Social Status, Reputation, Financing, and Commitment∗
Preliminary and incomplete - Please do not make it available without the authors’ permission
Rog´erioMazali† Jos´eA. Rodrigues-Neto‡ April 25, 2016
Abstract We develop a dynamic model of a horizontally differentiated product duopoly. The purpose is to investigate the relationship between the market niche each firm targets, the social status of its brand, its project financing and ownership structure. Firms’ financial decisions can be used as signals of the social status of each firm’s brand name, and thus, the market niche that is targeted. We provide conditions under which a firm is not able to produce high status goods credibly, but by restricting its ability to adopt an industrial technology it may. A firm that produces high status goods may purposely restrict its own access to capital markets, remaining private, using this decision as a commitment device. In this case the firm has the credibility it needs to convince other parties that it will keep producing a high status good and not “invade” its rival’s market niche. Following a stream of literature that started with Titman (1984) and Brander and Lewis (1986), the present paper provides a novel link between financial and capital markets: concerns with “brand reputation” regarding the social status of a firm’s products. Keywords: brand, competition, reputation, commitment, status, capital structure. JEL classification: G32, C78, L13, L15.
∗We thank Steffen Lippert, Simona Fabrizi, and seminar participants at the Australasian Economic Theory Workshop, Australian National University, University of Bras´ıliaand Catholic University of Bras´ıliafor helpful comments. All remaining errors are our own responsibility. †Catholic University of Brasilia, Graduate Program in Business Economics, SGAN 916 M´oduloB, Bloco B sala A-120, Bras´ılia,DF, CEP 70790-160, Brazil. Phone: +55 (61) 3448-7192. Email: [email protected] ‡Australian National University, College of Business and Economics, Research School of Economics, H.W. Arndt Building 25A, ANU, Canberra ACT - 0200, Australia. Phone: +61 (2) 612-55633. Email: [email protected] Contents
1 Introduction 1
2 Setup 7 2.1 Firms and Investors ...... 7 2.2 Consumers ...... 8 2.3 Game Dynamics ...... 9 2.4 Dynamic Game Setup and Equilibrium Concept ...... 9
3 Stage-Game Analysis 10 3.1 Consumer Demands ...... 10 3.2 Hotelling Equilibrium Under the Same Technology and No Status ...... 11 3.3 Hotelling Equilibrium Under Different Technologies and No Status ...... 11 3.4 Hotelling Equilibrium Under the Same Technology and Status ...... 12 3.5 Hotelling Equilibrium Under Different Technologies and Status ...... 13 3.6 Stage Game Along the Equilibrium Path ...... 13 3.7 One-Shot Deviation: Firm 0 ...... 15 3.8 One-Shot Deviation: Firm 1 ...... 15 3.9 No Punishment After Deviation: Hotelling Competition with Reputation Loss . . 16 3.10 Punishment After Deviation: Generic Pricing ...... 17 3.11 Punishment After Deviation: Stackelberg Equilibrium ...... 18 3.12 Punishment After Deviation: Minmax Punishment ...... 19 3.13 Firm 0 deviates from punishing Firm 1 ...... 19 3.14 Firm 1 punishes Firm 0 ...... 20
4 Dynamic Game Equilibria 21 4.1 Equilibrium with Product Differentiation on Status ...... 21 4.1.1 Financial Markets ...... 25 4.2 Dynamic Strategy ...... 26 4.3 Incentive Compatibility Constraints ...... 28 4.4 Deviations from the Equilibrium Path: Customer Punishment Only ...... 29 4.5 Deviations from the Equilibrium Path: Customer and Rival Punishment . . . . . 30 4.6 Incentives for Firm 0 to Punish a Deviation from Firm 1 ...... 31 4.7 Incentives For Firm 1 to Return to the Equilibrium Path ...... 34 4.8 Incentives For Firm 1 to Punish a Deviation from Firm 0 ...... 35
5 Optimal Punishment 36 5.1 Case 1 (δ ≥ bδ1): “Customer punishment only” can enforce equilibrium with status goods...... 36 5.1.1 Comparing the two types of punishment ...... 37 5.2 Case 2 (δ < bδ1): “Customer punishment only” cannot enforce equilibrium with status goods ...... 38
2 6 Social Status, Private Firms and Commitment 39 6.1 Subgame in which Firm 1 chooses no commitment ...... 42 6.2 Equilibrium of the Dynamic Game with Commitment ...... 44 L NP 6.2.1 Effect of commitment when p0 ≥ p0 ...... 44 L NP 6.2.2 Effect of commitment when p0 < p0 ...... 48
7 Discussion 50
A Appendix: Proofs 51 A.1 Stage Game ...... 51 A.1.1 Consumer Demands ...... 51 A.1.2 Hotelling Equilibrium Under the Same Technology and No Status . . . . . 51 A.1.3 Hotelling Equilibrium Under Different Technologies and No Status . . . . . 52 A.1.4 Hotelling Equilibrium Under the Same Technology and Status ...... 53 A.1.5 Hotelling Equilibrium Under Different Technologies and Status ...... 54 A.1.6 Stage Game Along the Equilibrium Path ...... 54 A.1.7 One-Shot Deviation: Firm 0 ...... 56 A.1.8 One-Shot Deviation: Firm 1 ...... 56 A.1.9 No Punishment After Deviation: Hotelling Competition with Reputation Loss ...... 57 A.1.10 Punishment After Deviation: Generic Pricing ...... 57 A.1.11 Punishment After Deviation: Stackelberg Equilibrium ...... 58 A.1.12 Punishment After Deviation: Minmax Punishment ...... 58 A.1.13 Firm 0 deviates from punishing Firm 1 ...... 58 A.1.14 Firm 1 punishes Firm 0 ...... 59 A.2 Dynamic Game Equilibria ...... 59 A.2.1 Equilibrium with Product Differentiation on Status ...... 59 A.2.2 Dynamic Strategy ...... 62 A.2.3 Incentive Compatibility Constraints ...... 62 A.2.4 Deviations from the Equilibrium Path: Customer Punishment Only . . . . 62 A.2.5 Deviations from the Equilibrium Path: Customer and Rival Punishment . 63 A.2.6 Incentives for Firm 0 To Punish a Deviation from Firm 1 ...... 63 A.2.7 Incentives For Firm 1 to Return to the Equilibrium Path ...... 64 A.2.8 Incentives For Firm 1 to Punish a Deviation from Firm 0 ...... 65 A.3 Optimal Punishment ...... 65 A.3.1 Case 1 (δ ≥ bδ1): “Customer punishment only” can enforce equilibrium with status goods ...... 65 A.3.2 Case 2 (δ < bδ1): “Customer punishment only” cannot enforce equilibrium with status goods ...... 66 A.4 Social Status, Private Firms and Commitment ...... 67 A.4.1 Subgame in which Firm 1 chooses no commitment ...... 67 A.4.2 Equilibrium of the Dynamic Game with Commitment ...... 69
B Appendix: Diluting Share Ownership of Regular Goods Firm 70 B.1 Proofs ...... 71 1 Introduction
In the last decades, many economists have dedicated their efforts in trying to understand the market for status or luxury goods. Unlike regular goods, these goods might have little or no intrinsic value, in the sense that their consumption provides little or no direct utility. In the terminology of Pollack (1967, 1976), Koopmans (1960), among others, these goods provide rela- tively low “cardinal utility”. The main component of the value these goods provide come from their “ordinal utility”, that is, the utility given by the position one occupies in a rank after its consumption. Because of this feature, Frank (1985, 2005) refers to these goods as positional goods.
