The Troll Who Loved Ice Cream

Total Page:16

File Type:pdf, Size:1020Kb

The Troll Who Loved Ice Cream The Troll Who Loved Ice Cream Trey’s school has been doing a thing where parents come up and read short stories to the class. The student picks the story. The parent reads the story. Sounds pretty simple, right? Right. Unless your child is Trey and the parent is Me. Instead of picking a story, my child decided that we should write a story. After many days of brainstorming, he finally comes up with, “A story about a grumpy, messy Troll that always eats too much food, and a kid that’s a Scientist who brings the Troll and a beautiful Fairy together so she can take care of him and they can be a family.” So basically, it is The Story Of Us and, while I’m deeply impressed that’s he’s already speaking in metaphor at 7 years old, I’m also slightly hurt that some part of him sees me as a grumpy, messy troll with an eating disorder. But oh well, you can’t have everything. He came up with the story idea, then plotted most of the individual elements. At the last minute, we added a change to the end (mostly for the sake of nuking a few “chapters” and keeping the length down, since I’ve got to read this out loud to his class within a 15-20 minute window), and he did the illustrations. And that, as they say, is that. We just finished it up just now, so it’s probably riddled with spelling, grammar and typographical errors, so shut up. The Troll Who Loved Ice Cream Googalaga was a troll. He wasn’t a very good troll, because as a rule, to be a good troll meant you had to be bad. But Googalaga didn’t care about doing mean things like hiding under bridges and scaring humans, and he had no taste for eating the sheep that good trolls liked to steal from the nice shepherds in the village. Instead, he preferred to keep to himself in his hut, and was quite content to pass his days doing nothing more than eating ice cream, which was the only thing he ever really loved. And he did love ice cream. Every flavor. He loved chocolate ice cream and vanilla ice cream, and even ice cream that had gone melty and dribbled onto the ground. He was a troll, after all, so he didn’t mind mixing a little dirt with his ice cream. In fact, one of his favorite flavor combinations was one scoop of vanilla, one scoop of strawberry, three scoops of chocolate and five tablespoons of dirt and rocks and sand. (Sometimes rabbit poop, if he was really lucky. But, like most sensible creatures, rabbits tended to stay away from trolls, fearing that they were very likely to be eaten if they got too close. And, with most trolls, this would be true – but not with Googalaga. He loved his forest friends, even if they kept their distance.) There was, however, a terrible problem with a troll loving ice cream, and Googalaga was all too familiar with it. In fact, it was a problem that he was determined to solve, one day. Some day. Maybe. If he ever figured out how to read and managed to get a little smarter. (Trolls, by nature, aren’t very bright, which doesn’t usually matter when coupled with a bad temper because being angry and stupid never hurt a troll. But being nice and not too bright? That could be a problem.) Not being a very bright troll himself, Googalaga never learned that trolls should not eat ice cream. They can’t digest it properly, since their natural diet consists mostly of rocks and sheep, and of anything nasty and squishy and squirmy that they can dig out of the ground with their big, fat fingers. But ice cream? Ice cream was tricky. The digestive tract of a troll was used to handling all things nasty, so any old troll could eat just about any old icky thing and continue on with its day like nothing ever happened. But when a troll ate something as sweet and as wonderful as ice cream…well, something different happened… Googalaga was sitting at the table of his dirty hut, having just finished a very large meal with a double serving of chalk rock with obsidian sprinkles, along with a side of nightcrawler worms and scorpion soup. He still had desert to eat, and he was trying to decide which flavor of ice cream he’d eat tonight, since he always ate ice cream after every meal. “Better go check the freezer,” he said as he pushed himself up from the table and knocking over the pile of dirty dishes sitting beside him that he meant to wash a few weeks ago, but just never got around to it. He shoved some old trash out of the way and kicked aside the empty ice cream buckets that littered the floor. Slowly, he carved a path from his chair to his freezer, where he kept his ice cream. “Ah,” he said to himself, opening the lid a bit to peek inside. “What shall I have tonight?” He dug around the freezer, pushing aside the frozen mudbug snack cakes and iced barnacle pops until he found the ice cream. He was running low. “Looks like it’ll be chocolate stinkbug surprise,” he said, hauling the giant bucket out of the freezer. “And I’m down to my last ten scoops!” Googalaga carried the bucket back to the table, where he sat down and pulled a large, dirty spoon from his back pocket. “Mmmmm,” he said as jabbed the spoon into the ice cream. “Extra stinkbugs!” It didn’t take him long to finish the