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2 Indiana Janes and th e last Crusade The Graphic Adventure 3

Manual Designed by Mark Shepard About the Grail and use its healing power to save his Indiana Jones and Henry Jones 's Grail Diary Written father. Indy passes three deadly trials with by Mark Falstein and the Last Crusade: help from the Diary, meets the Knight guard­ the Last Crusade N Art Direction by Mark Shepard The Graphic Adventure ing the Grail, and finally chooses the real Grail by Games" Hand Lettering and Maps by Jayne Osgood You're probably already a fan of Indiana from an assortment of fakes. Does he make it Illustrated by Jones from his movies: in time? Created and Designed by , Special thanks to Indiana Jones and the Temple of Doom, and ' Here's where you come in ... You direct , and David Fox Extra special thanks to now, Indiana Jones and the Last Crusade. With the actions of Indy (and occasionally his fa­ Scripted and Programmed by David Fox, this graphic (we'll call it Indy ther, Henry) in a quest to recover the Holy Ron Gilbert, and Noah Falstein for short), you can relive the excitement of Grail. Although in many cases you will be able Additional Scripting by Kalani Streicher the latest Indiana Jones movie, plus more. Be­ to duplicate the course that Indy took in the "SCUMM" Story System by Ron Gilbert and Indiana Jones and the Last Crusade cause you're not limited to the way things movie, at other times you will find alternatives and unfamiliar locations before you. Challenge Arie Wilmunder Loading Instructions went in the movie, you can choose what ha,r yourself to learn to think, react, and fight like Background Art and Character Animation DOS: pens next! Indiana Jones, to succeed while confronting by Steve Purcell, Mike Ebert, 1. Insert the Indiana Jones CD into your CD­ If you haven't seen the movie yet, what the unknown. Jim McLeod, James Dollar, and ROM drive. are you waiting for? The game has been de­ signed to be the most fun if you play it after To help you solve the game's dozens of Martin Cameron 2. Type D: then press the Enter key (where you see the movie, but you don't have to see puzzles, we've included a copy of Henry Macintosh" Conversion by Eric Johnston D corresponds to the letter of your CD­ the movie to play the game. The next para­ Jones's Grail Diary. This is the diary that and Dan Filner ROM drive). graph describes the basic plot of the movie lndy's father used to record research and ru­ Macintosh Music by Eric Hammond, David 3. Type INDY3 then press the Enter key. Hayes, David Warhol, and Dan Filner, and game, so if you haven't seen the movie mors about the Grail. It contains many helpful Note: to quit Indiana Jones and the Last from an original score by and prefer to be surprised, you may wish to clues, and using it will be the only reliable way Crusade at any time , hold down CTRL then Macintosh Sound by Brian Hales, Eric skip the paragraph. to choose the true Grail at the end of your press C. journey. Johnston, and A short summary of the movie: Indiana Macintosh Scripting by Ron Baldwin Jones is asked by Walter Donovan, a wealthy We've also included a special Translation Windows®95 and David Fox industrialist, to find the . The Grail is Table that Indy uses to help him translate an­ 1. Insert the Indiana Jones CD into your CD­ reputed to grant eternal life to whoever drinks cient inscriptions. There is a critical point Project Leader, Noah Falstein ROM drive. Indiana Jones and the Last from it. Indy's father, Henry Jones, an expert where, to proceed, you must make the correct translation. Lucasfilm Games V.P. and General Manager, Crusade uses the Autorun feature of on the Grail, has disappeared while searching Stephen D. Arnold Windows®95 and will start automatically. for it. Indy and his friend Marcus Brody travel If this is your first computer adventure Director of Software Development, If the Autorun feature of Windows®95 is to Venice and meet Dr. Elsa Schneider, who game, be prepared for an entertaining chal­ Akila J. Redmer disabled, you will have to manually start the was witb Henry just before he disappeared. lenge. Be patient, even if it takes a while to Director of Marketing, Doug Glen game. Using his father's Grail Diary- a record of figure out some of the puzzles. If you get Additional Marketing Support, Mary Bihr a) Click on the START button. lore and legend about the Grail - Indy finds stuck, you might need to solve another puzzle first or find and use an object. But hang in Production