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Mi12wl-Manual The Secret of Monkey Island 3 TECHNICAL ASSISTANCE NEED MORE HINTS? Lucasfilm Qames'" Presents ANY QUESTIONS! Call our technical Please do not call Technical Support for Support line at: 0171-368 2.2.66. When you HINTS, as they do not give hints over the The Secret of call please be sitting in front of your comput­ phone. However, you may call our 2.4-hour er with paper and pen, and gather as much automated hint line at: 0891-33352.9. This Monkey Island™ pertinent information about your computer service costs 39p per minute, and you must Created and Designed by Ron Ciilbert Produced by Ciregory D. Hammond as you can assemble: make, model, amount be over 18 years old or have your parents' Written and Programmed by Dave Qrossman, Lucasfilm Qames VP. and Qeneral Manager, of RAM and disk size, graphics card type, permission to call. Max 7 minutes. Price as Tim Schafer, and Ron Ciilbert Stephen D. Arnold make and model of soundcard, as well as advertised correct at time of release (Septem­ Background Art by Steve Purcell, Mark Managing Director, Doug Qlen the information in your CONFIQ.SYS and ber 1996). Service available to VK residents Ferrari, and Mike Ebert Director of Operations, David Fox AlffOEXEC.BAT files. only. Animation by Steve Purcell, Mike Ebert, Marketing Manager, Stacey Lamiero You can also write to Technical Support and Martin Cameron Public Relations, Betsy Irion at: WHERE TO FIND US Original Music by Michael Land, Barney Administrative Support by Wendy Bertram, Jones and Andy Newell (of earwax pro­ Virgin Interactive Entertainment Meredith Cahill, Alexa Eurich, ONLINE ductions), and Patrick Mundy (Europe) Ltd ., Paula Hendricksen, Debbie Ratto, Compuserve Ciame Publisher's Forum A "SCVMM" Story System by Ron Ciilbert, 2. Kensington Square, Andrea Siegel, and Lisa Star ((io QAMAPVB) Arie Wilmunder, and Brad Taylor London W8 5RB Lead Testers, Judith Lucero and Kirk Roulston America Online Keyword "Lucas" Customer Services hours are 1 O:OOam to Package Design by Catherine Flanders 1 :OOpm and 2. :00pm to 5:00pm, Monday to Internet E-Mail Send mail to Marble Paper by Peggy Skycraft Friday. [email protected] Illustrated by Steve Purcell Package Design Coordinated by OR [email protected] Customer Services FAX: 0171-468 2.000 Lyza Swearingen Latham Customer Services BBS: 0171-468 2.02.2. Home Page http://www.lucasarts.com Manual Design by Mark Shepard 2.4 hours. Not a message base, for file download ONLY. Thanks to Noah Falstein, Orson Scott Card, James Wood, Carol Traylor, and Carolyn Knutson Special thanks to Qeorge Lucas The Secret of Monkey ls/andn• &© 1990 LucasArts Entertainment Company. Vsed Vnder Authorisation. All Rights Reserved. The LucasArts logo is a trademark of Lucasfilm Ltd . Monkey Island 2: LeChuck's Revenge TM & © 1991 LucasArts Entertainment Company. Vsed Vnder Authorisation. All Ri ghts Reserved. 1MVSE is a trademark of LucasArts Entertainment Company. The LucasArts logo is a trademark of Lucasfilm Ltd . 1MVSE V.S. Patent No. 5,315,057. Tiie Secret of Monkey Island The Secret of Monkey Island 5 READ TH IS FIRST... Here's where you come in ... You direct Playing the (jame like "on" or "with" will automatically be insert­ ed by the program. the actions of (iuybrush as he first explores fter the opening title sequence and in­ IT'S IMPORTANT! 3) Verbs must be selected from the words in Melee Island and then ventures on to Monkey troduction, Ciuybrush will meet the lthough you may have played other the columns below the Sentence Line. To select Island . On Melee Island, Ciuybrush will have Official Lookout for Melee Island . Lucasfilm games, there are a few dif­ to prove himself worthy of becoming a pirate A a verb, position the cursor over the word and When they've finished talking, Ciuybrush will ferences in The Secret of Monkey press the left mouse/joystick button or the EN­ A by completing The Three Trials. ll1rough the walk down to the dock at one end of the town Island that you should be aware of. TER key. Verbs are highlighted in a bright course of completing these trials, you and of Melee. You may begin directing his actions The interface you use to play the game now colour when an obvious use for them appears Ciuybrush will learn much about pirate life and as soon as he gets to the dock. The screen is di­ has an "auto-highlight" feature that highlights in the Animation Window. For example, local folklore. But don't be surprised if you find vided into the following sections: an appropriate verb when the cursor touches an that some of the people you meet seem rather when (iuybrush is near a door that can be interesting or useful object on the screen. For anachronistic! 