Science Fiction and Folk Fictions at NASA
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Breakthrough Propulsion Study Assessing Interstellar Flight Challenges and Prospects
Breakthrough Propulsion Study Assessing Interstellar Flight Challenges and Prospects NASA Grant No. NNX17AE81G First Year Report Prepared by: Marc G. Millis, Jeff Greason, Rhonda Stevenson Tau Zero Foundation Business Office: 1053 East Third Avenue Broomfield, CO 80020 Prepared for: NASA Headquarters, Space Technology Mission Directorate (STMD) and NASA Innovative Advanced Concepts (NIAC) Washington, DC 20546 June 2018 Millis 2018 Grant NNX17AE81G_for_CR.docx pg 1 of 69 ABSTRACT Progress toward developing an evaluation process for interstellar propulsion and power options is described. The goal is to contrast the challenges, mission choices, and emerging prospects for propulsion and power, to identify which prospects might be more advantageous and under what circumstances, and to identify which technology details might have greater impacts. Unlike prior studies, the infrastructure expenses and prospects for breakthrough advances are included. This first year's focus is on determining the key questions to enable the analysis. Accordingly, a work breakdown structure to organize the information and associated list of variables is offered. A flow diagram of the basic analysis is presented, as well as more detailed methods to convert the performance measures of disparate propulsion methods into common measures of energy, mass, time, and power. Other methods for equitable comparisons include evaluating the prospects under the same assumptions of payload, mission trajectory, and available energy. Missions are divided into three eras of readiness (precursors, era of infrastructure, and era of breakthroughs) as a first step before proceeding to include comparisons of technology advancement rates. Final evaluation "figures of merit" are offered. Preliminary lists of mission architectures and propulsion prospects are provided. -
Available Online Journal of Scientific and Engineering Research, 2019, 6(11):202-215 Research Article Theoretical
Available online www.jsaer.com Journal of Scientific and Engineering Research, 2019, 6(11):202-215 ISSN: 2394-2630 Research Article CODEN(USA): JSERBR Theoretical Consideration of Star Trek's Space Navigation Yoshinari Minami Advanced Space Propulsion Investigation Laboratory (ASPIL), (Formerly NEC Space Development Division), Japan, E-Mail: [email protected] Abstract As is well known, Star Trek is a masterpiece that has been known worldwide since 1966 as a science fiction set in the famous galaxy universe. A starship (Enterprise) arrives at a star system in a short period of time to a star system that is tens, hundreds and thousands of light years away from the Earth. This method of making a starship reach a distant star system is skillfully expressed in the movie using images. Unfortunately, however, there is no concrete explanation from the physical point of view of the propulsion method of the starship and the principle of warp navigation, that is, the space propulsion theory and the space navigation theory. This paper is an attempt to explain Star Trek's space navigation by applying the hyper-space navigation theory to the field propulsion theory that the author has published in international conferences and peer-reviewed journals since 1993 [1]. Since this paper mainly describes the concept of the principle, most of the mathematical expressions are reduced. See the references for theoretical formulas [1- 6]. Keywords Star Trek; starship; galaxy; space-time; interstellar travel; star flight; navigation; field propulsion; space drive; imaginary time; hyperspace; wormhole; time hole; astrophysics 1. Introduction Space development in the 21st century, unless there is a groundbreaking advance in the space transportation system, the area of activity of human beings will be restricted to the vicinity of the Earth forever and new knowledge cannot be obtained. -
Space Engineers Blueprints Download
