being a Chronicle of Dark and Bloody Days in the City of Doors, a Cautionary Tale of Treachery, Mystery, and Revelation, and the Wondrous and Terrible Consequences Thereof. CREDI+S Designers: Monte Cook and Ray Vallese ♦ Editor: Michele Carter Brand Manager: Thomas M. Reid Conceptual Artist: Dana Knutson ♦ Interior Artists: Adam Rex and Hannibal King Cartography: Diesel and Rob Lazzaretti Art Director: Dawn Murin ♦ Graphic Design: Matt Adelsperger, Dee Barnett, and Dawn Murin Electronic Prepress Coordination: Jefferson M. Shelley ♦ Typography: Angelika Lokotz Dedicated to the PLANESCAPE~Mailing List. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC Et LATINAMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 34 P.O. Box 707 2300 Tumhout Renton, WA 98057-0707 Belgium +1-800-324-6496 +32-14-44-30-44 Visit our website at www.tsr.com 2629XXX1501 ADVANCEDDUNGEONS Et DRAGONS, ADEtD, DUNGEON MASTER, MONSTROUS COMPENDIUM, PLANESCAPE, the Lady of Pain logo, and the TSR logo are registered trademarks owned by TSR, Inc. MONSTROUSMANUAL is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. c I 998 TSR, Inc. All rights reserved. Made in the U.S.A. TSR Inc. is a subsidiary of Wizards of the Coast, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the hobby, toy, and comic trade by in the United States and Canada by regional distributors. Distributed worldwide by WizardsSample of the Coast, Inc., and regional distributors. -
ISCON II a Final Report on the 32Nd World Science Fiction Convention Llashi Ngton I D • C ■ El Aug - 2 Sep ITYU
FINAL PROGRESS REPORT 5 □ ISCON II A Final Report on the 32nd World Science Fiction Convention llashi ngton i D • C ■ El Aug - 2 Sep ITYU GUEST OF HONOR: Roger Zelazny FAN GOH : Jay Kay Klein TOASTMASTER: andy offutt I COMMITTEE Co-Cha irpeople........................................................ JaySAlice Haldeman Vi ce Cha i rman........................................................ Ron Bounds Treasurer .................................................................. Bill Evans Secretary .................................................................. Ted Pauls Art Show.......................................................................Bob Pavlat Irene Redd ick Ray Ridenour Auctions ...................................................................... Jack Chalker Babysitting............................................................. Pat Potts Banquet...................................................................... Bill Evans Bookkeeper .................................................................... Jim Thomas Communications........................................................ Bill Berg Computer Services ................................................. Jim Landau Film Program............................................................. Kim Weston Chariie Ellis Hotel Liaison........................................................ Bob Pavlat Huckster Room........................................................ Bob Madle Masquerade .................................................................. Jack Chalker -
Comunicado De Novedadesnoviembre 2012
TM & © DC Comics COMUNICADO DE NOVEDADES NOVIEMBRE 2012 lA NOCHE de los búhos TM & © DC Comics lA NOCHE de los búhos Comienza... lA NOCHE de los búhos El Tribunal de los Búhos decidió abandonar las sombras del anonimato no solo para derrotar al Hombre Murciélago, sino también para reclamar un dominio sobre la ciudad que dicen merecer. Para ello, orquestaron un ataque a la Mansión Wayne, mientras un auténtico ejército de Garras se desplegaba por las calles BATMAN núm. 7 de Gotham, con la intención de terminar con la vida de hasta 40 individuos que, • Guion: Judd Winick, Gail Simone, Peter J. Tomasi con su liderazgo y personalidad, dan • Dibujo: Ardian Syaf, Lee Garbett, Marcus To, Andy Clarke forma a la ciudad. Una amenaza que • Edición original: Batwing núm. 9, Batgirl núm. 9, Batman and Robin núm. 9 USA - DC requerirá la intervención de los más Comics cercanos colaboradores del Caballero • Periodicidad: Mensual Oscuro. • Formato: Grapa, 64 págs. Color. 168x257 mm. • PVP: 4,50 € WWW.eccediciones.com 9 7 8 8 4 1 5 6 2 8 8 1 1 lA NOCHE de los búhos TM & © DC Comics lA NOCHE de los búhos El prólogo a la saga más aclamada lA NOCHE de los búhos El misterioso Saiko tiene como objetivo matar a Dick Grayson, a quien acusa de ser “el asesino más fiero de Gotham”. El villano ha liquidado ya a C.C. Haly, el dueño del circo que vio crecer a Dick antes de que se convirtiera en Robin y NIGHTWING núm. 2 donde sus padres murieron. Siguiendo una pista que le proporcionó Haly junto • Guion: Kyle Higgins a las escrituras del circo, Nightwing ha • Dibujo: Eddy Barrows, Eduardo Pansica, Geraldo Borges encontrado un antiguo y enigmático • Edición original: Nightwing núms. -