bucket, since there were only ten scoops left. But ten scoops was enough. He pushed himself back from the table, and gently patted his enormous stomach with his big, fat hand. “That was delicious!” he exclaimed. He sat back in his chair, let out a long, satisfied sigh and smiled. And then, he exploded. ***** From down the hill and around the bend, up the stream and through the woods, a little boy in a long white coat heard a loud *POP* and immediately took cover under his chair. After a few minutes had passed and he realized he hadn’t been blown up into tiny bits, he stood back up and looked around. “Hrmmmm,” he pondered. “Everything looks ok, I guess. Nothing exploded, anyway.” He dusted himself off and pushed his chair underneath a long, black table. Different flasks and vials with long, swirly bits of glass were set along the table. Some were bubbling, others were smoking, and a few were making very peculiar gurgling noises. “Well, that was a little scary, wasn’t it, Atlas?” asked the boy, to no one in particular. “It sure was, Atlas,” he replied, again to no one in particular. “Oh well, no harm done, I think. Now, where’d we put that TNT?” Atlas was a very interesting little boy, no older than seven or eight, with short brown hair that shot out in all directions from the sides of his head, and big, blue eyes that darted back and forth just fast enough that they only made him look a little bit crazy. He lived alone, here, in a little cottage that had once belonged to his parents. They had gone away to hunt for food in the forest one day, and had never come back. That was three years ago. He was used to being alone now. And he talked to himself a lot. “Oh, never mind about the TNT, Atlas,” he said to himself. “Let’s finish the experiment tomorrow. I don’t think anything will explode tonight, anyway.” “OK,” he said back to himself again. “See you in the morning, then!” “Goodnight, Atlas.” “Sleep tight, Atlas.” He took off his long, white coat and tossed it over a hook by the stairs, which he then climbed up to make his way into a tiny crawl space that had no exit. He reached out his right hand and pushed hard against the solid stone wall, which began to grind and twist and spin open into a tiny room in his little cottage. His father had been a scientist, and he’d built himself a secret laboratory underground in a little cave Atlas had discovered when he was only three years old. Atlas used it himself now that he was old enough and on his own. He spent almost every waking moment down in the lab, doing experiments and coming up with inventions to keep his mind busy so he didn’t ever spend too long thinking about how much he missed his family. It helped that he talked to himself the whole time, too. He enjoyed his company. Stepping out of the crawl space and into his tiny room, he spun the wall back around and heard it click back into place. On this side of the wall was a bookcase, and the large red book that opened the secret passage slid back into its place on the shelf. If you didn’t know any better, it looked like an ordinary book on an ordinary shelf in an ordinary cottage. “Time for bed,” he told himself, as he shuffled over to his little mattress on the floor. He’d outgrown his baby bed a long time ago, but sleeping in his parents’ bed didn’t feel right. So, one night, he took the mattress out of the bed he could no longer fit in, and set it on the floor.
Recommended publications
  • Island People the Caribbean and the World 1St Edition Pdf, Epub, Ebook
    ISLAND PEOPLE THE CARIBBEAN AND THE WORLD 1ST EDITION PDF, EPUB, EBOOK Joshua Jelly-Schapiro | 9780385349765 | | | | | Island People The Caribbean and the World 1st edition PDF Book Archived from the original on October 30, Audio help More spoken articles. The oldest cathedral, monastery, and hospital in the Americas were established on the island, and the first university was chartered in Santo Domingo in From Wikipedia, the free encyclopedia. Corn maize , beans , squash , tobacco , peanuts groundnuts , and peppers were also grown, and wild plants were gathered. Caryl-Sue, National Geographic Society. Email address. We scoured our vast selection of vintage books for the most beautiful dust jackets, and soon discovered that selecting just 30 was a nearly impossible task. First Separate Edition - The first appearance as a complete book or pamphlet of a work that has previously appeared as part of another book. Irma floods a beach in Marigot on September 6. Be on the lookout for your Britannica newsletter to get trusted stories delivered right to your inbox. Hurricane Irma devastated the US territory and other Caribbean islands in the region, leaving them exposed to new storms brewing in the Atlantic. By signing up, you agree to our Privacy Notice. Telltale Games. The limited historical records reveal a successive wave of Arawak immigrants moved from Orinoco Delta of South America towards the north, settling in the Caribbean Islands. Martin residents during a visit to the island on September Below is a set of some other glossary terms that booksellers use to describe different editions. It's a small island, 62 square miles, and its residents have a strong sense of belonging.
