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(TMIIIP) Paid Projects Through August 31, 2020 Report Created 9/29/2020
Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2020 Report Created 9/29/2020 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Electronic Arts Inc. SWTOR 24 Video Game $ 212,241.78 $ 2,122,417.76 8/19/2020 26 Tasmanian Devil LLC Tasmanian Devil Feature Film $ 19,507.74 $ 260,103.23 8/18/2020 61 Tool of North America LLC Dick's Sporting Goods - DecembeCommercial $ 25,660.00 $ 342,133.35 8/11/2020 53 Powerhouse Animation Studios, In Seis Manos (S01) Television $ 155,480.72 $ 1,554,807.21 8/10/2020 45 FlipNMove Productions Inc. Texas Flip N Move Season 7 Reality Television $ 603,570.00 $ 4,828,560.00 8/6/2020 519 FlipNMove Productions Inc. Texas Flip N Move Season 8 (13 E Reality Television $ 305,447.00 $ 2,443,576.00 8/6/2020 293 Nametag Films Dallas County Community CollegeCommercial $ 14,800.28 $ 296,005.60 8/4/2020 92 The Lost Husband, LLC The Lost Husband Feature Film $ 252,067.71 $ 2,016,541.67 8/3/2020 325 Armature Studio LLC Scramble Video Game $ 33,603.20 $ 672,063.91 8/3/2020 19 Daisy Cutter, LLC Hobby Lobby Christmas 2019 Commercial $ 10,229.82 $ 136,397.63 7/31/2020 31 TVM Productions, Inc. Queen Of The South - Season 2 Television $ 4,059,348.19 $ 18,041,547.51 5/1/2020 1353 Boss Fight Entertainment, Inc Zombie Boss Video Game $ 268,650.81 $ 2,149,206.51 4/30/2020 17 FlipNMove Productions Inc. -
Gaming Cover Front
Gaming A Technology Forecast Implications for Community & Technical Colleges in the State of Texas Authored by: Jim Brodie Brazell Program Manager for Research Programs for Emerging Technologies Nicholas Kim IC² Institute Program Director Honoria Starbuck, PhD. Eliza Evans, Ph.D. Michael Bettersworth, M.A. Digital Games: A Technology Forecast Authored by: Jim Brodie Brazell Nicholas Kim Honoria Starbuck, PhD. Program Manager for Research, IC² Institute Eliza Evans, Ph.D. Contributors: Melinda Jackson Aaron Thibault Laurel Donoho Research Assistants: Jordan Rex Matthew Weise Programs for Emerging Technologies, Program Director Michael Bettersworth, M.A. DIGITAL GAME FORECAST >> February 2004 i 3801 Campus Drive Waco, Texas 76705 Main: 254.867.3995 Fax: 254.867.3393 www.tstc.edu © February 2004. All rights reserved. The TSTC logo and the TSTC logo star are trademarks of Texas State Technical College. © Copyright IC2 Institute, February 2004. All rights reserved. The IC2 Institute logo is a trademark of The IC2 Institute at The Uinversity of Texas at Austin. This research was funded by the Carl D. Perkins Vocational and Technical Act of 1998 as administered by the Texas Higher Education Coordinating Board. ii DIGITAL GAME FORECAST >> February 2004 Table of Contents List of Tables ............................................................................................................................................. v List of Figures .......................................................................................................................................... -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Dragon-Age-Origins-Manuals
WARNING Before playing this game, read the Xbox 360® Instruction Manual CONTENTS and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support INTRODUCTION . 5 or call Xbox Customer Support. COMPLETE CONTROLS . 5 CHARACTER CONTROL . 5 TARGETS AND DEFAULT ACTIONS . 5 Important Health Warning About Playing Video Games RADIAL MENU . 5 Photosensitive seizures BATTLE MENU . 5 A very small percentage of people may experience a seizure when exposed to certain SPECIAL ABILITIES . 6 visual images, including fl ashing lights or patterns that may appear in video games. MAIN MENU . 6 Even people who have no history of seizures or epilepsy may have an undiagnosed LOG IN . 6 condition that can cause these “photosensitive epileptic seizures” while watching video games. DOWNLOADABLE CONTENT . 6 These seizures may have a variety of symptoms, including lightheadedness, altered CHARACTER GENERATION . 6 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, GENDER . 6 confusion, or momentary loss of awareness. Seizures may also cause loss of RACE . 6 consciousness or convulsions that can lead to injury from falling down or striking HUMAN . 6 nearby objects. ELF . 7 Immediately stop playing and consult a doctor if you experience any of these DWARF . 7 symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk RACIAL BENEFITS . 7 of photosensitive epileptic seizures may be reduced by taking the following precautions: CLASS . 7 Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play WARRIOR . -
