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Dragon Magazine #120
Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr. -
318269-Sample.Pdf
Sample file 1 by Oliver Clegg Sample file 2 WELCOME to the BEST NIGHT of your life Curse of Hearts is an adventure for casual play with your usual characters, with a high-chance of monsterification. In this adventure, characters are invited to Chateau Ravenloft to spend the night with the local Count – and dinner is not all that’s on the menu. The count has stabled a veritable horde of lonely hearts inside his spacious mansion, all of whom are looking to make connections, meet new people and spread the love. The adventurers, searching for a sign of their elusive host, have the chance to dismantle his emotional hold on his victims, and perhaps even forge some new bonds of their own in the process. This adventure doesn’t presume the characters are any particular level, though characters lower than level 3 are likely to find themselves choosing their words very carefully, and characters of 10th level or higher may find themselves with considerably more agency. ALWAYS PLAY SAFE Curse of Hearts is an adventure which gives you many opportu- nities to transform characters into monsters. It’s also romance genre satire, with lots of jokes to that effect. Before you go any further, read this adventure fully and check in with your players about boundaries and safety tools so that if anyone feels un- comfortable about the direction the game is going in, they can call it off. It can be fun to mock the idea of vampire romance, or transform into a hideous lich, but only if everyone is on board. -
Sample File
Sample file HaJJ at= Her<oes Table Of= Cont:e n t:s Introduction ....................................................................................•....................... 2 Major Characters ..................................................................................................... 3-55 Adon .............................................................................................................. 3-4 Alias ............................................................................................................... 5-9 Bruenor Battlehammer ............................................................................................. 10-13 Cyric ............................................................................................................... 14 Doin Sanehiro ..................................................................................................... 16-18 Drizzt Do'Urden ................................................................................................... 19-22 Dragonbait ....................................................................................................... 23-26 Elminster ......................................................................................................... 27-33 Kelemvor ......................................................................................................... 34-37 Prince Tristan Kendrick ............................................................................................. 38-41 Midnight ........................................................................................................ -
Moonshae Trilogy DARKWALKER on MOONSHAE (Bk 1)
~ad these book/ but heed their Ii lead the lives of your brightest ft Chronicles Trilogy DRAGONS OF AlJTUMN 1WILIGHT (Vol I) DRAGONS OF WINTER DRAGONS OF SPRING NIGHT (Vol 2) DAWNING (Vol 3) Margaret Weis and Tracy Hickman The unique fantasy trilogy of hope and fear, good and evil, beauty and barbarity. 