a Dragon’s Disciple, initiate’s drink of the Dragon's blood. It is this blood that gives them there extraordinary features. Ancient Ancestry The most important question to consider when creating your Dragon Disciple is your ancestry. As a starting character, you'll choose an ancestry that ties you to a draconic bloodline. The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared by all creatures. While the brass, bronze, copper, gold and silver metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world. The ancestry you choose will shape your goals and ideals. Perhaps you feel like you’ve been given this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Proficiency Features Breath Level Bonus Weapon 1st +2 Draconic Scales, Breath Weapon, 3d8 Damage Resistance Dragon Disciple 2nd +2 Draconic Attunement 3d8 As some of the most ancient, powerful, and capricious 3rd +2 Lineage Feature 3d8 creatures in existence, dragons occasionally enter into th trysts with unsuspecting mortals or sire offspring with 4 +2 Ability Score Improvement 3d8 exceptional individuals. Likewise, the great power wielded 5th +3 Lineage Feature 3d8 by these creatures has long intrigued wizards who have th sought various magical methods to infuse their bodies with 6 +3 Aspect of the Dragon 4d8 draconic power. As a result, the blood of dragons runs 7th +3 Lineage Feature 4d8 through the veins of many races. For some, this heritage 8th +3 Ability Score Improvement 4d8 manifests as a sorcerous bloodline and a predilection for th magic; for others, however, the power of their draconic 9 +4 Relentless Breath 4d8 ancestors becomes an obsession. 10th +4 Ferocious Willpower 4d8 All races who embrace their draconic heritage and learn to 11th +4 Lineage Feature, Dragonscale 5d8 channel their abilities can become dragon disciples, Aura fearsome warriors who possess not only the repertoire of 12th +4 Ability Score Improvement 5d8 an accomplished sorcerer but also the ability to unleash 13th +5 Dragon Wings 5d8 the furious power of dragons upon their foes. As dragon disciples discover the power of their forebears, they can 14th +5 5d8 learn to breathe fire, take flight on leathery wings, and at 15th +5 Lineage Feature 5d8 the pinnacle of their abilities—assume the form of a dragon. Although they are rare, dragon disciples can be 16th +5 Ability Score Improvement 6d8 found in any land where dragons interact with mortals. 17th +6 6d8 Draconic Nature 18th +6 Draconic Presence 6d8 Dragon Disciple’s inherit personality traits common to 19th +6 Ability Score Improvement 6d8 their draconic heritage, so that half-gold dragons are often 20th +6 True Dragon Manifestation 6d8 shy and secretive, while half-copper dragons are impish and playful. Half-green dragons are deceitful, while half- white dragons are often dim-witted brutes. These traits are tempered by a Dragon Disciples other Lineage, but Class Features greed, arrogance, and paranoia are qualities that even As a Dragon Disciple, you gain the following class features. good-aligned half-dragons often possess. Before becoming Hit points Hit Dice: 1d 10 per Dragon Disciple level Draconic Scales Hit Points at 1st Level: 10 + your Constitution modifier As magic flows through your body, it causes physical traits Hit Points at Higher Levels: 1d 10 (or 6) + your of your dragon ancestors to emerge. Your skin is covered Constitution modifier per Dragon Disciple level after 1st by thick dragon-like scales hard as steel. When you aren’t wearing armor, your AC equals 10 + your Dexterity Proficiencies modifier + your Strength modifier. You can use a shield Armour: shields and still gain this benefit. Weapons: Simple weapons, longswords, rapiers, shortswords, scimitars Breath Weapon Tools: None At 1st level you can use your action to exhale destructive Saving Throws: Strength, Charisma energy. Your draconic ancestry determines the size, shape, Proficiency and damage type of the exhalation. The DC for this saving Skills: Choose two skills from Acrobatics, Arcana, Athletics, throw equals 8 + your Constitution modifier + your History, Insight, Intimidation, Perception and Religion. proficiency bonus. A creature takes half damage on a successful save. The shape and size of the breath weapon Equipment are given by the following table. After you use your breath You start with the following equipment in addition to weapon, you can’t use it again until you complete a short equipment gained by your background: or long rest. ● (a) a shield, or (b) leather armor ● (a) a Halberd or (b) a lance Dragon Damage Breath ● (a) a