Indiana Jones and the Last Crusade N

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Indiana Jones and the Last Crusade N 2 Indiana Janes and th e last Crusade The Graphic Adventure 3 Manual Designed by Mark Shepard About Indiana Jones the Grail and use its healing power to save his Indiana Jones and Henry Jones 's Grail Diary Written father. Indy passes three deadly trials with by Mark Falstein and the Last Crusade: help from the Diary, meets the Knight guard­ the Last Crusade N Art Direction by Mark Shepard The Graphic Adventure ing the Grail, and finally chooses the real Grail by Lucasfilm Games" Hand Lettering and Maps by Jayne Osgood You're probably already a fan of Indiana from an assortment of fakes. Does he make it Illustrated by Steve Purcell Jones from his movies: Raiders of the Lost Ark in time? Created and Designed by Noah Falstein, Special thanks to Steven Spielberg Indiana Jones and the Temple of Doom, and ' Here's where you come in ... You direct Ron Gilbert, and David Fox Extra special thanks to George Lucas now, Indiana Jones and the Last Crusade. With the actions of Indy (and occasionally his fa­ Scripted and Programmed by David Fox, this graphic adventure game (we'll call it Indy ther, Henry) in a quest to recover the Holy Ron Gilbert, and Noah Falstein for short), you can relive the excitement of Grail. Although in many cases you will be able Additional Scripting by Kalani Streicher the latest Indiana Jones movie, plus more. Be­ to duplicate the course that Indy took in the "SCUMM" Story System by Ron Gilbert and Indiana Jones and the Last Crusade cause you're not limited to the way things movie, at other times you will find alternatives and unfamiliar locations before you. Challenge Arie Wilmunder Loading Instructions went in the movie, you can choose what ha,r yourself to learn to think, react, and fight like Background Art and Character Animation DOS: pens next! Indiana Jones, to succeed while confronting by Steve Purcell, Mike Ebert, 1. Insert the Indiana Jones CD into your CD­ If you haven't seen the movie yet, what the unknown. Jim McLeod, James Dollar, and ROM drive. are you waiting for? The game has been de­ signed to be the most fun if you play it after To help you solve the game's dozens of Martin Cameron 2. Type D: then press the Enter key (where you see the movie, but you don't have to see puzzles, we've included a copy of Henry Macintosh" Conversion by Eric Johnston D corresponds to the letter of your CD­ the movie to play the game. The next para­ Jones's Grail Diary. This is the diary that and Dan Filner ROM drive). graph describes the basic plot of the movie lndy's father used to record research and ru­ Macintosh Music by Eric Hammond, David 3. Type INDY3 then press the Enter key. Hayes, David Warhol, and Dan Filner, and game, so if you haven't seen the movie mors about the Grail. It contains many helpful Note: to quit Indiana Jones and the Last from an original score by John Williams and prefer to be surprised, you may wish to clues, and using it will be the only reliable way Crusade at any time , hold down CTRL then Macintosh Sound by Brian Hales, Eric skip the paragraph. to choose the true Grail at the end of your press C. journey. Johnston, and Michael Land A short summary of the movie: Indiana Macintosh Scripting by Ron Baldwin Jones is asked by Walter Donovan, a wealthy We've also included a special Translation Windows®95 and David Fox industrialist, to find the Holy Grail. The Grail is Table that Indy uses to help him translate an­ 1. Insert the Indiana Jones CD into your CD­ reputed to grant eternal life to whoever drinks cient inscriptions. There is a critical point Project Leader, Noah Falstein ROM drive. Indiana Jones and the Last from it. Indy's father, Henry Jones, an expert where, to proceed, you must make the correct translation. Lucasfilm Games V.P. and General Manager, Crusade uses the Autorun feature of on the Grail, has disappeared while searching Stephen D. Arnold Windows®95 and will start automatically. for it. Indy and his friend Marcus Brody travel If this is your first computer adventure Director of Software Development, If the Autorun feature of Windows®95 is to Venice and meet Dr. Elsa Schneider, who game, be prepared for an entertaining chal­ Akila J. Redmer disabled, you will have to manually start the was witb Henry just before he disappeared. lenge. Be patient, even if it takes a while to Director of Marketing, Doug Glen game. Using his father's Grail Diary- a record of figure out some of the puzzles. If you get Additional Marketing Support, Mary Bihr a) Click on the START button. lore and legend about