111e Queen of Darkness. her dragons of destruction, and war and oblivion threaten the world of Krynn. Eight heroes are given the Power to save the world. They have hope. And they have courage. But U1e forces of evil are strong... DRAGONI.ANCE® CHRONICLES Margaret Weis and Tracy Hickman Thrilling omnibus of all three dramatic volumes of DRAGON LANCE CHRONICLES Legends Trilogy TIME OF THE TWINS (Vol 1) WAR OFTIIE1WINS TESTOFTIIE1WINS (Vol 2) (Vol 3) Margaret Weis and Tracy Hickman The War of the Lance has ended The darkness has passed - or has it? One man. the Powerful archmage RaisUin, intends that the darkness shall return. Two people alone can stop him. Crysania. a beautiful cleric of good, and Caramon. Raistlin'stwin brother. Together with Tasslchoff, the irrepressible kender. the three of them embark on a perilous journey back through time to the days before the Cataclysm ... DRAGON LANCE® Legends Onmibus (October 1990) Margaret Weis and lhlcy Hickman The thrilling legends of the Twins now in one volume! Tales Trilogy THE MAGIC OF KRYNN (Vol l) KENDER, GULLY LOVE AND WAR DWARVES AND GNOMES (Vol 3) (Vol 2) Edited by Margaret Weis and Tracy Hickman Enter the realms of the unknown with these m~ical collections of !ales. -
Abhisamayalamkara the Ornament of Higher Realization by Maitreya ~ an Introduction
ABHISAMAYALAMKARA THE ORNAMENT OF HIGHER REALIZATION BY MAITREYA ~ AN INTRODUCTION SOURCE BOOK RIME SHEDRA NYC SMCNY ADVANCED BUDDHIST STUDIES CHANTS ASPIRATION In order that all sentient beings may attain Buddhahood, From my heart I take refuge in the three jewels. This was composed by Mipham. Translated by the Nalanda Translation Committee MANJUSHRI SUPPLICATION Whatever the virtues of the many fields of knowledge All are steps on the path of omniscience. May these arise in the clear mirror of intellect. O Manjushri, please accomplish this. This was specially composed by Mangala (Dilgo Khyentse Rinpoche). Translated by the Nalanda Translation Committee DEDICATION OF MERIT By this merit may all obtain omniscience May it defeat the enemy, wrong doing. From the stormy waves of birth, old age, sickness and death, From the ocean of samsara, may I free all beings By the confidence of the golden sun of the great east May the lotus garden of the Rigden’s wisdom bloom, May the dark ignorance of sentient beings be dispelled. May all beings enjoy profound, brilliant glory. Translated by the Nalanda Translation Committee For internal use only Exclusively for the Rime Shedra NYC Core Texts Program A program of Shambhala Meditation Center of New York First Edition – 2014 THE ABHISAMAYALAMKARA THE ORNAMENT OF HIGHER REALIZATION BY MAITREYA AN INTRODUCTION Who Knows What, Where, When, and How SOURCEBOOK TABLE OF CONTENTS 1. Syllabus 2. Outline of the Chapters of the Abhisamayalamkara 3. The 70 Points of the Abhisamayalamkara from Edward Conze 4. A Detailed Outline of the Abhisamayalamkara by Thrangu Rinpoche 5. The Eight Categories by FPMT Masters Courses 6. -
Loviatar, Goddess of Pain
A MODRON’S REPORT: DOMINIONS OF DEITIES WORSHIPPED BY THE INHABITANTS OF REALMSPACE AND THE PRIME MATERIAL CONTINENT OF FAERUN. VOLUME #1: EVIL DIETIES A- L -1st Edition, 1335x catalog of prime material research from The Great Modron March & by modrons serialized 856,223.043 – 900,103 Commissioned by The One and the Prime. Coded by Quinton #7,601,342,695 Planar Alias = “Scribbles” Sample file Written by Jestin L. Lightner Illustrated by Jestin L. Lightner A Dungeon Masters Guild Publication (2016) A MODRON REPORT PREFACE Recovered from Spelljammer ship wreckage, it took Modron’s are a very technical, very complex years for the top scholars of Candlekeep to finally break constructs with little understanding of anything other the code that this text originated from. Once the than its own rank within modron society. This lack of complicated math riddle was solved the text was understanding shines through in the original decoded translated into language common to the realms and then texts and thus the reason for the rewrite. Currently another translation of the original code is underway now “78423, that we have a broader understanding of what we are looking at. Some of the maps or other information that SEVEN ATE FOUR TO THREE, seems incomplete may be discovered soon but the truth 7 – 4 = 3” be told the accuracy of how these dominions sit in the -Ancient Modron Proveb elemental soup that is the multiverse has yet to be tested thoroughly. So some of the info may be dated and rewritten and edited so that even mortal citizensSample of useless file we are not sure. -
Dragon Magazine #160