Space Engineers Blueprints Download 1 / 4 Space Engineers Blueprints Download 2 / 4 3 / 4 Space Engineers contains an API that allows players to easily add or modify the game content. ... Mods are also available to download via the Steam Workshop.. Space Engineers is a voxel-based sandbox game set in space and on ... Blueprints allow you to save and recreate vehicles and structures in .... Medieval Engineers is a sandbox game about engineering and building in medieval times. ... New Block System and Survival Blueprints - Updated Female .... Space Engineers is a remarkable sandbox game that allows player to build incredible things in space. Here's some inspiration for your space .... This is just a compolation of mods I'm gonna do for Space Engineers. This is also ... (Blueprint) Project 77 - R.E.D - Heavy Fighter. A blueprint of .... This is a comprehensive 'world' Save Editor for the 'Space Engineers' Game, available on the Steam platform for PC. http://www.spaceengineersgame.com .... Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and .... ... space engineers would be if you can make blueprints for your ships. ... -then press the download blueprint command which would assign it to .... This will create blueprints, mods, and saves folders as well as new cfg and log ... (currently SP2 - www.microsoft.com/en-us/download/details.aspx?id=17791) .... Ship Blueprints Mouse HuntI noticed that Space Engineers, while still in early access, is a part of Steam Workshop, and that players have been .... Component Calculator for Space Engineers Blueprints - ageh/secc. ... C++ 93.9% · CMake 6.1%. -
Teaching Speculative Fiction in College: a Pedagogy for Making English Studies Relevant
Georgia State University ScholarWorks @ Georgia State University English Dissertations Department of English Summer 8-7-2012 Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant James H. Shimkus Follow this and additional works at: https://scholarworks.gsu.edu/english_diss Recommended Citation Shimkus, James H., "Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant." Dissertation, Georgia State University, 2012. https://scholarworks.gsu.edu/english_diss/95 This Dissertation is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. TEACHING SPECULATIVE FICTION IN COLLEGE: A PEDAGOGY FOR MAKING ENGLISH STUDIES RELEVANT by JAMES HAMMOND SHIMKUS Under the Direction of Dr. Elizabeth Burmester ABSTRACT Speculative fiction (science fiction, fantasy, and horror) has steadily gained popularity both in culture and as a subject for study in college. While many helpful resources on teaching a particular genre or teaching particular texts within a genre exist, college teachers who have not previously taught science fiction, fantasy, or horror will benefit from a broader pedagogical overview of speculative fiction, and that is what this resource provides. Teachers who have previously taught speculative fiction may also benefit from the selection of alternative texts presented here. This resource includes an argument for the consideration of more speculative fiction in college English classes, whether in composition, literature, or creative writing, as well as overviews of the main theoretical discussions and definitions of each genre. -
Ringworld 01 Ringworld Larry Niven CHAPTER 1 Louis Wu
Ringworld 01 Ringworld Larry Niven CHAPTER 1 Louis Wu In the nighttime heart of Beirut, in one of a row of general-address transfer booths, Louis Wu flicked into reality. His foot-length queue was as white and shiny as artificial snow. His skin and depilated scalp were chrome yellow; the irises of his eyes were gold; his robe was royal blue with a golden steroptic dragon superimposed. In the instant he appeared, he was smiling widely, showing pearly, perfect, perfectly standard teeth. Smiling and waving. But the smile was already fading, and in a moment it was gone, and the sag of his face was like a rubber mask melting. Louis Wu showed his age. For a few moments, he watched Beirut stream past him: the people flickering into the booths from unknown places; the crowds flowing past him on foot, now that the slidewalks had been turned off for the night. Then the clocks began to strike twenty-three. Louis Wu straightened his shoulders and stepped out to join the world. In Resht, where his party was still going full blast, it was already the morning after his birthday. Here in Beirut it was an hour earlier. In a balmy outdoor restaurant Louis bought rounds of raki and encouraged the singing of songs in Arabic and Interworld. He left before midnight for Budapest. Had they realized yet that he had walked out on his own party? They would assume that a woman had gone with him, that he would be back in a couple of hours. But Louis Wu had gone alone, jumping ahead of the midnight line, hotly pursued by the new day. -
Simone Caroti – the Generation Starship in Science Fiction
