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The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134). -
Pandemic – Reign of Cthulhu Is a Cooperative Game
Beings of ancient and bizarre intelligence, known as Old Ones, are stirring within their vast cosmic prisons. If they awake into the world, it will unleash an age of madness, chaos, and destruction upon the very fabric of reality. Everything you know and love will be destroyed! You are cursed with knowledge that the “sleeping masses” cannot bear: that this Evil exists, and that it must be stopped at all costs. Shadows danced all around the gas street light above you as the pilot flame sputtered a weak yellow light. Even a small pool of light is better than total darkness, you think to yourself. You check your watch again for the third time in the last few minutes. Where was she? Had something happened? The sound of heels clicking on pavement draws your eyes across the street. Slowly, as if the darkness were a cloak around her, a woman comes into view. Her brown hair rests in a neat bun on her head and glasses frame a nervous face. Her hands hold a large manila folder with the words INNSMOUTH stamped on the outside in blocky type lettering. “You’re late,” you say with a note of worry in your voice, taking the folder she is handing you. “I… I tried to get here as soon as I could.” Her voice is tight with fear, high pitched and fast, her eyes moving nervously without pause. “You know how to fix this?” The question in her voice cuts you like a knife. “You can… make IT go away?!” You wince inwardly as her voice raises too loudly at that last bit, a nervous edge of hysteria creeping into her tone. -
Errata for H. P. Lovecraft: the Fiction
Errata for H. P. Lovecraft: The Fiction The layout of the stories – specifically, the fact that the first line is printed in all capitals – has some drawbacks. In most cases, it doesn’t matter, but in “A Reminiscence of Dr. Samuel Johnson”, there is no way of telling that “Privilege” and “Reminiscence” are spelled with capitals. THE BEAST IN THE CAVE A REMINISCENCE OF DR. SAMUEL JOHNSON 2.39-3.1: advanced, and the animal] advanced, 28.10: THE PRIVILEGE OF REMINISCENCE, the animal HOWEVER] THE PRIVILEGE OF 5.12: wondered if the unnatural quality] REMINISCENCE, HOWEVER wondered if this unnatural quality 28.12: occurrences of History and the] occurrences of History, and the THE ALCHEMIST 28.20: whose famous personages I was] whose 6.5: Comtes de C——“), and] Comtes de C— famous Personages I was —”), and 28.22: of August 1690 (or] of August, 1690 (or 6.14: stronghold for he proud] stronghold for 28.32: appear in print.”), and] appear in the proud Print.”), and 6.24: stones of he walls,] stones of the walls, 28.34: Juvenal, intituled “London,” by] 7.1: died at birth,] died at my birth, Juvenal, intitul’d “London,” by 7.1-2: servitor, and old and trusted] servitor, an 29.29: Poems, Mr. Johnson said:] Poems, Mr. old and trusted Johnson said: 7.33: which he had said had for] which he said 30.24: speaking for Davy when others] had for speaking for Davy when others 8.28: the Comte, the pronounced in] the 30.25-26: no Doubt but that he] no Doubt that Comte, he pronounced in he 8.29: haunted the House of] haunted the house 30.35-36: to the Greater -
Herbert West — Reanimator
DARK ADVENTURE RADIO THEATRE: HERBERT WEST — REANIMATOR Written by Sean Branney and Andrew Leman Based on "Herbert West — Reanimator" by H. P. Lovecraft Read-along Script June 18, 2013 ©2013 by HPLHS Inc. All Rights Reserved. NOTICE: This script is provided as a convenience only to DART listeners to follow along with the recorded show. It is not licensed for professional or amateur performance of any kind. Inquiries regarding performance rights should be sent to [email protected] 1 INTRO 1 SFX: static, radio tuning, snippet of ‘30s song, more tuning, static dissolves to: Dark Adventure Radio THEME MUSIC. ANNOUNCER Tales of intrigue, adventure, and the mysterious occult that will stir your imagination and make your very blood run cold. MUSIC CRESCENDO. ANNOUNCER (CONT’D) This is Dark Adventure Radio Theatre, with your host Erskine Blackwell. Today’s episode: H.P. Lovecraft’s “Herbert West -- Reanimator!” THEME MUSIC DIMINISHES. The sound of MOANING, BUBBLING CHEMICALS, and FUNEREAL MUSIC underneath. ERSKINE BLACKWELL A brilliant medical student dreams of bringing life to the dying, and to the dead. How far will he go to achieve his dream? Will his genius unlock the secrets of life and death, or will boundless ambition twist his noble purpose into something monstrous? A few piano notes from the FORHAN’S TOOTHPASTE JINGLE. ERSKINE BLACKWELL (CONT’D) You know, folks, nothing says success quite like a bright radiant smile. And for truly gleaming teeth, there’s no better toothpaste than Forhan’s, now with new Radiol! It’s the very latest thing: a safe extract of radium, scientifically developed in the finest medical laboratories of Europe. -