1) The Animation Window is the largest opened, positioning the pointer over the door example, when the cursor touches a door that If this is your first computer adventure part of the screen and is where the animated will highlight the verb Open. Pressing the can be opened, the verb Open is highlighted game, be prepared for an entertaining chal­ action takes place. It shows the "camera 's-eye right mouse/joystick button or the TAB key (to on the screen. By pressing the right (or second) lenge. Be patient even if it takes a while to fig­ view" of the room or location that the main emulate the right button) will use the high­ controller button or equivalent key (see your ure out some of the puules. If you get stuck, character is in . Dialog spoken by the characters, lighted verb with the object, which in this case reference card for details), you can automatical­ you might need to solve another puzzle first or as well as game-related messages, also appear opens the door. But remember; although a verb ly perform the highlighted action-in this case, find and use an object. But hang in there and here. is highlighted, that one verb may not be the opening a door. Don't worry, though, this use your imagination, and you will guide 2) The Sentence Line is directly below the only way to use an object. Try the other verbs won't give away solutions to any puules! (iuybrush to discover... The Secret of Monkey Animation Window. You use this line to con­ as well! Also, you do not need to "double-click" on Island! struct sentences that tell (iuybrush what to do. 4) The Inventory is the area to the right of objects (or anything) to use or activate them. A A sentence consists of a verb (action word) and the Verbs. At the beginning of the game the single click of the controller button should be (jetting Started one or two nouns (objects). An example of a inventory is empty. When (iuybrush picks up used consistently throughout the game. o start the game on your computer; sentence you might construct on the Sentence or is given an object to use during game play, please use the computer reference card Line is "Vse shovel on dirt." Connecting words the object is added to the Inventory. ll1ere is no About The Secret i:included with the game. It contains all of Monkey Island the instructions specific to your computer. n The Secret of Monkey Island, you play the role of Ciuybrush Threepwood, a young Iman who has just hit the shores of Melee Is­ land (somewhere in the Caribbean). Our naive hero's travels have led him to Melee Island in a quest to fulfil his life's ambition ... to become a fierce, swashbuckling, bloodthirsty Pirate. Un­ beknown to (iuybrush, however; there have been some strange happenings in the area sur­ rounding Melee Island and the more mysteri­ ous Monkey Island. As he walks into this maelstrom of mystery, (iuybrush will soon be very aware that things are not what they ap­ pear to be, that even bloodthirsty pirates can be scared, and that there's more to being a pirate than swinging a sword and drinking grog! 6 The Secrel of Monkey Island The Secrel of Monkey Island 7 limit to the number of objects (iuybrush can Things to Try cany (after all, he's young and strong!). When in the Town of M elee there are more than six objects in the Inventory, arrows appear to the left of the list. Vse them to ook at the poster on the first house at move the list up or down. he dock. Select the verb Look at with Nouns (objects) can be selected in two LJhe cursor by pressing the left mouse/joy­ ways. You may select a noun by placing the stick button or the ENTER key. Notice that the cursor over an object in the Animation Win­ words "Look at" appear on the sentence line. dow. Many objects in the environment, and Position the cursor over the poster and press the all usable objects in the game, have names. If left mouse/joystick button or the ENTER key . an object has a name, it will appear on the Sen­ This completes the sentence "Look at poster" on tence Line when you position the cursor over the sentence line. If Cjuybrush is not already it. If no name appears for an object on the standing in front of the poster, he will walk screen, you can be sure that it has no signifi­ over to it and read it to you. cance other than as part of the background. Open the door of the SCVMM BAR. You may also select nouns by clicking on them Place the cursor over the door to the bar.
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