It is not just the positional goods themselves that have special features that characterize them. The companies that produce them also have special characteristics that go beyond the production of status goods. Firms that produce high-end status goods tend to be private. For example, most watchmakers of high status, such as Cartier, and Rolex, are also private compa- nies, as well as fashion giants such as Armani, Versace, and jewelers H. Stern and Swarovski. Of the world’s top ten jeweler companies according to Luxe High Life’s catalogue, only one (Tiffany & Co.) is publicly traded. Another is a subsidiary in a public conglomerate (Harry Winston, part of the Swatch Group), and the other eight are all privately held companies (Cartier, Van Cleef & Arpels, Piaget, Bvlgari, Mikimoto, Graff, Buccelati and Chopard).1 Most of the su- persport car manufacturers are completely private, 100% independent endeavors, or a part of a conglomerate with significant restrictions on access to funds from other companies in the con- glomerate. McLaren, Aston Martin, W Motors and Koenigsegg are in the first group while Bugatti and Lamborghini are in the second. Out of the top 10 world’s most expensive cars of 2015, according to Digital Trends2, six are manufactured by private independent companies (Zenvo ST1, Pagani Huayra, Aston Martin One-77, Koenigsegg One:1, W Motors Lycan Hyper- sport, and Koenigsegg CCXR Trevita), while three are manufactured by private firms within public conglomerates (Mansory Vivere, Bugatti Veyron, and Lamborghini Veneno). Only two, both manufactured by Ferrari N.V., are manufacuted by a public company (Ferrari LaFerrari and Ferrari F60 America). Nevertheless, Ferrari has traded as a private company for most of its life, only announcing its intention to go public in 2015.3 The decision of Ferrari going public is part of a spin-off operation that dismembered Ferrari from the Fiat-Chrysler Automobiles conglomerate. An article published in Fortune magazine in January 2016 seems to imply that being part of the conglomerate was not beneficial for Ferrari in any way and that Ferrari was not able to obtain
1http://luxehighlife.com/jewellery/the-world-s-top-10-jewellery-brands 2http://www.digitaltrends.com/cars/the-top-ten-most-expensive-cars-in-the-world/ 3See http://fortune.com/2015/07/23/ferrari-files-for-ipo-nyse/.
1 financing from the conglomerate, given the high leverage of the conglomerate. 4 Other high-end status goods that are part of conglomerates have restrictions in obtaining financing from parent companies. Lamborghini S.p.A, for example, was acquired by the Volkswagen group in 2011. Instead of maintaining it under direct control of Volkswagen, the group’s management decided to keep it under control of one of its higher luxury subsidiaries, Audi A.G.. This ownership structure made it very difficult for Lamborghini to obtain financing from Volkswagen, since it would need aproval from Audi management as well. These restrictions in internal financing make many of these high-status car makers that are part of large conglomerates behave as if they are completely independent private companies with respect with financing. Why is it the case that so many high-end status good producers have preferred to remain private? By retaining private status, these firms choose to give up valuable financing sources for their projects. Hence, these firms could be forced to pass on positive net present value (NPV) projects due to financial constraints. We argue that high status goods might have something to gain out of retaining private status, namely, reputation for their products. High status is closely related to the exclusivity of its consumption. A high status good has to commit to producing few units of its good in order to charge a high price for its status value. Once it has acquired such status with its customers, the high-status good producer has incentives to deceive consumers and sell additional units to consumers of lower social strata. The producer might have to switch technologies and acquire industrial machinery in order to mass-produce its good. If high social strata consumers anticipate that firms will do that, they will never pay such a high price for the firm’s good in the first place. As a result, there will be no market for status goods. Indeed, many of the high-end status goods are almost completely manufacted by hand. Watches, haute couture, jewelry, oriental tapestry are examples of industries that are notori- ously known for the handicraft of the goods they produce. Even the high-tech supercar factories have many “hands on the job” procedures in assembling one of their expensive car models. Those processes are extensively documented in two series of documentaries produced by the National Geographic (“Ultimate Factories: Car Collection” and “Mega Factories”) and TLC (“Rides”). In order to acquire the trust of high-end consumers, a firm producing high status goods would have to “burn the bridges” and restrict its ability to acquire the funds necessary to obtain industrial machinery. By doing so, the firm makes it virtually impossible for it to produce “cheap goods” and sell them as if they were of high status. Customers can then trust that the firm will not sell additional units and thus they attribute high status to the good the firm produces.
We develop a dynamic stylized model of a horizontally differentiated product duopoly. The model investigates the relationship between the market niche each firm targets, the social status
4See http://fortune.com/2016/01/04/ferrari-spinoff-fiat-chrysler/.
2 of its brand and its project financing. Two duopolistic firms offer a horizontally differentiated product that can yield their consumers extra utility from social status. Consumers use firms’ financial decisions as a signal of the social status that the good each firm produces will have. In our model, firms produce a pure status good that gives no direct utility to its consumers. In a monopolistic competition setup, firms choose the price of their goods. Prices can include a status premium for the status utility they give to their consumers if they good they produce is the more exclusive. Firms also choose the technology with which they produce their goods (handicraft or industrial manufacturing) and how they finance the production of their goods. We provide conditions under which there is an equilibrium of the dynamic game in which one firm produces high status goods using a handicraft technology while the other adopts the industrial technology, obtaining a larger market share than its rival. Such strategy profile is implementable as a Subgame Perfect Equilibrium if fixed costs for the acquisition of industrial machinery are sufficiently large, if marginal costs for producing using the handicraft technology are sufficiently small, and if the common discount factor is sufficiently large. Whenever the high status producer deviates from its prescribed actions, its product loses its high status reputation. This loss of reputation works as a punishment carried out by consumers. If this punishment is able to deter deviation from the status good producer, then the producer of the “no status” good can increase its profit by “softening punishment”. In this case, the pivotal condition to implement the equilibrium turns out to be incentive conditions for a firm deviating from handicraft production of a status good to return to the equilibrium path. In the case consumers alone are not able to deter deviation, and the regular good producer has to incur in short-term losses to punish a deviant status good producer, the pivotal condition to implement the equilibrium depends on the punishment prices charged by the regular good pro- ducer to punish a deviant status good producer, and the punishment prices charged by the status good producer to punish the regular good producer when it fails to punish devious behavior. In the case the above strategy profile is not an equilibrium, firms can commit to producing a high status product by restricting its ability to adopt an industrial, mass-production technology. We show that in many cases firms that produce high status goods will purposely adopt more restrictive financing policies, such as retaining private status. Retaining private status works as a commitment device that provides the high status product firm the credibility it needs to convince customers and rivals that it will keep producing high status products and not deviate to obtain short-term gains by “invading” its rival’s market niche. Although for a firm that seeks to produce high status goods, its technology decision affects its financing, for a firm producing using the industrial technology, financing decisions are irrelevant, and the classical Modigliani and Miller (1958) result holds. Following a stream of literature that started with Titman (1984) and Brander and Lewis (1986), our paper provides a reason why product and capital markets
3 are linked and affect one another through status social and reputation concerns.
