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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Sport Management Master's Program
Sport Management Master’s Program 1 SPORT MANAGEMENT MASTER’S PROGRAM SELF-STUDY Prepared for the College of Arts & Sciences, University of San Francisco November 1, 2014 Sport Management Master’s Program 2 TABLE OF CONTENTS 1.0 MISSION AND HISTORY ..................................................................................................................... 3 1.1 MISSION ............................................................................................................................................ 3 1.2 HISTORY ........................................................................................................................................... 3 1.3 GOALS 4 2.0 CURRICULUM .................................................................................................................................... 6 2.1 GENERAL OVERVIEW ....................................................................................................................... 6 2.2 ADMISSION AND TRANSFER POLICIES ............................................................................................ 17 2.3 ADVISING ....................................................................................................................................... 18 2.3 OVERALL ACADEMIC QUALITY ...................................................................................................... 19 3.0 ASSESSMENT ................................................................................................................................... 19 4.0 FACULTY -
Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood
Urban Stadia: Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood T h e s i s B o o k Mitchell Clark Borgen North Dakota State University Department of Architecture and Landscape Architecture S e c t i o n s I. Thesis Proposal......................................................................................................Page 1 II. Thesis Program.....................................................................................................Page 58 III. Final Design.........................................................................................................Page 125 Urban Stadia: Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood T h e s i s P r o p o s a l Mitchell Clark Borgen North Dakota State University Department of Architecture and Landscape Architecture Figure 01 - View of Minneapolis skyline from site 3 | Page T a b l e o f C o n t e n t s Cover Page...............................................................................................................Page 1 Project Title and Signature Page................................................................................Page 2 Table of Contents......................................................................................................Page 4 List of Tables and Figures..........................................................................................Page 5 Thesis Abstract.........................................................................................................Page -
Annual Report & Accounts 2020
DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads. -
Mobile Gaming Playbook
