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Wizards of the Coast owns D&D Table of Contents Fiend Worship .................................18 Fallen Worship ................................18 A Player's Guide to Godori......................4 Titans .....................................................20 Common, Do You Speak It? ................5 Archfiends ............................................20 Races ...........................................................7 Archfey .................................................20 Dwarves ..................................................7 The Fallen Gods ...................................20 Elves ........................................................8 Greater Spirits ......................................20 Halflings .................................................8 Saints .....................................................21 Humans ..................................................9 Saints of Other Faiths .........................21 Dragonborn ............................................9 Places .........................................................22 Gnomes .................................................10 Veloska .................................................22 Half Elves .............................................10 The Great Steppes ...............................24 Half Orcs ..............................................10 Radjek ...................................................24 Tieflings ................................................11 Everwinter ............................................24 Classes.......................................................12 Caledor .................................................24 Barbarian ..............................................13 Scaled Land ..........................................24 Bard .......................................................13 Shattered Isles ......................................24 Cleric .....................................................13 Dragon’s Maw .....................................25 Druid .....................................................13 Lost Coast .............................................25 Fighter ...................................................13 Evernight ..............................................25 Monk .....................................................14 Other .....................................................25 Paladin ..................................................14 Ranger ...................................................14 Rogue ....................................................14 Sorcerer .................................................14 Warlock .................................................15 Wizard ..................................................15 Religion .....................................................15 Shamanism .......................................17 Rathism .............................................17 Apostism ..........................................17 Fey Worship .....................................18 their mortal servants. True the Fey continue to rule in places, but they are “It is a bitter existence to live in this time of ancient beings content to plot against troubles. In my father’s time there was each other rather than seek dominion peace, and there was enough food for all. In over the mortal races. And though the his father’s time you could never want for Empire may be gone, within its ruins lie company, so many people in the land were not only beasts and monsters to haunt there. In his father’s time the Tsars cared for the good people of the world, but also their people as though they were their own the treasures of gold and magic they left children. In his father’s time the Dragons behind! lived in as much fear of man as we of them. Not only this, but the peoples and the And in his father’s time, before the Empire’s land itself possesses wonders to behold! corruption, a man could travel from To the north and east the Golden Steppe Czernograd to Kavzaht, and from lies vast and untouched by the hand of Molkorvnya to Alqwari as though he were civilizations. Mighty Horselords still only stepping through a door. ride under a cloudless sky and towards a horizon untouched for days at a time But, as my father was so likely to say to me by the specter of trees and mountains. as the thunderstorms swept over our little Further east and north one may stumble farm, “It always gets worse.”” – Tvyr into the Realm of Evernight, and live as Federov, Historian some of the shamans and mystics would The lands of Godori, and of Veloska in say nature intended us to: Fighting particular, have seen better days. Once endlessly against the monstrous races there were the gods, but they have left. who dwell there in that frozen hellhole. Then came the Fey, but they cared little Dwarves are sometimes said to travel for people. Finally came the Empire, and there in their old age in order to die a one must only glance towards their warrior’s death. crumbling ruins and deep dungeons to Go west and north, beyond the Cross know how well that worked out. Godori Sea and you will find the Elven Holds. is a land that was once a teeming land of There the more-than-mortal race lives plenty. But after wars, plague, famine within the shadow of the Winter Court, and climate shift, it is now a colder, and its mad Queen Mab. Harsh the land harsher place. is, but adventure is plentiful. Especially But the land is not without its wonders, so if one were to venture into the nearby nor its rewards. Truly the Gods are Halls of the Dwarven Kings Under the gone, hidden behind their Interdiction, Mountain. While their continental kin but so are the Fiends and Demons they have yet to establish Kingships of their once defended mortals from. And one own, these hallowed Monarchs have may still seek their blessings through reigned since the Wylde Age. Go deep enough and one may stumble into favorable outcome if they can put down horrors only the Dwarves can stomach their weapons long enough to notice to fight, and worse: Drow, the long- their similarities instead of their banished kin of the Elven princes. differences. Veloska itself is a land of rivers and To the south of these people lay the woodlands squeezed between the Shattered Isles, inhabited by a sailing western ocean and the Dragon’s Maw, a race of Man. These men of dark skin and high plateau ringed in mountains good mirth live by the code of the teeming with Dragons of all types and ocean: Freedom, Adventure, and Gold! temperaments. The “cities” of Veloska are the bastions of urban civilization, if And lastly, along the decimated Lost one can call it that. The largest city, Coast, if one finds oneself most Czernograd, can boast a population of unfortunate enough to visit this damned 200,000 souls, but few others even come region, one may avoid the haunted close. Even Molkorvnya, the old capitol ghosts of the Empire long enough to of the Tsars can only claim a little over glimpse the Tiefling cities that still 100,000 persons living within its walls. struggle to survive a thousand year These cities lie at the heart of siege against Death itself. civilization, but its pulse needs more time to recover its vigor. Wherever your feet take you in your adventures across Godori, always Southward and westward again one remember to live each day as if it were may come to the lands of the Halflings your last. For more than likely, it may and the Gnomes, bountiful Caledor, the be. Spring Court of the Fey. This mysterious, blessed isle, is ruled with a Common, Do You Speak It? soft hand by the lovely Queen Titania, yet her children are perhaps the most That bit up above is what we in the rambunctious of all peoples, with more business like to call “Flavor Text”, and I and more each year traveling the world (the Author) enjoy it from time to time in search for adventure. in order to illustrate how playing in the lands of Godori should feel. But you’re Southward more you may travel, and reading this because you’re a Player, or arrive shortly at a crest of mountains. a very impatient DM, and so you’re Across these lie the Scaled Lands, a probably looking for the gist of all this. collection of kingdoms ruled by the tumultuous Dragonborn. These Dragon- The “Gist”, as they say, was best put by Men live within their own elements, an Anonymous poster while collecting from Brassflame to Copperspire, and information during the course of writing from Ice Harbor to Bronzegate. As this book: bitterly divided as they (and as most Things used to be good. Now they're peoples in this age) are, a unified worse. And getting worse. Dragonborn Kingdom may be the most There is no great, ancient evil waiting treasure, and kill everyone in sight to be awakened. It was always awake. adventures. Witches are not always of sinister intent, and should therefore be treated The following chapters will cover what with extra caution. If you can't trust Races exist in Godori, as well as what them to be evil, you can't trust them at form the traditional Classes take. There all. Do not enter the forest. It will eat will be a rundown on Society, Culture, you. Do not go swimming in any body Religion, and perhaps a few odds and of water. You will be eaten. There are ends. Nothing here is really mandatory many tales of great cities in lands far reading, but a skim of things relevant to away. You will never get to see them. yourself may prove helpful. Fantastic creatures and wilderness are often bad. The nobles ruling you are generally worse. The best thing you can do with your