The New Ethics of Frankenstein: Responsibility and Obedience in I, Robot and X-Men: First Class Matt Lorenz
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Legendary Rules
™ Global Mastermind Abilities Unique Bystanders Each of the 5 new Masterminds in Dark City With Dark City, the Bystander Stack grows has a new feature to make them even more to include three new kinds of Unique powerful: Global Mastermind Abilities. Bystander: the Reporter, the Radiation These abilities spread the Masterminds’ Scientist, and the Paramedic. Players who dark influence continuously, forcing players rescue these Unique Bystanders earn to battle through them. special rewards. The Bystander Stack is now kept face down, shuffled, so you never know New Heroes when you might get a special bonus for Dark City introduces you to 17 new Marvel rescuing a Bystander. Superheroes to recruit and play. New Schemes X-Force: is Cable’s handpicked “Black Dark City includes 8 new Scheme cards to Ops” strike force of superpowered mutants bring even more replayability to the game. that takes on missions too dark for the Some of these Schemes are more intricate X-Men. than before, presenting more dramatic challenges for players to survive. Marvel Knights are a loose group of street-level Heroes that take down Villains through vigilante justice. New Challenge Modes If you want an even greater challenge, you can also try one or more of these ten new Powerful new X-Men increase the optional Challenge Modes. Combining a team roster. Mastermind, a Scheme, and a Challenge “Critical Hit” Superpowers Mode provides an even greater number These potent new Superpower abilities of combinations. Beware: some Challenge show two icons instead of one. You can Modes are crushingly difficult! only use this Superpower ability if you have 1) Gimpy Hand: Each player’s hand size is played cards with both of those icons earlier five cards instead of six. -
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[ Official Game Accessory Gamer's Handbook of the Volume 7 Contents Arcanna ................................3 Puck .............. ....................69 Cable ........... .... ....................5 Quantum ...............................71 Calypso .................................7 Rage ..................................73 Crimson and the Raven . ..................9 Red Wolf ...............................75 Crossbones ............................ 11 Rintrah .............. ..................77 Dane, Lorna ............. ...............13 Sefton, Amanda .........................79 Doctor Spectrum ........................15 Sersi ..................................81 Force ................................. 17 Set ................. ...................83 Gambit ................................21 Shadowmasters .... ... ..................85 Ghost Rider ............................23 Sif .................. ..................87 Great Lakes Avengers ....... .............25 Skinhead ...............................89 Guardians of the Galaxy . .................27 Solo ...................................91 Hodge, Cameron ........................33 Spider-Slayers .......... ................93 Kaluu ....... ............. ..............35 Stellaris ................................99 Kid Nova ................... ............37 Stygorr ...............................10 1 Knight and Fogg .........................39 Styx and Stone .........................10 3 Madame Web ...........................41 Sundragon ................... .........10 5 Marvel Boy .............................43 -
ALLA MÄNNISKOR ÄLSKAR OSS SÅ LÄNGE VI TILLHÖR DEM” En Studie Av Relationen Mellan Människor Och Människoliknande Robotar I Westworld Och Äkta