    [Show full text]
  • [Japan] SALA GIOCHI ARCADE 1000 Miglia
    SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th.
    [Show full text]
  • English with Guybrush Threepwood and the Secret of Monkey Island Learning English Grammar Through Computer Games at Swedish Junior High School Level
    English with Guybrush Threepwood and the Secret of Monkey Island Learning English grammar through computer games at Swedish junior high school level Author: Mikael Manneklint Supervisor: Ibolya Maricic Examiner: Christopher Allen Date: 8th June 2015 Subject: Language Didactics Level: Advanced level Course code: GO1304 Abstract The computer has been a part of the language learning since the 1950’s. It has had many roles in the classroom and the potential usage of it is ever changing and evolving. Today the computer is widely used around the world as equipment for entertaining and game playing. When it comes to game playing it has been confirmed that it can be very effective in teaching. This is also true for language learning. This study aims to investigate if a non-educational game, the Secret of Monkey Island, could be potentially used to teach English grammar to Swedish learners of English at junior high school, year 7. This is done through a comparison study where two groups of students receives different exposure to the target grammar followed by a test in order to establish to what extent the game can be used in inductive grammar teaching. The results of this study showed that the game in fact can be used as a tool for learning English grammar. However, the students who played the computer game did not reach the same level of learning outcome as the students who received traditional teaching. The study also indicated some differences in achievement between boys and girls where the boys favored game-based learning and the girls performed better after traditional teaching.
    [Show full text]
  • Greetingsfromgreetingsfrom INSTRUCTION MANUAL INSTRUCTION INSTRUCTION MANUAL INSTRUCTION TRAVELGUIDE TRAVELGUIDE and and the Land of the Dead
    Grim Fand. UK Man 19/4/01 4:46 pm Page 1 Greetingsfrom ™ The Land of the Dead TRAVEL GUIDE And INSTRUCTION MANUAL Grim Fand. UK Man 19/4/01 4:46 pm Page 2 1 GRIM FANDANGO Meet Manny. He’s suave. He’s debonaire. He’s dead. And... he’s your travel agent. Are you ready for your big journey? Grim Fand. UK Man 19/4/01 4:46 pm Page 2 GRIM FANDANGO 2 3 GRIM FANDANGO ™ Travel Itinerary WELCOME TO THE LAND OF THE DEAD ...................................5 Conversation ...................................................16 EXCITING TRAVEL PACKAGES AVAI LABLE .................................6 Saving and Loading Games ...................................16 MEET YOUR TRAVEL COMPANIONS .......................................8 Main Menu ......................................................17 STARTI NG TH E GAME ...................................................10 Options Screen .................................................18 Installation .....................................................10 Advanced 3D Hardware Settings .............................18 If You Have Trouble Installing................................11 QUITTING.............................................................19 RUNNING THE GAME ...................................................12 KEYBOARD CONTROLS .................................................20 The Launcher.....................................................12 JOYSTICK AND GAMEPAD CONTROLS ....................................22 PLAYING THE GAME ....................................................12 WALKTHROUGH OF
    [Show full text]
  • Nícolas Souza De Frias E Vasconcellos.Pdf
    Pontifícia Universidade Católica de São Paulo NÍCOLAS SOUZA DE FRIAS E VASCONCELLOS O POINT-AND-CLICK ADVENTURE RESSURGE: UMA DISCUSSÃO ANALÍTICA SOBRE UM GÊNERO ADORMECIDO São Paulo 2020 Pontifícia Universidade Católica de São Paulo Nícolas Souza de Frias e Vasconcellos O POINT-AND-CLICK ADVENTURE RESSURGE: UMA DISCUSSÃO ANALÍTICA SOBRE UM GÊNERO ADORMECIDO Dissertação apresentada à Banca Examina- dora da Pontifícia Universidade Católica de São Paulo, como exigência para obtenção do título de MESTRE em Desenvolvimento de Jogos Digitais, área de concentração Engenharia de Software, redigida sob a orientação do Professor Doutor Hermes Renato Hildebrand. São Paulo 2020 Autorizo exclusivamente para fins acadêmicos e científicos, a reprodução parcial desta Tese de Mestrado por processos de fotocopiadoras ou eletrônicos. Assinatura _____________________________________ Data__________________________________________ E-mail_________________________________________ FICHA CATALOGRÁFICA Vasconcellos, Nícolas Souza de Frias e O POINT-AND-CLICK ADVENTURE RESSURGE: UMA DISCUSSÃO ANALÍTICA SOBRE UM GÊNERO ADORMECIDO. Registro: 2020 Orientador: Hermes Renato Hildebrand. Dissertação de Conclusão de Mestrado – Pontifícia Universidade Católica de São Paulo VASCONCELLOS, Nícolas Souza de Frias e. O POINT- AND-CLICK ADVENTURE RESSURGE: UMA DISCUSSÃO ANALÍTICA SOBRE O RETORNO DE UM GÊNERO ADORMECIDO. Dissertação. Pontifícia Universidade Católica de São Paulo. Mestrado em Desenvolvimento de Jogos Digitais, área de concentração Engenharia de Software, redigida
