Instituto Federal Do Paraná Campus Pinhais Curso Técnico Em Informática Integrado Ao Ensino Médio Achilles Macarini Neto

Total Page:16

File Type:pdf, Size:1020Kb

Instituto Federal Do Paraná Campus Pinhais Curso Técnico Em Informática Integrado Ao Ensino Médio Achilles Macarini Neto INSTITUTO FEDERAL DO PARANÁ CAMPUS PINHAIS CURSO TÉCNICO EM INFORMÁTICA INTEGRADO AO ENSINO MÉDIO ACHILLES MACARINI NETO ISADORA BOTASSARI DE SOUZA MILENA MENDES FRANCISCO VÍCTOR TRUCOLO RIBEIRO SINOP.ANIME - UM MECANISMO DE PESQUISA DE ANIMES UTILIZANDO LINGUAGEM NATURAL PINHAIS 2019 I ACHILLES MACARINI NETO ISADORA BOTASSARI DE SOUZA MILENA MENDES FRANCISCO VÍCTOR TRUCOLO RIBEIRO SINOP.ANIME - UM MECANISMO DE PESQUISA DE ANIMES UTILIZANDO LINGUAGEM NATURAL Trabalho apresentado ao Curso Técnico em Informática do Campus Pinhais, do Instituto Federal do Paraná, como requisito parcial para aprovação nos componentes curriculares Trabalho de Conclusão de Curso e Metodologia Científica. Professor Responsável: Prof. Me. Eduardo Tieppo. PINHAIS 2019 II RESUMO Em razão da fácil e veloz comunicação entre pessoas e culturas, é comum termos acesso aos meios de entretenimento de diferentes lugares do mundo. Com essa situação, aliada ao desenvolvimento de jogos, um tipo de entretenimento asiático que se consagrou famoso entre vários públicos (e permanece nesse processo) são os animes, cujo conceito genérico se refere a produções de animação japonesas. No universo dos animes, tal como em filmes e séries, há uma grande variedade de gêneros (aventura, ação, ficção científica, esportes, fantasia, romance, etc.), autores e de títulos. Portanto, comum é a situação em que um interessado não se lembra do nome de um anime assistido já há algum tempo, ou então, apenas poucos detalhes são recordados. A menos que um dado seja importante ou uma constante no cotidiano de alguém, uma informação como um nome de um anime desconhecido dificilmente permanecerá na memória de longo prazo do indivíduo. Com base neste problema, foi desenvolvido o projeto “Sinop.Anime”, um aplicativo de pesquisa no qual o usuário busca por alguma informação ou descreve um elemento da obra aleatório, do qual possui lembranças. A pesquisa emprega as abordagens de processamento de linguagem natural (NLP) e machine learning, formando um sistema capaz de tratar a linguagem natural fornecida pelos usuários, aprender e aprimorar-se com diversas buscas. Assim, a aplicação rapidamente retorna uma lista de animes, cuja descrição tem relação com a informação digitada. Sua função específica pode economizar horas e paciência de muitos usuários, porque não será necessário que ele saiba os termos avançados sobre a obra que quer encontrar, ou de pesquisa em geral. Com um aplicativo capaz de assimilar descrições simplórias de obras, o processo de identificar animes interessantes para o usuário torna-se muito mais simples, podendo também conduzi-lo a novos conhecimentos. Outro meio de utilizar o aplicativo Sinop.Anime seria não somente como ferramenta para encontrar um anime específico, mas também para descobrir obras com teores semelhantes, uma vez que as assimilações feitas de acordo com a entrada de dados do usuário podem conduzi-lo a novas obras, intencionalmente ou por coincidências. Palavras-chave: Anime, Processamento de Linguagem Natural, machine learning, Pesquisa, Problema, Usuário, Aplicativo. III ABSTRACT Due to evolution and globalization of the communication media, accessing foreign entertainment has become an easy task. This situation, allied to videogame development, promoted a certain element of the Asian culture worldwide anime (short for “animation”). In Japan, its generic concept refers to any Japanese animation work. Within the universe of anime, as in movies and series, there is a plethora of genres (adventure, action, science fiction, sports, fantasy, romance, etc.), authors and titles. Therefore, it’s not unusual for a person to watch a show and then, later, forget its name or remember no more than a few details. Unless someone is interested or has recurring contact with any kind of data, information such as an unknown anime’s name will hardly remain in the individual's long-term memory. Based on this problem, we developed the "Sinop.Anime" project, a search engine in which the user provides some general information or describes a random story element, according to their memory. The search employs natural language processing and machine learning