M&A @ Facebook: Strategy, Themes and Drivers
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D 4.3 Additional Applications
Grant Agreement No. ICT-2009-270082 Project Acronym PATHS Project full title Personalised Access To Cultural Heritage Spaces D 4.3 Additional Applications Authors: George Chrysochoidis, i-sieve Contributors: Paul D. Clough and Mark Stevenson, USFD Eneko Agirre and Arantxa Otegi, UPV/EHU Kate Fernie, MDR Project funded under FP7-ICT-2009-6 Challenge 4 – “Digital Libraries and Content” Status Final Distribution level Public Date of delivery 24/01/2014 Type Report Project website http://www.paths-project.eu Project Coordinator Dr. Mark Stevenson University of Sheffield PATHS Collaborative Project EU-ICT-270082 Change Log Version Date Amended by Changes 0.1 12/12/2014 Paul Clough (USFD) Outline + recommender system 0.2 13/12/2014 Eneko Agirre, Arantxa Otegi Additional recommender system (UPV/EHU) 0.3 23/12/2014 George Chrysochoidis, i-sieve Mobile application 0.4 16/01/2014 George Chrysochoidis, i-sieve Additional text 0.5 20/01/2014 Kate Fernie, MDR Edited text 1.0 24/01/2013 Mark Stevenson, USFD, Kate Final Fernie, MDR D4.3 Additional Applications Page 2 PATHS Collaborative Project EU-ICT-270082 Contents 1. Executive Summary .............................................................................................. 4 2. Introduction ........................................................................................................... 5 2.1. Culture on the go ............................................................................................ 5 2.2. Native and Web Mobile Applications – A Brief History .................................. -
Browsing Internet Content in Multiple Dimensions Vision of a Web Browsing Tool for Immersive Virtual Reality Environments
Browsing Internet Content in Multiple Dimensions Vision of a Web Browsing Tool for Immersive Virtual Reality Environments Tiger Cross Riccardo Bovo Thomas Heinis Imperial College London Imperial College London Imperial College London [email protected] [email protected] [email protected] ABSTRACT organising information across more than one axis, compared to An immersive virtual reality environment (IVRE) offers a design the vertical navigation of desktop browsers. space radically different from traditional desktop environments. Our vision aims to implement a web browser application Within this new design space, it is possible to reimagine a con- that uses an existing search API to perform a search engine’s tent search experience which breaks away from the linearity of work. User’s search tactics in information retrieval systems (i.e., current web browsers and the underlying single relevance metric browsers) have been categorized by previous literature into two of the search engine. distinct categories: goal-directed searching behaviour and ex- To the best of our knowledge, there is no current commercial ploratory search behaviour[2]. We note that there is not a clear nor research implementation that allows users to interact with re- line that can be drawn between the two. Users that exhibit sults from a web search ordered in more than one dimension[11]. Goal-directed searching behaviour, whom we will refer to as On the research front, a lot of work has been done in ordering "Searchers", know what they are looking for and wish to find query results based on semantic relations and different types of it quickly and easily (e.g. -
An Examination of the Unanticipated Outcomes of Having a Fun Organizational Culture
University of Tennessee at Chattanooga UTC Scholar Student Research, Creative Works, and Honors Theses Publications 5-2018 An examination of the unanticipated outcomes of having a fun organizational culture Victoria Baltz University of Tennessee at Chattanooga, [email protected] Follow this and additional works at: https://scholar.utc.edu/honors-theses Part of the Business Administration, Management, and Operations Commons Recommended Citation Baltz, Victoria, "An examination of the unanticipated outcomes of having a fun organizational culture" (2018). Honors Theses. This Theses is brought to you for free and open access by the Student Research, Creative Works, and Publications at UTC Scholar. It has been accepted for inclusion in Honors Theses by an authorized administrator of UTC Scholar. For more information, please contact [email protected]. Page 1 An Examination of the Unanticipated Outcomes of Having a Fun Organizational Culture Victoria Baltz Departmental Honors Thesis The University of Tennessee Chattanooga Management Examination Date: March 26th, 2018 Randy Evans, Ph.D. Philip Roundy, Ph.D. Associate Professor of Management, UC Foundation Assistant Professor of UC Foundation Associate Professor Entrepreneurship Thesis Advisor Department Advisor Richard Allen, Ph.D. UC Foundation Professor of Management Department Advisor Page 2 Abstract Fun organizational cultures break the social constructs of the traditional work environment. Fun organizational cultures have been gaining popularity over the past couple decades. Since fun cultures are gaining attractiveness due to reports focused primarily on the positive aspects of fun cultures, this study examined if there were any unanticipated negative outcomes of a having a fun organizational culture. Qualitative data was pulled from interviews conducted with various members of fun organizational cultures. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Oculus Rift CV1 (Model HM-A) Virtual Reality Headset System Report by Wilfried THERON March 2017
