The Secret of 3

TECHNICAL ASSISTANCE NEED MORE HINTS? Qames'" Presents ANY QUESTIONS! Call our technical Please do not call Technical Support for Support line at: 0171-368 2.2.66. When you HINTS, as they do not give hints over the The Secret of call please be sitting in front of your comput­ phone. However, you may call our 2.4-hour er with paper and pen, and gather as much automated hint line at: 0891-33352.9. This Monkey Island™ pertinent information about your computer service costs 39p per minute, and you must Created and Designed by Ron Ciilbert Produced by Ciregory D. Hammond as you can assemble: make, model, amount be over 18 years old or have your parents' Written and Programmed by Dave Qrossman, Lucasfilm Qames VP. and Qeneral Manager, of RAM and disk size, graphics card type, permission to call. Max 7 minutes. Price as , and Ron Ciilbert Stephen D. Arnold make and model of soundcard, as well as advertised correct at time of release (Septem­ Background Art by , Mark Managing Director, Doug Qlen the information in your CONFIQ.SYS and ber 1996). Service available to VK residents Ferrari, and Mike Ebert Director of Operations, David Fox AlffOEXEC.BAT files. only. Animation by Steve Purcell, Mike Ebert, Marketing Manager, Stacey Lamiero You can also write to Technical Support and Martin Cameron Public Relations, Betsy Irion at: WHERE TO FIND US Original Music by , Barney Administrative Support by Wendy Bertram, Jones and Andy Newell (of earwax pro­ Virgin Interactive Entertainment Meredith Cahill, Alexa Eurich, ONLINE ductions), and Patrick Mundy (Europe) Ltd ., Paula Hendricksen, Debbie Ratto, Compuserve Ciame Publisher's Forum A "SCVMM" Story System by Ron Ciilbert, 2. Kensington Square, Andrea Siegel, and Lisa Star ((io QAMAPVB) Arie Wilmunder, and Brad Taylor London W8 5RB Lead Testers, Judith Lucero and Kirk Roulston America Online Keyword "Lucas" Customer Services hours are 1 O:OOam to Package Design by Catherine Flanders 1 :OOpm and 2. :00pm to 5:00pm, Monday to Internet E-Mail Send mail to Marble Paper by Peggy Skycraft Friday. [email protected] Illustrated by Steve Purcell Package Design Coordinated by OR @aol.com Customer Services FAX: 0171-468 2.000 Lyza Swearingen Latham Customer Services BBS: 0171-468 2.02.2. Home Page http://www.lucasarts.com Manual Design by Mark Shepard 2.4 hours. Not a message base, for file download ONLY. Thanks to , Orson Scott Card, James Wood, Carol Traylor, and Carolyn Knutson Special thanks to Qeorge Lucas

The Secret of Monkey ls/andn• &© 1990 LucasArts Entertainment Company. Vsed Vnder Authorisation. All Rights Reserved. The LucasArts logo is a trademark of Lucasfilm Ltd .