approaches, creating a system capable of dealing with natural language data given by the users, learning and improving itself with a large amount of searches. Thus, the system returns an anime list, whose characteristics (like plot, characters or aesthetics) are related to the typed information. This specific function can save time for many users, seeing that they won’t need to know advanced or exact terms about the work they want to find, or then, rely on imprecise searching methods. With an application able to assimilate simple descriptions of works, the process of identifying interesting anime becomes much simpler for anyone, and can also lead to new findings. Another way to use the Sinop.Anime application would be not only as a tool to find a specific anime, but also to discover works with similar content, since assimilations according to the user's data entry can lead to new works, intentionally or by chance. Keywords: Anime, Natural Language Processing, Machine learning, Search, Problem, User, App IV LISTA DE CÓDIGOS Código 1 - Relatório (SP: Animes_de_uma_tag). ...................................................... 37 Código 2 - Exemplo de utilização do arquivo ws_read_pesquisa_anime_tag. .......... 40 Código 3 - Exemplo de utilização do Web Service. ................................................... 41 Código 4 - selectAllFromAnime. ................................................................................ 52 Código 5 - insertIntoUsuarios. ................................................................................... 52 Código 6 - diogenes. ................................................................................................. 56 Código: Apêndice E 1 - removeDangerWords. ........................................................ 112 Código: Apêndice E 2 - makeAnimeArray. .............................................................. 113 Código: Apêndice E 3 - minusUpdater. ................................................................... 115 Código: Apêndice E 4 - finish. ................................................................................. 116 V LISTA DE FIGURAS Figura 1 - Omocha Bako Series Dai 3 Wa: Ehon 1936-hen, propaganda em animação durante a era imperial, em 1936. ............................................................................... 11 Figura 2 - Primeira animação seriada de Astro Boy (Mushi Productions, 1963). ...... 12 Figura 3 - Artigo da revista Veja, 1994, comentando a importância da série Os Cavaleiros do Zodíaco para a revitalização da emissora Rede Manchete. ............... 13 Figura 4 - Edição especial do refrigerante Guaraná Antarctica com o tema de Pokémon, lançada pela primeira vez em 2000. ......................................................... 14 Figura 5 - Primeira edição do mangá de Cavaleiros do Zodíaco, tiragem de 2000, pela Conrad....................................................................................................................... 15 Figura 6 - Representação da Gramática da Estrutura Frasal. ................................... 19 Figura 7 - Cenário do sistema. .................................................................................. 24 Figura 8 - Diagrama da arquitetura da aplicação. ..................................................... 30 Figura 9 - Captura de tela Android Studio. ................................................................ 31 Figura 10 - Versões do Android. ................................................................................ 31 Figura 11 - Diagrama Entidade-Relacionamento. ..................................................... 34 Figura 12 - Diagrama Relacional de Sinop.Anime. .................................................... 36 Figura 13 - Resultado do exemplo de utilização do Web Service. ............................ 41 Figura 14 - Diagrama de Casos de Uso. ................................................................... 43 Figura 15 - Diagrama de Classes. ............................................................................ 44 Figura 16 - Mecanismo de pesquisa do sistema. ..................................................... 56 Figura 17 - Diagrama de telas. .................................................................................. 58 Figura 18 - Função login............................................................................................ 59 Figura 19 - Função cadastro de usuários. ................................................................. 