We assume the social status component of the utility of consumers is given by the exclusivity of its consumption. In particular, we assume the status value of the good is inversely proportional to the number of individuals consuming it, and that only the most exclusive good has this extra status utility component. Even if consumers do not care directly about the number of individuals consuming a particular good, matching concerns might give rise to behavior that looks “as if” consumers cared about how exclusive their goods are. As examples of such models, we can cite Mazali and Rodrigues-Neto (2013) and Koford and Tschoegl (1998), models that generate equilibria in which consumers care ex post about the rarity or exclusivity of its consumption. One way or another, this status component is only learned through experience. We make assumptions regarding consumers’ beliefs regarding the social status of a particular brand that are, in essence, equivalent to assuming the status component of the consumption good is a pure experience good, as defined in Nelson (1970), and analyzed by Shapiro (1983) and Villas-Boas (2004, 2006), among others. We assume, however, that consumers update their beliefs about the true status value of the good through social learning instead of individual learning, as in Bergemann and V¨alim¨aki (2006).
The market for positional or status goods has been extensively studied by the economic literature. Hopkins and Kornienko (2004, 2009, 2010) showed how the market for status goods could be modeled in a game theoretic fashion, on which status goods are used as signaling devices of hidden abilities, and the resulting market will have similar characteristics as those of ordinal utility goods. Pesendorfer (1995) studied the market for fashion, showing that it has characteristics of status goods, and that its dynamics implies new designs will appear whenever the current design is copied by sufficiently many people in the lower strata of society so that the current design loses its status value. Rayo (2013) provided conditions under which a monopolist facing no fixed costs would choose to offer the same variety (or brand, or model) of status good to a positive measure of consumers instead of fully customizing status goods in that vicinity. Mazali and Rodrigues-Neto (2013) showed that the presence of fixed costs in creating new varieties implies full customization will never occur in equilibrium, and the market equilibrium will be stratified in a similar fashion as in Burdett and Coles (1996). Many other papers have been written pointing one characteristic or another of the market for status goods, and it is impossible to make justice to all of them here. A summary of theoretical studies on social status in economics can be found in Truyts (2010). For empirical studies related to social status in economics, refer to Heffetz and Frank (2010).
The present study is related to a stream of literature relating a firm’s financial decisions to
4 its product market decisions that started with Titman (1984) and Brander and Lewis (1986). Brander and Lewis show that firms can use debt to commit themselves to an aggressive strategy in a duopolistic product markets. The resulting equilibrium had with lower prices and higher quantities than obtained in the traditional Cournot model of quantity competition with no debt. Titman (1984) showed that customer warranty concerns can influence a firm’s capital structure decision because when a firm that produces a durable good goes into financial distress customers stop purchasing from the firm increasing the probability of asset liquidation. Firms that want to avoid this warranty concerns trap have to limit the amount of debt they issue. Many other papers followed showing other relations between a firm’s capital structure and product and in- put markets, in what one might call the “stakeholder theory of capital structure” (Titman, 1984; Bronars and Deere, 1994; Klein and Leffler, 1981; Maksimovic and Titman, 1991). These studies consider the fact that the firm’s non-financial stakeholders, such as customers, workers, suppliers, etc., affect and are affected by debt of a firm they have a stake in.5 More recently, researchers published studies linking a firm’s capital structure to product development and product differ- entiation. Holmstr¨om(1989) argues that, as firms grow and evolve into complex conglomerates whose shares are publicly traded, they become more intolerant to failure and therefore tend to shy away from risky innovative R&D projects. Manso (2011) shows that managerial compensa- tion schemes can be set to give manager the appropriate incentives to innovate. Those incentives include great tolerance for failure and long-term stability, and can be obtained with the appropri- ate combination of stock options with long vesting periods, option repricing, golden parachutes, and managerial entrenchment. Ferreira et al. (2012) show that uncertainties regarding how in- novative a project is compounded with the presence of liquidity traders in the market cause firms with operational profitable innovative projects to remain private, while firms with conservative projects go public. Our study shows that, even if a project is not that innovative, if its intended market niche is most upscale, firms will also have incentives to remain private.
Our study is also closely related to a stream of literature that relates reputation and incentives to produce high quality products. Kreps and Wilson (1982) and Milgrom and Roberts (1982) were among the first to point out that reputation concerns could motivate many economic phenomena. Shapiro (1982, 1983, 1983a) was one of the first to apply the concept of reputations to analyze a firm’s incentive to provide high quality goods. Holmstr¨om(1999) applies it to managerial incentives to show that the implicit contract defined by career concerns might not be sufficient to overturn short-turn incentives to shirk. Mailath and Samuelson (2000) build a model in which firms have a short-term incentive to exert low effort, but could obtain higher operational profits if they could commit to exerting high effort in every period. Competent firms exert high effort
5For a broad review of this literature, see Abdelaziz and Rodr´ıguez-Fern´andez(2006).
5 while incompetent firms shirk. As there is occasional exit in the market, incompetent firms may acquire good reputation firms and then deplete it, while competent firms tend to acquire firms with average reputation and build it up. Tadelis (1999) shows that, in a dynamic adverse selection model in which firms can trade their brand names, there will be trade involving firms with bad reputations. Tadelis (2002) finds conditions under which finitely lived firms will have incentives to exert high effort until the end. Maksimovic and Titman (1991) show that high debt can compromise a firm’s ability to commit to producing high quality products and thus reduce firm value, unless the firm has assets with high salvage value in liquidation. In this case, debt may increase the firm’s ability to commit to producing high quality products and increase firm value. They also show that appropriate dividend restrictions can eliminate this incentive to produce low quality goods. Klein and Leffler (1981) also evaluate a firm’s incentives to honor contracts (including implicit contracts firmed with consumers) as a function of its salvage value. They show that the condition for a firm to continuously honor contracts with consumers is that the price they obtain is significantly above salvageable production costs, and thus firms would make positive operational profits at every period.
