(TMIIIP) Paid Projects Through August 31, 2019 Report Created 09/13/19
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
(TMIIIP) Paid Projects Through August 31, 2020 Report Created 9/29/2020
Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2020 Report Created 9/29/2020 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Electronic Arts Inc. SWTOR 24 Video Game $ 212,241.78 $ 2,122,417.76 8/19/2020 26 Tasmanian Devil LLC Tasmanian Devil Feature Film $ 19,507.74 $ 260,103.23 8/18/2020 61 Tool of North America LLC Dick's Sporting Goods - DecembeCommercial $ 25,660.00 $ 342,133.35 8/11/2020 53 Powerhouse Animation Studios, In Seis Manos (S01) Television $ 155,480.72 $ 1,554,807.21 8/10/2020 45 FlipNMove Productions Inc. Texas Flip N Move Season 7 Reality Television $ 603,570.00 $ 4,828,560.00 8/6/2020 519 FlipNMove Productions Inc. Texas Flip N Move Season 8 (13 E Reality Television $ 305,447.00 $ 2,443,576.00 8/6/2020 293 Nametag Films Dallas County Community CollegeCommercial $ 14,800.28 $ 296,005.60 8/4/2020 92 The Lost Husband, LLC The Lost Husband Feature Film $ 252,067.71 $ 2,016,541.67 8/3/2020 325 Armature Studio LLC Scramble Video Game $ 33,603.20 $ 672,063.91 8/3/2020 19 Daisy Cutter, LLC Hobby Lobby Christmas 2019 Commercial $ 10,229.82 $ 136,397.63 7/31/2020 31 TVM Productions, Inc. Queen Of The South - Season 2 Television $ 4,059,348.19 $ 18,041,547.51 5/1/2020 1353 Boss Fight Entertainment, Inc Zombie Boss Video Game $ 268,650.81 $ 2,149,206.51 4/30/2020 17 FlipNMove Productions Inc. -
Pr-Dvd-Holdings-As-Of-September-18
CALL # LOCATION TITLE AUTHOR BINGE BOX COMEDIES prmnd Comedies binge box (includes Airplane! --Ferris Bueller's Day Off --The First Wives Club --Happy Gilmore)[videorecording] / Princeton Public Library. BINGE BOX CONCERTS AND MUSICIANSprmnd Concerts and musicians binge box (Includes Brad Paisley: Life Amplified Live Tour, Live from WV --Close to You: Remembering the Carpenters --John Sebastian Presents Folk Rewind: My Music --Roy Orbison and Friends: Black and White Night)[videorecording] / Princeton Public Library. BINGE BOX MUSICALS prmnd Musicals binge box (includes Mamma Mia! --Moulin Rouge --Rodgers and Hammerstein's Cinderella [DVD] --West Side Story) [videorecording] / Princeton Public Library. BINGE BOX ROMANTIC COMEDIESprmnd Romantic comedies binge box (includes Hitch --P.S. I Love You --The Wedding Date --While You Were Sleeping)[videorecording] / Princeton Public Library. DVD 001.942 ALI DISC 1-3 prmdv Aliens, abductions & extraordinary sightings [videorecording]. DVD 001.942 BES prmdv Best of ancient aliens [videorecording] / A&E Television Networks History executive producer, Kevin Burns. DVD 004.09 CRE prmdv The creation of the computer [videorecording] / executive producer, Bob Jaffe written and produced by Donald Sellers created by Bruce Nash History channel executive producers, Charlie Maday, Gerald W. Abrams Jaffe Productions Hearst Entertainment Television in association with the History Channel. DVD 133.3 UNE DISC 1-2 prmdv The unexplained [videorecording] / produced by Towers Productions, Inc. for A&E Network executive producer, Michael Cascio. DVD 158.2 WEL prmdv We'll meet again [videorecording] / producers, Simon Harries [and three others] director, Ashok Prasad [and five others]. DVD 158.2 WEL prmdv We'll meet again. Season 2 [videorecording] / director, Luc Tremoulet producer, Page Shepherd. -
Lionsgate® Selected to Distribute Hit Entertainment’S Premiere Family Entertainment Library in North America
LIONSGATE® SELECTED TO DISTRIBUTE HIT ENTERTAINMENT’S PREMIERE FAMILY ENTERTAINMENT LIBRARY IN NORTH AMERICA Agreement Catapults Lionsgate Into Top Three In North American Non-Theatrical Family Home Entertainment Marketplace With Distribution Rights To Thomas & Friends™, Bob the Builder™, Barney™, Angelina Ballerina™ And More SANTA MONICA, CA, VANCOUVER, BC, and LONDON, UK– March 24, 2008 – Reflecting the continued growth of its home entertainment business, Lionsgate (NYSE: LGF), the premier independent filmed entertainment studio, has acquired the home entertainment distribution rights to worldwide family entertainment leader HIT Entertainment’s extensive portfolio of award-winning children’s programming in the US and Canada. The announcement was made today by Lionsgate President and Co-Chief Operating Officer Steve Beeks and HIT