S PECIAL ATTRACTIONS Issue # 160 The City Never Sleeps Vol. XV, No. 3 9 A special feature on urban lifeand urban lowlife. August 1990 The Enemy at the Gates James R. Collier 10 How can a city defend itself from dragons and umber hulks? Publisher James M. Ward The Last Call Inn Willie Walsh 15 At last, a tavern for everyoneeven the half-orcs have their own bar! Editor Roger E. Moore The Touch of the Black Hand Matthew J. Iden 24 This thieves guild wants peace and quiet (and will steal to get them). Fiction editor Barbara G. Young AD&D Trading Cards Insert Pocket-size pictures of 17 heroes of the AD&D® game! Assistant editor Dale A. Donovan O THER FEATURES Editorial assistant Joseph M. Nowak Up, Away, and Beyond Bruce A. Heard 38 If the Princess Ark can fly into space, so can your D&D® game PCs! Art director Larry W. Smith The Voyage of the Princess Ark Bruce A. Heard 41 A daring maneuver begins a journey that leaves the world behind. Production staff The Role of Computers Hartley, Patricia, and Kirk Lesser Gaye OKeefe Angelika Lokotz 47 Beware the Black Knight as you gain glory in Conquests of Camelot. Tracey Zamagne The Ecology of the Gibbering Mouther Nigel D. Findley Subscriptions 55 The thief had to disarm a trapbut it didnt want to be disarmed. Janet L. Winters Thief on a String fiction by Dean Edmonds U.S. advertising 58 He was a master with thieves tools, but when he fell into a wizards Jim Atkiss trap, his only hope was the spoken word. -
About Stu's Ravenloft Campaign
Stuart Turner’s campaign An unearthed Kargatane netbook for the Ravenloft setting As wonderfully DMed by: Stuart Turner Compiled by Joël Paquin Legal Notice: AD&D®, RAVENLOFT® and MASQUE OF THE RED DEATH® are registered trademarks of WotC Inc. This book does not represent a challenge to any WotC-held trademarks. WotC is not affiliated with this book in any way. This netbook may be reproduced for personal use, but may not be used to generate revenue About Stu’s Ravenloft Campaign The version of Ravenloft presented in this campaign differs in a number of important ways from the world as published by TSR. In order to help the journal make more sense, I thought I should try to explain some of the more important aspects that have changed! As a result of the changes I've made, you should keep in mind that information mentioned in the Journal will often conflict with the published Ravenloft material. In (hopefully) all cases, this is not a result of ignorance on my part, but the result of an active decision to do something differently from the "Canon" version of Ravenloft. The major things to note are listed below: The Time Period: The period of history that the domains of Ravenloft are based on vary enormously, and hence the levels of technology vary considerably. As a rough rule of thumb, most domains in this version of Ravenloft are somewhere between the Renaissance and early 19th Century (with some, such as Falkovnia, being more primative). This means that firearms are available in a number of domains (Mordent, Dementlieu, and Lamordia for example), which are all taken from the Mighty Fortress sourcebook. -
261121219.Pdf
A Asshheenn T Thhee A A n n cci i ee n n t t D Deea a dd A Netbook for the Ravenloft Campaign Setting using the Dungeons & Dragons v3.5 Edition Rules Art and writings by Dion Fernandez [email protected] Next: ASHEN: THE ANCIENT DEAD is an unofficial accessory for the Ravenloft Campaign Setting. DUNGEONS & DRAGONS, D&D, DUNGEON MASTER and RAVENLOFT are registered trademarks owned by Wizards of the Coast, Inc. This book does not represent a challenge to any Wizards-held trademarks. Wizards of the Coast is not officially affiliated with the content of this book in any way. All other names are ©2008 by their respective creators unless otherwise noted. This book may be reproduced for personal use, but may not be used to generate revenue. 1 IINNTTRROODDUUCCTTIIOONN ar too often, the term “mummy” brings into mind dried out corpses from ancient Egypt, wrapped in rotting linen and shambling with clumsy speed across the barren sands. We occasionally forget the fact that the Fsophisticated culture of mummies could be found all across the world, from the Nile Valley in Egypt, the snow-capped peaks of Peru, the gargantuan tombs of China, the Capuchin catacombs of Italy and the peat bogs of Denmark. I personally live not more than thirty kilometers from a mummy cave—not uncommon for one who was born in a culture that venerates the dead and gives them the hope of a perpetual afterlife that mirrors their living years. The Igorot ethnic group is one such culture, and it is one which I am proud to be a part of; it is I believe the only mummy-venerating culture in Southeast Asia. -