    [Show full text]
  • The MONKEY ISLAND Story
    • CONTENTS AHOY, MATIES ! Talking to Other Characters ............... 19 Introduction ............................... 2 Ship Combat ............................. 20 The Save/Load Logbook ................... 22 COME ABOARD! Save a Game ............................ 24 Installation Instructions .................... 3 Load a Game ........................... 25 IfYou Have Trouble Installing.............. 5 Quitting the Game ........................ 25 Running the Game ......................... 5 The Launcher .............................. 6 PIRATE WEAPONS ...................... 26 Monkey or Mega-Monkey? ................. 7 Har KEYS .............................. 28 THE GAME The MONKEY ISLAND Story .... 10 WALK-THROUGH The Crew ................... 12 How to Solve Puzzle One .................. 30 TAKE THE HELM! STEADY AS SHE GoES Playing the Game ......... 16 Our Game Philosophy..................... 36 The Action Interface ..... 16 How to Contact LucasArts ................. 37 The Inventory ........... 17 Credits ................................... 40 The Object Line ............. 19 Software License and Limited Warranty .... 43 WELCOME TO ONKEY ISLAND Stand by to ome aboard ... --I· COME ABOARD! ·I• INSTALLATION INSTRUCTIONS I Close all open windows on your desktop and quit all other applications. 2 Put THE CURSE OF MONKEY ISLAND Disc I in your CD-ROM drive. 3 THE CURSE OF MONKEY ISLAND Installation screen will Install The Curse of Monkey Island appear. It has these options: Install D.lrecO< (Im) t Install THE CURSE OF View Beodme View Iroubleshoottng Gulde MONKEY ISLAND: Installs the game on your hard drive. t Install DirectX 5.0: Installs INSTALLER MENU DIRECTX 5.0 on your system. t View Readme: We strongly suggest you open the Readme to view the most up-to-date game information. t View Troubleshooting Guide: See the Troubleshooting Guide for detailed installation and troubleshooting tips. t Uninstall THE CURSE OF MONKEY ISLAND: Removes the game from your system.
    [Show full text]
  • To Walk Invisible: the Brontë Sisters | All Governments Lie | the Great War | Strike a Pose | Keep Quiet | Rachel Carson Scene & Heard
    July-August 2017 VOL. 32 THE VIDEO REVIEW MAGAZINE FOR LIBRARIES N O . 4 IN THIS ISSUE To Walk Invisible: The Brontë Sisters | All Governments Lie | The Great War | Strike A Pose | Keep Quiet | Rachel Carson scene & heard BAKER & TAYLOR’S SPECIALIZED A/V TEAM OFFERS ALL THE PRODUCTS, SERVICES AND EXPERTISE TO FULFILL YOUR LIBRARY PATRONS’ NEEDS. Learn more about Baker & Taylor’s Scene & Heard team: Experience Baker & Taylor is the ELITE most experienced in the Helpful personnel focused exclusively on A/V products and business; selling A/V customized services to meet continued patron demand products to libraries since 1986. PROFICIENT Qualified entertainment content buyers ensure frontlist and backlist titles are available and delivered on time SKILLED Supportive Sales Representatives with an average of 15 years industry experience DEVOTED Nationwide team of A/V processing staff ready to prepare your movie and music products to your shelf-ready specifications KNOWLEDGEABLE Full-time staff of A/V catalogers, backed by their MLS degree and more than 43 years of media cataloging expertise 800-775-2600 x2050 [email protected] www.baker-taylor.com Spotlight Review To Walk Invisible: and the delicate reticence of Anne (Charlie Murphy)—while also portraying Branwell The Brontë Sisters (Adam Nagaitis) and their father Patrick HHHH (Jonathan Pryce) with a touching degree of PBS, 120 min., not rated, sympathy, given the obvious flaws of both Publisher/Editor: Randy Pitman DVD: $29.99, Blu-ray: $34.99 men. In addition to the drama surrounding Associate Editor: Jazza Williams-Wood Branwell’s troubles, the narrative explores The most significant Editorial Assistant: Christopher Pitman the almost comical difficulties that the period (1845-48) in the sisters confronted in trying to protect their Graphic Designer: Carol Kaufman lives of 19th-century “intellectual property” interests while also British authors Anne, Marketing Director: Anne Williams preserving their anonymity after their nov- Charlotte, and Emily els became wildly popular.