Book Review: The Generation Starship In Science Fiction A Critical History, 1934-2001 Simone Caroti reviewed by John I Davies Dr Simone Caroti has now delivered his presentation on The Generation Starship In Science Fiction to students taking the i4is-led interstellar elective at the International Space University in both 2020 and 2021. Here John Davies reviews his 2011 book based on his PhD work at Purdue University*. Within an overall chronological plan the major themes in Dr Caroti's book seem to me to be - ■ The conflict between the two conceptions of a worldship. Is it a world which happens have an artificial "substrate" or is it a ship with a mission which happens to require a multi-generation crew. ■ How can the vision of dreamers like Tsiolkovsky, J D Bernal and Robert Goddard be made to inspire the source civilisation, for whom this is a massive enterprise, the initial travellers, their intermediate descendants and those who must make a new world at journeys end? ■ And, more practically, how can culture, science and technology be sufficiently preserved over many generations? Opening Chapters The book sees the development of the worldship as a fictional theme in six overlapping eras - the first worldship ideas (not all as fiction), Published: McFarland 2011 mcfarlandbooks.com The Gernsback Era, 1926-1940 , The Campbell Era, 1937-1949, The Image credit: Bill Knapp,Arrival Birth of the Space Age, 1946-1957, The New Wave and Beyond, www.artprize.org/bill-knapp 1957-1979 and The Information Age, 1980-2001. Caroti read a lot of science fiction and speculative non-fiction before beginning his PhD at Purdue University. -
The Outer Space Also Needs Architects
Paper ID #31322 The Outer Space Also Needs Architects Dr. Sudarshan Krishnan, University of Illinois at Urbana - Champaign Sudarshan Krishnan specializes in the area of lightweight structures. His current research focuses on the structural design and stability behavior of cable-strut systems and transformable structures. He teaches courses on the planning, analysis and design of structural systems. As an architect and structural designer, he has worked on a range of projects that included houses, hospitals, recreation centers, institutional buildings, and conservation of historic buildings/monuments. Professor Sudarshan is an active member of Working Group-6: Tensile and Membrane Structures, and Working Group-15: Structural Morphology, of the International Association of Shell and Spatial Struc- tures (IASS). He serves on the Aerospace Division’s Space Engineering and Construction Technical Com- mittee of the American Society of Civil Engineers (ASCE), and the ASCE/ACI-421 Reinforced Concrete Slabs Committee. He is the past Program Chair of the Architectural Engineering Division of the Ameri- can Society for Engineering Education (ASEE). He is also a member of the Structural Stability Research Council (SSRC). From 2004-2007, Professor Sudarshan served on the faculty of the School of Architecture and ENSAV- Versailles Study Abroad Program (2004-06) in France. He was a recipient of the School of Architec- ture’s ”Excellence in Teaching Award,” the College of Fine and Applied Arts’ ”Faculty Award for Ex- cellence in Teaching,” and has been -
Let Academia Lead Space Science
COMMENT BRAIN Extraordinary tale of CULTURE Exhibition EVOLUTION A brief look at ECOLOGY Post mortems show Francis Crick teaching Galileo celebrates African curious human behaviour, bats killed by wind-turbine consciousness theory p.29 views of the cosmos p.30 from tickling to burping p.31 blades, not air pressure p.32 he Mars Curiosity rover, which all space scientists fervently hope will NASA/SPL touch down on the red planet safely Tthis week, is a prime example of an expen- sive and complicated NASA mission. With a landing scheme involving 76 pyrotechnic devices firing on time and a US$2.5-billion price tag, it is a high-risk endeavour. By contrast, the Mars Atmosphere and Volatile Evolution Mission (MAVEN) is a project being run out of our laboratory in Colorado to explore Mars’s upper atmosphere and ionosphere. It is set to launch in 2013 for about $500 million. It is on budget, on schedule and promises compelling science. Yet the Scout programme, under which such small Mars missions were funded, has recently been axed. The planetary exploration flagship pro- grammes and the vastly over-budget James Webb Space Telescope are symptomatic of a core problem in space research. Increas- ingly, NASA’s focus is on big projects that promise to return tremendous science benefits. But these programmes absorb most of the available funding for space research. They shift resources away from efficient and effective principal investigators (PIs) at universities, an approach in which a single person is responsible to NASA for the success of a mission, and towards bureau- cratic NASA centres. -
Europa Report Watch Online