59 Figura 20 - Função pesquisa. .................................................................................... 60 Figura 21 - Função acesso a tela de cada anime. ..................................................... 61 Figura 22 - Função comentário. ................................................................................ 61 Figura 23 - Função menu. ......................................................................................... 62 Figura 24 - Função alterar dados do perfil. ................................................................ 63 Figura 25 - Função lista de animes. .......................................................................... 64 Figura 26 - Função configurar conta. ........................................................................ 64 Figura 27 - Função configurar linguagem. ................................................................. 65 Figura 28 - Configurar
Recommended publications
  • Thomas Hudson
    Thomas [email protected] Hudson crewhudson.com Objective To work with an energetic, inspiring team and create challenging and fun projects Experience Designer and Storyboard Artist, Little Airplane Productions, Inc.; New York – 2005-2006 - “Wonder Pets” TV Series, Background/ Character Designer and traditional animator - “Piper O Possum” segments, Storyboard artist using flash Designer, BFTV LLC; New York – April, 2006 - Conceptual Designer for several television production ideas Segment Designer, Mechanism Digital Inc.; New York – May, 2006 - “Will and Grace”, designer for last episode “scrapbook” montage - “American Revolution” - designer for maps and item inspection montage Designer, Flickerlab LLC; New York – June-July, 2006 -“Hooked on Phonics”, Designer for photo collage and backgrounds drawn in Flash Designer and Animator, Word World LP; New York –2006-2009 “Word World” TV Series - Background, character and prop designer for 3D animation production - Animation “Morph Sequence” designer Designer, Nickelodeon Inc.; New York – 2009-2010 -“Umi Zoomi” TV Series, Background design in Photoshop Animator, 4ºC Co., LTD; Tokyo – May-August, 2010 -“Green Lantern: Emerald Knights” FIlm- Traditional Animation Assistant Animator, 4ºC Co., LTD; Tokyo – January-Febuary, 2012 -“Thundercats” TV Series- Cleanup and assistant animator Assistant Animator, Tatsunoko LTD; Tokyo – August-September, 2012 -“Dekobokon” - Flash Animation Children’s production Compositor and Production Manager, Science Saru Inc; Tokyo – 2013-2014 - “Adventure Time” episode,
    [Show full text]
  • Kotatsu Japanese Animation Film Festival 2017 in Partnership with the Japan Foundation
    Kotatsu Japanese Animation Film Festival 2017 In partnership with the Japan Foundation Chapter - September 29th - October 1st, 2017 Aberystwyth Arts Centre – October 28th, 2017 The Largest Festival of Japanese Animation in Wales Announces Dates, Locations and Films for 2017 The Kotatsu Japanese Animation Festival returns to Wales for another edition in 2017 with audiences able to enjoy a whole host of Welsh premieres, a Japanese marketplace, and a Q&A and special film screening hosted by an important figure from the Japanese animation industry. The festival begins in Cardiff at Chapter Arts on the evening of Friday, September 29th with a screening of Masaaki Yuasa’s film The Night is Short, Walk on Girl (2017), a charming romantic romp featuring a love-sick student chasing a girl through the streets of Kyoto, encountering magic and weird situations as he does so. Festival head, Eiko Ishii Meredith will be on hand to host the opening ceremony and a party to celebrate the start of the festival which will last until October 01st and include a diverse array of films from near-future tales Napping Princess (2017) to the internationally famous mega-hit Your Name (2016). The Cardiff portion of the festival ends with a screening of another Yuasa film, the much-requested Mind Game (2004), a film definitely sure to please fans of surreal and adventurous animation. This is the perfect chance for people to see it on the big-screen since it is rarely screened. A selection of these films will then be screened at the Aberystywth Arts Centre on October 28th as Kotatsu helps to widen access to Japanese animated films to audiences in different locations.
    [Show full text]
  • … … Mushi Production
    1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod.
