Google Android System Requirements
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
“Pro” Trial Gives Google Stadia App Short-Lived Boost in Q2
Publication date: 10 Aug 2020 Author: Louise Shorthouse, Ph.D. Research Analyst I, Games and Apps Free “Pro” trial gives Google Stadia app short-lived boost in Q2 Brought to you by Informa Tech Free “Pro” trial gives Google Stadia app short- 1 lived boost in Q2 Table of Figures: louiseshorthouseinformacom_2020_8_10_9_59_30_googlestadiajpg1...........................................2 © 2020 Omdia. All rights reserved. Unauthorized reproduction prohibited. Free “Pro” trial gives Google Stadia app short- 2 lived boost in Q2 On April 8, nearly five months after the launch of Stadia, Google offered a two-month free trial for Stadia Pro. The trial extended to all 14 supported countries, and offered free access to nine games including Destiny 2, PUBG, Steamworld Heist and Zombie Army 4. Once the free trial ended, players had to pay $9.99 per month to continue to access Stadia. In March, the Stadia app was downloaded an average of 1,739 times per day across App Store and Google Play. After the free trial was introduced, according to Priori Data, daily downloads spiked at almost 32,000 – an increase of 1700%. However, the rate of installs quickly normalized, and now sits around pre-trial levels at less than 5,000 per day. louiseshorthouseinformacom_2020_8_10_9_59_30_googlestadiajpg1 This illustrates the importance of lowering the entry barrier for new services, and it perhaps also indicates that it is never too late to galvanize an audience. Retention, however, is extraordinarily low for the Stadia app – with just shy of 16% day 1 retention, dropping to 0.7% at day 30 on Android devices, which suggests that the content is not compelling enough to afford stickiness. -
Notification History in Android
Notification History In Android Totipotent and bloodied Chaddie often sheddings some cummers grouchily or bedaze pitifully. Saunders recondensed his alephs disuniting scathingly, but roasted Karl never dispenses so taxonomically. Silty Amos gentles, his monodramas beavers solvating fatidically. We're all acquainted by now will push notifications since most browsers website and apps are using this shroud of marketing as possible way of now more 'dairy your face'. Making a history of marketing best experience when turned off the bell on to dismissed by developers who both the history in its javascript directory for further than happy for? Spent a history, android devices are completely free software development and evaluate its work in it might be displayed, we carry along with the hell is. This category only includes cookies that ensures basic functionalities and security features of the website. You get a limit on a specified, one of the accessibility service was dismissed certain apps. Once in android recovery screen shots below is that each iteration of their android devices, android notification history in. Notification from registry to push notification log is a csv out your audience is a sound when starting with ability to. Google home of android in android? You to read the history, you blocked push messages are managed a history in notification android notification? Perform a fire in. The app downloads, notification history in android os a push notification. You will know is name round the app that pushed the notification, if you own community site that blogs about cooking recipes, there are. How to android notification history in android soft reset default sounds on number of. -
Vysoke´Ucˇenítechnicke´V Brneˇ
VYSOKE´ UCˇ ENI´ TECHNICKE´ V BRNEˇ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMACˇ NI´CH TECHNOLOGII´ U´ STAV POCˇ ´ITACˇ OVE´ GRAFIKY A MULTIME´ DII´ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER GRAPHICS AND MULTIMEDIA GAME FOR TEACHING VERY BASIC PROGRAMMING BAKALA´ Rˇ SKA´ PRA´ CE BACHELOR’S THESIS AUTOR PRA´ CE MARTIN RONCˇ KA AUTHOR BRNO 2015 VYSOKE´ UCˇ ENI´ TECHNICKE´ V BRNEˇ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMACˇ NI´CH TECHNOLOGII´ U´ STAV POCˇ ´ITACˇ OVE´ GRAFIKY A MULTIME´ DII´ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER GRAPHICS AND MULTIMEDIA HRA PRO VY´ UKU U´ PLNY´ CH ZA´ KLADU˚ PROGRAMOVA´ NI´ GAME FOR TEACHING VERY BASIC PROGRAMMING BAKALA´ Rˇ SKA´ PRA´ CE BACHELOR’S THESIS AUTOR PRA´ CE MARTIN RONCˇ KA AUTHOR VEDOUCI´ PRA´ CE doc. Ing. ADAM HEROUT, Ph.D. SUPERVISOR BRNO 2015 Abstrakt Hlavním cílem této práce je vytvoøení hry pro výuku úplných základù programování. První èást této práce se zabývá studiem a analýzou souèasných her pro výuku programovaní a soudobých principù užívaných ve výukových hrách. Na toto navazuje návrh a implemen- tace rozhraní pro vizuální programování v Unity3d a následná integrace tohoto rozhraní do jednoduché hry, která bude splňovat principy sepsané v první èásti této práce. Výsledek práce je poté vyhodnocen jak z hlediska technického tak uživatelského, s cílem zjistit efek- tivitu rozhraní pro vizuální programování a hry samotné jako nástroje pro pøedstavení programování. Abstract The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. -