The Haunts and Hauntings of HP Lovecraft
Reanimating Providence: The Haunts and Hauntings of H. P. Lovecraft Isaac Schlecht To H. P. Lovecraft, one of the founding masters of American horror, Providence, Rhode Island was not just his lifelong home, but the inspiration for his greatest fl ights of fi ction — a vista at the border of light and dark, magic and science, hope and fear. With Lovecraft as our guide, we embark on a haunting journey through the Providence of not just his life — but our own. http://dl.lib.brown.edu/cob Copyright © 2010 Isaac Schlecht Written in partial fulfi llment of requirements for E. Taylor’s EL18 or 118: “Tales of the Real World” in the Nonfi ction Writing Program, Department of English, Brown University. Reanimating Providence: The Haunts and Hauntings of H.P. Lovecraft Isaac Schlecht October 2010 To H.P. Lovecraft, one of the founding masters of American horror, Providence, Rhode Island was not just his lifelong home, but the inspiration for his greatest flights of fiction—a vista at the border of light and dark, magic and science, hope and fear. With Lovecraft as our guide, we embark on a haunting journey through the Providence of not just his life—but our own. I never can be tied to raw, new things, For I first saw the light in an old town, Where from my window huddled roofs sloped down To a quaint harbor rich with visionings. Streets with carved doorways where the sunset beams Flooded old fanlights and small window-panes, And Georgian steeples topped with gilded vanes— These were the sights that shaped my childhood dreams. -
Herbert West–Reanimator by H.P. Lovecraft Written: June 1922 | Published: July 1922
Herbert West–Reanimator By H.P. Lovecraft Written: June 1922 | Published: July 1922 I. From The Dark Of Herbert West, who was my friend in college and in after life, I can speak only with extreme terror. This terror is not due altogether to the sinister manner of his recent disappearance, but was engendered by the whole nature of his life-work, and first gained its acute form more than seventeen years ago, when we were in the third year of our course at the Miskatonic University Medical School in Arkham. While he was with me, the wonder and diabolism of his experiments fascinated me utterly, and I was his closest companion. Now that he is gone and the spell is broken, the actual fear is greater. Memories and possibilities are ever more hideous than realities. The first horrible incident of our acquaintance was the greatest shock I ever experienced, and it is only with reluctance that I repeat it. As I have said, it happened when we were in the medical school where West had already made himself notorious through his wild theories on the nature of death and the possibility of overcoming it artificially. His views, which were widely ridiculed by the faculty and by his fellow-students, hinged on the essentially mechanistic nature of life; and concerned means for operating the organic machinery of mankind by calculated chemical action after the failure of natural processes. In his experiments with various animating solutions, he had killed and treated immense numbers of rabbits, guinea-pigs, cats, dogs, and monkeys, till he had become the prime nuisance of the college. -
The Nyarlathotep Papers