    [Show full text]
  • Mi12wl-Manual
    The Secret of Monkey Island 3 TECHNICAL ASSISTANCE NEED MORE HINTS? Lucasfilm Qames'" Presents ANY QUESTIONS! Call our technical Please do not call Technical Support for Support line at: 0171-368 2.2.66. When you HINTS, as they do not give hints over the The Secret of call please be sitting in front of your comput­ phone. However, you may call our 2.4-hour er with paper and pen, and gather as much automated hint line at: 0891-33352.9. This Monkey Island™ pertinent information about your computer service costs 39p per minute, and you must Created and Designed by Ron Ciilbert Produced by Ciregory D. Hammond as you can assemble: make, model, amount be over 18 years old or have your parents' Written and Programmed by Dave Qrossman, Lucasfilm Qames VP. and Qeneral Manager, of RAM and disk size, graphics card type, permission to call. Max 7 minutes. Price as Tim Schafer, and Ron Ciilbert Stephen D. Arnold make and model of soundcard, as well as advertised correct at time of release (Septem­ Background Art by Steve Purcell, Mark Managing Director, Doug Qlen the information in your CONFIQ.SYS and ber 1996). Service available to VK residents Ferrari, and Mike Ebert Director of Operations, David Fox AlffOEXEC.BAT files. only. Animation by Steve Purcell, Mike Ebert, Marketing Manager, Stacey Lamiero You can also write to Technical Support and Martin Cameron Public Relations, Betsy Irion at: WHERE TO FIND US Original Music by Michael Land, Barney Administrative Support by Wendy Bertram, Jones and Andy Newell (of earwax pro­ Virgin Interactive Entertainment Meredith Cahill, Alexa Eurich, ONLINE ductions), and Patrick Mundy (Europe) Ltd ., Paula Hendricksen, Debbie Ratto, Compuserve Ciame Publisher's Forum A "SCVMM" Story System by Ron Ciilbert, 2.
    [Show full text]
  • Indiana Jones and the Last Crusade N
    2 Indiana Janes and th e last Crusade The Graphic Adventure 3 Manual Designed by Mark Shepard About Indiana Jones the Grail and use its healing power to save his Indiana Jones and Henry Jones 's Grail Diary Written father. Indy passes three deadly trials with by Mark Falstein and the Last Crusade: help from the Diary, meets the Knight guard­ the Last Crusade N Art Direction by Mark Shepard The Graphic Adventure ing the Grail, and finally chooses the real Grail by Lucasfilm Games" Hand Lettering and Maps by Jayne Osgood You're probably already a fan of Indiana from an assortment of fakes. Does he make it Illustrated by Steve Purcell Jones from his movies: Raiders of the Lost Ark in time? Created and Designed by Noah Falstein, Special thanks to Steven Spielberg Indiana Jones and the Temple of Doom, and ' Here's where you come in ... You direct Ron Gilbert, and David Fox Extra special thanks to George Lucas now, Indiana Jones and the Last Crusade. With the actions of Indy (and occasionally his fa­ Scripted and Programmed by David Fox, this graphic adventure game (we'll call it Indy ther, Henry) in a quest to recover the Holy Ron Gilbert, and Noah Falstein for short), you can relive the excitement of Grail. Although in many cases you will be able Additional Scripting by Kalani Streicher the latest Indiana Jones movie, plus more. Be­ to duplicate the course that Indy took in the "SCUMM" Story System by Ron Gilbert and Indiana Jones and the Last Crusade cause you're not limited to the way things movie, at other times you will find alternatives and unfamiliar locations before you.