Oculus Rift CV1 (Model HM-A) Virtual Reality Headset System report by Wilfried THERON March 2017 21 rue la Noue Bras de Fer 44200 NANTES - FRANCE +33 2 40 18 09 16 [email protected] www.systemplus.fr ©2017 by System Plus Consulting | Oculus Rift CV1 Head-Mounted Display (SAMPLE) 1 Table of Contents Overview / Introduction 4 Cost Analysis 83 o Executive Summary o Accessing the BOM o Main Chipset o PCB Cost o Block Diagram o Display Cost o Reverse Costing Methodology o BOM Cost – Main Electronic Board o BOM Cost – NIR LED Flex Boards Company Profile 9 o BOM Cost – Proximity Sensor Flex o Oculus VR, LLC o Housing Parts – Estimation o BOM Cost - Housing Physical Analysis 11 o Material Cost Breakdown by Sub-Assembly o Material Cost Breakdown by Component Category o Views and Dimensions of the Headset o Accessing the Added Value (AV) cost o Headset Opening o Main Electronic Board Manufacturing Flow o Fresnel Lens Details o Details of the Main Electronic Board AV Cost o NIR LED Details o Details of the System Assembly AV Cost o Microphone Details o Added-Value Cost Breakdown o Display Details o Manufacturing Cost Breakdown o Main Electronic Board Top Side – Global view Estimated Price Analysis 124 Top Side – High definition photo o Estimation of the Manufacturing Price Top Side – PCB markings Top Side – Main components markings Company services 128 Top Side – Main components identification Top Side – Other components markings Top Side – Other components identification Bottom Side – High definition photo o LED Driver Board o NIR LED Flex Boards o Proximity Sensor Flex ©2017 by System Plus Consulting | Oculus Rift CV1 Head-Mounted Display (SAMPLE) 2 OVERVIEW METHODOLOGY ©2017 by System Plus Consulting | Oculus Rift CV1 Head-Mounted Display (SAMPLE) 3 Executive Summary Overview / Introduction o Executive Summary This full reverse costing study has been conducted to provide insight on technology data, manufacturing cost and selling price of the Oculus Rift Headset* o Main Chipset supplied by Oculus VR, LLC (website). -
Confronting the Challenges of Participatory Culture: Media Education for the 21St Century
An occasional paper on digital media and learning Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology with Katie Clinton Ravi Purushotma Alice J. Robison Margaret Weigel Building the new field of digital media and learning The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.Answers are critical to developing educational and other social institutions that can meet the needs of this and future generations. The initiative is both marshaling what it is already known about the field and seeding innovation for continued growth. For more information, visit www.digitallearning.macfound.org.To engage in conversations about these projects and the field of digital learning, visit the Spotlight blog at spotlight.macfound.org. About the MacArthur Foundation The John D. and Catherine T. MacArthur Foundation is a private, independent grantmaking institution dedicated to helping groups and individuals foster lasting improvement in the human condition.With assets of $5.5 billion, the Foundation makes grants totaling approximately $200 million annually. For more information or to sign up for MacArthur’s monthly electronic newsletter, visit www.macfound.org. The MacArthur Foundation 140 South Dearborn Street, Suite 1200 Chicago, Illinois 60603 Tel.(312) 726-8000 www.digitallearning.macfound.org An occasional paper on digital media and learning Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology with Katie Clinton Ravi Purushotma Alice J. -
Workshop on Venture Capital and Antitrust, February 12, 2020
Venture Capital and Antitrust Transcript of Proceedings at the Public Workshop Held by the Antitrust Division of the United States Department of Justice February 12, 2020 Paul Brest Hall Stanford University 555 Salvatierra Walk Stanford, CA 94305 Table of Contents Opening Remarks ......................................................................................................................... 1 Fireside Chat with Michael Moritz: Trends in VC Investment: How did we get here? ........ 5 Antitrust for VCs: A Discussion with Stanford Law Professor Doug Melamed ................... 14 Panel 1: What explains the Kill Zones? .................................................................................... 22 Afternoon Remarks .................................................................................................................... 40 Panel 2: Monetizing data ............................................................................................................ 42 Panel 3: Investing in platform-dominated markets ................................................................. 62 Roundtable: Is there a problem and what is the solution? ..................................................... 84 Closing Remarks ......................................................................................................................... 99 Public Workshop on Venture Capital and Antitrust, February 12, 2020 Opening Remarks • Makan Delrahim, Assistant Attorney General for Antitrust, Antitrust Division, U.S. Department of Justice MAKAN -
