Deus Ex Manual V6
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DEFAULT KEY MAPPING Moving Using Items/Weapons W, W Move forward <, e Use object in hand Z, S Move backward ? Use object in world A, A Strafe (sidestep) left t, > Drop/throw item S, D Strafe (sidestep) right b Put item away Z Turn left Mousewheel➝ Select next belt item ➝ C Turn right Mousewheel Select previous belt item Q Lean left 0-9 Select belt items E Lean right 1 Open Inventory screen z, i Jump ; Reload weapon X, Num . Crouch [ Toggle scope M Mouse look ] Toggle laser sight s (hold) Walk/run ' Change ammo l Toggle walk/run Other Looking Around p Pause game d, R Look up q Open main menu y, V Look down 2 Open Goals/Notes screen j, F Center view 3-= Toggle nanoaugmenta- tions on and off Num + Quick save Num / Quick load Num * Take screen shot Credits Producer and Project Director: Music: Alexander Brandon of Clayton Palma, Corey Fong, Warren Spector Straylight Productions Colby McCracken, Ryan Natale, Lead Programmer and Assistant New York, Hong Kong and Paris Ralph Ortiz, Bill Schmidt, Director: Chris Norden Club Songs: Reeves Gabrels Kenneth Schmidt, Beau Teora, Kjell Vistad, Jason Walker Programmers: Scott Martin, QA Leads: James Flores (Ion Storm Albert Yarusso Austin), Jay Franke (Ion Storm Eidos Honcho: John Kavanagh Lead Designer: Harvey Smith Dallas), Mike Orenich (Eidos Associate Producer: Peter Interactive US), Tom Murton Marquardt Designers: Marshall Andrews, (Eidos Interactive Europe) Ricardo Bare, Monte Martinez, Hardware/Net/Tech/Video Support: Steve Powers, Robert White Assistant Lead Tester (Eidos Einar Dietz, Chad Warren Interactive US): Carlo Delallana Dialogue: Sheldon Pacotti ION Storm PR and Marketing: QA Ion Storm: Marshall Chad Barron, Mike Breslin Additional Dialogue: Austin Andrews, Dane Caruthers, Grossman Documentation by IMGS, Inc.: Andy Dombroski, Peter Chris McCubbin (Writing), In-Game Text and Intro/Endgame Hushvahtov, Nathan Regener, Jennifer Spohrer (Graphic Design) Cinematics: Chris Todd Wendy Regener, Bonnie Steele, To hear more music by Lead Artist: Jay Lee Chris Waltrip Reeves Gabrels, go to Artists: Clay Hoffman, Russell QA Eidos Interactive: Carlo www.reevesgabrels.com. Hughes, Rob Kovach, Nghia Lam, Delallana, Eruch Adams, Daryl Terry Manderfeld, Hugh Suh Bibby, Lawrence Day, Steve Audio: Peter Marquardt, Stan Didd, James Featherstone, Neuvo, Will Nevins, Darren Daniel Franklin, Erik Kennedy, Walsh Ron Lauron, Chris Lovenguth, TABLE OF CONTENTS Installing & Starting ....................2 Using Equipment ........................11 System Requirements ....................2 Nanokeys ............................12 Starting the Game ........................2 Self-Powered Items ..............12 Main Menu ..................................2 Inventory Management........12 Pausing the Game ..................3 Weapon Upgrades................12 Saving & Loading ..................3 Communicating ..........................13 Combat Difficulty Level ..............3 Combat ......................................13 Character Creation ......................3 Aiming ................................13 Appearance ............................4 Weapon Types......................14 Skills ......................................4 Reloading & Ammunition ....14 Greetings, Agent Denton............4 Booby Traps ........................15 Passive Readouts ..........................4 Damage & Healing ....................15 Damage Monitor....................4 Taking Damage ....................15 Active Augmentation..............5 Healing ................................15 & Device Icons Energy ........................................16 Items-at-Hand ........................5 Spy Stuff ....................................16 Information Screens ......................5 Lockpicking ..........................16 Inventory................................6 Electrical Intrusion ................16 Health ....................................6 The World ..................................17 Augs (Augmentations)............7 Long-Range Transport ................17 Skills ......................................8 Moving & Throwing....................17 Goals/Notes ..........................8 Containers ..................................17 Conversations ........................8 Computer Terminals....................17 Images ..................................9 Credit Chits & ATMs ..................17 Logs ......................................9 Security Stations..........................18 Looking Around ............................9 Settings ......................................18 Focusing ................................9 Keyboard/Mouse..................18 Vision Enhancements..............9 Controls ..............................18 Text & Readouts ..................10 Game Options......................19 Movement ..................................10 Display ................................19 Stealth (Crouching & ..........11 Colors ..................................20 Crawling) Sound ..................................20 Previous Menu ....................20 Technical Support inside back cover Note. All references in this playguide to a “click” refer to a left mouse click. Right-clicks are referred to as “right-clicks.” 