by Larry DiTillio and Lynn Willis with Geoff Gillan, Kevin A. Ross, Thomas W. Phinney, Michael MacDonald, Sandy Petersen, Penelope Love Art by Lee Gibbons, Nick Smith, Tom Sullivan, Jason Eckhardt Design by Mark Schumann, Mike Blum, Thomas W. Phinney, Yurek Chodak, Shannon Appel Project and Editorial by Lynn Willis Interior Layout by Shannon Appel and Meghan McLean Cover Layout by Charlie Krank Copyreading by Janice Sellers, Alan Glover, Rob Heinsoo Chaosium is Lynn Willis, Charlie Krank, Dustin Wright, Fergie, William Jones, Meghan McLean, Nick Nacario, and Andy Dawson Chaosium Inc. 2010 The Clear Credit Box Larry DiTillio wrote the first draft of Chapters One through Six, except as noted below. The conception, plot, and essential Masks of Nyarlathotep Fourth Edition execution are entirely his, and remain a is published by Chaosium Inc. roleplaying classic. Lynn Willis rewrote the succeeding drafts, originating the his- torical background, introducing race as a Masks of Nyarlathotep Fourth Edition theme, inserting or adjusting certain char- is copyright © 1984, 1989, 1996, 2001, 2006, 2010 acters, writing the introductory chapter, by Chaosium Inc. and most of the advice, asides, incidental jokes, etc., and as an afterthought added All rights reserved. the appendix concerning what might be done with shipboard time. In the introduc- Call of Cthulhu® is the registered trademark of Chaosium Inc. tory chapter, Michael MacDonald wrote the original version of the sidebar concern- ing shipboard travel times and costs. Similarities between characters in Masks of Nyarlathotep Thomas W. Phinney set forth the back- Fourth Edition and persons living or dead are ground chronology of the campaign, and strictly coincidental. -
A Tour Around the Dreamlands
A Tour Around the Dreamlands The Dreamlands were created by H.P. Lovecraft. Lovecraft was obviously enthralled with the writings of Lord Dansany, but he also held a fascination for dreams. Numerous stories and ideas for stories were recorded by Lovecraft in his published work, personal notes, and correspondence. Lovecraft had an amazing ability to weave his core mythos ideas throughout most of his stories. Besides his staple of horror stories, he also wrote many stories about the Dreamlands. These stories, now collectively known as “the Dream Cycle”, include the following stories as the core source material for this tour around the Dreamlands. • Polaris • The White Ship • The Doom that Came to Sarnath • The Cats of Ulthar • Celephais • Ex Oblivione • The Quest of Iranon • The Other Gods • What the Moon Brings • The Dream Quest of Unknown Kadath • The Silver Key • The Strange High House in the Mist • Through the Gates of the Silver Key The story that most defines the Dreamlands is Lovecraft’s novella The Dream Quest of Unknown Kadath. Strangely enough, Lovecraft never published the story and thought it was a bit too much for most readers to swallow; however, it is the Dream Quest that provides so many rich details about the Dreamlands. This Gazetteer corresponds to the amazing map of the Dreamlands created by comic artist Jason B. Thompson. Thompson has worked in Manga and comics. As of this writing, he does artwork for Wizards of the Coast. He also draws maps and dungeons that are superbly drawn. The map he created of the Dreamlands can be ordered in a 24” x 36” poster that is a great gaming aid to use for your adventures. -
Univerzita Palackého V Olomouci Filozofická
UNIVERZITA PALACKÉHO V OLOMOUCI FILOZOFICKÁ FAKULTA Katedra anglistiky a amerikanistiky Karel Zeiner Boundaries of Reality: The Effects of Madness, Psychological Disorders, and Dreams in the Works of H.P. Lovecraft Bakalářská práce Vedoucí práce: prof. PhDr. Michal Peprník, Dr. Olomouc 2021 Prohlašuji, že jsem bakalářskou práci na téma "Boundaries of Reality: The Effects of Madness, Psychological Disorders, and Dreams in the Works of H.P. Lovecraft" vypracoval samostatně pod odborným dohledem vedoucího práce a uvedl jsem všechny použité podklady a literaturu. V Olomouci dne ................................................. Podpis ................................................. I would like to thank prof. PhDr. Michal Peprník, Dr., who supervised my thesis, for his time, professional guidance, advice and patience. Table of Contents Introduction………………………………………………………………………………………..5 1. Mental Disorders, Other Problems, Themes, and Influences of Other Writers in the Life of H.P. Lovecraft……………………………………………………………………....7 1.1. Lovecraft’s Parents…………………………………………………………………...7 1.2. Lovecraft’s Own Mental Health……………………………………………………...8 1.3. Lovecraft’s Themes…………………………………………………………………..9 1.4. Lovecraft’s Influences………………………………………………………………10 2. Dagon and At the Mountains of Madness……………………………………………………. 12 2.1. Dagon………………………………………………………………………………..12 2.2. At the Mountains of Madness……………………………………………………….16 3. The Case of Charles Dexter Ward and The Rats in the Walls……………………………….. 22 3.1. The Case of Charles Dexter Ward…………………………………………………..22 3.2. -