the Grail - Indy finds stuck, you might need to solve another puzzle first or find and use an object. But hang in Production Manager, Carolyn Knutson b) Select RUN. his way into the catacombs beneath Venice. Administrative Support by Andrea Siegel, c) Type D:\INDY3.EXE (where D There he learns that the Grail is near the there and use your imagination, and you will guide Indy to the Grail! Stacey Lamiero, Wendy Bertram, and corresponds to the letter of your CD-ROM Middle Eastern city of Iskenderun, and that Paula Hendricksen drive) and then click on OK. his father is being held captive in an Austrian Note: to quit Indiana Jones and the Last castle. Indy travels to the castle and frees his Lead Playtesters, Judith Lucero Turchin and Crusade at any time, hold down CTL then father, only to find out that Donovan and Elsa Kirk Roulston are cooperating with the Nazis, who are trying press C. Thanks to the many other playtesters, to find the Grail for Hitler. After a short side especially Bill Stanton, Ezra Palmer­ trip to Berlin to recover the Grail Diary from Persen, Bret Barrett, and Darrell Parker Indiana Jones and th e last Crusade, character names, and all other elements of the game fantasy are trade­ Elsa, Henry and Indy escape via zeppelin to Package Designed by Paul Curtin marks of LucasArts Entertainment Company. TM& © 1990 lskenderun, where they find the temple that Manual Written by Noah Falstein LucasArts Entertainment houses the Holy Grail. Donovan shoots Henry, Company. All rights reserved. and David Fox forcing Indy to race against time to recover 4 Indiana Jones and th e last Crusade Th e Graphic Adventure 5 Playing the Game empty. When a character picks up or is given an object to use during game play, the ob­ After the opening title sequence and intro­ ject's name is added to the character's Inven­ duction, you will see Indy standing in the gym tory. There is no limit to the number of ob­ at the college where he works. When he turns jects a character can carry. When there are to face you and the text appears at the bottom more than six objects in an Inventory, use the of the screen, you may begin directing his ac­ scroll bar to see the rest of the list. tions. The screen is divided into the following sections: Nouns {objects) can be selected in two ways. You may select a noun by placing the 0 The Message Area is at the very top of cursor over an object in the Animation Win­ the screen. Dialog spoken by the characters, dow and clicking. Many objects in the environ­ as well as game-related messages, appear ment, and all usable objects in the game, have here inside a box. names. If an object has a name, it will appear @ The Animation Window - the largest on the Sentence Line when you click on it. part of the screen - is where the animated You may also select nouns by clicking on action takes place. It shows the "camera's-eye them in the Inventory. "Cut-scenes" are short, animated se­ view" of the room or location that the current­ quences - like scenes from a movie - which To move a character around, select "Walk Keyboard Controls ly active character is in. can provide clues and information about the to" from the Verbs by positioning your cursor characters. They're also used to show special All of the verbs used in the game can also @) The Sentence Line is directly below the over the "Walk to" button and clicking. Then animated sequences, as when Indy turns out be selected by using keyboard commands. Animation Window. You use this line to con­ move your cursor into the Animation Win­ the lights in the gym (see Things to Try in the Each key corresponds to one verb. Pressing struct "sentences" that tell the characters dow, point it where you want the character to Gym). When you are viewing a cut-scene, you the appropriate key is equivalent to moving what to do. A sentence consists of a verb (ac­ go, and click. If you point to an open door and do not direct the action, and the buttons be­ the cursor over the verb and pushing the tion word) and one or two nouns (objects). An click, the character will walk through it. No­ low the Animation Window disappear. mouse button; rapidly pressing the key twice example of a sentence you might construct on tice that "Walk to" appears automatically on is the same as double-clicking on the verb. the Sentence Line is, "Use mallet on bell." Con­ the Sentence Line after a sentence has been The keys are mapped according to the layout necting words like "on" or "with" will be auto­ executed - this is because moving around is of the verbs on the screen: matically inserted by the program.
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