Entertainment Chief Financial Officer Jim Weight. Under the terms of the agreement, Lionsgate obtains the exclusive marketing, sales and distribution rights to HIT’s iconic franchises including Thomas & Friends™, Bob the Builder™, Barney™, Angelina Ballerina™and Fireman Sam™ newly acquired brands such as Fifi & the Flowertots™ and Roary the Racing Car™ from Chapman Entertainment, Aardman Animations’ award-winning Wallace & Gromit™ which includes four TV half hour episodes, and Shaun the Sheep™, as well as The Jim Henson Company’s Fraggle Rock™ and additional family titles from the Henson library. Lionsgate is scheduled to begin distributing HIT’s full slate of home entertainment releases in May 2008. Thomas and the Great Discovery, the brand’s first feature length direct to DVD movie since 2005, featuring Pierce Brosnan as the narrator, will be one of the first titles released in September 2008. “The HIT library will be one of the most treasured jewels in our family entertainment crown,” said Lionsgate President and Co-Chief Operating Officer Steve Beeks. -
Gaming Cover Front
Gaming A Technology Forecast Implications for Community & Technical Colleges in the State of Texas Authored by: Jim Brodie Brazell Program Manager for Research Programs for Emerging Technologies Nicholas Kim IC² Institute Program Director Honoria Starbuck, PhD. Eliza Evans, Ph.D. Michael Bettersworth, M.A. Digital Games: A Technology Forecast Authored by: Jim Brodie Brazell Nicholas Kim Honoria Starbuck, PhD. Program Manager for Research, IC² Institute Eliza Evans, Ph.D. Contributors: Melinda Jackson Aaron Thibault Laurel Donoho Research Assistants: Jordan Rex Matthew Weise Programs for Emerging Technologies, Program Director Michael Bettersworth, M.A. DIGITAL GAME FORECAST >> February 2004 i 3801 Campus Drive Waco, Texas 76705 Main: 254.867.3995 Fax: 254.867.3393 www.tstc.edu © February 2004. All rights reserved. The TSTC logo and the TSTC logo star are trademarks of Texas State Technical College. © Copyright IC2 Institute, February 2004. All rights reserved. The IC2 Institute logo is a trademark of The IC2 Institute at The Uinversity of Texas at Austin. This research was funded by the Carl D. Perkins Vocational and Technical Act of 1998 as administered by the Texas Higher Education Coordinating Board. ii DIGITAL GAME FORECAST >> February 2004 Table of Contents List of Tables ............................................................................................................................................. v List of Figures .......................................................................................................................................... -
2011 Annual Report
Mattel Annual Report 2011 Click to play! Please visit: www.Mattel.com/AnnualReport The imagination of children inspires our innovation. Annual Report 2011 80706_MTL_AR11_Cover.indd 1 3/7/12 5:34 PM Each and every year, Mattel’s product line-up encompasses some of the most original and creative toy ideas in the world. These ideas have been winning the hearts of children, the trust of parents and the recognition of peers for more than 65 years. 80706_MTL_AR11_Text.indd 2 3/7/12 8:44 PPMM To Our Shareholders: am excited to be Mattel’s sixth environment. The year proved Chief Executive Offi cer in 67 to be a transition period for years, and honored to continue Fisher-Price with the expiration the legacy of such visionaries of the Sesame Street license as Mattel founders Ruth and and our strategic re-positioning Elliot Handler; Herman Fisher of the brand. and Irving Price, the name- sakes of Fisher-Price; Pleasant We managed our business Rowland, founder of American accordingly as these challenges Girl; and Reverend W. V. Awdry, played out during the year. We creator of Thomas & Friends®. maintained momentum in our core brands, such as Barbie®, First and foremost, I would like Hot Wheels®, American Girl® to acknowledge and thank and our new brand franchise, Bob Eckert for his tremendous Monster High®, as well as with contributions to the company key entertainment properties, during the last decade. Bob is such as Disney Princess® and a great business partner, friend CARS 2®. As a result, 2011 and mentor, and I am fortunate marks our third consecutive to still be working closely with year of solid performance: him as he remains Chairman revenues and operating of the Board. -
