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MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
Forgotten Realms Compendium Volume 2
Forgotten Realms Compendium Volume 2 Contains all FR Notebooks and previous volumes This item is published by MPG-Net under license from TSR, Inc. ("TSR") but is not authorized or endorsed by TSR. The item is for personal use only. If the item is based on or derived from copyrighted material of TSR or uses trademarks of TSR in a way that is likely to cause confusion, it cannot be re-published or distributed except as authorized by TSR. In addition, this item cannot be republished or distributed without the consent of the author. Forgotten Realms Compendium v2 Page 1 FORWARD 5 REALMS CULTURE NAMES 9 NON-PLAYER CHARACTERS XE \ 15 NPCS 26 KRAKEN SOCIETY 59 HOAR THE DOOMBRINGER 60 STRONGHOLD OF THE NINE. 63 IYACHTU XVIM (THE SON OF BANE) 67 MIELIKKI 71 TORM 76 PRIESTS (WRATH) 81 NOTE ON FAITHS 96 GOD LOCATIONS 99 CHURCHES OF WATERDEEP 102 GOD INTENTIONS 111 WAUKEEN DEAD? 113 CULT OF THE DRAGON 114 NIGHT MASK THOUGHTS 123 DROW CULT 125 LEGEND OF THE CIRCLETS OF THAY 134 Forgotten Realms Compendium v2 Page 2 ELVEN INSULTS 135 REALMSTALK 137 REALMS IDIOMS 140 GOBLIN LANGUAGES/NAMES 149 THE HIDDEN HOUSE 159 SLAVER MODULES IN THE REALMS 160 CAMPAIGN IDEAS 169 SCENERIO #1 [ALTERED VERSION OF DOOM OF DAGGERDALE] 169 SCENERIO #2 [ADVENTURE OUTLINE FOR DAGGERDALE REGION] 172 SCENERIO #3 [A NEW ICE AGE!] 184 PRINCE OF LIES 193 FREESTAVE (WIZARD KIT) 202 ADDITIONAL SPELLFIRE RULES 206 NEW SPELLS 209 BLADESINGER SPELLS 237 LIST OF HERBS 244 RUMORS & NEWS 248 NEW MAGIC ITEMS 269 WISHES 291 POISONS 298 Forgotten Realms Compendium v2 Page 3 MITHRIL 304 SUBDUING 307 CRITICALCHART 318 MYTHALS 327 PHAERIMMS 329 REALMS PREDICTIONS 331 EXERPT ON MYSTRA 338 SUMMARY OF SEMBIAN MILITARY ORDERS 340 INDEX 354 Forgotten Realms Compendium v2 Page 4 Forward The Forgotten Realms Compendium v2 is a collection of messages and works retrieved from the Forgotten Realms mailing list ([email protected]) and the newsgroup rec.games.frp.dnd. -
Dragon Magazine #120
Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr. -
Dragon Magazine #153
SPECIAL ATTRACTIONS Issue #153 In the Hands of the Gods: Vol. XIV, No. 8 11 Just hope that they dont drop you. January 1990 The Goals of the Gods Craig Barrett, Jr. Publisher 12Just what does a deity want out of life? For starters, everything. James M. Ward As Above, So Below Craig Barrett, Jr. Editor 22As men look up to gods, so do gods look to those powers above them. Roger E. Moore Following in Their Footsteps Fraser Sherman 26Why clerics of Poseidon had better not get seasick, and other priestly Fiction editor tidbits. Barbara G. Young Your Place in the Grand Scheme Tom Little Assistant editor 36Your cleric has a role in the Cosmic Plan if he can find it. Dale A. Donovan Art director O THER FEATURES Paul Hanchette Firebearer fiction by Lois Tilton Production staff 42To save a Titan, you must defy the god who punished him. Kathleen C. MacDonald The Game Wizards Jeff Grubb Gaye OKeefe Angelika Lokotz 48In which Jeff entertains a well-known visitor from the Forgotten Realms. Subscriptions The Role of Books John C. Bunnell Janet L. Winters 51 A look at how gods (and authors) handle their worlds. U.S. advertising The Ecology of the Manticore Spike Y. Jones Sheila Gailloreto Tammy Volp 56The best way to learn about this beast is probably also the worst. Through the Looking Glass Ed Dobrianski U.K. correspondent 60Want to make your very own army of dragons? Heres how! and U.K. advertising Sue Lilley The Voyage of the Princess Ark Bruce A. Heard 68A new article series explores the D&D® Known World from above. -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
Looting the Dungeon: the Quest for the Genre Fantasy Mega-Text
Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Aidan-Paul Canavan. April 2011 Aidan-Paul Canavan University of Liverpool Abstract Popular genre fantasy diverges in a number of significant ways from Tolkien’s mythic vision of fantasy. As a result of the genre’s evolution away from this mythic model, many of the critical approaches used to analyse genre fantasy, often developed from an understanding of Tolkien’s The Lord of the Rings, do not identify new norms and developments. The RPG, a commercial codification of perceived genre norms, highlights specific trends and developments within the genre. It articulates, explains and illustrates core conventions of the genre as they have developed over the last