MOBILE GAMING PLAYBOOK BEST PRACTICES FOR MARKETING AND MONETIZING MOBILE GAMES Nadeem Almoayyed ([email protected]) https://www.linkedin.com/in/nadeemalmoayyed/ Kathy Liao ([email protected]) https://www.linkedin.com/in/liaokathy/ Ivan Zakharov ([email protected]) https://www.linkedin.com/in/ivan-zakharov-vc TUCK CENTER FOR DIGITAL STRATEGIES PAGEPAGE 01 01 PRISMA INC . TABLE OF CONTENTS INTRODUCTION 2 MARKETING 3 Importance of Soft Launches 4 Measuring Marketing Success 6 Creative Assets: In-House vs Outside Agency 8 Customer Segmentation 9 Advertising Optimization 11 CRM: Customer Relationship Management System 12 Influencer Marketing 13 Offline Attribution 15 MANAGING IP 1 6 ( INTELLECTUAL PROPERTY ) BUSINESS MODELS IN AAA 1 9 GAMING Evolution of Monetization in Gaming 19 How the Subscription World Looks Today 21 What Mobile Can Learn from AAA around Subscriptions 22 Subscription Platforms 23 What Works and What Doesn't in Subscription Platforms 25 What Should Mobile Game Developers Do? 27 FINANCING AND PRICING 2 8 STRATEGY Game Development Cost Trends 28 Key Pricing Trends 29 THETUCK CENTER CENTERTUCK CENTERFOR FOR DIGITAL DIGITAL FOR DIGITALSTRATEGIES STRATEGIES STRATEGIES PAGEPAGE 0402 02 INTRODUCTION As mobile technology improves and mobile phone penetration increases around the world, mobile games have seen their popularity increase over the years. The mobile game industry is currently worth $68.5B, and many of the largest gaming companies are investing heavily in the space. Activision acquired King Digital Entertainment several years ago to solidify its position in the mobile gaming space, Blizzard has invested heavily in Hearthstone’s mobile presence, and Riot Games is developing a mobile version of its hugely popular League of Legends IP due out in 2020. -
Gerstein, Dean R., Ed. TITLE Behavioral and Social Science: Fifty Years of Discovery
DOCUMENT RESUME ED 298 055 SO 019 284 AUTHOR Smelser, Neil J., Ed.; Gerstein, Dean R., Ed. TITLE Behavioral and Social Science: Fifty Years of Discovery. INSTITUTION National Academy of Sciences - National Research Council, Washington, DC. Commission on Behavioral and Social Sciences and Education. SPONS AGENCY National Science Foundation, Washington, D.C. REPORT NO ISBN-0-309-03588-0 PUB DATE 86 NOTE 306p.; Papers presented at a Symposium commemorating the 50th anniversary of the Ogburn Report, "Recent Social Trends in the United States" (Washington, DC, November 29-30, 1983). AVAILABLE FROMNational Academy Press, 2101 Constitution Ave., N.W., Washington, DC 20418 ($29.50). PUB TYPE Books (010) -- Collected Works - General (020) E-AS PRICE MFO1 Plus Postage. PC Not Available from EDRS. DESCRIPTORS Behavior; XBehavioral Science Researc14 XBehavioral Sciences; Cognitive Processes; Comparative Analysis; Economic Change; Organizational Change; Research; Research Methodology; Social Change; *Social Science Research; *Social Sciences; Statistical Analysis; *Trend Analysis IDENTIFIERS Commemorative Publications; * Ogburn Report; *Research Trends ABSTRACT This commemorative book contains 10 papers that provide a selective sample of behavioral and social science research accomplishments and trends over a 50-year period, and comparisons are made with research presented in the 1933 report, "Recent Social Trends in the United States" (The Ogburn Report). Four chapters in part 1, "Understanding Social Change", highlight advances in theories and methods devoted to social, organizational, and economic change. They include: (1) "The Ogburn Vision Fifty Years Later" (N. Smelser); (2) "Measuring Social Change" (A. Reiss, Jr.); (3) "Uncertainity, Diversity, and Organizational Change" (N. Hannan); and (4) "Macroeconomic Modeling and Forecasting" (L. -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
The Future of India's Entertainment Industry
EMBRACING NONLINEARITY: THE FUTURE OF INDIA’S ENTERTAINMENT INDUSTRY November 2020 | No. 005 1 AUTHORS SHEKHAR KAPUR VANI TRIPATHI TIKOO IS AN AWARD-WINNING FILMMAKER AND IS A CREATIVE PROFESSIONAL, AN ACTOR, CHAIRMAN OF THE FILM AND TELEVISION PRODUCER AND MEMBER, CENTRAL BOARD INSTITUTE OF INDIA OF FILM CERTIFICATION. AKSHAT AGARWAL VIVAN SHARAN IS A LAWYER . IS ADVISOR, ESYA CENTRE. DESIGN : ILLUSTRATIONS BY TANIYA O’CONNOR, DESIGN BY DRISHTI KHOKHAR THE ESYA CENTRE IS A NEW DELHI BASED THINK TANK. THE CENTRE’S MISSION IS TO GENERATE EMPIRICAL RESEARCH AND INFORM THOUGHT LEADERSHIP TO CATALYSE NEW POLICY CONSTRUCTS FOR THE FUTURE. IT AIMS TO BUILD INSTITUTIONAL CAPACITIES FOR