2012 Annual Report 2012 Annual Annual Report
Mattel 2012 Annual Report Annual Report Click to play! Please visit: corporate.mattel.com 42837_Cover.indd 1 3/13/13 9:59 AM 42837_Cover.indd 2 3/13/3/13/1313 99:59:59 AM 42837_Guts.indd 1 Nurture StructureStruct Plan Innovate 3/12/13 9:17 2012 Annual ReportReport corporate.mattel.com 1 AM To Our Shareholders: I am writing this letter having just completed one of my were well represented in their toy, video and consumer product busiest months as CEO. February 2013 started with our purchases. This, in turn, pleased fourth quarter and full-year 2012 earnings call, which our retail partners and allowed us to deliver solid results. was quickly followed by a formal presentation to the fi nancial analyst community during New York Toy Fair In 2012, we had record sales, eclipsing $7 billion in total gross sales for and an extensive series of meetings with many of our the fi rst time. Additionally, we grew investors across the country. NPD share in both the U.S. and the Euro51. It also marked the fourth I ended the month meeting with my straight year where we had strong senior management team to discuss gross margins and tight cost our future goals and how we can management, which drove expansion best achieve them. of our adjusted operating margins. All of these achievements resulted In short, February gave me great in adjusted EPS growth of 13%2, perspective on how our consumers, and our second consecutive year customers and owners are viewing of generating more than $1 billion our business. -
El Cine De Animación Estadounidense
El cine de animación estadounidense Jaume Duran Director de la colección: Lluís Pastor Diseño de la colección: Editorial UOC Diseño del libro y de la cubierta: Natàlia Serrano Primera edición en lengua castellana: marzo 2016 Primera edición en formato digital: marzo 2016 © Jaume Duran, del texto © Editorial UOC (Oberta UOC Publishing, SL) de esta edición, 2016 Rambla del Poblenou, 156, 08018 Barcelona http://www.editorialuoc.com Realización editorial: Oberta UOC Publishing, SL ISBN: 978-84-9116-131-8 Ninguna parte de esta publicación, incluido el diseño general y la cubierta, puede ser copiada, reproducida, almacenada o transmitida de ninguna forma, ni por ningún medio, sea éste eléctrico, químico, mecánico, óptico, grabación, fotocopia, o cualquier otro, sin la previa autorización escrita de los titulares del copyright. Autor Jaume Duran Profesor de Análisis y Crítica de Films y de Narrativa Audiovi- sual en la Universitat de Barcelona y profesor de Historia del cine de Animación en la Escuela Superior de Cine y Audiovi- suales de Cataluña. QUÉ QUIERO SABER Lectora, lector, este libro le interesará si usted quiere saber: • Cómo fueron los orígenes del cine de animación en los Estados Unidos. • Cuáles fueron los principales pioneros. • Cómo se desarrollaron los dibujos animados. • Cuáles han sido los principales estudios, autores y obras de este tipo de cine. • Qué otras propuestas de animación se han llevado a cabo en los Estados Unidos. • Qué relación ha habido entre el cine de animación y la tira cómica o los cuentos populares. Índice -
Navigating the Videogame
From above, from below: navigating the videogame A thesis presented by Daniel Golding 228306 to The School of Culture and Communication in partial fulfilment of the requirements for the degree of Bachelor of Arts (Honours) in the field of Cultural Studies in the School of Culture and Communication The University of Melbourne Supervisor: Dr. Fran Martin October 2008 ABSTRACT The study of videogames is still evolving. While many theorists have accurately described aspects of the medium, this thesis seeks to move the study of videogames away from previously formal approaches and towards a holistic method of engagement with the experience of playing videogames. Therefore, I propose that videogames are best conceptualised as navigable, spatial texts. This approach, based on Michel de Certeau’s concept of strategies and tactics, illuminates both the textual structure of videogames and the immediate experience of playing them. I also regard videogame space as paramount. My close analysis of Portal (Valve Corporation, 2007) demonstrates that a designer can choose to communicate rules and fiction, and attempt to influence the behaviour of players