Manager, Carolyn Knutson b) Select RUN. his way into the catacombs beneath Venice. Administrative Support by Andrea Siegel, c) Type D:\INDY3.EXE (where D There he learns that the Grail is near the there and use your imagination, and you will guide Indy to the Grail! Stacey Lamiero, Wendy Bertram, and corresponds to the letter of your CD-ROM Middle Eastern city of Iskenderun, and that Paula Hendricksen drive) and then click on OK. his father is being held captive in an Austrian Note: to quit Indiana Jones and the Last castle. Indy travels to the castle and frees his Lead Playtesters, Judith Lucero Turchin and Crusade at any time, hold down CTL then father, only to find out that Donovan and Elsa Kirk Roulston are cooperating with the Nazis, who are trying press C. Thanks to the many other playtesters, to find the Grail for Hitler. After a short side especially Bill Stanton, Ezra Palmer­ trip to Berlin to recover the Grail Diary from Persen, Bret Barrett, and Darrell Parker Indiana Jones and th e last Crusade, character names, and all other elements of the game fantasy are trade­ Elsa, Henry and Indy escape via zeppelin to Package Designed by Paul Curtin marks of LucasArts Entertainment Company. TM& © 1990 lskenderun, where they find the temple that Manual Written by Noah Falstein LucasArts Entertainment houses the Holy Grail. Donovan shoots Henry, Company. All rights reserved. and David Fox forcing Indy to race against time to recover 4 Indiana Jones and th e last Crusade Th e Graphic Adventure 5

Playing the Game empty. When a character picks up or is given an object to use during game play, the ob­ After the opening title sequence and intro­ ject's name is added to the character's Inven­ duction, you will see Indy standing in the gym tory. There is no limit to the number of ob­ at the college where he works. When he turns jects a character can carry. When there are to face you and the text appears at the bottom more than six objects in an Inventory, use the of the screen, you may begin directing his ac­ scroll bar to see the rest of the list. tions. The screen is divided into the following sections: Nouns {objects) can be selected in two ways. You may select a noun by placing the 0 The Message Area is at the very top of cursor over an object in the Animation Win­ the screen. Dialog spoken by the characters, dow and clicking. Many objects in the environ­ as well as game-related messages, appear ment, and all usable objects in the game, have here inside a box. names. If an object has a name, it will appear @ The Animation Window - the largest on the Sentence Line when you click on it. part of the screen - is where the animated You may also select nouns by clicking on action takes place. It shows the "camera's-eye them in the Inventory. "Cut-scenes" are short, animated se­ view" of the room or location that the current­ quences - like scenes from a movie - which To move a character around, select "Walk Keyboard Controls ly active character is in. can provide clues and information about the to" from the Verbs by positioning your cursor characters. They're also used to show special All of the verbs used in the game can also @) The Sentence Line is directly below the over the "Walk to" button and clicking. Then animated sequences, as when Indy turns out be selected by using keyboard commands. Animation Window. You use this line to con­ move your cursor into the Animation Win­ the lights in the gym (see Things to Try in the Each key corresponds to one verb. Pressing struct "sentences" that tell the characters dow, point it where you want the character to Gym). When you are viewing a cut-scene, you the appropriate key is equivalent to moving what to do. A sentence consists of a verb (ac­ go, and click. If you point to an open door and do not direct the action, and the buttons be­ the cursor over the verb and pushing the tion word) and one or two nouns (objects). An click, the character will walk through it. No­ low the Animation Window disappear. mouse button; rapidly pressing the key twice example of a sentence you might construct on tice that "Walk to" appears automatically on is the same as double-clicking on the verb. the Sentence Line is, "Use mallet on bell." Con­ the Sentence Line after a sentence has been The keys are mapped according to the layout necting words like "on" or "with" will be auto­ executed - this is because moving around is of the verbs on the screen: matically inserted by the program. what your characters will be doing most of­ ten. 0 Verbs must be selected