    [Show full text]
  • Con De Animaci Ó N Revista Anual De Investigación Nº 9
    1 CON DE ANIMACI Ó N REVISTA ANUAL DE INVESTIGACIÓN Nº 9. 2019: ANIME Y VIDEOJUEGOS http://conadeanimacion.upv.es/ Edita: Grupo de Animación: Arte e Industria Coordinación de este número: Dep. Dibujo, Universitat Politècnica de València Antonio Horno López María Lorenzo Hernández Dirección de la revista: María Lorenzo Hernández Maquetación: Dep. Dibujo, Universitat Politècnica de València Patricia Lara Hernández Consejo de Redacción: Soporte técnico y diseño web: Sara Álvarez Sarrat Luis Morcillo Muñoz Dep. Dibujo, Universitat Politècnica de València Mª Susana García Rams Imagen de cubierta: Dep. Dibujo, Universitat Politècnica de València Masashi Kishimoto© Raúl González Monaj Noaoko Takeuchi© DCADHA, Universitat Politècnica de València Oh! Great!© Isabel Herguera Tatsuya Egawa© Kuntschochschule für Medien Köln (Alemania) Beatriz Herráiz Zornoza Colaboradores de este número: DCADHA, Universitat Politècnica de València Rocío Benavent Laura Montero Plata Mª Ángeles López Izquierdo Antonio Jesús Busto Algarín Adriana Navarro Álvarez Dep. Dibujo, Universitat Politècnica de València Mario Ceballos Fernández Lidia Núñez Sánchez Ignacio Meneu Oset Silvia Carpizo de Diego Maria Pagés Dep. Dibujo, Universitat Politècnica de València Celia Cuenca García José Manuel Palenzuela Miguel Vidal Ortega Marta García Villar Miguel Ángel Roque Dep. Dibujo, Universitat Politècnica de València Eliane Gordeeff Alberto Daniel Villa Gracia Paula Tavares Manuel Hernández-Pérez Samuel Viñolo Locubiche Escuela Superior de Diseño del Politécnico de Cávado y Ave (Portugal) Antonio Horno López Iris Wazarus Begoña Vicario Lydia Huijbregts Jaén Facultad de Bellas Artes, Euskal Herriko Unibertsitatea Pilar Yébenes Cortés Dep. Comunicación, Universidad Europea de Madrid Agradecimientos: Deconstructeam, Wild Frame, Nacho Rodríguez, José Luis Farias, Comité Científico: César Díaz, Sergio Lara, Sonia Iglesias, Sara Carramiñana, Abel Aramís Acosta Caulineau Góngora, Carlos Arenas, Emilio Martí, Adolfo Muñoz, Ana M.
    [Show full text]
  • Emergence of Computers in Manga : from Public to Private Sphere, from Optimistic Futurism to Widespread Uncritical Adoption
    Emergence of computers in manga : from public to private sphere, from optimistic futurism to widespread uncritical adoption. Camille Akmut Broad trends in the representation of computer technology in manga history are described, This analysis is based on major, works of the medium, (Umezu’s classic horror The Drifting Classroom to Umaru-chan’s last volume), both pio- neering and uncertain, covering roughly the period from 1970 to 2020. Keywords : art history, manga, capitalism, technology 1 INTRODUCTION The Manga is an underappreciated art form, yet highly useful for the scientist, where meta-memories about contemporary culture are preserved and found. Other than fulfilling the function of telling its own story, the Manga also captures broader changes affecting society : It is this other, less obvious narration that may be of greatest interest to histo- rians and sociologists. No different in this regard from the Novel, the Poem or the Painting, the Manga remains nonetheless a grossly underestimated, and grotesquely neglected medium of art history. In this article we use a selection of well-known titles, picked from various genres in order to attempt an experimental history of the emergence of computers in manga. We find diverging and evolving receptions of the phenomenon, ranging from optimistic futurism to ignorance to full embrace; and an evolution from public to private sphere appearances. Context for the importance of selected works : Of Azumanga Daioh, it can be said that it created or further established all of the tropes of the modern slice-of-life / moe genre : the idiot student (Tomo), the trip to Okinawa (compare with, for instance, Yotsuba’s repeated references to this destination), the foreigner asking for infor- mation e.g.