through strategies of space. Therefore, I aim to plot the relationship between designer and player through the power structures of the videogame, as conceived through this new lens. ii TABLE OF CONTENTS ABSTRACT ii ACKNOWLEDGEMENTS iv CHAPTER ONE: Introduction 1 AN EVOLVING FIELD 2 LUDOLOGY AND NARRATOLOGY 3 DEFINITIONS, AND THE NAVIGABLE TEXT 6 PLAYER EXPERIENCE AND VIDEOGAME SPACE 11 MARGINS OF DISCUSSION 13 CHAPTER TWO: The videogame from above: the designer as strategist 18 PSYCHOGEOGRAPHY 18 PORTAL AND THE STRATEGIES OF DESIGN 20 STRUCTURES OF POWER 27 RAILS 29 CHAPTER THREE: The videogame from below: the player as tactician 34 THE PLAYER AS NAVIGATOR 36 THE PLAYER AS SUBJECT 38 THE PLAYER AS BRICOLEUR 40 THE PLAYER AS GUERRILLA 43 CHAPTER FOUR: Conclusion 48 BIBLIOGRAPHY 50 iii ACKNOWLEDGEMENTS I would like to thank my supervisor, Dr. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Pcgzine Issue 17
FREE! NAVIGATE |01 Issue 17 | May 2008 WIN! LINEAGE II New collector’s PCGZine editions Free Magazine For PC Gamers. Read it, Print it, Send it to your mates… MASSIVE REVIEW INSIDE! MORE HOT REVIEWS... TOM CLANCY’S RAINBOW SIX VEGAS 2 C&C 3: KANE’S WRATH SAM & MAX: EPISODE 5 But is the Director’s Cut the deepest? AGE OF CONAN INTERVIEW We wrestle with FIRST SCREENS! PLUS ALL THESE GAMES & MORE the brutal MMO! THE SIMS 3 One thing’s for sure... Two Worlds: It’s character building! Race Driver: GRID Bionic Commando The Incredible Hulk Temptation CONTROL NAVIGATE |02 WIN! This month’s highlights... LINEAGE II Don’t miss! COLLECTOR EDITIONS PCGZine AGE OF CONAN INTERVIEW You wait ages for one Ubisoft game to turn Drunken fighting and angry Yetis in our up and then two arrive at once, one kicking Assassin’s Creed exclusive chat with Conan’s producer down your door and blinding you with a Does the PC version boast flashbang, the other leaping off a horse and enough new content to sticking a dagger in your back. Assassin’s Creed make it worth playing? and Rainbow Six Vegas 2 are here at last and for the most part are well worth the wait. Find out The Sims 3 QUICK FINDER Lonely punks & klepto grannies! what the PC versions of these massive console Every game’s just a click away! hits have in store for you in our massive reviews. In less deadly news, The Sims 3 has been The Incredible Hulk The Sims 3 Rainbow Six showing off its awesome new custom wares Red Alert 3 Bionic Commando this month and in this full sequel it’s all about Two Worlds: Temptation Race Driver: GRID Vegas 2 Bionic Commando customising character traits as much as Devil May Cry 4 Age of Conan The boys are back in town Armed and very dangerous PAGE 13 appearance, with practically Far Cry 2 Assassin’s Creed READER infinite options promised. -
Whiskey River (Take My Mind) I
whiskey river (take my mind) i introduction 00 Bush rev pg proofs 000i-xxiv i i 12/11/06 9:58:38 AM THIS PAGE INTENTIONALLY LEFT BLANK whiskey river (take my mind) iii The True Story of Texas Honky-Tonk by johnny bush with rick mitchell foreword by willie nelson University of Texas Press, Austin introduction 00 Bush rev pg proofs 000i-xxiv iii iii 12/11/06 9:58:39 AM iv copyright © 2007 by the university of texas press All rights reserved Printed in the United States of America First edition, 2007 Requests for permission to reproduce material from this work should be sent to: Permissions University of Texas Press P.O. Box 7819 Austin, TX 78713-7819 www.utexas.edu/utpress/about/bpermission.html ∞ The paper used in this book meets the minimum requirements of ansi/niso z39.48-1992 (r1997) (Permanence of Paper). library of congress cataloging-in-publication data Bush, Johnny. Whiskey river (take my mind) : the true story of Texas honky-tonk / by Johnny Bush with Rick Mitchell ; foreword by Willie Nelson. — 1st ed. p. cm. Includes discography (p. ), bibliographical references (p. ), and index. isbn-13: 978-0-292-71490-8 (cl. : alk. paper) isbn-10: 0-292-71490-4 1. Bush, Johnny. 2. Country musicians—Texas—Biography. 3. Spasmodic dysphonia—Patients—Texas—Biography. 4. Honky-tonk music—Texas— History and criticism. I. Mitchell, Rick, 1952– II. Title. ml420.b8967a3 2007 782.421642092—dc22 [B] 2006033039 whiskey river (take my mind) 00 Bush rev pg proofs 000i-xxiv iv iv 12/11/06 9:58:39 AM Dedicated to v John Bush Shinn, Jr., my dad, who encouraged me to follow my dreams.