Monkey Island 2: LeChuck's Revenge TM & © 1991 LucasArts Entertainment Company. Vsed Vnder Authorisation. All Ri ghts Reserved. 1MVSE is a trademark of LucasArts Entertainment Company. The LucasArts logo is a trademark of Lucasfilm Ltd . 1MVSE V.S. Patent No. 5,315,057. Tiie Secret of Monkey Island The Secret of Monkey Island 5

READ TH IS FIRST... Here's where you come in ... You direct Playing the (jame like "on" or "with" will automatically be insert­ ed by the program. the actions of (iuybrush as he first explores fter the opening title sequence and in­ IT'S IMPORTANT! 3) Verbs must be selected from the words in Melee Island and then ventures on to Monkey troduction, Ciuybrush will meet the lthough you may have played other the columns below the Sentence Line. To select Island . On Melee Island, Ciuybrush will have Official Lookout for Melee Island . Lucasfilm games, there are a few dif­ to prove himself worthy of becoming a pirate A a verb, position the cursor over the word and When they've finished talking, Ciuybrush will ferences in The Secret of Monkey press the left mouse/joystick button or the EN­ A by completing The Three Trials. ll1rough the walk down to the dock at one end of the town Island that you should be aware of. TER key. Verbs are highlighted in a bright course of completing these trials, you and of Melee. You may begin directing his actions The interface you use to play the game now colour when an obvious use for them appears Ciuybrush will learn much about pirate life and as soon as he gets to the dock. The screen is di­ has an "auto-highlight" feature that highlights in the Animation Window. For example, local folklore. But don't be surprised if you find vided into the following sections: an appropriate verb when the cursor touches an that some of the people you meet seem rather when (iuybrush is near a door that can be interesting or useful object on the screen. For anachronistic! 1) The Animation Window is the largest opened, positioning the pointer over the door example, when the cursor touches a door that If this is your first computer adventure part of the screen and is where the animated will highlight the verb Open. Pressing the can be opened, the verb Open is highlighted game, be prepared for an entertaining chal­ action takes place. It shows the "camera 's-eye right mouse/joystick button or the TAB key (to on the screen. By pressing the right (or second) lenge. Be patient even if it takes a while to fig­ view" of the room or location that the main emulate the right button) will use the high­ controller button or equivalent key (see your ure out some of the puules. If you get stuck, character is in . Dialog spoken by the characters, lighted verb with the object, which in this case reference card for details), you can automatical­ you might need to solve another puzzle first or as well as game-related messages, also appear opens the door. But remember; although a verb ly perform the highlighted action-in this case, find and use an object. But hang in there and here. is highlighted, that one verb may not be the opening a door. Don't worry, though, this use your imagination, and you will guide 2) The Sentence Line is directly below the only way to use an object. Try the other verbs won't give away solutions to any puules! (iuybrush to discover... The Secret of Monkey Animation Window. You use this line to con­ as well! Also, you do not need to "double-click" on Island! struct sentences that tell (iuybrush what to do. 4) The Inventory is the area to the right of objects (or anything) to use or activate them. A A sentence consists of a verb (action word) and the Verbs. At the beginning of the game the single click of the controller button should be (jetting Started one or two nouns (objects). An example of a inventory is empty. When (iuybrush picks up used consistently throughout the game. o start the game on your computer; sentence you might construct on the Sentence or is given an object to use during game play, please use the computer reference card Line is "Vse shovel on dirt." Connecting words the object is added to the Inventory. ll1ere is no About The Secret i:included with the game. It contains all of Monkey Island the instructions specific to your computer. n The Secret of Monkey Island, you play the role of Ciuybrush Threepwood, a young Iman who has just hit the shores of Melee Is­ land (somewhere in the Caribbean). Our naive hero's travels have led him to Melee Island in a quest to fulfil his life's ambition ... to become a fierce, swashbuckling, bloodthirsty Pirate. Un­ beknown to (iuybrush, however; there have been some strange happenings in