    [Show full text]
  • Tony Dorie March 22, 2001 STS145: History of Computer Game Design Henry Lowood
    Tony Dorie March 22, 2001 STS145: History of Computer Game Design Henry Lowood LucasArts and Lucasfilm: A Good Deal for All Involved Introduction: George Lucas is the king over an empire. Over the last thirty-five plus years he has created some of the most recognizable characters of our time. These characters are so ubiquitous in America that they are almost burned into our collective unconscious; they are the archetypes of the modern era. The mention of Star Wars or Indiana Jones sets off the imagination, drawing people into the worlds Lucas has created. The music from both series of movies is immediately recognizable as are the names Luke Skywalker, Yoda, Princess Leia, Darth Vader, Indiana Jones and Obi-Wan Kenobi. While the movies made around these characters welcomed them to the world, their influence is also attributed to their extremely adept promotion. Additionally, most of the money made from these characters comes not from their movies but rather from their merchandise. The Star Wars series has spawned countless spin-offs, all of which serve to increase the public's awareness of them. There have been books, toys, comic books, clothing, radio shows, a Disneyland ride, food items, cartoons, novelties and over twenty-five computer and video games. The Indiana Jones series has been no slouch either, giving rise to toys, books, a television show, another Disneyland ride, comic books and its own set of computer and video games. It is easy to see that George Lucas is a very shrewd businessman. When the original Star Wars movie was made, he retained the rights to any merchandise and he has used those rights brilliantly.
    [Show full text]
  • Dashti Questions Boeing Exclusion from KAC Deal
    SUBSCRIPTION TUESDAY, MARCH 4, 2014 JAMADA ALAWWAL 3, 1435 AH www.kuwaittimes.net UK envoy 11 dead in Alghanim Pistorius announces Islamabad Industries holds pleads ‘GREAT court suicide ‘Celebrate Kuwait’ not guilty British Week’2 attack11 networking30 event at13 trial Dashti questions Boeing Max 26º Min 14º exclusion from KAC deal High Tide 01:40 & 14:01 Low Tide North Zour probe panel to summon ministers 08:08 & 20:29 40 PAGES NO: 16094 150 FILS By Dr M Ziad Al Alyan Dashti, a member of the legal and legislative com- mittee, expressed disgust at the exclusion of Boeing, KUWAIT: In an exclusive interview with Kuwait Times, Airbus’ main competitor, from the deal, recalling that MP Abdulhameed Dashti yesterday criticized Kuwait “the Americans are Kuwait’s allies”. The lawmaker said Airways (KAC) for signing a deal to purchase 25 Airbus that the government should have cooperated and planes and leasing 12 others while ignoring US manu- coordinated with the Assembly before signing the facturer Boeing. Dashti expressed his intention to fully deal. KAC signed the deal days after the Assembly investigate the deal, arguing that Kuwait should not ordered the probe. have rushed into such an important decision. In a related development, Dashti said that a second Dashti made it clear that his aim was not to upset committee investigating alleged irregularities in the Kuwait’s European friends; however he wants Kuwait to Al-Zour North Power Plant met yesterday with the maintain a balance. He expressed that the lack of trans- head of the government’s mega projects department.
    [Show full text]
  • Vang, Hue Title
    1 Author: Vang, Hue Title: Sun of the Children: Ludonarrativity in Abstract Character-Driven Game Design The accompanying research report is submitted to the University of Wisconsin-Stout, Graduate School in partial completion of the requirements for the Graduate Degree/ Major: MFA in Design Research Advisor: Kimberly Long Loken, Assistant Professor Submission Term/Year: WinTerm 2018 Number of Pages: 49 Style Manual Used: American Psychological Association, 6th edition I have adhered to the Graduate School Research Guide and have proofread my work. I understand that this creative thesis project must be officially approved by the Graduate School. Additionally, by signing and submitting this form, I (the author(s) or copyright owner) grant the University of Wisconsin-Stout the non-exclusive right to reproduce, translate, and/or distribute this submission (including abstract) worldwide in print and electronic format and in any medium, including but not limited to audio or video. If my research includes proprietary information, an agreement has been made between myself, the company, and the University to submit a thesis that meets course-specific learning outcomes and CAN be published. There will be no exceptions to this permission. I attest that the creative thesis project is my original work (that any copyrightable materials have been used with the permission of the original authors), and as such, it is automatically protected by the laws, rules, and regulations of the U.S. Copyright Office. My project chair has approved the content and quality of this paper. STUDENT: NAME: Hue Vang DATE: 1-19-18 ADVISOR: (Committee Chair if MS Plan A, MFA Creative Thesis, EdS Thesis, or Field Project/Problem): NAME: Kimberly Long Loken DATE: 1-19-18 ----------------------------------------------------------------------------------------------------------------------------- ---- This section for MS Plan A Thesis, MFA Creative Thesis, or EdS Thesis/Field Project papers only Committee members (other than your advisor who is listed in the section above) 1.
    [Show full text]