The results shown here are closely related to Maksimovic and Titman (1991). However, there are important differences. In our case, the access to public financial markets destroys the firm’s ability to commit to producing high status goods, regardless of the nature of the firm’s assets (industrial machinery). If firms cannot commit to selling high status goods, the only alternative left is to limit their own access to funds so that it becomes impossible for the firm to obtain access to industrial machinery. Unlike in Maksimovic and Titman (1991), debt does not compromise the firm’s ability to commit to producing high-end goods any more than equity does. What matters to compromise the firm’s credibility is the firm’s ability to raise enough funds to finance the acquisition of industrial machinery, and any publicly traded asset has the same effect on the firm’s credibility. The remainder of the paper is organized as follows. Section 2 describes the basic setup of the model and the definition of equilibrium used throughout the paper. Section 3 describes many stage-game outcomes that are used in the analysis of the dynamic game. Section 4 characterizes the equilibrium of the dynamic game and proves that the profile described is indeed a Subgame Perfect Equilibrium. Section 5 describes optimal punishment strategies used in equilibrium. Section 6 discusses commitment devices and their relation to financial constraints purposely set up by firms. Section 7 discusses some of the economic implications of the results developed in the current study. Appendix A has all the proofs. Appendix B has a discussion on stock ownership dilution.
6 2 Setup
2.1 Firms and Investors
There are two firms, j ∈ {0, 1}, each living for infinitely many periods, t = {0, 1, 2,...} . They play an infinitely repeated game. There is a common discount factor, 0 < δ < 1. The firms produce a single physical indivisible good that carries the firm’s brand. This homogeneous physical good is differentiated due to consumer preferences over brands. Let good j be the good produced by Firm j. This terminology is independent of the technology adopted by Firm j. By adopting a handicraft technology, each firm may produce its good at zero fixed costs and marginal cost c > 0. Alternatively, firms may produce using an industrial (mass production, manufacturing) technology, at zero marginal cost and positive fixed cost K > 0. Industrial machinery is completely depreciated after one period. After then, if the firm wants to keep mass-producing its product, it needs to purchase the industrial machinery again by paying the same fixed cost K. The two firms can exit and re-enter the market freely. An industrial technology firm needs to finance the acquisition of industrial machinery. We assume that firms are financially constrained, so that they do not have internal funds to acquire the industrial technology. Each firm decides what type of company it will be in each period: public or private. If a firm decides to go public, it obtains access to financial capital markets, and is able to issue publicly traded stocks and bonds. Public firms may finance the cost K of industrial machinery through the issuance of stocks or debt. Private firms cannot issue any stocks or debt. If firms issue debt to finance part or all of the fixed cost K, they repay in the same period, after operational profits are realized. Assume that there is no intra-period cost of capital; the firm repays the same amount when paying off its debt. Assume that investors are numerous, homogeneous and rational, so that they pay the fair price for the firms’ shares. Also, assume investors have no market power and invest in the firm only if the firm repays them accordingly, that is, if the firm is able to generate non-negative value. Firms’ managers act in the interest of a firm’s current shareholders. Therefore, managers maximize the present value Vj of the discounted cash flows of the share of current shareholders on future profits. Let α be the fraction of the firm current shareholders give up to new shareholders that occurs if the firm issues stock to finance a fraction of K. If a firm issues bonds, assume that in each period it borrows Kγ, for some 0 ≤ γ ≤ 1, to finance a fraction γ of the cost of machinery.
7 2.2 Consumers
Each consumer lives for one period and may purchase good j ∈ {0, 1} by paying price pj. Only the first unit of the good provides utility to its consumers. Thus, consumers have no incentives to purchase additional units of good j. If a consumer purchases a unit of good j, he/she obtains no additional utility by purchasing a unit of good −j. Consumers are indexed in the unit interval by i ∈ [0, 1]. Index i can represent geographical location, as in the standard Hotelling (1929) model, endowment, as in Cole, Mailath, and Postlewaite (1992), individual ability, as Mazali and Rodrigues-Neto (2013), individual “pizazz”, as in Burdett and Coles (1997), consumer switching cost, as in Klemperer (1987, 1995), income, as in Hopkins and Kornienko (2004), among others. If i represents location, for example, then a consumer’s position defines his transportation costs and preferences according to the distance to the different shops. At the end of each period, another generation of consumers is born and replaces the previous. The previous generation dies and thus leaves the game. The direct utility of consumer i from consuming the good j in a single period is given by H(i, j), where:
u − i, if j = 0; H(i, j) = u − 1 + i, if j = 1. where u > 0 is a constant. The function H(i, j) is the component of the utility indicating intrinsic preferences. In the absence of status concerns, this static model is identical to Hotelling’s (1929) model of spatial competition.
Besides direct utility, a good might also have a status-enhancing component. Let St(j) ∈ {0, 1} be an indicator variable that represents the beliefs of consumers at time t regarding whether good j has high status. This variable assumes the value St(j) = 1 if consumers think that good j provides social status to its consumers at period t. If consumers think that good j does not provide any social status to its consumers at period t, then St(j) = 0. An exogenous social norm determines which good, if any, provides social status. The status component is an experience good. The social norm assigns St(j) = 1 if and only if Firm j was the only firm to produce a handcrafted good in period t − 1. On the other hand, if at time t − 1 Firm j uses the industrial technology, then the social norm assigns St(j) = 0. If both firms use the handicraft technology at t − 1, then St(j) = 0. This hypothesis is equivalent to assuming that good j is an experience good, and that only after its consumption individuals will be able to infer it’s true social status value. Each good lasts exactly one period, and cannot be passed on from one generation to another. In the Hotelling (1929) model, consumers on the left (sufficiently small index i) buy good 0 and ∗ consumers on the right consume good 1. Let it be the consumer that, at time t, is indifferent between goods 0 and 1; that is, the consumer on the border of the two market niches. The
8 magnitude of the status component of the utility function depends on the current exclusivity of the status good. We adopt a “word of mouth goes quickly” hypothesis, as in Ahn and Suominen (2001). Once a particular consumer experiences a particular status level for this good, it becomes ∗ public information. Let Dt(j, it ) be the demand for the good produced by Firm j at time t when a ∗ ∗ ∗ ∗ ∗ mass of it ∈ [0, 1] consumers buys from Firm 0. Demands are Dt(0, it ) = it and Dt(1, it ) = 1−it . ∗ The status component of the time t utility is St(j)[1 − Dt(j, i )]. The more exclusive a good ∗ perceived as of high status, the more utility its consumers obtain from it. Let Ut(i, j; it ) denote the time t utility of a consumer with index i ∈ [0, 1] from buying the good from Firm j ∈ {0, 1} ∗ when a mass of it ∈ [0, 1] consumers buys from Firm 0. This utility is:
∗ ∗ Ut(i, j; it ) = H(i, j) + St(j)[1 − Dt(j, it )] − pj.