the area sur­ rounding Melee Island and the more mysteri­ ous Monkey Island. As he walks into this maelstrom of mystery, (iuybrush will soon be very aware that things are not what they ap­ pear to be, that even bloodthirsty pirates can be scared, and that there's more to being a pirate than swinging a sword and drinking grog! 6 The Secrel of Monkey Island The Secrel of Monkey Island 7 limit to the number of objects (iuybrush can Things to Try cany (after all, he's young and strong!). When in the Town of M elee there are more than six objects in the Inventory, arrows appear to the left of the list. Vse them to ook at the poster on the first house at move the list up or down. he dock. Select the verb Look at with Nouns (objects) can be selected in two LJhe cursor by pressing the left mouse/joy­ ways. You may select a noun by placing the stick button or the ENTER key. Notice that the cursor over an object in the Animation Win­ words "Look at" appear on the sentence line. dow. Many objects in the environment, and Position the cursor over the poster and press the all usable objects in the game, have names. If left mouse/joystick button or the ENTER key . an object has a name, it will appear on the Sen­ This completes the sentence "Look at poster" on tence Line when you position the cursor over the sentence line. If Cjuybrush is not already it. If no name appears for an object on the standing in front of the poster, he will walk screen, you can be sure that it has no signifi­ over to it and read it to you. cance other than as part of the background. Open the door of the SCVMM BAR. You may also select nouns by clicking on them Place the cursor over the door to the bar. You in the Inventory. will notice that the verb Open is highlighted. To move Ciuybrush around, simply point Press the right mouse/joystick button or TAB the cursor where you want him to go, and key to open the door. click. Notice that Walk to is the default verb in Cio into the SCVMM BAR. Talk to each of the pirates who pop up on the Sentence Line-this is because moving mouse/joystick button or the TAB key to use Save/Load Ciame function key any time after the Sentence Line inside the bar.. .they'll pro­ around is what (iuybrush will be doing most the Talk to verb automatically. The Secret of Monkey Island has been vide you with useful information. See the next often. In a conversation, you will have to select loaded. section entitled 'Talking to Characters" for more "Cut-scenes" are short, animated se­ what Ciuybrush says from among the possible To bypass a cut-scene, press the ESC key, information. quences--like scenes from a movie-which phrases at the bottom of the screen. Just click on or press both mouse/joystick buttons at once. Talk to the Important-looking Pirates seated can provide clues and information about the the phrase you want him to say. Of course, See your computer reference card for details. in the adjoining room. ll1ey're full of good ad­ characters. They're also used to show special what Ciuybrush says will affect how other peo­ After you 've played The Secret of Monkey vice about how to become a pirate! animated sequences, as when (iuybrush gets ple respond. And, as conversations continue, Island several times, you may want to use this See if you can outwit the Cook to get himself into a fight while "exploring" a man­ you could be presented with a new array of di­ function to skip over scenes you have seen be­ into the kitchen for a look around. sion . When you are viewing a cut-scene, you alog choices. Don't wony- we'll never punish fore, including the title sequence. Once in the kitchen, step out onto the do not direct the action. you for selecting the "wrong" or funny dialog To restart the game from the beginning, dock. .. you might be able to have some fun response. After all, you 're playing this game to press the key indicated on your reference card with that bird! have fun! (f8 on most computers). Talking to Characters To pause the game, press the SPACE Function Keys ere are plenty of "colourful" charac­ BAR. Press it again to resume play. ers in the game with whom you can o save your progress in a game, en­ To adjust the speed of the Message Line T:converse. Each person Cjuybrush meets abling you to tum the computer off and to suit your reading speed, press the keys indi­ will have something to say, whether friendly or Tstart again later in the same place, use cated on your reference card (+and - on most unfriendly... helpful, or unhelpful! Often, you the save feature. Simply press the Save/Load computers). can talk with someone at one point in the Ciame function key (fS on most computers - To turn the sound off and on, press the game, and then return to them later to get new see your Reference Card for more information). keys indicated on your reference card. Note: information. To talk with a character, position Note: The name you use for a saved game Sound for some computers can only be adjusted the pointer on them and press the right must be at least two letters long. with the volume control on the monitor or tele­ To load a game you have saved, use the vision. 8 The Secret of Monkey Island Monkey Island 2 9