Forgotten Characters of the Realms
FORGOTTEN CHARACTERS OF THE REALMS A D&D Player’s Supplement for the Forgotten Realms and Other Settings Sample file By Thomas M. Costa Additional Develoment, Editing, and Playtesting by Matthew "Hashimashadoo" Brown, Peter Bailey, and Andrew Husband of the Wizards & Warlords Games Club and Ross Cody Cover Art by David Revoy (http://deevad.deviantart.com/) All art is hyperlinked to its source and in the Public Domain or uses a commercial Creative Commons license Version Date: July 9, 2017 Not for resale. Permission granted to print or photocopy this document for personal use only. FORGOTTEN CHARACTERS 1 A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble- skinned human woman, who is not quite… human. A cleric of Sune frolics, while a warlock of Cyric plots. A High Old One of Dumathoin's body starts to calcify as he begins his transformation into a deathless thorsamsonn. All while the Jordain bodyguard disrupts the magical bolt of force launched at his elder Halruaan lord. A dwarven berserker, a lewd song on her lips, flips over the tail of a hydra while smashing her greatsword into the monstrosity’s flank. All of these characters have a home in the Forgotten Realms of Faerûn. This ancient world has come out of a century of upheaval, but is still in dire need of heroes like you. -
Prophecy: the Fall of Trinadon in This Quest You Take the Part Comfortable Village Is Overrun En Dungeon Levels
t Vol. VI, # 6 June, 1989 $2.50 Best Quest of the Month Prophecy: The Fall of Trinadon In this quest you take the part comfortable village is overrun en dungeon levels. I was par- games with pretty impressive of a lowly marketing execu- by empire soldiers. ticularly pleased to find that weapons lists, but I do know tive from the Sony corpora- Alas, while dreaming you could move back and that Prophecy has some of the tion. Your career depends on about these events, you awak- forth between most original discovering why the compa- en to the screams of your several of the items I've seen ny's share in the television family and friends as they are dungeons, in a long time. market has dropped since Syl- ruthlessly butchered by em- which is Besides the tra- vania released the black ma- pire troops. Quickly you don handy if you ditional array of trix picture tube. What's that? gloves and shield. You are realize you've swords, knifes, Oh, that's Trinitron ... wrong unarmed but determined, one reached one axes and bows quest-this is the one about way or another, to obliterate level without of varying lev- Trinadon. the threat of Kre11ane in re- obtaining a els, there are The central character in turn for the slaughter of your necessary item also items that Trinadon is practically the father. Your adventure has from another are not so obvi- only person without a name, begun! one. ous, such as simple blue pow- so I'll just call him Steve. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Welcome to the Great Ring
Planescape Campaign Setting Chapter 1: Introduction Introduction Project Managers Ken Marable Gabriel Sorrel Editors Gabriel Sorrel Sarah Hood Writers Gabriel Sorrel Sarah Hood Layout Sarah Hood 1 There hardly seem any words capable of expressing the years of hard work and devotion that brings this book to you today, so I will simply begin with “Welcome to the planes”. Let this book be your doorway and guide to the multiverse, a place of untold mysteries, wonders the likes of which are only spoken of in legend, and adventurers that take you from the lowest depths of Hell to the highest reaches of Heaven. Here in you will leave