2.3 Game Dynamics
The game is repeated infinitely. At every stage-game, events occur in the following order:
• 1. Firms simultaneously choose oj, τ j, and pj; 2. Consumers observe prices and simultaneously choose a good to buy; 3. Period payoffs are realized, period t+1 consumers and firms observe status and update their beliefs.
2.4 Dynamic Game Setup and Equilibrium Concept
Let ht0 be the one-period history of the game outlying the possible outcome of a stage game occur- 0 ring in time t . Let Ht = h0h1 . . . ht be the finite history of the game up to time t. Let Ht be the set of possible histories up to time t. Thus Ht ∈ Ht. A strategy σj for Firm j consists of a sequence in which each element is a vector aj (Ht−1) = (pj (Ht−1) , τ j (Ht−1) , αj (Ht−1) , γj (Ht−1) , oj (Ht−1)) whose coordinates are: price pj (Ht−1), technology τ j (Ht−1) ∈ {m, h} (where m represents the industrial technology, and h represents the handicraft technology), quantity of stocks issued
αj (Ht−1), proportion of debt γj (Ht−1) and the ownership structure oj (Ht−1) ∈ {public, private}, 0 for each possible history Ht−1. The period t history is the set of actions played in that period, ht0 = (a0 (Ht0−1) , a1 (Ht0−1)). Let H = h0h1h2 ... be an infinite-history, an element of H, the set of all possible infinite histories of the game. A strategy profile σ = (σ0, σ1) is a pair of strategies, one for each firm.
After each finite history Ht , there is a subgame starting at t+1. Let G(Ht) be the continuation subgame starting at period t + 1 after the occurrence of history Ht. A continuation strategy
σj (Ht) is the restriction of a strategy from t + 1 onwards such that the complete history of the
9 game has finite history Ht from periods 0 to t. A continuation profile is a pair of continuation strategies (σ0 (Ht) , σ1 (Ht)) where each player plays a continuation strategy with the same finite history Ht. A Nash Equilibrium of the continuation subgame is a profile of continuation strategies such that no player has a unilateral profitable deviation. A Subgame Perfect Equilibrium is a strategy profile such that, in every subgame that is reached after finite history Ht, the continuation profile induced by σ is the Nash Equilibrium of the subgame. The focus of the analysis is on profiles that characterize Subgame Perfect Equilibria.
Example 1 As an example of a strategy profile that may be implementable in equilibrium is one in which both firms choose the handicraft technology, go public, finance 100% of their capital needs K by issuing stocks, issue no debt, and play Hotelling prices in every period. Any deviation from this profile is ignored by the players. Subsection 3.2 describes the stage-game payoffs that each player obtains if both firms play such a strategy.
Another example of a strategy profile that may be implementable is one in which each firms choose different technologies. This strategy profile and its implementability as a Subgame Perfect Equilibrium will be discussed in the remainder of this study.
3 Stage-Game Analysis
3.1 Consumer Demands
Consider the index i∗ such that consumers with this index are indifferent between buying from Firm 0 or from Firm 1. In this case, the demands of the firms are D(0, i∗) = i∗ and D(1, i∗) = ∗ 1 − i . The following lemma states consumer demands as functions of prices p0 and p1.
Lemma 1 If consumers do not attribute status value to good 1 at period t, that is, if St(1) = 0, then the aggregate demands for goods 0 and 1 are given, respectively, by 1 + p − p i∗ = 1 0 (1) 2 1 − p + p 1 − i∗ = 1 0 . (2) 2
If otherwise consumers do attribute status value to good 1 at period t, that is, if St(1) = 1, then the aggregate demands for goods 0 and 1 are given, respectively, by 1 + p − p i∗ = 1 0 (3) 3 2 − p + p 1 − i∗ = 1 0 . (4) 3
10 The good produced by Firm 1 is the most exclusive when i∗ > 1/2. This is true if and only if its price is significantly greater than the price of the other good, in the sense that p1 − p0 > 1/2. In the following subsections, we will consider a series of stage-games that are relevant for the equilibrium of the Dynamic Game.
3.2 Hotelling Equilibrium Under the Same Technology and No Status
Suppose that both firms adopt the same technology at time t, that is, τ 0 (Ht−1) = τ 1 (Ht−1) and that they chose the same technology in period t − 1, that is, τ j (Ht−1) = τ j (Ht−2), j = 0, 1. In this case, the model degenerates into a model that is analogous to the regular Hotelling model of spatial competition. The next result describes the outcome of the stage-game in this case.
Lemma 2 In the Nash Equilibrium of the stage game in which both firms use the same technology and consumers attribute no status to either good, both firms charge the same price. Prices are H H H H given by p0 = 1 + c = p1 , if both firms adopt the handicraft technology, and p0 = 1 = p1 if both firms adopt the industrial technology. Each firm sells its good to half of the market, that is, H H H H i = 1 − i = 1/2. Their operational profits are π0 = π1 = 1/2.
3.3 Hotelling Equilibrium Under Different Technologies and No Sta- tus
Suppose that firms adopt different technologies at time t. Assume, for example, that Firm 0 adopts the industrial technology, that is, τ 0 (Ht−1) = m, while Firm 1 adopts the handicraft technology, that is, τ 1 (Ht−1) = h, and that they both chose the same technology in period t − 1, that is, τ 0 (Ht−2) = τ 1 (Ht−2). The next result describes the outcome of the stage-game in this case.
Lemma 3 Suppose that, at period t, Firm 0 adopts the industrial technology, that is, τ 0 (Ht−1) = m, while Firm 1 adopts the handicraft technology, that is, τ 1 (Ht−1) = h, and suppose they both have chosen the same technology in period t − 1, that is, τ 0 (Ht−2) = τ 1 (Ht−2). In the Nash Equilibrium of the stage game, prices, demands, and operational profits are, respectively: 1 pHDT = 1 + c, (5) 0 3 2 pHDT = 1 + c, (6) 1 3
3 + c iHDT = , (7) 6 3 − c 1 − iHDT = , (8) 6 11 (3 + c)2 πHDT = , (9) 0 18 (3 − c)2 πHDT = , (10) 1 18 Because the game is symmetric in the absence of status effects, in order to obtain the stage- game payoffs firms obtain when Firm 1 adopts the industrial technology while Firm 0 adopts the handicraft technology, just switch the subindices 0 and 1 in equations (5) through (10) to obtain the answer.
3.4 Hotelling Equilibrium Under the Same Technology and Status
Suppose that both firms adopt the same technology at time t, that is, τ 0 (Ht−1) = τ 1 (Ht−1) and that they chose different technologies in period t − 1, with τ 0 (Ht−2) = m and τ 1 (Ht−2) = h. In this case, consumers attribute status value to good 1 and no status value to good 0. The next result describes the outcome of the stage-game in this case.