from the words Push Open Walk to Use (Talk) on the buttons below the Sentence Line. Some To tell a character to carry out the in­ verbs (falk , Travel) are bright when they can structions you've put on the Sentence Line: • • • • • be used, and are dim at other times. All other either double-click on the final object, noun, verbs can be used only when they appear on or verb selected, or click once on the Sen­ Pull Close Pickup Turn on (Travel) the screen. Check the list from time to time - tence Line itself. lf nothing happens, double­ • • • • • new verbs may appear as the game progress­ check the way you constructed the sentence. es. To select a verb, position the cursor over To replace a noun or verb on the Sen­ Give Look at What is Turn off (fo Henry the button and click (press the mouse button). / To Indy) tence Line without reconstructing the entire • • • • • The verbs on the far right are not always ~ The Inventory is the area to the right of sentence, click on the replacement word. It available on the screen. See Special Verbs for the Verbs. Each character you control (Indy, will automatically appear in the right place in more information about them. and later, Henry) has his own Inventory. At the sentence. the beginning of the game the Inventory is 6 Indiana Jones and the l ast Crusade The Graphic Adventure 7

Things to Try in the Gym talk to. When you click on the "Talk" verb, punch. This tires the ene­ "Talk to" appears in the Sentence Line. Just my without harming Indy. Close the door to the hallway. Select double-click on the person you want to talk to, Also, Indy can step back "Close" from the Verbs and then click on the and if it is possible to talk to them, their name to increase the distance door to the hallway, creating the sentence: appears on the Sentence Line and the conver­ between him and his op­ "Close door." Click on the Sentence Line and sation will begin. ponent. This can be used Indy will carry out your orders by walking to In a conversation, you select what Indy (or to buy a little time for Indy the door and closing it. Notice the switch on Henry) says from among the phrases at the to recover some of his the wall that was hidden by the door. bottom of the screen. Just click on the phrase Punch Power and Energy. Ring the bell by the side of the boxing you'd like to have the character say. Choose Use the keyboard to ring with the sentence: "Use mallet with bell." carefully! Indy is often in situations in which a control Indy during a fight. First, place your cursor over the "Use" verb few indiscreet words will land him in trouble! If Indy is too far from his and click once. "Use" now appears on the In addition to the possible phrases, some­ opponent to land a blow, Sentence Line. times you will have the option to "Offer an ob­ you can make him step Second, place the cursor over the mallet next ject" or "Throw a punch." Throwing a punch forward by pressing any of to the bell, and click once, creating the sen­ puts Indy directly into a fight (see Fighting). the punch keys. tence: "Use mallet with." Offering an object gives you access to the ob­ Third, select the bell by moving your cursor jects in Indy's (or Henry's) inventory. You can conscious. If Indy is allowed to rest while over the object in the Animation Window. then choose an object to offer, or return to fighting, his Energy gradually increases until it Navigating Through Mazes By double-clicking on the bell you can the conversation by selecting "Never mind." matches his current Vitality. But his Vitality At times, Indy finds himself in unfamiliar complete the sentence and execute it at can only be increased outside of fights, by territory. You control him from a distant, top­ the same time. Notice that Indy was smart Fighting finding the proper item to heal his wounds. down perspective. You are only able to see as enough to pick up the mallet first. Sometimes you may choose fists over The Punch Power display shows how pow­ far as Indy can see. Just click on the spot you Turn off the lights by moving the cursor wits. Since many adventure game players pre­ erful lndy's swing will be. Each time Indy tries want Indy to go to, and he walks there. over the light switch and clicking once to form fer solving puzzles to testing their reflexes, to hit, he puts all his Punch Power into the You may encounter dangerous enemies. If the sentence: "Walk to light switch." Then we've provided opportunities for you to steer swing. Then the Punch Power takes a few mo­ you cannot run from them, you will