El Éxito Del Universo Cinematográfico De Marvel: Estrategias, Claves Y Consecuencias
UNIVERSITAT POLITÈCNICA DE VALÈNCIA ESCOLA POLITE CNICA SUPERIOR DE GANDIA Grado en Comunicación Audiovisual “El éxito del Universo Cinematográfico de Marvel: estrategias, claves y consecuencias” TRABAJO FINAL DE GRADO Autor/a: Costa Llopis, Luis Tutor/a: Terol Bolinches, Raúl GANDIA, 2019 Resumen El presente trabajo ofrece un análisis de los motivos por los que el Universo cinematográfico de Marvel ha llegado a ser un referente del cine comercial de nuestro tiempo, así como de las consecuencias de su éxito. Se estudiará el caso desde distintas perspectivas: estrategia del mapa de tramas, narrativa transmedia, filosofía de sus películas, fenómeno fan y aspectos económicos. Todo esto con el objetivo de presentar al cine de superhéroes como objeto de estudio y como muestra representativa del cine contemporáneo. The present work offers an analysis of the reasons why the Marvel Cinematic Universe has become a benchmark for commercial cinema of our time, as well as the consequences of its success. The case will be studied from different perspectives: plot map strategy, transmedia narrative, film philosophy, fan phenomenon and economic aspects. All this with the aim of presenting the superhero movies as an object of study and as a representative sample of contemporary cinema. Palabras clave Universo cinematográfico de Marvel, cine, superhéroes, transmedia Marvel cinematic universe, cinema, superheroes, transmedia 2 Índice 1.Introducción…………………………………………………………………………..4 1.1 Objetivos………………………………………………………………..…..5 2. Contexto e historia de Marvel Studios 2.1 De Timely Publications a Marvel Comics………………………….…….5 2.2 Marvel desde los 80 hasta la actualidad………………………….….….7 2.3 Los primeros pasos de Marvel en el cine y la televisión…………..…..8 2.4 Primeros éxitos de Marvel en el cine antes del Universo Cinematográfico………………………………………..…….….10 3. -
(TMIIIP) Paid Projects Through August 31, 2019 Report Created 09/13/19
Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2019 Report Created 09/13/19 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Retro Studios, Inc. Retro Studios Project 11 Video Game $4,600,460.00 $23,002,300.00 8/15/2019 74 Support the Girls, LLC Support the Girls Feature Film $64,500.60 $860,007.96 8/15/2019 206 Fort Worth Season One, Inc. Flip or Flop Fort Worth Reality Television Project $31,176.00 $623,520.00 8/15/2019 25 Engel Entertainmnet Lone Star Law Season 3 Reality Television Project $31,624.53 $421,660.41 8/15/2019 26 LQ Management LLC La Quinta "2018 Win@Business" Commercial $16,735.61 $334,712.19 8/15/2019 63 QC Games Inc. QC Games Project Video Game $700,000.00 $3,500,000.00 8/15/2019 52 Stoic Banner Saga 4 Video Game $113,894.47 $1,138,944.67 8/7/2019 12 Janimation Inc. Poo Pourri 2017 Commercial $7,154.00 $143,079.99 7/16/2019 20 FLIPNMOVE PRODUCTIONS INC Texas Flip N Move Season 5 Reality Television Project $648,666.78 $5,189,334.24 7/3/2019 705 Posada Pictures, LLC Friday's Child Feature Film $37,582.41 $501,098.78 5/21/2019 253 Minim Productions, Inc. The Long Road Home Television Program $5,329,659.00 $23,687,373.34 5/21/2019 1453 Lucky 21 Dell December 2017 Commercial $29,762.65 $396,835.33 5/21/2019 87 Vast of Night, LLC The Vast of Night Feature Film $24,034.67 $320,462.24 5/6/2019 205 This & That Amazon February 2018 Commercial $5,208.12 $104,162.47 4/18/2019 33 Santa Rita Pictures, LLC The Iron Orchard Feature Film $65,397.00 $871,960.00 4/16/2019 112 Cannonball Productions, Inc. -
Game Developer at Least Three Reasons
>> PRODUCT REVIEWS: TECHEXCEL'S DEVTRACK 6.0 JUNE/JULY 2006 THE LEADING GAME INDUSTRY MAGAZINE >>E3 HIGHLIGHTS BEST IN SHOW AND WHAT Wii THINK >>EDGE OF THE WORLD STREAMING DATA FOR CONTINUOUS PLAY >>STATE OF THE INDUSTRY POSTMORTEM: IN-GAME ADVERTISING'S INDIGO FIERCE COMPETITION PROPHECY’S >>UNBREAKABLE BLOBS SHIFTING USING PHYSICS FOR VIEWPOINTS SQUISHY CHARACTERS Perforce. The fast SCM system. For developers who don’t like to wait. Tired of using a software configuration management system that stops you from checking in your digital assets? Perforce SCM is different: fast and powerful, elegant and clean. Perforce works at your speed. [Fast] Perforce's lock on performance rests firmly on three pillars of design. A carefully keyed relational database ensures a rapid response time for small operations plus high throughput when the requests get big - [Scalable] millions of files big. An efficient streaming network protocol minimizes the effects of latency and maximizes the