Lemma 4 In the Nash Equilibrium of the stage game in which both firms use the handicraft technology and consumers attribute status value to good 1 only, prices, demands, and operational profits are, respectively: 4 pHS = + c, (11) 0 3 5 pHS = + c, (12) 1 3
4 iHS = , (13) 9 5 1 − iHS = , (14) 9
16 πHS = , (15) 0 27 25 πHS = , (16) 1 27 and, in the Nash Equilibrium of the stage game in which both firms use the industrial technology and consumers attribute status value to good 1 only, prices are, respectively: 4 pHS = , (17) 0 3 5 pHS = , (18) 1 3 while demands and operational profits are given by (13)and (14), and (15) and (16), respectively.
12 3.5 Hotelling Equilibrium Under Different Technologies and Status
Suppose that firms adopt different technologies at time t. Assume, for example, that Firm 1 adopts the industrial technology, that is, τ 1 (Ht−1) = m, while Firm 0 adopts the handicraft technology, that is, τ 0 (Ht−1) = h, and that they chose different technologies in period t−1, with
τ 0 (Ht−2) = m and τ 1 (Ht−2) = h. In this case, consumers attribute status value to good 1 and no status value to good 0. The case in which Firm 0 adopts the industrial technology, that is,
τ 0 (Ht−1) = m, while Firm 1 adopts the handicraft technology that is, τ 1 (Ht−1) = h, is identical to the industry configuration of the equilibrium path of the dynamic game, and therefore we analyze separately. The next result describes the outcome of the stage-game in the case where
τ 1 (Ht−1) = m and τ 0 (Ht−1) = h.
Lemma 5 Suppose that, at period t, Firm 0 adopts the handicraft technology, that is, τ 0 (Ht−1) = h, while Firm 1 adopts the handicraft technology, that is, τ 1 (Ht−1) = m, and suppose that they chose different technologies in period t − 1, with τ 0 (Ht−2) = m and τ 1 (Ht−2) = h. In the Nash Equilibrium of the stage game, prices, demands, and operational profits are, respectively: 4 2 pHSDT = + c, (19) 0 3 3 5 1 pHSDT = + c, (20) 1 3 3
4 − c iHSDT = , (21) 9 5 + c 1 − iHSDT = , (22) 9
(4 − c)2 πHSDT = , (23) 0 27 (5 + c)2 πHSDT = , (24) 1 27 Because the game is symmetric in the absence of status effects, in order to obtain the stage- game payoffs firms obtain when Firm 1 adopts the industrial technology while Firm 0 adopts the handicraft technology, just switch the subindices 0 and 1 in equations (19) through (24) to obtain the answer.
3.6 Stage Game Along the Equilibrium Path
Suppose that Firm 0 adopts the industrial technology, while Firm 1 adopts the handicraft tech- nology. Suppose also that consumers attribute social status utility to good 1 and no social status to good 0. The next result describes the stage-game along the equilibrium path.
13 Lemma 6 Equilibrium path prices, demands, and operational profits are, respectively: 4 1 p∗ = + c, (25) 0 3 3 5 2 p∗ = + c, (26) 1 3 3
4 + c i∗ = , (27) 9 5 − c 1 − i∗ = , (28) 9
(4 + c)2 π∗ = , (29) 0 27 (5 − c)2 π∗ = , (30) 1 27 Furthermore, the value functions, evaluated at the equilibrium values, are:
(4 + c)2 K V ∗ = − , (31) 0 27(1 − δ) (1 − δ)
(5 − c)2 V ∗ = . (32) 1 27(1 − δ)
If the equilibrium prices are given by equations (25) and (26), consumer i∗’s utilities become:
∗ ∗ 5 − c 4 + c U ∗ (p ) = U ∗ (p ) = u − − . i 0 i 1 9 3
∗ ∗ ∗ For consumers with index i , it is individually rational to buy the good if Ui∗ (p0) = Ui∗ (p1) ≥ 0, or: 5 − c 4 + c u ≥ + . 9 3 At the solution, the operational profit of Firm 0 is larger than the operational profit of Firm ∗ ∗ 1, or, mathematically, π0 > π1, if and only if c > 1/2. Firm 1 produces the high status good. In order for this good to have smaller demand than the regular good (produced by Firm 0), it is necessary and sufficient that i∗ > 1/2. This condition is equivalent to c > 1/2. This implies ∗ ∗ that Firm 0’s operational profits are larger than Firm 1’s, that is, π0 > π1. Thus, if c < 1/2, this social norm ensures that, in any equilibrium path, the status good is the most exclusive. Exclusiveness has long been considered a key factor in defining whether a particular product is a status good or not.6 Status goods being the most exclusive imply that
6See, for instance, Silverstein et al (2008), Chapter 3.
14 operational profits of the firm producing status goods must be smaller than those of the firm producing a good of no status. The good produced by Firm 1 has positive demand when i∗ < 1. This condition is equivalent to c < 5. Firm 1’s operational profits are higher in this equilibrium with product differentiation ∗ H 2 than in the Hotelling equilibrium or, mathematically, π1 > π1 , if and only if (5 − c) /27 > 1/2. ∗ H The profit π1 of Firm 1 is larger than its Hotelling profit, π1 , if only if the marginal cost is sufficiently small in the sense that c < 5 − p27/2. Henceforth, we assume that 1/2 < c < 5 − p27/2.
3.7 One-Shot Deviation: Firm 0
In order to verify that the allocations described in the previous sections are indeed equilibrium outcomes, we need to check whether there are operational profitable one-shot deviations from the D0 D0 prescribed actions. We need to calculate the off-equilibrium path payoffs. Let π0 and π1 be the one-period, stage-game payoffs of Firms 0 and 1 it obtain, respectively, when Firm 0 deviates D0 D0 from the equilibrium path. Analogously, define p0 and p1 as the prices Firms 0 and 1 charge in this situation.
Lemma 7 The stage-game outcome when Firm 1 deviates is such that the prices, demands, and D D operational profits π0 and π1 are given by: 4 1 iD0 = − c, (33) 9 18 5 1 1 − iD0 = + c, (34) 9 18
4 5 pD0 = p∗ = + c, (35) 0 0 3 6 5 2 pD0 = p∗ = + c, (36) 1 1 3 3
4 1 4 1 (8 − c)2 πD0 = − c − c = , (37) 0 3 6 9 18 108 5 1 5 1 πD0 = − c + c . (38) 1 3 3 9 18
3.8 One-Shot Deviation: Firm 1
In order to verify that the allocations described in the previous sections are indeed equilibrium outcomes, we need to check whether there are profitable deviations from the prescribed actions.
15 D D We need to calculate the off-equilibrium path payoffs. Let π0 and π1 be the one-period, stage- game payoffs that Firms 0 and 1 obtain, respectively, when Firm 1 deviates from the equilibrium D D path. Analogously, define p0 and p1 as the prices Firms 0 and 1 charge in this situation. If the status good firm deviates, it will raise K in order to make the low quality good at D zero marginal cost, but still sell it for a price p1 to maximize its current operational profit given consumers’ beliefs. Consumers base their beliefs on (social) experience, and thus take Firms 1’s good as being of high status with exclusivity utility given by 1 − i∗. Firm 1 sells these goods to the 1 − iD consumers on the right end of the unit interval.