    [Show full text]
  • TFM Trabajo Fin De Máster Máster En Dibujo: Ilustración, Cómic Y Creación Audiovisual
    TFM Trabajo Fin de Máster Máster en Dibujo: Ilustración, Cómic y Creación Audiovisual Título: FÍSICA VISUAL. ANÁLISIS DE LAS ESTRUCTURAS DINÁMICAS DEL CABELLO EN ANIMACIÓN. Autor/a: Andrea Pravia López Tutor/a: Raúl Campos López Línea de Investigación en la que se encuadra el TFM: Investigación y creación de animación 2D, 3D y experimental Departamento de Dibujo Convocatoria: Junio Año: 2019 TFM Trabajo Fin de Máster Máster en Dibujo: Ilustración, Cómic y Creación Audiovisual Título: FÍSICA VISUAL. ANÁLISIS DE LAS ESTRUCTURAS DINÁMICAS DEL CABELLO EN ANIMACIÓN. Autor/a: Andrea Pravia López Tutor/a: Raúl Campos López Línea de Investigación en la que se encuadra el TFM: Investigación y creación de animación 2D, 3D y experimental Departamento de Dibujo Convocatoria: Junio Año: 2019 1 2 INDICE: 1. Resumen/Abstract………………………………………………………………...5 2. INTRODUCCIÓN………………………………………………………………….6 2.1. Idea………………………………………………………………………6 2.2. Estado de la cuestión…………………………………………………..6 2.3. Objetivos……………………………………………………………...…7 2.4. Metodología……………………………………………………………..7 3. ANIMACIÓN. EL ARTE DE LA REPRESENTACIÓN DEL MOVIMIENTO…..9 3.1. Introducción a la cuestión de la moción………………………………9 3.2. Desarrollo de la animación…………………………………………...10 4. EL ANIME JAPONÉS. UNA TÉCNICA CON CONNNOTACIONES ESTILÍSTICAS PROPIAS………………………………………………………….12 4.1. Contexto histórico……………………………………………………..12 4.2. Desarrollo del dibujo animado japonés……………………………...14 4.3. Consolidación de la técnica: del manga al anime…………………..16 4.4. Industria y producción………………………………………………...17 5. CREACIÓN DE UNA FÍSICA VISUAL…………………………………………19 5.1. Nuevas dimensiones: dibujo del espacio y del tiempo…………….19 5.2. Principios y fundamentos de la animación………………………….20 5.3. Estructura del pelo en animación…………………………………….23 6. ANÁLISIS PRÁCTICO…………………………………………………………..25 6.1.
    [Show full text]
  • La Experiencia De Animadores Españoles Creando Anime En Japón. Entrevista Con Abel Góngora
    58 La experiencia de animadores españoles creando anime en Japón. Entrevista con Abel Góngora LA EXPERIENCIA DE ANIMADORES ESPAÑOLES CREANDO ANIME EN JAPÓN. ENTREVISTA CON ABEL GÓNGORA Antonio Jesús Busto Algarín (Busto) Universitat Politècnica de València Abel Góngora (Barcelona, 1983) estudió en la Abel Góngora (Barcelona, 1983) studied at the Facultad de Bellas Artes de la Universitat Po- Faculty of Fine Arts in Universitat Politècnica de litècnica de València y se especializó en anima- València where he enrolled in the animation line. ción. Ha trabajado para prestigiosos estudios He has worked for prestigious animation studios de animación de todo el mundo: su primer around the world, having his first working year año laboral lo desarrolla en Irlanda, en Car- in Ireland, at Cartoon Saloon; during five years toon Saloon; durante cinco años en Francia he worked in France for the famous French-Ja- trabaja para el famoso estudio de coproducción panese co-production studio Ankama, specifically franco-japonesa Ankama, concretamente para for the series Wakfu (2008-); Since then, the last la serie Wakfu (2008-); desde entonces, los úl- five years until now he has continued his career timos cinco años hasta la actualidad ha conti- as animation and animation supervisor Flash in nuado su carrera como supervisor de animación Science Saru, the studio by the well-known Japa- y animador Flash en Science Saru, el estudio nese director Masaaki Yuasa, helping to develop del famoso director japonés Masaaki Yuasa, famous anime series such as Shin Chan
    [Show full text]
  • Ohjelmalehti (12MB PDF)