benefits of bandwidth. And [Distributed] an intelligent, server-centric data model keeps both the database and network performing at top speed. It's your call. Do you want to work, or do you want to wait? Download a free copy of Perforce, no questions asked, from www.perforce.com. Free technical support is available throughout your evaluation. All trademarks used herein are either the trademarks or registered trademarks of their respective owners. []CONTENTS JUNE/JULY 2006 VOLUME 13, NUMBER 6 FEATURES 11 STATE OF THE INDUSTRY: IN-GAME ADVERTISING Advertising in games is a burgeoning way to add revenue to games, closely tied to licensing, but quickly growing beyond that age-old practice. -
In Activision's New Video Game, Available Now at Retail Stores Nationwide
Find Out What Awaits Over the Hedge(TM) in Activision's New Video Game, Available Now at Retail Stores Nationwide SANTA MONICA, Calif., May 9, 2006 /PRNewswire-FirstCall via COMTEX News Network/ -- Based on the highly anticipated feature film from DreamWorks Animation, Over the Hedge(TM) the game from Activision, Inc. (Nasdaq: ATVI) is a wild adventure that immerses fans in a backyard gone crazy, while taking the players beyond the story seen in the movie. Over the Hedge is the only game based on the feature film that lets players relive movie moments and go beyond the film in three different games being released simultaneously for consoles and PC, the Nintendo DS(TM) and Game Boy(R) Advance. In the games, players assume the roles of RJ the raccoon, Verne the turtle, Hammy the squirrel and Stella the skunk and turn a suburban neighborhood loaded with obstacles and traps into their personal playground. "In collaboration with DreamWorks Animation we have developed three unique titles introducing new characters and all-new storylines expanding the Over the Hedge world," said Kim Salzer, vice president of global brand management, Activision Publishing. "The games give movie and video game fans control of the four main characters and lets them experience firsthand their camaraderie and wacky adventures." In the console and PC versions of Over the Hedge, gamers find themselves in suburban madness when they choose to play as RJ, Verne, Hammy or Stella and switch between the characters or engage in two-player co-op with a friend. Comprised of more than 30 puzzle-filled levels, players use golf clubs, hockey sticks and other everyday items as they dodge lasers, defeat enemies and plan and execute heists. -
Animator Los Angeles, CA [email protected]
Kiel Figgins – Character Animator www.3dFiggins.com Los Angeles, CA [email protected] ---------- Skills ----------------------------------------------------------------------------------------- • Proficiency in 3d Animation using Maya • Strong Sense of Timing, Weight, and Body Language • Character Setup for Maya • Scripting in MEL, MAXScript, and HTML • Six years Graphic & User Interface Design • Four years applied 2d/Studio Art training -------- Work Experience -------------------------------------------------------------------------- Character Animator - Freelance, Moving Picture Company | Los Angeles, CA : Apr ‘09 - June ‘09 • Character / Creature Animations using Maya 2008 o InFamous | Cinema : Summer '09 Lead Animator, Shilo | Del Mar, CA : 2008 - 2009 • Cinema, Broadcast, Viral Character / Creature Animations and Setup using Maya • Coordinate and Schedule eight other In house / Freelance Animators / Artists Mercenaries 2 Beetle Gunner Blackjack: Gadget Hankook Tyres Kmart Protege Cruise Lines Camry Interactive Burma Peace Bank Bird Animation Supervisor / Animator, Shilo (freelance) | Del Mar, CA : 2005 – 2008 • Cinema, Broadcast, Viral Character / Creature Animations and Setup using Maya • Coordinate and Schedule six other Freelance Animators / Artists Scion xD - Pit Stop Scion xD - Fable Cingular Blackjack Scion xB – Bulldog Toyota Rav4 Era - Birds Scion tC – Fire Demon Sony Walkman ASA Extreme Sports Animator - Freelance, Black Sun Entertainment | San Diego, CA : Spring 2009 - Present • Character / Creature Animations using -
Theescapist 044.Pdf