Lemma 8 The stage-game outcome when Firm 1 deviates is such that the prices, demands, and D D operational profits π0 and π1 are given by: 4 1 iD = + c, (39) 9 18 5 1 1 − iD = − c, (40) 9 18
4 1 pD = p∗ = + c, (41) 0 0 3 3 5 1 pD = − c, (42) 1 3 6
4 1 4 1 πD = + c + c , (43) 0 3 3 9 18 5 1 5 1 (10 − c)2 πD = − c − c = . (44) 1 3 6 9 18 108
In order for the demand for the good produced by Firm 0 to be positive when Firm 1 deviates, we need iD > 0. This condition is equivalent to c < 8. This latter condition is automatically satisfied because of the previous assumption that c < 5 − p27/2.
3.9 No Punishment After Deviation: Hotelling Competition with Reputation Loss
Suppose both firms have used the industrial technology in the previous period, and now Firm 1 wants to build a reputation for high status products. This situation can occur when Firm 1 deviates from the differentiated product equilibrium path and Firm 0 chooses not to punish Firm 1. Although not punished by Firm 0, Firm 1 suffers a loss due to the loss of reputation of its product. Although consumers do not act strategically in our model, we can interpret this as a form of “consumer punishment”.
16 If Firm 1 reverts to the handicraft technology, then the two firms play a simultaneous Hotelling game. Consumers attribute low status to both goods 0 and 1. Firm 1, however, uses the handicraft technology, while Firm 0 uses the industrial technology. The next result establishes the equilibrium of the resulting stage-game.
Lemma 9 The stage-game equilibrium occurring in the period immediately after Firm 1 had NP NP deviated has prices, demands, and operational profits π0 and π1 given by, respectively:
1 pNP = 1 + c (45) 0 3 2 pNP = 1 + c, (46) 1 3
1 1 iNP = + c (47) 2 6 1 1 1 − iNP = − c, (48) 2 6
1 1 2 πNP = 1 + c (49) 0 2 3 1 1 2 πNP = 1 − c . (50) 1 2 3
3.10 Punishment After Deviation: Generic Pricing
Suppose Firm 0 has deviated from the equilibrium path and Firm 0 wants to punish Firm 1 by L setting up a punishment price p0 in the first period after deviation. For now, let us consider that this price can be arbitrarily fixed. This situation is equivalent to a Stackelberg model, in which Firm 0 is the leader, and Firm 1 is the follower. Consumers once again attribute low status to both goods 0 and 1. Firm 1, however, uses the handicraft technology, while Firm 0 uses the L industrial technology. Firm 1 reacts to the arbitrary price p0 fixed by Firm 0 by playing a best L reply p1 (p0):
L L p1 = arg max(p1 − c)(1 − i ) (51) p1 1 + p0 − p1 = arg max(p1 − c) , p1 2 where equation (2) is used to calculate Firm 1’s demand. The following lemma gives us the outcomes of this stage-game.
17 Lemma 10 The stage-game outcome occurring when Firm 0 chooses a (generic) punishment L price p0 in the period immediately after Firm 1 had deviated has prices, demands, and operational L L profits π0 and π1 given by, respectively:
1 + pL + c pL = 0 (52) 1 2 3 − pL + c iL = 0 (53) 4 1 + pL − c 1 − iL = 0 (54) 4 pL(3 − pL + c) πL = 0 0 (55) 0 4 (1 + pL − c)2 πL = 0 . (56) 1 8 Remark 1 If the two firms are using the industrial technology, then the outcome of the stage- game can be obtained by making c = 0 in the equations of Lemma 10. In this case, we have Firm LK L LK L LK L 1’s price p1 = 1 + p0 /2, the demands are i = 3 − p0 /4 and 1 − i = 1 + p0 /4, L LK L LK L 2 respectively, and profits are given by π0 = p0 (3 − p0 )/4 and π1 = (1 + p0 ) /8, respectively.
3.11 Punishment After Deviation: Stackelberg Equilibrium
Let us consider now the situation in which the two firms play a Stackelberg equilibrium, in which Firm 0 is the leader, and Firm 1 is the follower. Firm 0 maximizes its operational profit taking into consideration Firm 1’s best reply to be played afterwards. This objective function is given by equation (55). The equilibrium values of this stage-game are shown in the following lemma.
Lemma 11 The stage-game equilibrium occurring when firms play sequentially, Stackelberg style, ST with Firm 0 as leader and Firm 1 as follower, has prices, demands, and operational profits π0 ST and π1 given by, respectively:
c + 3 pST = (57) 0 2 3c + 5 pST = (58) 1 4 c + 3 iST = (59) 8 5 − c 1 − iST = (60) 8 (3 + c)2 πST = (61) 0 16 (5 − c)2 πST = . (62) 1 32
18 Remark 2 If the two firms are using the industrial technology, then the outcome of the stage- game can be obtained by making c = 0 in the equations of Lemma 11. In this case, we have Firm LK LK LK 1’s price p1 = 5/4, the demands are i = 3/8 and 1 − i = 5/8, respectively, and profits are LK LK given by π0 = 9/16 and π1 = 25/32, respectively.
3.12 Punishment After Deviation: Minmax Punishment
Firm 0 may choose as punishment, in case of deviation, a price that will inflict the highest possible loss to Firm 1. This most severe punishment is carried out through a minmax punishment. Firm 0 chooses the price that minimizes the one-period payoff Firm 1 obtains, given that Firm 1 plays a best reply to Firm 0’s price. Because Firm 1 deviated in the previous period, consumers will take both firms as producing goods of no status value. After observing a deviation, Firm 0 solves:
MM L p0 = arg minπ1 p0, p1 (p0) ,S(0) = S(1) = 0 (63) p0 L L = arg min(p1 (p0) − c)(1 − i ). p0
The following lemma summarizes the outcome of this stage-game.