Scimitar, or (b) a spear Variety Type Weapon ● (a) a dungeoneer’s pack or (b) an explorer’s pack Black Acid 5 by 30 ft. line (Dex. save) Dragon Ancestor Blue Lightning 5 by 30 ft. line (Dex. save) At 1st level, you choose one type of dragon as your Brass Fire 5 by 30 ft. line (Dex. save) ancestor. The damage type associated with each dragon is used by features you gain later. Bronze Lightning 5 by 30 ft. line (Dex. save) Copper Acid 5 by 30 ft. line (Dex. save) Draconic Ancestry Dragon Damage Type Gold Fire 15 ft. cone (Dex. save) Dragon Energy Type Green Poison 15 ft. cone (Con. save) Variety Resisted Red Fire 15 ft. cone (Dex. save) Black Acid Silver Cold 15 ft. cone (Con. save) Blue Lightning White Cold 15 ft. cone (Con. save) Brass Fire Bronze Lightning When first acquired, the breath weapon deals 3d8 points Copper Acid of damage. The damage increases based on your total level in all classes, to 4d8 at 6th level, 5d8 at 11th level, Gold Fire and 6d8 at 16th level. Green Poison Red Fire Draconic Attunement At 2nd level you gain a minor magical benefit of the dragon. Silver Cold Gain a benefit of your choice. At your option, you may also White Cold gain minor physical attributes that are reminiscent of the dragon such as your eyes changing color. Breath of the Dragon: You can breathe air and water. You can speak, read, and write Draconic. Additionally, Sense of the Dragon: If you are able to hear, you are whenever you make a Charisma check when interacting aware of the location of any hidden or invisible creature with dragons, your proficiency bonus is doubled. within 10 feet of you and gain blind sense. Speed of the Dragon: Your speed increases by 10 feet Damage Resistance while you aren’t wearing armor. You have resistance to the damage type associated with your draconic ancestry. Dragon Ability Ancestry You can comprehend and communicate with reptiles. You are able to ask questions of and receive Lineage answers from reptiles, although they At 3rd level, you choose a lineage that you strive to aren't any more friendly or cooperative than normal. emulate in your combat styles and techniques. Choose the Black Furthermore, wary and cunning Drakeheart, Dracomancer or Shadow Dragon detailed at reptiles are likely to be terse and the end of the class description. The lineage you choose evasive, while the more stupid ones grants you features at 3rd level and again at 5th, 7th 11th make inane comments. If a reptile is and 15th level. friendly toward you, it may do some favour or service for you. Ability Score Improvement You can mimic any voice or sound When you reach 4th level, and again at, 8th, 12th, 16th, you have heard, anytime you like. and 19th level, you can increase one ability score of your Listeners must succeed on Wisdom Blue choice by 2 or you can increase two ability scores of your (Insight) save (DC 8 + Proficiency + choice by 1. As normal, you can’t increase an ability score Charisma modifier) to detect the above 20 using this feature. ruse. You suffer no harm from being in a Blood of the Dragon hot or cold environment. You can At 5th level you gain a benefit based upon your draconic exist comfortably in conditions ancestry listed in the chart. Brass between -50 and 140 degrees Celsius without having to make Fortitude saves. Your equipment is likewise Aspect of the Dragon protected. At 6th level the Dragons Disciple changes and grows more and more draconic, leaving their former selves behind. You can move through any type of terrain and leave neither footprints Bronze Such a transformation is not for the faint of heart and can nor scent. Tracking you is impossible never be undone. Gain a benefit of your choice. You are by nonmagical means. proficient with natural attacks. You can climb and travel on vertical Fangs surfaces or even traverse ceilings. You grow a large sharp pair of teeth. Gain a melee bite You gain a climb speed of 20 feet; attack as a bonus action. The damage of the bite attack is furthermore, you need not make 1d8 + Strength modifier piercing damage. Climb checks to traverse a vertical or Claws horizontal surface (even upside Copper You grow a pair of sharp claws. As a bonus action you can down). You retain your Dexterity attack using your claws. The damage of the claws is 1d6 + bonus to Armor Class (if any) while Strength modifier slashing damage and on a hit you may climbing, and opponents get no special bonus to their attacks against attempt to grapple the target. you. You cannot, however, use the Tail run action while climbing.
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