DRAGON Magazine, P.O
SPECIAL ATTRACTIONS Issue #156 That Time of Year Again Vol. XIV, No. 11 9 And were giving you our worst best April material. Really. April 1990 Not Necessarily the Monstrous Compendium The readers 10 You sent them, and were printing them: the weirdest monsters in the Publisher universe! James M. Ward Razznarock! John M. Maxstadt 23 Adventure! Excitement! Thrills! Cliches! Hype! And lots of them! Editor Roger E. Moore Yet Even More (Gods Forbid) Outrages From the Mages John M. Maxstadt 27 Magical items that youve all been waiting for, maybe! Fiction editor Barbara G. Young OTHER FEATURES Assistant editor Dale A. Donovan The Game Wizards James M. Ward 31 Computer games: threat, menace, or just a way of life? Art director Paul Hanchette Novel Ideas J. Eric Severson 34 The latest word on the sagas of the Realms for 1990 and beyond. Production staff Kathleen C. MacDonald Can You Swim? Juggle? At the Same Time? Vince Garcia 37 D&D® game skills: a new system, from acting to winemaking Subscriptions Confusing Sequel to a Story You Havent Read fiction by Adam-Troy Janet L. Winters 42 Castro We wont even try to explain this tale. Just read it! U.S. advertising The Marvel®-Phile Dale A. Donovan Sheila Gailloreto Tammy Volp 48 An appropriate selection of villains for the April issue. U.K. correspondent Wrestling With Style Janne Jarvinen and U.K. advertising 50 The Greeks knew about martial arts, tooand they werent picky about rules. Sue Lilley Official Ballot for the Origins Awards 1989 53 No joke! Use this ballot and vote for the best games of the yearnow! Characterization Made Easy Scott Bennie 60 So your character has a +10 battle axe. -
By Sveinn Olafur Arnorsson
By Sveinn Olafur Arnorsson A player race for Dungeons and Dragons 5th Edition. For use with all Campaign Settings. SampleDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’sfile Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast All other original material in this work is copyright 2016 by Halldór H. Arnórsson and published under the Community Content Agreement for Dungeon Masters Guild. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Credits Written by: Sveinn Olafur Arnorsson Playtesters: Sveinn Olafur Arnorsson Additional feedback provided by: Halldor Helgi Arnorsson. Special thanks: To my Tomb of Annihilation group, for persisting through endless hours of trekking through dinosaur infested jungles at my side. Foreword Pretty much every kid likes dinosaurs, but I absolutely loved them, so when I was younger and I was flipping through the complete book of humanoids and saw an image of a dinosaur paladin It blew my mind. -
Quoth the Raven #22
Quoth The Raven #22 1 Front Matter “Quoth the Raven” and the “Fraternity of Shadows” are neither affiliated nor endorsed by Wizards of the Coast. "Dungeons & Dragons", "D&D", "Ravenloft" and related term are the Copyright and/or Trademark of Wizards of the Coast LLC. This netbook uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This netbook is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com. For more information about F. Wesley Schneider, the creator of Ustalav, please visit http://wesschneider.tumblr.com/. Quoth the Raven #22 This product is a work of fiction. Names of characters, locations, businesses, races, cultures, and events are either the products of the authors’ imagination or are used in a fictitious manner. Any resemblance to real persons, living or dead, actual events, or places is purely coincidental. Ravens were harmed in the making of this book, but they were all jerks who pooped all over the floor. All articles or artwork are the property of their respective writers and are copyright © 2015 The Fraternity of Shadows gives permission to print or photocopy this work for person use i Table of Contents Front Matter ................................................................................................................