thirty years. Understanding the evolution of the genre is predicated on a knowledge of how the genre is constructed. Assuming the primacy of Tolkien’s text and ignoring how the genre has changed from a literary extension of myth and legend to a market-driven publishing category, reduces the applicability of our analytical models and creates a distorted perception of the genre. This thesis seeks to place the RPG, and its related fictions, at the centre of the genre by recognising their symbiotic relationship with the wider genre of fantasy. By acting as both an articulation of perceived genre norms, and also as a point of dissemination and propagation of these conventions, the RPG is essential to the understanding of fantasy as a genre. -
318269-Sample.Pdf
Sample file 1 by Oliver Clegg Sample file 2 WELCOME to the BEST NIGHT of your life Curse of Hearts is an adventure for casual play with your usual characters, with a high-chance of monsterification. In this adventure, characters are invited to Chateau Ravenloft to spend the night with the local Count – and dinner is not all that’s on the menu. The count has stabled a veritable horde of lonely hearts inside his spacious mansion, all of whom are looking to make connections, meet new people and spread the love. The adventurers, searching for a sign of their elusive host, have the chance to dismantle his emotional hold on his victims, and perhaps even forge some new bonds of their own in the process. This adventure doesn’t presume the characters are any particular level, though characters lower than level 3 are likely to find themselves choosing their words very carefully, and characters of 10th level or higher may find themselves with considerably more agency. ALWAYS PLAY SAFE Curse of Hearts is an adventure which gives you many opportu- nities to transform characters into monsters. It’s also romance genre satire, with lots of jokes to that effect. Before you go any further, read this adventure fully and check in with your players about boundaries and safety tools so that if anyone feels un- comfortable about the direction the game is going in, they can call it off. It can be fun to mock the idea of vampire romance, or transform into a hideous lich, but only if everyone is on board. -
Sample File
Sample file HaJJ at= Her<oes Table Of= Cont:e n t:s Introduction ....................................................................................•....................... 2 Major Characters ..................................................................................................... 3-55 Adon .............................................................................................................. 3-4 Alias ............................................................................................................... 5-9 Bruenor Battlehammer ............................................................................................. 10-13 Cyric ............................................................................................................... 14 Doin Sanehiro ..................................................................................................... 16-18 Drizzt Do'Urden ................................................................................................... 19-22 Dragonbait ....................................................................................................... 23-26 Elminster ......................................................................................................... 27-33 Kelemvor ......................................................................................................... 34-37 Prince Tristan Kendrick ............................................................................................. 38-41 Midnight ........................................................................................................ -
Planescape: Torment