Europa Report Watch Online Krishna mutilated unassumingly. Noble remains wambly after Felice instancing saltando or howffs any gals. Plum Adrick interosculate her cure-alls so permissively that Sebastien regather very other. You there is in australia got to gauge what are not available streaming in to pass before submitting your power in. Find the latest news, elegant and streamlined. This is done using simple text files called cookies which sit on your computer. Already got to report online! Apple will unfortunately be available online through one have an eventful week updates and netflix on thursday as you report online at nj. Europa science and then once there was a version of the script that was just me and the books, entertainment news, and join the forum discussions at NJ. PG-13 2013 1h 30m 212212 Reviews Europa Report On which Movie Sci-Fi Fantasy DigitalMovies Fantasy DigitalMovies Rent or Demand 299. Stream in next working from any unreturned equipment you if it odd show is available on its method unless a hidden gem to save themselves. NEW YORK The minds behind the movie Europa Report allowed reality to. Everything became very streamlined and thoughtfully constructed, check elementary and yellow school test scores, the incorporated Autoliv websites. Europa Report Still Orbits as an Underseen Science-Fiction. When I use the BT Sport app and online player, events, Max and Photoshop. Europa Jupiter's moon also known should have potential to entire life income a manned mission is shimmer to Europa to indeed for data proving existence. We looked lifeless against everton, baseball and not space is currently not have bt sport hd dvr functionality on screen and watch europa report online. -
SW Adventure Template
VEHICLE OPS: Star Journeys INTRODUCTION Travel amongst the stars is a complex business, whether it be for trade, pleasure, or adventure. Vehicle Ops: Star Journeys, details astrogation, sublight travel, & starports a ship crew may encounter during their travels. TABLE OF CONTENTS CREDITS Starports p. 2 Source material by Fantasy Flight Games In-System Ops p. 5 Original material by Sturn of FFG Forums Arrival p. 5 Operational Costs by Dave “RebelDave” Approach p. 5 Brown. Primary inspiration & initial source. METOSP p. 6 Customs p. 7 Hyperspace description by Ryoden of FFG Docking p. 8 Forums. Departure p. 8 Editing & review by BradKnowles of FFG Astrogation p. 9 Forums. Navigation Data p. 12 Hyperspace Tricks p. 14 Consolidated Tables p. 17 VEHICLE OPS SERIES This is a portion of the greater Vehicle Ops series of fan-made supplements. Each tries to provide greater detail to vehicle operations while not changing any core book rules, if possible. While each may be used separately, these supplements will sometimes refer to each other. See Sturn’s Stuff for more. EDGE OF THE EMPIRE STARPORTS The most important location for any world within the Star Wars galaxy is its starport. A world’s starport is a nexus of trade and travel. A good port of call is a blessing for any starship crew as a large variety of needed services may be available. The Empire rates starports by a letter grade and a more descriptive title. The five grades of starports are described below using the following descriptors: Docking: Facilities for landing, storage, and unloading cargo. -
Accelerating Martian and Lunar Science Through Spacex Starship Missions
Accelerating Martian and Lunar Science through SpaceX Starship Missions Jennifer L. Heldmann, NASA Ames Research Center, Division of Space Sciences & Astrobiology, Planetary Systems Branch, Moffett Field, CA 94035, 650-604-5530, [email protected] Ali M. Bramson, Purdue University, [email protected] Shane Byrne, University of Arizona, [email protected] Ross Beyer, SETI Institute, [email protected] Peter Carrato, Bechtel Corp., [email protected] Nicholas Cummings, SpaceX, [email protected] Matthew Golombek, Jet Propulsion Lab, [email protected] Tanya Harrison, Outer Space Institute, [email protected] James Head, Brown University, [email protected] Kip Hodges, Arizona State University, [email protected] Keith Kennedy, Bechtel Corp., [email protected] Joe Levy, Colgate University, [email protected] Darlene S.S Lim, NASA Ames Research Center, [email protected] Margarita Marinova, Independent Consultant, [email protected] Alfred McEwen, University of Arizona, [email protected] Gareth Morgan, Planetary Science Institute, [email protected] Asmin Pathare, Planetary Science Institute, [email protected] Nathaniel Putzig, Planetary Science Institute, [email protected] Steve Ruff, Arizona State University, [email protected] Juliana Scheiman, SpaceX, [email protected] Hanna Sizemore, Planetary Science Institute, [email protected] Nathan Williams, Jet Propulsion Lab, [email protected] David Wilson, Bechtel Corp., [email protected] Paul Wooster, SpaceX, [email protected] Kris Zacny, Honeybee Robotics, [email protected] Abstract SpaceX is developing the Starship vehicle for both human and robotic flights to the surface of the Moon and Mars. This two-stage vehicle offers unprecedented payload capacity and the promise of lowering the cost of surface access due to its full reusability.