INSTITUTIONEN FÖR KULTURVETENSKAPER ”ALLA MÄNNISKOR ÄLSKAR OSS SÅ LÄNGE VI TILLHÖR DEM” En studie av relationen mellan människor och människoliknande robotar i Westworld och Äkta Människor. Emelie Forslund Uppsats/Examensarbete: 15 hp Program och kurs: Kandidatprogram i kultur, KP1125 Nivå: Kandidatnivå Termin/år: VT 2018 Handledare: Thomas Bossius Examinator: Ola Stockfelt ABSTRACT Titel: ”Alla människor älskar oss så länge vi tillhör dem” – En studie av relationen mellan människor och människoliknande robotar i Westworld och Äkta Människor. Författare: Emelie Forslund Termin och år: VT 2018 Institution: Institutionen för kulturvetenskaper Handledare: Thomas Bossius Examinator: Ola Stockfelt Nyckelord: Human-robot interaction, Science fiction television, Science fiction – Criticism and interpretation, Representation, Frankenstein complex SUMMARY: In this study the goal has been to analyze how the relationship between humans and robots are represented in two science fiction series; Westworld and Real Humans (Äkta Människor). Based on the theories of Stuart Hall about representation, Julie Wosk’s book My fair laides and Gorman Beauchamps article The Frankenstein complex and Asimov’s Robots, I have studied how the humanlike robots are represented and how the myths of the Frankenstein complex and the myth of Pygmalion are represented in the two series. The conclusions that could be drawn from this analysis was that there where many reproductions of the typical sci-fi myths and racial and gender stereotypes in the representations of the robots as the “other”. But there were also some more complex representations of the relation between robots and humans in the series. Keywords: Human-robot interaction, Science fiction television, Science fiction – Criticism and interpretation, Representation, Frankenstein complex INNEHÅLLSFÖRTECKNING 1. -
Life, but Not As We Know It: A.I. and the Popular Imagination
Life, but not as we know it: A.I. and the popular imagination By Luke Goode Abstract Advances in artificial intelligence (A.I.) are prompting a growing chorus of both excitement and anxiety. A.I. is widely perceived as a significant emerging and future-shaping technological field that is developing at an accelerating rate. As such, futuristic imagery involving A.I. is increasingly prevalent in popular media. A central task for critical future studies is to assess both positive and problema- tic aspects of the futuristic scenarios offered up for public consumption, and to evaluate their role as part of a ‘futural public sphere’ (Goode & Godhe 2017). In this paper, I discuss three distinct but interwoven strands of public discourse that each have a role to play in shaping the popular imagination around possible A.I. futures. I begin with a selective discussion of mainstream science fiction represe- nations. Secondly, I consider several recent and high-profile popular media events surrounding real-world developments in A.I. Finally, I turn to contemporary fu- turology and, specifically, the discourse of the ‘singularity’ which posits a near future in which artificial ‘superintelligence’ outstrips human cognitive capacities. In this paper I argue that, while much popular coverage of A.I. is sensationalist and potentially misleading, public engagement with a complex, technical subject such as this depends on the circulation of ’evocative stories’ which can act as entry points into public debate. As such, it is important to understand the evocative power of the stories we frequently tell ourselves in popular discourse about A.I. -
AMPHIBIUS Villain
AMPHIBIUS Villain Real Name: Unrevealed. Occupation: Warrior. Identity: Amphibius's existence is unknown to the general public. Legal Status: None. Other Aliases: None. Place of Birth: The Savage Land. Marital Status: Single. Known Relatives: None. Group Affiliation: Savage Land Mutates. Base of Operations: The Savage Land. First Post-Reboot Appearance: UNCANNY X-MEN # History: The origins of the creature known as Amphibius are currently a mystery. He is – or was – apparently a human who was born in the Savage Land, a hidden "lost world" in Antarctica, and was mutated to his current form in some as-yet unexplained manner (see Savage Land). He and the other Savage Land Mutates first clashed with the mutant adventurers known as the X-Men on the latter's first trip to the Savage Land (see Savage Land Mutates; X-Men). The Mutates' mysterious "Master" ordered them to attack the visiting X-Men, but