Our (jame Design Philosophy A Few Helpful Hints e believe that you buy games to be ~ Pick up everything you can. Odds are, entertained, not to be whacked at some point all those strange things will serve Lucasfilm Cjames™Presents W over the head every time you some purpose. make a mistake. So we don't bring the game to ~If you get stuck and can 't figure out how (T)ONK.ey 1SLA.Nb 2: a screeching halt when you poke your nose to proceed, try looking through all the items mto a place you haven't visited before. We you've found and thinking about how each LeChLJCK.'s ReveN~e ™ make it clear; however; when you are in a dan­ one might be used. Think about the places 1 gerous situation. you've gone, and the people you've met. J Created and Designed by Ron Cjilbert Produced by Shelley Day We think you'd prefer to solve the game's Chances are there will be a connection that'll Programmed by Tim Schafer, Tami Borowick, Project Led by Ron yilbert mysteries by exploring and discovering, not by put you back on track. Dave Cirossman, and Bret Barrett Lucasfilm Cjames yeneral Manager: Doug Cjlen dying a thousand deaths. We also think you ~There is more than one way to solve Background Art by Peter Chan, Steve Purcell, Lucasfilm yames Director of Development: like to spend your time involved in the story, many of the puzzles. Sean Turner, and James Dollar Kelly Rock Animation by Sean Turner, Larry Ahem, Lucasfilm Cjames Associate Director of not typing in synonyms until you stumble ~If you want to access our automated hint Mike Mclaughlin, Steve Purcell, Ken Macklin, Development: Lucy Bradshaw upon the computer's word for a certain object. line, call 0891-333529 in the Vnited Kingdom and Peter Chan Lucasfilm Ciames Director of Sales: Vnlike conventional computer adventures, only. The cost is 39p per minute (max 7 min­ Cynthia Wuthmann you won 't find yourself accidentally stepping utes) at time of release (September 1996). If Original Music by Michael Z. Land, Peter McConnell, and Product Marketing Manager: Robin Parker you're under 18, first get your parent's or off a path, or dying because you've picked up a Arrangements by Matt Berardo, Robin yoldstein, Public Relations by Sue Seserman sharp object. There are a few dangerous situa­ guardian's permission. Robert Marsanyi, and J. Anthony White Product Support by Khris Brown tions where Cjuybrush can die, but to anticipate ~If you need technical assistance, call and Cjwen Musengwa SCUMM Story System by Ron yilbert, them takes just a little common sense, not ex­ 0171-368 2266. We're sony, but no hints can International Coordinator: Lisa Star Arie Wilmunder, Brad P. Taylor, and Vince Lee Associate Producer: Brenna Krupa Holden cessive paranoia. Save the game when you be given on this line. iMVSE'" Music System by Michael Z. Land Administrative Support by AnneMarie Barrett, think you may be entering a dangerous area, and Peter McConnell but don't assume that every wrong step will re­ Wendy Bertram, Meredith Cahill, Alexa Eurich, Lead Tester: James Purple Hampton sult in death. Vsually you'll get another Claudia Hardin, Michele Harrell, Brenna Krupa Testers: Jim Current, Justin Cjraham, Holden, Marcia Keasler, Debbie Ratto, Lisa Star, chance. Chip Hinnenberg, Elias Mark, Kris Sontag, Kim Thomas, James Wood, and Dawn Yamada and (Hollywood) Jon Van Package Design by Collette Michaud Additional Testing by Jo Ashburn, Wayne Cline, Illustrated by Steve Purcell James "Stainless" Hanley, Kirk "Blud" Lesser, Manual Written by Judith Lucero Bret "Egg" Mogilefsky, Tabitha Tosti, Manual Design by Mark Shepard David Wessman, and Squiggy Print Production by Carolyn Knutson l Special thanks to Cieorge Lucas This manual assumes that you are using a joystick or j mouse. See your reference card for keyboard equivalents. 10 Monkey Island 2 LeChuck's Revenge 11