    PÄÄKIRJOITUS SISÄLLYS PÄÄKIRJOITUS SISÄLLYS Hyvä desuväki, TIETOA JA OHJEITA .......................................................................4 Gin ja tonic, ananas ja pizza, Lahti ja lihamuki, presidentinvaalit ja Paavo Väyrynen. Maailmassa CONISSA TAPAHTUU ......................................................................5 on paljon ikonisia parivaljakkoja, jotka täydentävät toisiaan niin vahvasti, että ne suorastaan kuuluvat erottamattomasti yhteen. Desuconilla parivaljakon JÄRJESTYSSÄÄNNÖT .....................................................................6 toinen puolisko on eittämättä Sibeliustalo, joka on palvellut Desuconia ja sen kävijöitä ansioituneesti aina ensimmäisestä tapahtumasta lähtien. EIDOKAHVILA M ............................................................................7 Suomen con-tapahtumien historiassa on nähty erilaisia suhtautumisia tapahtumapaikkoihin. Joissain tapahtumissa tapahtumapaikat ovat oleellinen osa koko tapahtuman identiteettiä, ja tapahtumapaikan KUNNIAVIERAS ............................................................................8 vaihtaminen olisi suorastaan pyhäinhäväistys, joka selkeästi muuttaisi tapahtuman luonnetta ja fiilistä. Jotkut tapahtumat taas ovat kiertäneet paikasta ja kaupungista toiseen, tarjoten oman brändinsä alla tapahtumia ympäri Suomea, mutta näiltä tapahtumilta helposti jää COSPLAY ....................................................................................9 pois tietynlainen jatkumo. Molemmissa on toki puolensa, mutta itse olen erittäin tyytyväinen
    [Show full text]
  • Corksligo Dublin Galway Limerick
    CORK SLIGO DUBLIN GALWAY LIMERICK DUNDALK TIPPERARY WATERFORD CELEBRATING 10 YEARS WELCOME TO THE JAPANESE FILM FESTIVAL 2018 We are 10! 2018 marks a decade of The Embassy of Japan’s collaboration with Access>Cinema. The success in that time was not possible without various supporters, particularly the Ireland Japan Association and the Japan Foundation, and we look forward to working with existing and new supporters for 2018. We are really excited about this year’s line- up, which showcases the best of contemporary Japanese cinema, with a mix of new work from established directors and first features from inspiring new talent. Recently picking up the Japan Academy 2018 prizes for Best Film and Best Director, The Third Murder sees the great Hirokazu Kore-eda taking a break from his usual family dramas to deliver a dark legal thriller. Close Knit, the latest from Naoko Ogigami – her Rent-a-Cat was a favourite in 2013 – is a heartwarming yet poignant crowd- pleaser. Partially inspired by the life and work of Vincent van Gogh, The Sower is a quiet but probing story from new voice Yosuke Takeuchi. For this 10th edition our anime selection is particularly strong. We are honoured to welcome acclaimed screenwriter Mari Okada to Dublin for the Irish premiere of her debut feature Maquia: When the Promised Flower Blooms, just weeks after its international premiere in Glasgow. On April 10th we present, for one night only, exclusive fan preview screenings of Studio Ponoc’s highly-anticipated first production Mary and the Witch’s Flower. We also present the latest films from Masaaki Yuasa.
    [Show full text]
  • EDITO 4 Mangas Case Study of Vanitas, Dr
    Summary EDITO 4 Mangas Case Study of Vanitas, Dr. Stone Hello everyone, and My Hero Academia. It’s already back to school. We had the joy Like we said in the last volumes, the to welcome new members inside of the MangActu will be followed with new features 6 Animes team. We’re extremely happy to share our or upgrades in the next month, but we SAO: Progressive, and Natsume’s Book knowledge and how the MangActu team is prefer to keep it quiet for the moment. All of Friends and Shield Hero! working with its new members. Because we can say is that the website (MangActu. Mangas p.4-5 of the really big workforce of the team, we fr) will be stuffed with more articles, and 8 Interview The Case Study of Vanitas. decided to work with team rotations, to make our Instagram and Facebook pages will Anne Mislin, librarian at high shcool everyone participate in the magazine. This be a lot more animated. Like always, we tells us about her job. month, it’s the new members that wrote for wish you a good read, with, for example, the first time articles for the magazine. And an Editorial’s selection kind of astonishing, to say the least, it’s that the future seems and always your package of news in all the 10 Japanese Area promising. Members that aren’t in the paper other sections. Démission de Shinzô Abe, magazine will be affected on redaction for voitures volantes et Gundam. the website. — Émilien DREY, Romain CUNAT, MangActu's 11 Figurines editorial direction.