AI, Robots, and Swarms: Issues, Questions, and Recommended Studies
AI, Robots, and Swarms Issues, Questions, and Recommended Studies Andrew Ilachinski January 2017 Approved for Public Release; Distribution Unlimited. This document contains the best opinion of CNA at the time of issue. It does not necessarily represent the opinion of the sponsor. Distribution Approved for Public Release; Distribution Unlimited. Specific authority: N00014-11-D-0323. Copies of this document can be obtained through the Defense Technical Information Center at www.dtic.mil or contact CNA Document Control and Distribution Section at 703-824-2123. Photography Credits: http://www.darpa.mil/DDM_Gallery/Small_Gremlins_Web.jpg; http://4810-presscdn-0-38.pagely.netdna-cdn.com/wp-content/uploads/2015/01/ Robotics.jpg; http://i.kinja-img.com/gawker-edia/image/upload/18kxb5jw3e01ujpg.jpg Approved by: January 2017 Dr. David A. Broyles Special Activities and Innovation Operations Evaluation Group Copyright © 2017 CNA Abstract The military is on the cusp of a major technological revolution, in which warfare is conducted by unmanned and increasingly autonomous weapon systems. However, unlike the last “sea change,” during the Cold War, when advanced technologies were developed primarily by the Department of Defense (DoD), the key technology enablers today are being developed mostly in the commercial world. This study looks at the state-of-the-art of AI, machine-learning, and robot technologies, and their potential future military implications for autonomous (and semi-autonomous) weapon systems. While no one can predict how AI will evolve or predict its impact on the development of military autonomous systems, it is possible to anticipate many of the conceptual, technical, and operational challenges that DoD will face as it increasingly turns to AI-based technologies. -
Facebook Quest 2 Facial Interface Due to Skin Irritation Hazard
21-017 QA PRODUCT RECALL – FACEBOOK QUEST 2 FACIAL INTERFACE DUE TO SKIN IRRITATION HAZARD Date: 30 July 2021 Recall: # 21-017 Scope: Select Worldwide Stores and E-Commerce In co-operation with the Consumer Product Safety Commission (CPSC), Facebook Technologies is recalling Removable Foam Interface for Oculus Quest 2 Virtual Reality Headsets due to skin irritation hazard. Description: UPC ITEM DESCRIPTION 815820021292 OCULUS QUEST 2 64GB VR HEADSET 815820021308 OCULUS QUEST 2 256GB VR HEADSET 815820021681 OCULUS QUEST 2 FIT PACK V2 815820021179 OCULUS FACIAL INTERFACE Hazard: The foam facial interfaces can cause facial skin irritation and reactions including rashes, swelling, burning, itching, hives, and bumps Remedy: Consumers who experience a skin irritation or reaction should immediately stop using the recalled foam facial interface, and all consumers should contact Facebook Technologies to receive a free silicone cover. Facebook Technologies is contacting all Quest 2 users directly. Incidents/Injuries: The firm has received approximately 5,716 reports of incidents of skin irritation and approximately 45 reports of consumers that required medical attention. Sold at: BestBuy, GameStop, Target, Walmart, and other retailers, and online at Oculus.com, Amazon.com, BestBuy.com, Gamestop.com, Target.com, and Walmart.com between October 2020 and July 2021. The Exchange also sold this item in stores and online. Consumer Contact: Facebook Technologies toll-free at 877-960-0889 anytime, or online at https://www.oculus.com/quest-2/removable-facial-interface-alert or www.oculus.com and click on Support at the top of the page then on the facial interface recall banner for more information. -
Magento Facebook All in One User Guide
1 Table of Contents: 1. Introduction to Facebook All in One .............................................................. 3 2. How to Install and Deactivate ....................................................................... 4 3. How to Create Facebook App ...................................................................... 5 4. How to Configure ........................................................................................ 13 5. How to Use ................................................................................................. 