.A.souc PLA.YlNCi Che worry: this feature won't give away it. If no name appears for an object on solutions to any puules). Keep in mind the screen, you can be sure that it has no (]JONKEY ISLAND 2· CjA.me that even though a verb is highlighted, that significance other than as part of the back­ LEO?UCKS /2EVEN(/E he story opens, (iuybrush is one verb may not be the only way to use an ground. You may also select nouns by clicking n Monkey Island 2: LeChuck's Revenge, empting to explain to Elaine object. Try the other verbs as well! on them in the Inventory. you play the role of (iuybrush Threepwood. arley just how he managed to get io- The Sentence Line is directly below lo- The Inventory icons are located to the In the months since he defeated the Cihost himself into this fix. Shortly, the scene flashes the Animation Window. You use this line to right of the Verbs. At the beginning of the 1 back to a campfire on Scabb Island, where construct sentences that tell Ciuybrush what to game Ciuybrush 's inventory consists of an Pirate LeChuck and rescued his one true love - (iovemor - in Monkey Ciuybrush is regaling his new friends with the do. A sentence consists of a verb (action word) almost unlimited supply of riches. When he Island Ciuybrush has made his way to Scabb thrilling tale of his stupendous defeat of the and one or two nouns (objects) . Some exam­ picks up or is given an object to use during Island in search of the biggest treasure of them Cihost Pirate LeChuck. These sequences are ples of sentences you might construct on the game play, an icon for that object is added to all: Big Whoop. known as a "cut-scenes" - short, animated Sentence Line are "Vse stick with box" or "Vse the Inventory. There is no limit to the number Here's where you come in ... You direct sequences, like scenes from a movie - which pins in voodoo doll". Connecting words like of objects Ciuybrush can carry. When there are the actions of Ciuybrush in his search for can provide clues and information about the "on" or "with" will automatically be inserted by more than eight objects in the Inventory, adventure, treasure, and the validation of his characters. Cut-scenes are also used to show the program. arrows appear to the left of the icons. Click on peers. Ciuybrush faces many obstacles in his special animated sequences, such as when Nouns (objects) can be selected in two them to scroll the icon window up or down. path, not the least of which is the spectre of ... Largo La(irande graces Scabb Island 's tavern ways. You may select a noun by placing the To move (iuybrush around, simply point LeChuck 's Revenge! with his phlegmatic presence. When you are cursor over an object in the Animation Win­ the cursor where you want him to go, and If this is your first computer adventure viewing a cut-scene, you do not direct the dow. Many objects in the environment, and click. Notice that Walk to is the default verb in game, be prepared for an entertaining chal­ action. all usable objects in the game, have names. If the Sentence Line - this is because moving lenge. Be patient, even if it takes a while to You begin directing Ciuybrush 's actions an object has a name, it will appear on the Sen­ around is what Cjuybrush will be doing most figure out some of the puules. If you get stuck, as soon as he arrives on the bridge leading to tence Line when you position the cursor over often. you might need to solve another puule first or Woodtick. The screen is divided into the fol­ find and use an object. But hang in there and lowing sections: use your imagination ... you and Ciuybrush lo- The Animation Window is the will eventually prevail! largest part of the screen and is where the ani­ mated action takes place. Dialogue spoken by the characters, as well as game-related mes­ CjE'C"ClNCi 5-CA.R-Ce'D sages, also appears here. o start the game on your computer, lo- Available verbs are listed in the please use the computer reference lower left-hand comer of the screen. To select a card included with the game. ft verb, position the cursor over the word and contains all the instructions specific to your press the left mouse/joystick button or the computer. ENTER key. The interface you use to play the game has an "a uto-highlight" feature that high­ lights an appropriate verb when the cursor touches an interesting or useful object on the screen. For example, when Ciuybrush is near a door that can be opened, positioning the point­ er over the door will highlight the verb Open. Pressing the right mouse/joystick button or the TAB key will use the highlighted verb with the object, which in this case opens the door (don't 12 Monkey Island 2 LeChuck's Revenge 13