The Unspeakable Oath Issues 1 & 2 Page 1
The Unspeakable Oath issues 1 & 2 Page 1 Introduction to The Annotated Unspeakable Oath ©1993 John Tynes This is a series of freely-distributable text files that presents the textual contents of early issues of THE UNSPEAKABLE OATH, the world’s premiere digest for Chaosium’s CALL OF CTHULHU ™ role-playing game. Each file contains the nearly-complete text from a given issue. Anything missing is described briefly with the file, and is missing either due to copyright problems or because the information has been or will be reprinted in a commercial product. Everything in this file is copyrighted by the original authors, and each section carries that copyright. This file may be freely distributed provided that no money is charged whatsoever for its distribution. This file may only be distributed if it is intact, whole, and unchanged. All copyright notices must be retained. Modified versions may not be distributed — the contents belong to the creators, so please respect their work. Abusing my position as editor and instigator of the magazine and this project, I have taken the liberty of adding comments to some of the contents where I thought I had something interesting or historically worth preserving to say. Yeah, right! – John Tynes, editor-in-chief of Pagan Publishing The Unspeakable Oath issues 1 & 2 Page 2 Table of Contents Introduction to The Annotated Unspeakable Oath...................................................................................2 Introduction to TUO 1.........................................................................................................................3 -
Learn to Play Welcome to Arkham! the Year Is 1926, and It Is the Height of the Roaring Twenties
Learn to Play Welcome to Arkham! The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror is a board game of pulp action and horror for one to six players, playable in two to three hours. The game is set in the fictional town of Arkham, Massachusetts, made famous by H.P. Lovecraft in his writings about the Cthulhu mythos. Game Overview Terrible creatures from beyond time and space threaten the city of Arkham. The players must join forces to beat back the approaching doom. If left unchecked, Sidebars these ancient evils will rise up and destroy not only Arkham, but the entire world. Sidebars like this one appear throughout Arkham Horror is a cooperative game. All players are on the same team and win this booklet to provide context for or lose the game together. Each player controls an intrepid investigator—one of rules, visual diagrams, strategy tips, or the unlikely few who have become aware of the growing threat to our world. -
Details of the New York City Subway Map, 1929
Following pages: details of the New York City subway map, 1929. 1 2 3 “They could not be upon any map of today…” — H.P. Lovecraft. “He” (1925). “What do maps and records and guide-books really tell [of the city, for] these ancient places are dreaming gorgeously and overflowing with wonder and terror and escapes from the commonplace, and yet there’s not a living soul to understand or profit by them.” — H.P. Lovecraft. “Pickman’s Model” (1926). “And it is utterly true that he who cannot find wonder, mystery, awe, the sense of a new world and an undiscovered realm in the places by the Gray’s Inn Road [in urban London] will never find those secrets elsewhere, not in the heart of Africa, not in the fabled cities of Tibet” — Arthur Machen. The London Adventure (1924). IMAGE CREDITS. Front: Creative Commons photo by Zach Dischner, with substantial Photoshop alteration by the author. Other images are in the public domain due to their age, or are used here under a ‘fair use’ principle for the purpose of scholarly criticism and historical record. The author does not claim copyright over images so used. © David Haden, 2011. 4 WALKING WITH CTHULHU: H.P. Lovecraft as psychogeographer, New York City 1924-26. by David Haden. 2011 5 CONTENTS Timeline of Key Dates. Introduction: A Walk in New York. SURFACE: Walking the Streets of the City. 1. H.P. Lovecraft and the psychogeographers. 2. H.P. Lovecraft’s night walks in New York: psychogeographic techniques. 3. The nature of the New York streets.