find your­ click once on the "Turn off" verb, causing Indy around any and all fighting - if you're ments to build back up to its maximum. If you self in a closeup scene with an opportunity to "Turn off light switch" to appear on the Sen­ clever enough. Still, just as in the movie, it of­ have Indy swing again too quickly, he will not talk or fight your way out of trouble. If you see tence Line. A double-click on the verb "Turn ten seems harder to outsmart someone than hit with his maximum power. Of course, it a door you would like to open, or a room, off" will start the action. Notice that the dou­ just to haul off and wallop him. Since Indy is a may be more important to keep your enemy click on it, and you will find yourself next to ble-click can be on the noun or the verb. Indy physical kind of guy, we've provided a way to off balance than to hit for will turn the lights back on automatically. do just that. When you're in a conversation maximum effect. Indy can Read the sign over the locker room en­ with someone, if appropriate, you have the punch High, Middle, or trance by clicking once on "Look at" and then option to "Throw a punch." Clicking on this Low, to try to get past his double-clicking on the sign. Indy will walk button starts a fight sequence. In addition, if opponent's defenses. Each over and tell you what the sign says. Indy is in a dangerous spot (and he usually is) enemy has his own indi­ Open the door to the hallway (you many of his choices could lead to a fight. (see vidual strengths and weak­ should be able to do that by now) and walk below). nesses. out into the college hall to find some new I Notice the displays for Health and Punch Indy also has some de­ things to do. Finding lndy's office should be a Power, both for Indy and, below that, for his fensive moves. His oppo­ good place to start. opponent. The Health display consists of a nents often set their fists a Talking to Characters bar shown in two colors (or shades). The left­ moment before they try to most color shows lndy's Vitality, and the punch. If you watch for If there is someone worth talking to rightmost color represents lndy's Energy. As this and have Indy block nearby, the "Talk" verb appears in white on he is hit, his Energy goes down. After his Ener­ at the same level (High, its button. At all other times the verb appears gy is gone, further punches decrease his Vital­ Middle, or Low), you can dim, showing that there is no one you need to ity. When that is gone, he will be knocked un- successfully block the 8 Indiana Jones and th e last Crusade Th e Graphic Adventure 9

chance. With our Indy game, you are the one ry," and if you are controlling Henry, you can Fighting Controls making the decisions. We want you to have choose "To Indy." This verb will only be ac­ Use these keys to control Indy in a fight: the chance to actually be Indiana Jones, not tive in a few locations after you have found just follow a script. You can improve on the Henry. Indy is on the left Indy is on the right choices Indy made on the big screen. And you To find out what is in a room, select the can see how well you've done. "What is" verb and move the cursor around e e When you select Saue or Open from the the room. When the name of something ap­ e e menu or through the keyboard (:J:t: S or :J:t:O) , pears on the Sentence Line, you'll know that it Step back Block high Punch high Punch high Block high Step back you will notice a display for IQ. There are two is a usable object and you might want to look • • numbers there, labelled Episode and Series. at it more closely or use it in the game. If you Since there are many paths to the Holy Grail, click on that object, the "Walk to" verb will ap­ Step back Block middle Punch middle Punch middle Block middle Step back and not all of them are equally difficult, we pear instead. You can then click on the object • • • • • • have added the IQ rating to let you measure a second time to make your character walk to how well you are playing the role of Indiana it, or you may click on any other verb that you Step back Block low Punch low Punch low Block low Step back Jones. Your Episode IQ measures how well want to use with that object. you are doing in the current game. Your Se­ • • • • • • ries IQ measures how well you have done in Menu Options the door, or in the room. written copy in the game box. The other part all the games you have played to that point in and Command Keys is in the software itself. The handwritten Diary In the Biplane time. You score IQ points