'ChlNCjS -CO 'Cµ_y 'CA.LKlNCj -CO J=uNc-c10N Keys lN \,Voob-ClCK ChA.µ..A.c-ce-µ_s o save your progress in a To pause the game, press the SPACE ou will shortly be presented with here are plenty of characters in the game, enabling you to tum the BAR. Press it again to resume play. your first opportunity to carry on game with whom you can con­ computer off and start again later To adjust the speed of the Message Line meaningful dialogue with one of the verse. Nearly everyone (iuybrush in the same place, use the save feature. Simply to suit your reading speed, press the keys indi­ colourful inhabitants of Scabb Island. meets will have something to say, whether press the Save/Load Ciame function key (F5 on cated on your reference card(+ and - on most SeeY the next section, 'Talking to Characters," friendly or unfriendly... helpful, or unhelpful! most computers - see your reference card for computers) . When you 've finished reading a for more infonnation. Often, you can talk with someone at one point more infonnation). line of dialogue, you can press the Done key Next, look at the sign next to the bridge. in the game, and then return to him or her later To load a game you have saved, use the (the period - . - on most computers) to clear Place the cursor over the sign. Notice that the to get new infonnation. What you learn and Save/Load (iame function key any time after the line and proceed. verb Look at is highlighted. Press the right discover in another area may open more con­ Monkey Island 2: LeChuck's Revenge has Vse the keys indicated on your reference mouse/joystick button or TAB key and versational topics with someone to whom been loaded. If necessary, the program will card to adjust the sound volume (hard brackets Ciuybrush will walk to the sign and tell you you've previously spoken. To talk with charac­ change game difficulty modes to match that of - [and] - on most computers). If you are what he sees. ll1e experienced pirate makes a ters, position the pointer on them and press the the game you have loaded. using the internal speaker, these controls will habit of stealing anything that's not nailed right mouse/joystick button or the TAB key to To bypass a cut-scene, press the ESC key, tum the sound off and on. If your sound card down: try to pick up the sign. Select the verb use the Talk to verb automatically. or press both mouse/joystick buttons at once. has a volume control, make sure it is set higher Pick up with the cursor by pressing the left In a conversation, you select what (iuy­ See your computer reference card for details. than level zero before using the keyboard con­ mouse/joystick button or the ENTER key. brush says from among the possible phrases at After you've played Monkey Island 2: trols to fine-tune the volume level. Notice that the words "Pick up" appear on the the bottom of the screen. Just click on the LeChuck's Revenge several times, you may To quit the game, press the key combina­ Sentence Line. Position the cursor over the sign phrase you want him to say. Of course, what want to use this function to skip over scenes tion indicated on your reference card (Control­ and press the left mouse/joystick button or the Ciuybrush says will affect how other people you have seen before. C on most computers). If you plan to return to ENTER key . This completes the sentence respond. And, as conversations continue, you To restart the game from the beginning, the game you 're presently playing, remember "Pick up sign" on the Sentence Line. If could be presented with a new array of dia­ press the key indicated on your reference card to save game before quitting. (iuybrush is not already standing by the sign, logue choices. Don't worry- we'll never pun­ (F8 on most computers). he will walk over to it and try to pick it up. An ish you for selecting the "wrong" or funny dia­ icon will be added to your inventory. logue response. After all, you're playing this To commence your exploration of game to have fun! Woodtick, walk to the left edge of the screen. While there are a number of establishments in town which you will wish to investigate, let's start with the tavern: walk to the hatch found in the lower part of the Animation Window. Find out what you can by talking to the barkeeper: point the cursor at him and press the right mouse/joystick button or the TAB key. Try walking through the door to the left. Here's the first of many obstacles that will be strewn in (iuybrush's path .. . see if you can discover another way to get into that room. 14 Monkey Island 2 Notes 15