behind the confines and trappings of a single world in order to embrace the potential of infinity and the ability to travel Introduction wherever you please. All roads lie open to planewalkers brave enough to explore the multiverse, and soon you will be facing wonders no ordinary adventure could encompass. Consider this a step forward in your gaming development as well, for here we look beyond tales of simple dungeon crawling to the concepts and forces that move worlds, make gods, and give each of us something to live for. The struggles that define existence and bring opposing worlds together will be laid out before you so that you may choose how to shape conflicts that touch millions of lives. Even when the line between good and evil, lawful and chaotic, is as clear as the boundaries between neighboring planes, nothing is black and white, with dark tyrants and benevolent kings joining forces to stop the spread of anarchy, or noble and peasant sitting together in the same hall to discuss shared philosophy. -
SF Commentary 41-42
S F COMMENTARY 41/42 Brian De Palma (dir): GET TO KNOW YOUR RABBIT Bruce Gillespie: I MUST BE TALKING TO MY FRIENDS (86) . ■ (SFC 40) (96) Philip Dick (13, -18-19, 37, 45, 66, 80-82, 89- Bruce Gillespie (ed): S F COMMENTARY 30/31 (81, 91, 96-98) 95) Philip Dick: AUTOFAC (15) Dian Girard: EAT, DRINK AND BE MERRY (64) Philip Dick: FLOW MY TEARS THE POLICEMAN SAID Victor Gollancz Ltd (9-11, 73) (18-19) Paul Goodman (14). Gordon Dickson: THINGS WHICH ARE CAESAR'S (87) Giles Gordon (9) Thomas Disch (18, 54, 71, 81) John Gordon (75) Thomas Disch: EMANCIPATION (96) Betsey & David Gorman (95) Thomas Disch: THE RIGHT WAY TO FIGURE PLUMBING Granada Publishing (8) (7-8, 11) Gunter Grass: THE TIN DRUM (46) Thomas Disch: 334 (61-64, 71, 74) Thomas Gray: ELEGY WRITTEN IN A COUNTRY CHURCH Thomas Disch: THINGS LOST (87) YARD (19) Thomas Disch: A VACATION ON EARTH (8) Gene Hackman (86) Anatoliy Dneprov: THE ISLAND OF CRABS (15) Joe Haldeman: HERO (87) Stanley Donen (dir): SINGING IN THE RAIN (84- Joe Haldeman: POWER COMPLEX (87) 85) Knut Hamsun: MYSTERIES (83) John Donne (78) Carey Handfield (3, 8) Gardner Dozois: THE LAST DAY OF JULY (89) Lee Harding: FALLEN SPACEMAN (11) Gardner Dozois: A SPECIAL KIND OF MORNING (95- Lee Harding (ed): SPACE AGE NEWSLETTER (11) 96) Eric Harries-Harris (7) Eastercon 73 (47-54, 57-60, 82) Harry Harrison: BY THE FALLS (8) EAST LYNNE (80) Harry Harrison: MAKE ROOM! MAKE ROOM! (62) Heinz Edelman & George Dunning (dirs): YELLOW Harry Harrison: ONE STEP FROM EARTH (11) SUBMARINE (85) Harry Harrison & Brian Aldiss (eds): THE -
Firearm Upgrades” Below)
Sample file Gunslinger Adept Marksman When you choose this archetype at 3rd level, you Most warriors and combat specialists spend their learn to perform powerful trick shots to disable or years perfecting the classic arts of swordplay, damage your opponents using your firearms. archery, or polearm tactics. Whether duelist or Trick Shots. You learn two trick shots of infantry, martial weapons were seemingly perfected your choice, which are detailed under "Trick Shots" long ago, and the true challenge is to master them. below. Once per turn, when you make an attack with However, some minds couldn't stop with the a firearm as part of the Attack action, you can apply innovation of the crossbow. Experimentation with one of your trick shots to that attack. Unless alchemical components and rare metals have otherwise noted, you must declare a trick shot before unlocked the secrets of controlled explosive force. the attack roll is made. You learn an additional trick The few who survive these trials of ingenuity may shot of your choice at 7th, 10th, 15th, and 18th level. become the first to create, and deftly wield, firearms. Grit. You have 3 grit points. You gain This archetype focuses on the ability to another grit point at 7th level and one more at 15th design, craft, and utilize powerful, yet dangerous, level. You regain 1 expended grit point each time you ranged weapons. Through creative innovation and roll a 20 on the d20 roll for an attack with a firearm, immaculate aim, you become a distant force of death or reduce a creature of challenge rating ⅛ or higher on the battlefield.