the ring of truth any more.” Just as hand, what is she? Certainly not real - people resist manipulation, real not what we know as human. Or, if characters resist manipulation by the human, something human that elicits Ahhh, here we are at the week of E3. writer. Many writers have spoken of their contempt. The real problem is, as soon The entire game industry and its fans characters going off and doing whatever as you, or the gamer, can manipulate are gearing up for one of the biggest and In response to Chris Wheeler’s they wanted to do. The successful her, she is no longer real. busiest weeks of the year. We are all Youthful Indiscretions: writers are the ones who let this happen. abuzz with speculation over Nintendo’s Second, as a step-father, I say Mr. new platform and its name. We all want As a writer, I can understand the This is what you’re up against trying to Wheeler is wrong (manipulative) about to see how the PlayStation 2 is shaping developer/artist who sees his “beach give a character sexual behavior. If she what fathers ought to feel for their up. And many of us anticipate the volleyball” girls as human beings; his goes for every boy with a mouse in his daughters. Biological fathers back me up various parties and whose will take the “daughters.” Anyone who creates on this. My three (step) daughters prize as best shindig of E3 2006. My bet characters brings to life aspects of his or brought many boys and young men is on a certain swank to-do at Privilege her inner being. -
Take-Two Interactive Software, Inc. Announces Exclusive Partnership
Take-Two Interactive Software, Inc. Announces Exclusive Partnership With Gathering of Developers, Ltd., for Edge of Reality, Inc.'s 4 X 4 Mud Monsters for the Nintendo 64. NEW YORK--(BUSINESS WIRE)--May 5, 1998--Take-Two Interactive Software, Inc. (NASDAQ:TTWO, TTWOW) announced today that it has signed an agreement with Gathering of Developers, Ltd. to co-publish and distribute 4X4 Mud Monsters. 4X4 Mud Monsters is being developed by Gathering of Developers partners Edge of Reality, Inc. and Terminal Reality Inc., exclusively for the Nintendo 64. Currently, 4X4 Mud Monsters is scheduled for release in the first quarter of 1999. 4X4 Mud Monsters is the first product to be developed and marketed by The Gathering exclusively for a console system. Additionally, Take-Two is the first corporate co-publishing and distribution partner The Gathering has chosen to work with. 4X4 Mud Monsters is a hard driving off-road truck simulation, which goes beyond real world practicalities. The product will take full advantage of the Nintendo 64's 3D graphics power and utilize a powerful new proprietary N64 engine developed by Edge of Reality's founder Rob Cohen, and based on Terminal Reality Inc.'s Photex 2 Engine for the PC. Terminal Reality is working closely with Edge of Reality to share their proprietary engine technology, most recently featured in Microsoft, Inc.'s Monster Truck Madness 2 for the PC. Mike Wilson, CEO of The Gathering, said, "Gathering of Developers, Terminal Reality and Edge of Reality are pleased to be working with Take-Two in the United States and Europe. -
Gender Representation in Videogame Journalism and the Influence of Hegemonic Masculinity, Media Filters, and Message Mediation
Don't Let the Girls Play: Gender Representation in Videogame Journalism and the Influence of Hegemonic Masculinity, Media Filters, and Message Mediation A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Howard D. Fisher June 2012 © 2012 Howard D. Fisher. All Rights Reserved. This dissertation titled Don't Let the Girls Play: Gender Representation in Videogame Journalism and the Influence of Hegemonic Masculinity, Media Filters, and Message Mediation by HOWARD D. FISHER has been approved for the E. W. Scripps School of Journalism and the Scripps College of Communication by Bernhard S. Debatin Professor of Journalism Scott Titsworth Interim Dean, Scripps College of Communication ii ABSTRACT FISHER, HOWARD D., Ph.D., June 2012, Journalism Don't let the girls play: Gender representation in videogame journalism and the influence of Hegemonic Masculinity, Media Filters, and Message Mediation Director of Dissertation: Bernhard S. Debatin The researcher proposed that videogame magazines and journalists were misrepresenting the full breadth of modern videogame players, specifically women. Based on a foundation of Hegemonic Masculinity, the researcher conducted frame analyses of select magazines and in-depth interviews with select journalists. The researcher used Herman & Chomsky and Shoemaker & Reese as theoretical background and the standards proposed by the Hutchins commission and the Society of Professional Journalists to analyze the frames and interviews. The researcher found that women avatars were either ignored or portrayed as sex objects in the magazines, and that women videogame players were frequently mocked or insulted. Analyses further revealed that videogame journalists subscribe to an Ideology of Anxiety, primarily based on their fear- driven relationship with videogame developers and publishers.