Lemma 12 The stage-game outcome occurring when Firm 0 chooses a minmax punishment price in the period immediately after Firm 1 had deviated has prices, demands, and operational MM MM profits π0 and π1 given by, respectively:
MM p0 = c − 1 (64) MM p1 = c (65) iMM = 1 (66) 1 − iMM = 0 (67) MM π0 = c − 1 (68) MM π1 = 0. (69)
3.13 Firm 0 deviates from punishing Firm 1
If Firm 0 refuses to punish a deviating Firm 1, Firm 1 punishes Firm 0. Suppose that Firms 0 L and 1 are such a punishment period. We expect Firm 0 to play the established value p0 . Both L L L goods have no status and Firm 1 plays a best reply to p0 ; that is, p1 = (1 + c + p0 )/2. However, L Firm 0 deviates and instead of carrying out the punishment by playing p0 as expected, it plays
19 L a best reply to p1 . The profit of Firm 0 is: p (1 + pL − p ) π (p ) = 0 1 0 (70) 0 0 2 p 3 + c + pL = 0 0 − p 2 2 0
Outcomes of this stage game are given by the lemma below:
Lemma 13 The stage-game outcome when Firm 0 deviates, in the punishment path, from pun- ishing Firm 1, is such that the prices, demands, and operational profits πˇ0 and πˇ1 are given by:
3 + c + pL pˇ = 0 , (71) 0 4 1 + pL + c pˇ = pL = 0 , (72) 1 1 2
3 + pL + c ˇi = 0 , (73) 4 1 − c − pL 1 − ˇi = 0 , (74) 4
(3 + c + pL)2 πˇ = 0 . (75) 0 32 (1 − c + pL)(9 − c − pL) πˇ = 0 0 . (76) 1 24 3.14 Firm 1 punishes Firm 0
Suppose Firm 1 has status and plays as a leader in a leader-follower stage-game by setting a S (punishment) price p1 to be determined later. We will show that this configuration occurs when Firm 1 wants to punish Firm 0 from deviating from the punishment path. Suppose that Firm 0 uses industrial technology and Firm 1 uses handcraft technology. The Firm 0’s profit is: p (1 + pS − p ) π (p ) = 0 1 0 . (77) 0 0 3 The following lemma establishes the outcomes of this stage-game:
Lemma 14 The stage-game outcome occurring when Firm 1 chooses a (generic) punishment S price p1 in the period immediately after Firm 0 had deviated has prices, demands, and operational profits π¨0 and π¨1 given by, respectively:
20 1 + pS pS = 1 (78) 0 2 3 − pL + c iL = 0 (79) 4 1 + pL − c 1 − iL = 0 (80) 4 (1 + pS)2 π¨ = 1 , (81) 0 12 (pS − c)(5 − pS) π¨ = 1 1 . (82) 1 6 4 Dynamic Game Equilibria
4.1 Equilibrium with Product Differentiation on Status
This section shows that if economic agents are sufficiently patient, then there is a strategy profile σ∗ such that a status good is produced at every period along the equilibrium path. Firm 1 chooses to use the handicraft technology and charge prices according to equation (26). Along the equilibrium path, Firm 0 uses the industrial technology and charges prices according to equation (25). Firm 0 actively punishes Firm 1 in case of deviation. Firm 1 punishes Firm 0 if Firm 0 refuses to punish it after deviation. Along the equilibrium path, consumers attribute status value for good 1, no status value to good 0, and demand these goods according to equations (27) and (28). As long as no firm deviates from the equilibrium path of the strategy profile σ∗, good 1 has status value to its consumers, while good 0 does not. Either firm may have incentives to deviate and deceive consumers to obtain larger short-term profits. Consider now a situation in which Firm 0 does not apply any punishment. Instead, it simply plays a best reply to Firm 1’s price. In the period following Firm 1’s deviation, good 1 will lose its high status value. If Firm 1 decides to return to handmaking its product, it will produce at a higher marginal cost and sell it at a lower price, obtaining reduced profits. This “consumer punishment” may provide sufficient incentives to deter Firm 1 from ever deviating from the prescribed actions. If this consumer punishment cannot deter deviation, Firm 0 can then actively engage in punishment actions that may deter Firm 1 from ever deviating. In fact, Firm 0 might engage in active punishment even when consumer punishment can deter Firm 1’s deviation. From subsection 4.2 onwards, we show under which conditions this profile can be implemented as a Subgame Perfect Equilibrium and describe precisely the dynamic strategies that can implement it. The punishment that deters Firm 1’s deviation might envolve actions that hurt Firm 0 in the short term. More precisely, Firm 0 might charge a punishment price that gives Firm 0 profits that are lower than those it would obtain by simply playing a best response to Firm 1’s action in
21 that period. Firm 0 is compensated for going through with the punishment by obtaining higher profits in the future, and it does indeed go through with the punishment if it is sufficiently patient. Off this punishment path, we have to describe what Firm 1’s behavior would be. In the eventuality that Firm 0 does not go through with the punishment, Firm 1 can punish Firm 0 for it. This punishment would imply choosing a punishment action that reduces Firm 0’s profits in the period following deviation from punishment with a subsequent return to the equilibrium path profile σ∗. ∗ ∗ ∗ ∗ ∗ ∗ ∗ Call aj = pj , τ j , αj , γj , oj the action taken by Firm j along strategy profile σ . Let Firm 0’s ∗ ∗ ∗ ∗ ∗ ∗ ∗ action along σ be a0 = (p0, m, α0, γ0, public), where p0 is set according to equation (25), and α0 ∗ and γ0 are any combination of stock and debt issuance rules satisfying the financing constraint that the total amount raised with assets issuance is at least K. Analogously, let Firm 1’s action ∗ ∗ ∗ ∗ ∗ ∗ ∗ ∗ ∗ along σ be a1 = (p1, h, α1, γ1, o1), where p1 is set according to equation (26), α1 and γ1 are any combination of stock and debt issuance rules satisfying the financing constraint that the total ∗ amount raised with assets issuance is at least K in case it decides to go public, and o1 can be any decision from Firm 1 regarding ownership structure (public, private or mixed action).7 ∗ ∗ At strategy profile σ , Firm 0 plays according to the following dynamic strategy σ0:
∗ 1. At t = 0, Firm 0 plays a0;
∗ ∗ 2. If Firm 0 observes action a1 at period t − 1, then Firm 0 responds with action a0 in period t;
∗ 3. If Firm 0 observes action a1,t−1 6= a1 at period t − 1, then Firm 0 responds, in period t, by starting the punishing phase:
L L L L L (a) Play action a0 ≡ p0 , m, α0 , γ0 , public at period t, where p0 ∈ [c − 1, (c + 3) /2] is L L a punishment price picked to satisfy incentive constraints, and α0 and γ0 are any combination of stock and debt issuance rules that clears financial markets and raises L L L L L proceeds of at least K, and require Firm 1 to play action a1 ≡ p1 , h, α1 , γ1 , o1 , L L L where p1 is set according to (127) and α1 and γ1 are any combination of stock and debt issuance rules that clears financial markets and raises proceeds of at least K, L while consumers take both brands as being of no status, and o1 can be any decision from Firm 1 regarding ownership structure (public, private or mixed action);8
L ∗ (b) If Firm 0 observes action a1 at period t, then Firm 0 responds with action a0 in period t + 1;
7In Subsection 4.1.1, we show that financing K through the issuance of stocks and debt are equally optimal. 8 L We show in Subection 4.2 the precise restrictions p0 must satisfy.
22 L (c) If Firm 0 observes action a1,t 6= a1 at period t, then Firm 0 responds, in period t + 1, by returning to item (a) and restarting the punishing phase;