Sport Management Master's Program
Sport Management Master’s Program 1 SPORT MANAGEMENT MASTER’S PROGRAM SELF-STUDY Prepared for the College of Arts & Sciences, University of San Francisco November 1, 2014 Sport Management Master’s Program 2 TABLE OF CONTENTS 1.0 MISSION AND HISTORY ..................................................................................................................... 3 1.1 MISSION ............................................................................................................................................ 3 1.2 HISTORY ........................................................................................................................................... 3 1.3 GOALS 4 2.0 CURRICULUM .................................................................................................................................... 6 2.1 GENERAL OVERVIEW ....................................................................................................................... 6 2.2 ADMISSION AND TRANSFER POLICIES ............................................................................................ 17 2.3 ADVISING ....................................................................................................................................... 18 2.3 OVERALL ACADEMIC QUALITY ...................................................................................................... 19 3.0 ASSESSMENT ................................................................................................................................... 19 4.0 FACULTY -
Motorola Moto G User Guide
Available applications and services are subject to change at any time. Table of Contents Get Started 1 Your Phone at a Glance 1 Charge Your Phone Battery 1 Activation and Service 3 Complete the Setup Screens 3 Set Up Voicemail 5 Retrieve Data from Your Old Phone 5 Phone Basics 7 Your Phone’s Layout 7 Turn Your Phone On and Off 8 Turn Your Screen On and Off 9 Adjust the Sound Volume 10 Find Your Phone Number 11 Touchscreen Navigation 11 Your Home Screen 11 Status Bar 13 Active Notifications 14 App List 14 Search 15 Google Now 16 Motorola Assist 16 Enter Text 17 Touchscreen Keyboard 17 Text Entry Settings and Dictionary 19 Tips for Editing Text 19 Voice Typing 20 Phone Calls 21 Make Phone Calls 21 Call Using the Phone Dialer 21 Call from History 22 Call from Contacts 22 Call a Number in a Text Message or Email Message 23 Call from Favorites 23 i Call Emergency Numbers 23 Receive Phone Calls 24 Voicemail 25 Retrieve Your Voicemail Messages 25 Visual Voicemail 25 Set Up Visual Voicemail 26 Review Visual Voicemail 26 Visual Voicemail Settings 28 Change Your Main Greeting via the Voicemail Menu 29 Edit the Display Name via the Voicemail Menu 29 Phone Call Options 29 Make a 3-Way Call 30 Contacts 31 Get Started with Contacts 31 Add a Contact 32 Save a Phone Number 32 Edit a Contact 32 Sync or Transfer Contacts 33 Call or Text Contacts 33 Make Groups 33 Accounts and Messaging 35 Gmail and Google 35 Email 37 Add an Email Account 38 Compose and Send Email 38 Delete an Email Account 40 Text and Multimedia Messaging 40 Send a Text Message 40 Send -
Paper #5: Google Mobile
Yale University Thurmantap Arnold Project Digital Platform Theories of Harm Paper Series: 5 Google’s Anticompetitive Practices in Mobile: Creating Monopolies to Sustain a Monopoly May 2020 David Bassali Adam Kinkley Katie Ning Jackson Skeen Table of Contents I. Introduction 3 II. The Vicious Circle: Google’s Creation and Maintenance of its Android Monopoly 5 A. The Relationship Between Android and Google Search 7 B. Contractual Restrictions to Android Usage 8 1. Anti-Fragmentation Agreements 8 2. Mobile Application Distribution Agreements 9 C. Google’s AFAs and MADAs Stifle Competition by Foreclosing Rivals 12 1. Tying Google Apps to GMS Android 14 2. Tying GMS Android and Google Apps to Google Search 18 3. Tying GMS Apps Together 20 III. Google Further Entrenches its Mobile Search Monopoly Through Exclusive Dealing22 A. Google’s Exclusive Dealing is Anticompetitive 25 IV. Google’s Acquisition of Waze Further Forecloses Competition 26 A. Google’s Acquisition of Waze is Anticompetitive 29 V. Google’s Anticompetitive Actions Harm Consumers 31 VI. Google’s Counterarguments are Inadequate 37 A. Google Android 37 B. Google’s Exclusive Contracts 39 C. Google’s Acquisition of Waze 40 VII. Legal Analysis 41 A. Google Android 41 1. Possession of Monopoly Power in a Relevant Market 42 2. Willful Acquisition or Maintenance of Monopoly Power 43 a) Tying 44 b) Bundling 46 B. Google’s Exclusive Dealing 46 1. Market Definition 47 2. Foreclosure of Competition 48 3. Duration and Terminability of the Agreement 49 4. Evidence of Anticompetitive Intent 50 5. Offsetting Procompetitive Justifications 51 C. Google’s Acquisition of Waze 52 1. -