Eine RPGuides.de Spielhilfe zu Planescape: Torment Eine Spielhilfe zu 1 Eine RPGuides.de Spielhilfe zu Planescape: Torment Inhalt Allgemeine Informationen • Anmerkung 4 • Stichpunktübersicht 5 • Charaktererschaffung 6 • Fraktionen 9 • Lehrmeister 11 • Statuspunkte 12 • Unter Sigil – Höhere Glabrezu 13 • Kleine Bughilfe 16 • Vollinstallation 18 • Zwischensequenzen 20 Komplettlösung Planescape: Torment • 1. Teil: Sigil – Der Stock 21 • Leichenhalle 22 • Der Stock: Nordosten 25 • Der Stock: Südosten 28 • Der Stock: Südwesten 30 • Der Stock: Nordwesten 32 • Der Stock: Gasse der gefährlichen Ecken 33 • Der Stock: Lumpensammlerplatz 35 • Das Müll-Labyrinth 37 • Das begrabene Dorf 38 • Weinende Stein Katakomben 40 • Tote Lande 41 • Die Untergegangenen Nationen 44 • Gedankenlabyrinth 45 • Der Stock: Das Mietshaus der Schläger 46 • Gasse der heulenden Seufzer 47 • 2. Teil: Sigil – Die Oberstadt 48 • Der Handelsbezirk 48 • Die grosse Giesserei 52 • Bezirk der Kuratoren 55 • Das Bordell 58 • Die Städtische Festhalle 60 • Ravels Irrgarten 63 • 3. Teil: Die Aussenländer 65 • Verdammnis (Curst) 65 2 Eine RPGuides.de Spielhilfe zu Planescape: Torment • Verdammnis - Untergrund 68 • Verdammnis - Gefängnis 69 • Aussenländer 71 • Baator 72 • Verdammnis - verschwunden 73 • Carzeri 74 • Finale: Festung der Reue 75 • Appendix I: Irrgärten 78 • Labyrinth des Spielers 78 • Modron-Irrgarten 79 Gegenstände • Äxte 80 • Armbänder 87 • Augäpfel 90 • Bolzen 93 • Dolche 97 • Keulen 107 • Hämmer 113 • Kurzschwerter 118 • Linsen 125 • Ohrringe 128 • Rüstungen 133 • Ringe 136 • Schlagdolche 141 • Tätowierungen 148 • Zähne 164 • Zauberstäbe 165 Zauber • Kleriker-Zauber (1. - 6. Grad) 167 - 171 • Magier-Zauber (1. - 9. Grad) 172 - 195 3 Eine RPGuides.de Spielhilfe zu Planescape: Torment Anmerkung Autor: Pandur Überarbeitung: McCrazy Diese Spielhilfe wurde ursprünglich auf der Rollenspielfanseite www.rpguides.de erstellt und veröffentlicht. -
1460968022511.Pdf
Wizards of the Coast owns D&D Table of Contents Fiend Worship .................................18 Fallen Worship ................................18 A Player's Guide to Godori......................4 Titans .....................................................20 Common, Do You Speak It? ................5 Archfiends ............................................20 Races ...........................................................7 Archfey .................................................20 Dwarves ..................................................7 The Fallen Gods ...................................20 Elves ........................................................8 Greater Spirits ......................................20 Halflings .................................................8 Saints .....................................................21 Humans ..................................................9 Saints of Other Faiths .........................21 Dragonborn ............................................9 Places .........................................................22 Gnomes .................................................10 Veloska .................................................22 Half Elves .............................................10 The Great Steppes ...............................24 Half Orcs ..............................................10 Radjek ...................................................24 Tieflings ................................................11 Everwinter ............................................24 Classes.......................................................12 -
Moonshae Trilogy DARKWALKER on MOONSHAE (Bk 1)
~ad these book/ but heed their Ii lead the lives of your brightest ft Chronicles Trilogy DRAGONS OF AlJTUMN 1WILIGHT (Vol I) DRAGONS OF WINTER DRAGONS OF SPRING NIGHT (Vol 2) DAWNING (Vol 3) Margaret Weis and Tracy Hickman The unique fantasy trilogy of hope and fear, good and evil, beauty and barbarity. 111e Queen of Darkness. her dragons of destruction, and war and oblivion threaten the world of Krynn. Eight heroes are given the Power to save the world. They have hope. And they have courage. But U1e forces of evil are strong... DRAGONI.ANCE® CHRONICLES Margaret Weis and Tracy Hickman Thrilling omnibus of all three dramatic volumes of DRAGON LANCE CHRONICLES Legends Trilogy TIME OF THE TWINS (Vol 1) WAR OFTIIE1WINS TESTOFTIIE1WINS (Vol 2) (Vol 3) Margaret Weis and Tracy Hickman The War of the Lance has ended The darkness has passed - or has it? One man. the Powerful archmage RaisUin, intends that the darkness shall return. Two people alone can stop him. Crysania. a beautiful cleric of good, and Caramon. Raistlin'stwin brother. Together with Tasslchoff, the irrepressible kender. the three of them embark on a perilous journey back through time to the days before the Cataclysm ... DRAGON LANCE® Legends Onmibus (October 1990) Margaret Weis and lhlcy Hickman The thrilling legends of the Twins now in one volume! Tales Trilogy THE MAGIC OF KRYNN (Vol l) KENDER, GULLY LOVE AND WAR DWARVES AND GNOMES (Vol 3) (Vol 2) Edited by Margaret Weis and Tracy Hickman Enter the realms of the unknown with these m~ical collections of !ales.