when you solve puz­ To bring up the menu bar, hold down the covers the detective work Henry did to find zles, get past obstacles, or find important ob­ :J:t: key. You may then select one of the items Eventually, you end up in a biplane flee­ the clues to the Grail. It also has ten different jects. When there are several solutions to a located under Game: ing Germany. You, as Indy, are controlling accounts - each with a unique description of problem, you will only score once for solving ,.. S - . Edit the movement of the biplane. Your father is the Grail. Scattered throughout your quest for it in that particular game (Episode); if you Open... XO manning its machine gun. He's not a very the Grail, you find clues that help you deter­ complete the game, and then go back and Soue... XS good shot, so you have to keep the plane mine which of these ten accounts is the cor­ solve the same puzzle a different way, you will Restart Gome XR steady if you want him to hit anything at all. rect one. You should have a good idea of what get additional IQ points in your Series total. Don't let the enemy planes fly directly behind the Grail looks like by the time you reach it. The maximum possible score for the full Se­ Pause Gome XP you for long, or they will shoot you down. The In addition to the accounts describing the ries is 800. Your Series points are saved when IQ Points... XI longer you stay in the air, the farther you get Grail, you will find a great deal of background you select Open, Saue, Restart Game, IQ Options ... in your escape from Germany. material in the Diary. In particular, the pic­ Points, or Quit. Biplane Controls tures may come in handy when you solve Quit some of the tougher puzzles in the game. Special Verbs The other section of the Grail Diary is in­ To start a conversation with someone, To open a game you have saved, select e e cluded within the computer game. Indy must select the verb, "Talk." The "Talk" verb will be Open from the Game menu or press :J:t: O. You Fly to upper left Fly upwards Fly to upper right find this Diary before he can find the cata­ displayed in white on a button if there is can do this any time after you have finished • combs in Venice. By constructing the sen­ someone nearby worth talking to. At all other Brody's translation except during fistfights, tence "Open Grail Diary" or "Look at Grail Di­ times the verb appears dim. See the above and after Indy has entered the Grail Temple. Fly to left Fly straight Fly to right ary" you can look at the Diary when it is in his section entitled Talking to Characters for See Save/Open Game Instructions. inventory. If there is a reference needed to more information . To save your progress in a game, en­ • • • help with your current situation, it will be To travel to a distant location, select the abling you to turn the computer off and start shown on the screen. verb, "Travel." Like "Talk," this verb is only ac­ again later in the same place, use the save fea­ Fly to lower left Fly down Fly to lower right Indy Quotient (IQ) tive at certain times, for instance just outside ture. Simply select Saue or press :J:t: S. See The• Grail Diary• • of Indy's college. Later, Indy will be able to Save/Open Game Instructions. When you watch a movie and the hero travel to and from the piazza in Venice. To restart the game from the beginning, Henry Jones kept track of his own lifelong does something you know is stupid or danger­ To control a different character (Indy or select Restart Game or press :J:t:R. You will search for the Holy Grail in the Diary. Your Di· ous, have you ever wished you could make Henry) a special "verb" will appear. If you are be given a chance to change your mind. ary comes in two parts. One part is the hand- him try something different? This is your in control of Indy, the "verb" will be "To Hen- JO Indiana Jones and the last Crusade The Graphic Adventure II