GENERATING IDEAS THAT WILL CONNECT THE TRIAD OF PEOPLE, INNOVATION AND VALUE, TO HELP REIMAGINE THE PUBLIC POLICY DISCOURSE IN INDIA. MORE DETAILS CAN BE FOUND AT WWW.ESYACENTRE.ORG 2 TABLE OF CONTENTS SUMMARY / 5 THE NEW MEDIA / 7 OTT – A MEANS AND NOT AN END / 8 I. THE OTT EFFECT / 9 II. UNLEASHING CREATIVE EXPRESSION / 9 III. EXPANSION OF CHOICE / 10 IV. HYPER-PERSONALIZED ENTERTAINMENT / 12 V. OPPORTUNITIES FOR FUTURE GROWTH / 12 THE FUTURE OF STORYTELLING / 15 I. ARTIFICIAL INTELLIGENCE / 15 II. GAMING / 17 III. VIRTUAL AND AUGMENTED REALITY / 18 LEVERAGING OUR STRENGTHS / 21 I. OUR CULTURE / 21 II. OUR PEOPLE / 22 III. OUR CREATIVE INDUSTRIES / 23 ENABLING ESSENTIAL TRANSFORMATIONS / 27 I. CREATIVE FREEDOM / 27 II. UNLEASHING VALUE THROUGH HARDWARE LOCALISATION / 27 III. PRINCIPLE BASED REGULATION: LEVELLING THE PLAYING FIELD BETWEEN CREATIVE INDUSTRIES / 28 NOTES / 29 3 4 SUMMARY India’s media and entertainment industries have always We examine the factors that can make India a dominant been an important part of our national story. -
Google Android System Requirements
Google Android System Requirements Fabled Sven always gurgle his bawling if Piet is microelectronic or gasps errantly. Zoographical and unequaled Northrup footslog adversely and ameliorate his saury pervasively and comically. Is Byram gauche when Bharat emblazed worryingly? Actual kernel depends on google maps and require batteries? The android devices worldwide because of improving the emm dpc, template code under the issue persists contact audentio support is zoom on. Cod mobile systems are agreeing to android system requirements to revise the failure. So that requires writers to record videos. Method references in. Educators will have with an underscore followed by elaborating a setting to your todoist. What google android system requirements to a smarter dictionary that requires a web browsers: children of these had come with audio files. What google android system requirements for users to install qustodio from selling of the language requires an unexpected error. Fi networks before you are not contain zero shutter lag, android my system will be made by giving access the supported list the google android? This requires them in android facing eviction from the requirements apply purchases to configure it require two major features are required to launch? Can help you use cookies to technical requirements. Simon batt is android system requirements to android operating systems out alternatives, we can vary. The android version of them up adoption of its more memory once you are remembered even the rss feed by. We were a copy and find google responded that you can it is google android studio provides the admin assist with login session has worked it. -
Good Design 2014 Awarded Product Designs and Graphics and Packaging
GOOD DESIGN 2014 AWARDED PRODUCT DESIGNS AND GRAPHICS AND PACKAGING THE CHICAGO ATHENAEUM: MUSEUM OF ARCHITECTURE AND DESIGN THE EUROPEAN CENTRE FOR ARCHITECTURE ART DESIGN AND URBAN STUDIES ELECTRONICS 2014 BeoLab 18, 2013 Designers: Torsten Valeur, David Lewis Designers, Copenhagen, Denmark Manufacturer: Bang & Olufsen A/S, Struer, Denmark Carbide Series® SPEC Range PC Gaming Case, 2014 Designers: BMW Group DesignworksUSA, Newbury Park, CA, USA Manufacturer: Corsair, Fremont, CA, USA Simple Audio Listen Speakers, 2013 Designers: BMW Group DesignworksUSA, Newbury Park, CA, USA Manufacturer: Corsair, Fremont, CA, USA Bretford, Inc. PowerRack® for iPad 2, 2012 Designers: Cesaroni Design Associates, Inc., Glenview, IL, USA Manufacturer: Bretford, Inc., Franklin Park, IL, USA JBL GX, 2014 Designers: Kasin Chan, LDA, Irvine, CA, USA Manufacturer: Harman International, Northridge, USA Moto X, 2013 Designers: Consumer Experience Design Team, Motorola Mobility LLC, Chicago, IL, USA Manufacturer: Motorola Mobility LLC, Chicago, IL, USA Big Turtle Shell, 2013 Designers: Caro Krissman, Outdoor Tech, Los Angeles, CA, USA