OUR c;A.mE­ A. J=E-\,V bes1CiN p111LOSOPhY hE-LPJ=UL hlNCS e believe that you buy games IO- Pick up everything you can. Odds to be entertained, not to be are, at some point all those strange things will ~ whacked over the head every serve some purpose. time you make a mistake. So we don't bring !0- lf you get stuck and can 't figure out the game to a screeching halt when you poke how to proceed, try looking through all the your nose into a place you haven't visited items you've found and thinking about how before. We try to make it clear, however, when each one might be used (perhaps with yet you are in a dangerous situation. another item in your inventory). Think about We think the places you've you'd prefer to solve gone, and the peo­ the game's mysteries ple you've met. by exploring and dis­ Chances are, there covering, not by will be a connection dying a thousand that'll put you back deaths. We also on track. think you like to IO- There is more spend your time than one way to involved in the story, solve many of the not typing in syn­ puules. onyms until you stumble upon the computer's IO- If you want to access our automated word for a certain object. hint line, call 0891-33352.9 in the Vnited Vnlike conventional computer adven­ Kingdom only. The cost is 39p per minute tures, you won't find yourself accidentally step­ (max 7 minutes) at time of release (September ping off a path, or dying because you've picked 1996). If you're under 18, first get your parent's up a sharp object. ll1ere are a few dangerous or guardian's permission. situations which will bring the game to a pre­ p. ff you need technical assistance, call mature end, but to anticipate them takes just a 0171-368 2.2.66 . We're sorry, but no hints can little common sense, not excessive paranoia. be given on this line. Save the game when you think you may be entering a dangerous area, but don 't assume that every wrong step will result in death. Vsu­ ally you'll get another chance. 16 Limited Warranty

Notice: LucasArts Entertainment Company PANY HAS BEEN ADVISED OF SVCH reserves the right to make changes in the prod­ PVRPOSEJ WITH RESPECT TO THE uct described in this manual at any time and PRODVCT. ACCORDIN(iLY, THE without notice. ENTIRE RISK AS TO THE VSE, RESVLTS The enclosed software product and this man­ AND PERFORMANCE OF THE PROD­ ual are the copyrighted property of LucasArts VCT IS ASSVMED BY THE VSER. IN NO Entertainment Company. All Rights Reserved . EVENT WILL LVCASARTS ENTERTAIN­ No part of this manual or any of the accompa­ MENT COMPANY BE LIABLE FOR ANY nying materials may be copied, reproduced, or SPECIAL, INDIRECT, INCIDENTAL, translated in any form or medium without the CONSEQVENTIAL OR EXEMPLARY prior written consent of LucasArts Entertain­ DAMACiES IN CONNECTION WITH ment Company. THE POSSESSION, VSE OR MALFVNC­ LucasArts Entertainment Company war­ TION OF THE PRODVCT, INCLVDINCi rants to the original consumer purchaser that the WITHOVT LIMITATION DAMACiE TO diskettes furnished in this product will be free PROPERTY AND ITO THE EXTENT PER­ from defects in materials and workmanship. If MITIED BY LAW) DAMACiES FOR PER­ any diskettes supplied as part of this product SONAL INJVRY, EVEN IF LVCASARTS prove to be defective, and provided that the con­ ENTERTAINMENT COMPANY HAS sumer purchaser returns such defective diskettes BEEN ADVISED OF THE POSSIBILITY OF to Virgin Interactive Entertainment (Europe) Ltd ANY SVCH DAMACiES OR LOSS. in accordance with the instructions in the fol­ PLEASE NOTE THAT SOME STATES DO lowing paragraph, Virgin Interactive Entertain­ NOT ALLOW LIMITATIONS ON THE ment (Europe) Ltd will replace any defective DVRATION OF IMPLIED WARRANTIES diskette free of charge. AND/OR THE EXCLVSION OR LIMITA­ To obtain a replacement diskette, please TION OF INCIDENTAL OR CONSE­ return the diskette only, postage prepaid, to Vir­ QVENTIAL DAMACiES, AND THVS gin Interactive Entertainment (Europe) Ltd, at THE PRECEDINCi LIMITATIONS the address specified below, accompanied by AND/OR EXCLVSIONS MAY NOT proof of date of purchase, a statement describing APPLY TO YOV. THIS WARRANTY the defect, and your name and return address. CilVES YOV SPECIFIC LECiAL RICiHTS, THE SOFTWARE, DISKETTES, DOCV­ AND YOV MAY HAVE OTHER Rl(iHTS MENTATION AND OTHER MATERIALS DEPENDINCi ON THE LAWS OF YOVR INCLVDED WITH THIS PRODVCT STATE. YOV ACiREE THAT IN NO (COLLECTIVELY, THE "PRODVCT"J ARE EVENT WILL LVCASARTS ENTERTAIN­ PROVIDED "AS IS ." EXCEPT FOR THE MENT COMPANY'S LIABILITY FROM LIMITED REPLACEMENT WARRANTY ANY KIND OF LECiAL CLAIM SET FORTH ABOVE, LVCASARTS (WHETHER IN CONTRACT, TORT OR ENTERTAINMENT COMPANY MAKES OTHERWISE) IN CONNECTION WITH NO WARRANTIES, EITHER EXPRESS OR THIS PRODVCT EXCEED THE IMPLIED (INCLVDINCi WITHOVT LIMI­ AMOVNT ACTVALLYPAID BYTHE TATION ANY WARRANTIES OF MER­ VSER FOR THE VSE OF THE PRODVCT. CHANTABILITY OR FITNESS FOR A PARTICVLAR PVRPOSE, EVEN IF Virgin Interactive Entertainment (Europe) Ltd,, LVCASARTS ENTERTAINMENT COM- 2 Kensington Square, London W8 sRB