    [Show full text]
  • China/Japan) and Unext in Japan
    C NTENT 15-28 June 2020 www.contentasia.tv l www.contentasiasummit.com Indonesia grabs streaming spotlight Disney+, Viu, iflix, GoPlay take centre stage in CONTENTASIA latest battles AWARDS Indonesia has taken centre stage in the re- gion’s streaming wars, with talk of Disney+’s imminent launch, new money for GoJek’s GoPlay, and a swirl of speculation around a possible buyer for iflix, which counts Indo- Entries now open nesia as its top market. At the same time, new research from Media Partners Asia www.contentasiaawards.com (MPA) subsidiary, AMPD, shows PCCW’s regional streaming platform Viu in second place in Indonesia after YouTube, with 247 minutes viewed a week. The full story is on page 3 q SBS’ Backstreet Rookie countdown A+E pins Korea drama hopes on new series A+E Networks Korea debuts its first Kore- an scripted drama – Backstreet Rookie – worldwide this Friday. The 16-episode series, based on a webtoon, airs simulta- neiously on Korean network SBS, on iQiyi global (ex China/Japan) and Unext in Japan. Lifetime Korea will follow. The full story is on page 4 q Plus... • Global condemnation heaped on Philippines after Ressa conviction • Exec movement across the region • Formats in Indonesia ... and more C NTENTASIA 15-28 June 2020 Page 2. Ressa conviction a “devastating blow” to Philippines’ freedom International condemnation of Manila court decision on 8-year-old story The Philippines grabbed global attention years in prison. Both have posted bail cut down press freedom in this way and yet again this week following the cyber- pending an appeal.
    [Show full text]
  • Film Craft Lions
    Title Brand Product/Service Entrant Company Country Production Role Country A01 (Direction) WE RISE RIGHT TO PLAY CHILD EMPOWERMENT BBDO TORONTO CANADA ALTER EGO TORONTO / CANADA THROUGH PLAY-BASED MOONLIGHTING CAPE TOWN / EDUCATION PIRATE GROUP TORONTO / SKIN & BONES TORONTO / THE ASSEMBLY TORONTO PLAY FEARLESSLY SONY PLAYSTATION PLAYSTATION RESET SANTA MONICA USA RESET SANTA MONICA USA A LITTLE COMPANY APPLE GROUP FACETIME ON FURLINED SANTA MONICA USA FURLINED SANTA MONICA USA IPHONE VELUX - THE INDOOR GENERATION VELUX VELUX BACON COPENHAGEN DENMARK BACON COPENHAGEN DENMARK SAS - THE ARRIVALS SAS SAS BACON COPENHAGEN DENMARK BACON COPENHAGEN DENMARK BOYS DON'T CRY WHITE RIBBON WHITE RIBBON CAMPAIGN BENSIMON BYRNE TORONTO CANADA ALTER EGO TORONTO / BERKELEY CANADA TORONTO / ROOSTER POST PRODUCTION TORONTO / UNTITLED FILMS TORONTO IN THE LONG RUN MERCEDES BENZ GLE ICONOCLAST BERLIN GERMANY ICONOCLAST BERLIN GERMANY REVERSE MERCK FOR MOTHERS MERCK FOR MOTHERS WHITELIST LOS ANGELES USA WHITELIST LOS ANGELES USA THE BOY & THE PIANO JOHN LEWIS & PARTNERS JOHN LEWIS ACADEMY FILMS LONDON UNITED KINGDOM ACADEMY FILMS LONDON UNITED KINGDOM SHITTY JOBS ZIJ-KANT EQUA PAY DAY MORTIERBRIGADE BRUSSELS BELGIUM CZAR BRUSSELS / SENSTUDIO BELGIUM ANTWERP / TANKER BRUSSELS NIKE: STOP AT NOTHING NIKE NIKE PARK PICTURES LONDON UNITED KINGDOM PARK PICTURES LONDON UNITED KINGDOM NIKE: JUST DO IT - CASTER SEMENYA NIKE NIKE PARK PICTURES LONDON UNITED KINGDOM GLASSWORKS AMSTERDAM / PARK UNITED KINGDOM PICTURES LONDON / TRIM EDITING LONDON / WAVE STUDIOS LONDON
    [Show full text]