they were defeated. Amphibius has since been seen with the other Savage Land Mutates in their subsequent clashes with the Avengers and the Brotherhood of Mutants (see Avengers; Brotherhood of Mutants). Of all the Mutates, Amphibius is perhaps the most angry and short-tempered, probably because he resents the inhuman form he has been given. Height: 6' (normally appears as smaller due to his stance). Weight: 145 lbs. Eyes: Black. Hair: None. Skin: Green with black spots. Other Distinguishing Features: Amphibius has the form of a humanoid frog. Uniform: White chest piece with water circulation tubes running to a water tank on the back; water tank is also held by a black belt around his waist. -
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X-Men Villains - Free Printable Wordsearch AEXODUSFTWHITEO UTRRM YNRIPTIDEYLUEA NVDOKX GUIVESSELWANROU LETTE IJGTMPKIUNUSCI ONEOUM SMHPSADVANISHER RSWPD GMOTTHSEDKENMKZU EZXJ PAGJRSBTHOEZTOA DZEYQ NIZKOEMQEDARKBE ASTSK AXLABNKZMROREAP ERYPE WZYHEYPUUCMVSEL BYUQP QOKKEAIDLAPIEQ NKBJNF AZCYPKPPCAHCNET EMPOL MSGYAAEMBSNATDFR DNHF PBDJBFRGXEMGBI AOLYED SPOORELGLAONATV IXMWU VIRNWBRIFPLBST UXRBBR IBFOEVTPUCQEBHH OXJAG BFKEGSYLKERHAWL RIAKT OOMFEUZTCIXFJG MNMVEF LUMPJHETFJYKZC DTQGBC KULAN GATH ROULETTE VESSEL SPOOR MASTERMIND VANISHER D KEN PIPER PESTILENCE SENYAKA REESE TOAD DARK BEAST RIPTIDE CYBER LUPO UNUSCIONE EXODUS TEMPO MOJO FIRESTAR STROBE SELBY XORN WHITEOUT REAPER ROGUE GAZA FOXBAT AHAB Free Printable Wordsearch from LogicLovely.com. Use freely for any use, please give a link or credit if you do. X-Men Villains - Free Printable Wordsearch GXOFATALELRNMHU NWVIX LSAURONFLETHARC LIGHT KMWQBQMADEATHBIR DLNX XFRIGBWVFSROGAU NTLET FNCQLEGMTVFENRI STZIZ DUBANDALBRIWAHL WNUWA ECEOLLSYVRJNRA MRODMH MYTGDLAIKFAHDWO RMOSO HSIEOCIADATIWA XICQGY FQBPETMSBEBBNAL SNICU HEGDOGIETXBIEC AOTPKJ JVSAAPKMTOOFCLH ROTRG EMEMFJMMETWHEAEI QDAB TDRUQWWATSOBMVTPL MKH SLAPGPLFMTHVQJP SDDOG TUFBKCURUMMAWSSQ EHAO RPINQTSOXJOHDD JCJYSW EANEILQSPJAMIO LUJNEV ATAQEPOTYADKAKWC AIMC MPTXTOANMTSIMXG HTSMA BRAINCHILD SERAFINA VERTIGO MAGMA TIMESHADOW GAUNTLET BEDLAM SKIDS EMMA FROST CALLISTO SAURON DECAY STONEWALL ARCLIGHT FATALE FUEGO DEATHBIRD WILDSIDE RAMROD LUPA JETSTREAM MAMMOMAX KRAKOA HANS VINDALOO BELASCO FENRIS NUWA CATSEYE WORM Free Printable Wordsearch from -
Table of Contents
Mobile Utopia Conference – Abstracts Table of Contents KEYNOTE ABSTRACTS AND KEYNOTE SPEAKERS 6 Bicycling on Mars - Thoughts on the Future of Transportation - Rob La Frenais 6 TBC Clapperton Chakanetsa Mavhunga 6 ABSTRACTS AND PRESENTER INFORMATION 6 Data and Datafication 6 Smart Velomobile Utopias 6 The Active Mobility in Brazil: Advances in the Scientific Literature 7 Datadrifts: Mapping Journeys through Critical Participation in Environmental Data 8 IsITethical? Play with Datafication as Ethical Impact Assessment 9 Big Data Utopia 9 openAnalogInput(): Data Mining and Subjectivation 10 MPC Data Utopia/Dystopia: Medical Data Mobilities 11 Autopia I: Autonomy, Automation, Automobility 12 From Horse-drawn Carriages to Driverless Cars 12 Effect of Detector Placement, Train and Traffic Characteristics on Operational Performance 12 Automobile Utopias and Dystopias: Designing a Dystopian International Motor Show 13 Automobile Ownership in North Carolina, 1916-19: A Digital History Project 14 ‘Smart’ Autonomous Vehicles in Cities of the Future 14 What Kind of Utopia for Automated Mobility Futures? 15 Anticipation, Automation and Navigation 16 Autopia II: Autonomy, Automation, Automobility II 16 Automated Transport as Technological Vision and Political Utopia 16 Do Androids Dream of Electric Cars? 17 What Will Sleep Be Like in the Age Of Autonomous Vehicles? 17 Making Utopia Possible: How Lessons from History Can Contribute 18 A Spoiler that Embodies Hope: Utopian and Dystopian Dimensions of Radio Traffic Reports 18 Transport Utopia 19 Introducing -
Chapter 6: Mary Shelley’S Frankenstein