1 NOTE: A 3D accelerated video card is INSTALLING & required; 3Dfx Glide and Direct3D are supported. It may be necessary to update STARTING your hardware drivers before playing. To install Deus Ex, insert the game CD into your CD-ROM drive. After a few Starting the Game seconds, the Launch Panel will appear. To play Deus Ex, make sure the game Click Next to begin the install, and is installed and your computer is follow the onscreen prompts. booted to the Windows desktop. Go In the event the Launch Panel does not to the Windows START menu and click appear when you insert the CD, double- on PROGRAMS/DEUS EX/PLAY DEUS EX. click on the MY COMPUTER icon, then the CD-ROM icon, and then the SETUP.EXE file Main Menu to bring up the Launch Panel. The first thing you see when Deus Ex You will be asked to select the compo- loads will be the Main Menu, which nents you wish to install. The game will has the following options. run more smoothly with less load time if New Game. Begins a completely new the Game Content, Maps and Speech game, starting with difficulty level files are installed to the hard drive. Do and character creation. not uncheck DirectX unless you are absolutely sure you have already Save Game (only active if you go to installed DirectX 7.0a on your machine. the Main Menu from gameplay). See Saving & Loading, p. 3. If you install DirectX 7.0a, you will need to reboot your computer before Load Game. See Saving & Loading, you begin playing the game. p. 3. Settings. A variety of options which System Requirements allow you to fully customize your Minimum Requirements: controls and settings. For more * 300 MHz PentiumTM II or equivalent details, see Settings, p. 18. * Windows 95/98 Training. Takes you to an introducto- * 64 MB RAM ry tutorial training mission. It is not * DirectX 7.0a compliant 3D acceler- necessary to complete the training ated video card mission before playing Deus Ex, but * DirectX 7.0a compliant sound card training is strongly recommended for * DirectX 7.0a (included) or higher first-time players. * 4X CD-ROM drive Play Intro. Replays opening cinematic. * 150 MB uncompressed hard drive space, plus space for save games Credits. Displays the game’s credits. * Keyboard and mouse Back To Game. Returns you to your Recommended Requirements: game in progress. This button is only * AMD AthlonTM or Intel PentiumTM III active if you go to the Main Menu processor from gameplay. * 128 MB RAM Exit. Closes the game and returns * 3D accelerator with 16 MB VRAM you to your Windows desktop. You * 8X CD-ROM Drive will be prompted to confirm this * 750 MB uncompressed hard drive selection before the game closes. space, plus save game space You can return to this screen at any * EAX-compliant audio card time during play, by hitting q. 2 To the right of the screen is a window Pausing the Game that includes a small, monochrome If you wish to pause the game with- image of your view at the time of the out quitting, hit p. Hit it again to save, and the location of that save. return to the game. At the bottom are three buttons: You can also use q to call the Main Menu or 1 or 2 to call the Delete. Deletes a selected save, eras- Information screens. The game will ing it from your hard drive. remain paused as long as the Main Save/Load. Depending on the screen, Menu (or one of its sub-menus) or an tells the game to go ahead and load or information screen remains up. save the selected game. Saving & Loading Cancel. Returns you to the Main Menu. You can save or load a game from the There is a built in Quick Save/Load fea- Main Menu. The Save Game option is ture which allows you to save your only active when you enter the Main game using hot keys. Use numpad + Menu from gameplay. You won’t be to Quick Save, and numpad - to able to save your game during a con- Quick Load while in-game. versation or InfoLink message. Note: Pressing Quick Save will overwrite NOTE. You can have as many saved your previous Quick Save. games as you want in Deus Ex. If you like to save frequently, it is recommend- Combat ed that you periodically delete some of your older saved games, in order to Difficulty Level save hard drive space. You can also When you start a new game of Deus conserve drive space by overwriting Ex, the first thing you have to do is existing saved games, rather than cre- select the Combat Difficulty Level for ating new ones.