To pause the game, select Pause Game, Select Saue or Open from the Game Our Game Design Philosophy • One or two of the puzzles require coopera­ press ~ p , or press the SPACE BAR. Press it menu to save or load a game, or to check your tion between Indy and Henry. We believe that you buy games to be enter­ again to resume play. current Indy Quotient. Saue will not be avail­ • There is more than one way to solve many tained, not to be whacked over the head every To view your IQ points, select IQ Points able during the opening sequence or if Indy of the puzzles. time you make a mistake. So we don't bring or press ~ I . You may also view your IQ points has failed in his quest. Neither Saue nor the game to a screeching halt when you poke when you select Open or Saue. Open will be available if you fail to translate your nose into a place you haven't visited be­ To reset your Series IQ points, select IQ Brody's message correctly, if you are fighting, fore. We make it clear, however, when you are Points or press ~ I. Then click on the Reset or after Indy enters the Grail Temple. in a dangerous situation. Series IQ button. You will be given a chance To SAVE: We think you'd prefer to solve the game's to change your mind. After selecting Saue or pressing ~ S . type mysteries by exploring and discovering, not To end the game, select Quit or press ~ Q . in the name you wish your game to be saved by dying a thousand deaths. We also think you You will be given a chance to change your under. Click on the Saue button or press like to spend your time involved in the story, mind. RETURN. Select Cancel if you have changed not typing in synonyms until you stumble When,you select Options, you'll see this your mind and do not wish to save it. upon the computer's word for a certain object. box: To OPEN: Unlike conventional computer adventures, After selecting Open or pressing ~ o . you you won't find yourself accidentally stepping 181 Sound will see the names of the games you have al­ off a path, or dying because you've picked up 181 Music ready saved. Select a game by clicking on it a sharp object. There are a few dangerous sit­ and then clicking on the Open button. Or you uations where Indy can die, but to anticipate 181 Sc rolling may simply double-click on the game you them takes just a little common sense, not ex­ M11 chine speed roting: 26 ~ want to open. If you decide not to open a cessive paranoia. Save the game when you saved game, click on the Cancel button. think you may be entering a dangerous area, [ Ok 11 y J [ C11n ce l J Warning: opening a previously saved game wi{{ but don't assume that every wrong step will cause you to lose the game you are currently result in death. Usually you'll get another playing. chance. To adjust the speed of the Message Line Series IQ points will be updated each time to suit your reading speed, adjust the Text you save or open a game. A Few Helpful Hints Speed slider by clicking on it and then drag­ To start fresh with a new set of Series • Pick up everything you can. Odds are, at ging it to the left or right. points, select IQ Points from the Game some point all those strange things will serve To turn the sound or music off and on, menu and click on Reset Series IQ . some purpose. click on the appropriate boxes. You can turn • Read the handwritten Grail Diary thorough­ off either just the music, or both the sound ly. It contains important clues. and music. Special Keys • Make finding the computer version of the To turn horizontal scrolling off and on, Grail Diary your first goal in the game. click on the Scrolling box. If the scrolling is Open a Saved Game ~ o • Don't depend too much on what you saw too slow for you, this causes instant reposi­ Save a Game ~ s happen in the movie. There are often alterna­ tioning of the screen. Restart a Game tives in the game. Your machine speed rating appears in • If you get stuck and can't figure out how to this box. For more information on this, see Pause the Game ~ p or SPACE BAR proceed, try looking through all the items Machine Speed Rating. View or Reset IQ Points ~ I you've found and thinking about how each To bypass a cut-scene, press ~ . or use one might be used. Think about the places the ESC or - keys. After you've played Indy Exit Game ~ Q you've gone, and the people you've met. several times, you may want to use this func­ Bypass a Cut-Scene ~ . or ESC or the - key Chances are, there will be a connection that'll tion to skip over scenes you have seen be­ put you back on track. fore, including the title sequence. • Save your game before attempting some­ Save/Open Game Instructions thing that seems dangerous, particularly in the castle or zeppelin. This product is exempt from classification under UK law. In accordance with The Video Standards Council Code of Practice, it is considered suitable for viewing by the age range(s) indicated. © 1989, 1992 Lucasfilm Ltd. and LucasArts Entertainment Company. All rights reserved. Indiana Jones and the Last Cntsade, Indiana Junes and the Fate ofAt/anti:,~ lndiana Jones, and the LucasArts logo arc trademarks of Lucas film Ltd., used under authorisation. iMUSE US. Patent No. 5,3 I 5,057