Cover Page The handle https://hdl.handle.net/1887/3134626 holds various files of this Leiden University dissertation. Author: Siglé, J.A. Title: From monsters to mediators: The evolution of the theme of altruism in early robotic science fiction texts Issue Date: 2021-01-28 Chapter 6: Mary Shelley’s Frankenstein This chapter revisits Mary Shelley’s Frankenstein (1818) which has received much attention both within and outside science fiction discourses.18 However, some of the specifically robotic nuances of her text may have been overlooked, given that her text is polemical and comprehensive in its treatments of both science and gothic fiction. This chapter examines Frankenstein’s treatment of a Turing test moment as well as the theme of altruism. The creature, being the first of its kind, like any robot, constitutes a binary opposition to humanity, and eventually orbits problems relating to intergroup competition. Frankenstein is not about an automaton in the strict sense, but the novel deals explicitly with the creation of an artificial humanoid, while it also in relation to this artificial creation engages with themes of group selection and altruism. According to Kang, the novel “is commonly considered the first work of science fiction” (218) because of Percy Shelley’s preface which distinguishes Frankenstein from conventional Gothic narratives that incorporate supernatural elements.19 Sian MacArthur, while also identifying Frankenstein in Gothic Science Fiction (2015) as the “[…] earliest example of a science fiction narrative” (1), emphasizes its role as a subgenre to the Gothic tradition: “Shelley is moving away from the realms of traditional Gothic and into something new, and that is the beginnings of Gothic science fiction, a sub-genre of the Gothic” (2). -
Wolverine Vs. Sabretooth Pdf, Epub, Ebook
WOLVERINE VS. SABRETOOTH PDF, EPUB, EBOOK Disney Book Group,Clarissa Wong | 24 pages | 05 Feb 2013 | Marvel Press | 9781423172895 | English | New York, United States Wolverine vs. Sabretooth PDF Book Victor runs off during the fight, wishing Rose "good luck in hell". Add the first question. Both characters have been horribly mismanaged over the past few years, but Sabretooth should win the majority of these fights. This includes the ability to see objects with greater clarity and at much greater distances than an ordinary human. Sabretooth, not believing him, dares Wolverine to do it. Creed sets a trap for Logan before heading to his meeting, but it fails causing the two to battle. A wolverine -- the animal -- is a large carnivore that looks like a small bear. And then for whatever reason we didn't do it. It also indicates that his fighting speed is his most enhanced skill. His rampage is brought to an end when Wolverine interrupts him and the two battle to a stalemate, at one point knocking one another out. As we have seen every time a battle between Logan and Victor happens, Sabretooth always has the upper hand, but Wolverine turns out to win at the end. But, the brutal moment shows how Wolverine exhausted all of his options in dealing with Sabretooth and decided the best way to stop him was to kill him. His size and strength, added with his healing factor and adamantuim tipped clawz and his Special Forces training. Back to School Picks. In , Creed using the alias Sabretooth works as a mercenary assassin in Saigon. -
Dragon Magazine #179
SPECIAL ATTRACTIONS Issue #179 Magic is Power Vol. XVI, No. 10 9 A treasure trove of magical items youve never seen before. March 1992 Picture This! Nigel Findley 10 Magical paintings that can save your lifeor take it away. Publisher James M. Ward Magic by Candlelight Gregg Chamberlain 16After you light one of these magical candles, be sure you stand way Editor back. Roger E. Moore Something Completely Different Bruce Humphrey 21 Liven up your treasure hoards with valuables that surprise as well as Fiction editor please. Barbara G. Young Seven Enlightening Lanterns Stephen Giles Associate editor 26 If you explore the dungeons of the Forgotten Realms, be sure to have Dale A. Donovan one of these devices in hand. Editorial assistant Wolfgang H. Baur Art director Larry W. Smith OTHER FEATURES Production staff Gaye OKeefe Angelika Lokotz Moonlight fiction by Heather Lynn Sarik Tracey Zamagne Mary Chudada 32 Pure, distilled moonlight, silvery and brightjust the target for two smart thieves. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 A journey to a kingdom that has gone entirely to the dogs. U.S. advertising The MARVEL® Phile Dale A. Donovan and Steven E. Schend Roseann Schnering 47 Did you ever meet a super villain you wanted to laugh at rather than punch? U.K. correspondent The Role of Computers Hartley, Patricia, and Kirk Lesser and U.K. advertising Bronwen Livermore 57 A look through Eye of the Beholder II and a visit with some Merry Men. Wonders of the Land of Fate Jeff Grubb 66 The AD&D® AL-QADIM setting has flying carpets, efreeti bottles, and much, much more! Role-playing Reviews Lester W. -
Brains, Minds, and Computers in Literary and Science Fiction Neuronarratives
BRAINS, MINDS, AND COMPUTERS IN LITERARY AND SCIENCE FICTION NEURONARRATIVES A dissertation submitted to Kent State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy. by Jason W. Ellis August 2012 Dissertation written by Jason W. Ellis B.S., Georgia Institute of Technology, 2006 M.A., University of Liverpool, 2007 Ph.D., Kent State University, 2012 Approved by Donald M. Hassler Chair, Doctoral Dissertation Committee Tammy Clewell Member, Doctoral Dissertation Committee Kevin Floyd Member, Doctoral Dissertation Committee Eric M. Mintz Member, Doctoral Dissertation Committee Arvind Bansal Member, Doctoral Dissertation Committee Accepted by Robert W. Trogdon Chair, Department of English John R.D. Stalvey Dean, College of Arts and Sciences ii TABLE OF CONTENTS Acknowledgements ........................................................................................................ iv Chapter 1: On Imagination, Science Fiction, and the Brain ........................................... 1 Chapter 2: A Cognitive Approach to Science Fiction .................................................. 13 Chapter 3: Isaac Asimov’s Robots as Cybernetic Models of the Human Brain ........... 48 Chapter 4: Philip K. Dick’s Reality Generator: the Human Brain ............................. 117 Chapter 5: William Gibson’s Cyberspace Exists within the Human Brain ................ 214 Chapter 6: Beyond Science Fiction: Metaphors as Future Prep ................................. 278 Works Cited ............................................................................................................... -
1 CHAPTER I INTRODUCTION 1.1. Background
IR - PERPUSTAKAAN UNIVERSITAS AIRLANGGA CHAPTER I INTRODUCTION 1.1. Background of the Study The debates about how the world and everything are made have been a long, never-ending discussion in many fields such as science, archaeology, geology, theology, and humanities. As it is mentioned by the archaeological community, thousands of years since the earth is created and refined by the God Almighty, the earliest human civilisations came forth and showed their existences in three areas, (1) the Tigris Valley in Iraq, (2) the Euphrates Valley in Syria, and (3) the Nile Valley in Africa (Bakir 2007). Much later after the period of these three early civilisations, scientists began to argue about how the very first living creatures existed, which eventually lead to the questions, where the humans, we, are from and how far we may break through the limits (van Loon 2019, 3). These scientific arguments and discoveries eventually complement the two perspectives to see the creation phenomenon, one of which is through mythology. In the correlation with the creation of the earth itself, approximately a century ago, geologist had propounded Big Bang Theory (or also known as big bang incident) that is, a massive explosion in the galaxy that we called a supernova. Some people also argue that the earth is the result of the condensations among elements, gas, and dust from the stars’ fraction around 4.6 million years ago (Charlesworth and Charlesworth 2017). Moreover, a long time ago, before the human could achieve that conclusion, in the 9th century, Jinasena from India, quoted from 1 SKRIPSI DECONSTRUCTION OF SCIENCE..