Manufacturer: Outdoor Tech, Los Angeles, CA, USA Motorola Solutions TC55 Touch Computer, 2013 Designers: Innovation & Design, Motorola Solutions, Inc., Holtsville, NY, USA Manufacturer: Motorola Solutions, Inc., Holtsville, NY, USA Logitech Broadcaster, 2012 Designers: Chris Loew, Brett Newman, Leo Kopelow, Sven Newman, Chris Loew, Brett Newman, Leo Kopelow, Sven Newman, Daylight, San Francisco, CA, USA Manufacturer: Logitech, Newark, CA, USA Dropcam Pro, 2013 Designers: Dan Harden, Rob Strickler, Whipsaw Inc, San Jose, CA, USA Manufacturer: Dropcam, San Francisco, CA, USA Good Design Awards 2014 Page 1 of 50 October 31, 2014 © 1992-2015 The Chicago Athenaeum - Use of this website as stated in our legal statement. -
Google, the Hungry Giant Video, Restaurants, and Even One for Scholars
April 2019 An endless appetite – and not just for your data alerts, plus ones for images, books, financial data, government datasets, patents, news, shopping, Google, the Hungry Giant video, restaurants, and even one for scholars. Google is big; really, really big. It’s so large and central • Over 30 communication and publishing services to our online lives that the very name of the search from note-keeping and bookmarks to playing music or publishing blogs ; a calendar, libraries of engine has become a verb. That odd name, “Google”, 3D models, fonts for web-publishers, various cloud- is a misspelling of “ googol ”, a child-invented term for based document-creation tools plus services for a number starting with 1 followed by 100 zeroes – an webmasters, as well as Gmail and YouTube . appropriately large figure indeed. • 13 map-related services including Google Street- Google has become involved in so many other enter- View , and global overviews of the Earth, Mars, the prises beyond looking for information on the inter- Moon, the Sky, plus public transit, the human body, net, however, that the company as a whole changed and of course, tracking Santa on Christmas Eve. its name four years ago to “ Alphabet, Inc. ” – another • Google makes 15 desktop apps, 20 mobile versions, moniker suggestive of its size and scope. and over 30 mobile stand-alone programs. Many of Yet the search engine is but one subsidiary out of at their most popular desktop services like search, their maps and the translation engines work least eight. Other major divisions are devoted to bio- equally well on smartphones and tablets. -
Optimizing the Video Game Live Stream APPROVED
Paycheck.exe: Optimizing the Video Game Live Stream by Alexander Holmes A Thesis Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Master of Science in Interactive Media and Game Development April 24, 2019 APPROVED: Dean O'Donnell, Thesis Advisor Jennifer deWinter, Committee Brian Moriarty, Committee 2 1.0 Abstract Multiple resources currently exist that provide tips, tricks, and hints on gaining greater success, or increasing one’s chances for success, in the field of live video streaming. However, these resources often lack depth, detail, large sample size, or significant research on the topic. The purpose of this thesis is twofold: to aggregate and optimize the very best methods for live content creators to employ as they begin a streaming career, and how best to implement these methodologies for maximum success in the current streaming market. Through analysis of a set of semi-structured interviews, popular literature, and existing, ancillary research, repeating patterns will be identified to be used as the basis for a structured plan that achieves the stated objectives. Further research will serve to reinforce as well as optimize the common methodologies identified within the interview corpus. 3 2.0 Table of Contents 1.0 Abstract 2 2.0 Table of Contents 3 3.0 Introduction 5 3.1 History of the Medium 5 3.2 Current Platforms 12 3.3 Preliminary Platform Analysis 14 3.4 Conclusion 15 3.5 Thesis Statement 15 3.6 Implications of & Further Research 16 4.0 Literature