18 2 1. Introduction to Facebook All in One Magento Facebook All in One is an extension to boost your Magento store with all Facebook force and power. Help your customers avoid boring registration process and let them log into your store with their Facebook accounts. Users will be able to like your products and share page blocks, populate their social news feed with the information about the products they like and want to buy, this way helping you to promote your products among greater audience. Be on top of of traditional marketing strategies and encourage your viewers to leave comments, like your pages and share their purchases with friends. Key features: • Facebook Login; • Every product is supplied with Like and Share button; • Comments available on the product page; • Ability to share successfully completed orders; • Recent activities block; • Customers are able to share their wishlist; • Likes/comments amount statistics are available for you in the admin panel. Overall information Facebook Login allows your customers to log in to the system safely, using their Facebook accounts. The Facebook Like strengthens the impact and increases the traffic of your store. The more likes you have, the more customers you get. Facebook-based Comments reflect the interest of your clients and give reasons to purchase to those who are uncertain. With Facebook Share feature your customers can share successfully completed orders and wishlists with their Facebook friends. -
Accelerometers & Location
Please post comments or corrections to the Author Online forum at http://www.manning-sandbox.com/forum.jspa?forumID=453 MEAP Edition Manning Early Access Program Copyright 2008 Manning Publications For more information on this and other Manning titles go to www.manning.com Please post comments or corrections to the Author Online forum at http://www.manning-sandbox.com/forum.jspa?forumID=453 Licensed to Rodney Pearson <[email protected]> Contents Preface Part 1 An Introduction to iPhone programming Chapter 1 Introducing the iPhone Chapter 2 Web development or the SDK? Part 2 Designing web pages for the iPhone Chapter 3 Redeveloping web pages for the iPhone Chapter 4 Using advanced Webkit for web apps Chapter 5 Using iUI for web apps Chapter 6 Using Canvas for web apps Chapter 7 Building web pages with Dashcode Chapter 8 Debugging iPhone web pages Chapter 9 SDK programming for web developers Part 3 Learning SDK Fundamentals Chapter 10 Learning Objective-C and the iPhone OS Chapter 11 Using Xcode Chapter 12 Using Interface Builder Chapter 13 Creating basic View Controllers Chapter 14 Monitoring events and actions Chapter 15 Creating advanced View Controllers Part 4 Programming with the SDK Toolkit Chapter 16 Data: Actions, Preferences, Files, SQLite, and Addresses Chapter 17 Positioning: Accelerometers and Location Chapter 18 Media: Images and sounds Chapter 19 Graphics: Quartz, Core Animation, and OpenGL Chapter 20 The Web: Web views and Internet protocols Appendices Appendix A iPhone OS class reference Appendix B External sources and references Appendix C Publishing your SDK program Please post comments or corrections to the Author Online forum at http://www.manning-sandbox.com/forum.jspa?forumID=453 Licensed to Rodney Pearson <[email protected]> 1 Introducing the iPhone This chapter covers: Understanding Apple’s iPhone technology Examining the iPhone’s specifications Highlighting what makes the iPhone unique In the 1980s Apple Computer was the leading innovator in the computer business. -
Facebook Timeline
Facebook Timeline 2003 October • Mark Zuckerberg releases Facemash, the predecessor to Facebook. It was described as a Harvard University version of Hot or Not. 2004 January • Zuckerberg begins writing Facebook. • Zuckerberg registers thefacebook.com domain. February • Zuckerberg launches Facebook on February 4. 650 Harvard students joined thefacebook.com in the first week of launch. March • Facebook expands to MIT, Boston University, Boston College, Northeastern University, Stanford University, Dartmouth College, Columbia University, and Yale University. April • Zuckerberg, Dustin Moskovitz, and Eduardo Saverin form Thefacebook.com LLC, a partnership. June • Facebook receives its first investment from PayPal co-founder Peter Thiel for US$500,000. • Facebook incorporates into a new company, and Napster co-founder Sean Parker becomes its president. • Facebook moves its base of operations to Palo Alto, California. N. Lee, Facebook Nation, DOI: 10.1007/978-1-4614-5308-6, 211 Ó Springer Science+Business Media New York 2013 212 Facebook Timeline August • To compete with growing campus-only service i2hub, Zuckerberg launches Wirehog. It is a precursor to Facebook Platform applications. September • ConnectU files a lawsuit against Zuckerberg and other Facebook founders, resulting in a $65 million settlement. October • Maurice Werdegar of WTI Partner provides Facebook a $300,000 three-year credit line. December • Facebook achieves its one millionth registered user. 2005 February • Maurice Werdegar of WTI Partner provides Facebook a second $300,000 credit line and a $25,000 equity investment. April • Venture capital firm Accel Partners invests $12.7 million into Facebook. Accel’s partner and President Jim Breyer also puts up $1 million of his own money.