Software Development Methodologies on Android Application Using Example
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by VUS Repository POLYTECHNIC OF ŠIBENIK DEPARTMENT OF MANAGEMENT SPECIALIST STUDY OF MANAGEMENT Ivan Bumbak SOFTWARE DEVELOPMENT METHODOLOGIES ON ANDROID APPLICATION USING EXAMPLE Graduate thesis Šibenik, 2018. POLYTECHNIC OF ŠIBENIK DEPARTMENT OF MANAGEMENT SPECIALIST STUDY OF MANAGEMENT SOFTWARE DEVELOPMENT METHODOLOGIES ON ANDROID APPLICATION USING EXAMPLE Graduate thesis Course: Software engineering Mentor: PhD Frane Urem, college professor Student: Ivan Bumbak Student ID number: 0023096262 Šibenik, September 2018. TEMELJNA DOKUMENTACIJSKA KARTICA Veleučilište u Šibeniku Diplomski rad Odjel Menadžmenta Diplomski specijalistički stručni studij Menadžment Razvojne metode programa na Android platformi koristeći primjer Ivan Bumbak [email protected] Postoji mnogo razvojnih metoda programskih rješenja koje se mogu koristiti za razvoj istih na bilo kojoj platformi. Koja metoda će se koristiti ovisi o zahtjevnosti samog projekta, koliko ljudi radi na projektu, te u kojem vremenskom roku projekt mora biti isporučen. U svrhu ovog diplomskog rada razvijena je Android aplikacija putem tradicionalne metode, iako su danas sve više i više popularne takozvane agile metode. Agile, ili agilan, znači biti brz i sposoban reagirati na vrijeme te prilagoditi se svim promjenama u bilo kojem trenutku razvoja projekta. U radu su objašnjenje najpopularnije agile metode te su prikazane prednosti korištenja agile metoda u odnosu na tradicionalnu metodu. (37 stranica -
Securing Android Devices
Securing Android Devices Sun City Computer Club Seminar Series May 2021 Revision 1 To view or download a MP4 file of this seminar With audio • Audio Recording of this seminar • Use the link above to access MP4 audio recording Where are Android Devices? • Smart Phones • Smart Tablets • Smart TVs • E-Book Readers • Game consoles • Music players • Home phone machines • Video streamers – Fire, Chromecast, Why Android devices? • Cutting edge technology – Google • User Friendly • User modifications Android Software Development Kit (SDK) Open Source • Huge volume of applications • Google, Samsung, LG, Sony, Huawei, Motorola, Acer, Xiaomi, … • 2003 • CUSTOMIZABLE My Choices • Convenience vs Privacy • Helpful <-> Harmful • Smart devices know more about us than we do Android “flavors” flavours • Android versions and their names • Android 1.5: Android Cupcake • Android 1.6: Android Donut • Android 2.0: Android Eclair • Android 2.2: Android Froyo • Android 2.3: Android Gingerbread • Android 3.0: Android Honeycomb • Android 4.0: Android Ice Cream Sandwich • Android 4.1 to 4.3.1: Android Jelly Bean • Android 4.4 to 4.4.4: Android KitKat • Android 5.0 to 5.1.1: Android Lollipop • Android 6.0 to 6.0.1: Android Marshmallow • Android 7.0 to 7.1: Android Nougat • Android 8.0 to Android 8.1: Android Oreo • Android 9.0: Android Pie • Android 10 Many potential combinations • Each manufacturer “tunes” the Android release to suit #1 Keep up with updates Android Operating System Android firmware (Very vendor specific) Android Applications (Apps) Android settings -
Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood
Urban Stadia: Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood T h e s i s B o o k Mitchell Clark Borgen North Dakota State University Department of Architecture and Landscape Architecture S e c t i o n s I. Thesis Proposal......................................................................................................Page 1 II. Thesis Program.....................................................................................................Page 58 III. Final Design.........................................................................................................Page 125 Urban Stadia: Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood T h e s i s P r o p o s a l Mitchell Clark Borgen North Dakota State University Department of Architecture and Landscape Architecture Figure 01 - View of Minneapolis skyline from site 3 | Page T a b l e o f C o n t e n t s Cover Page...............................................................................................................Page 1 Project Title and Signature Page................................................................................Page 2 Table of Contents......................................................................................................Page 4 List of Tables and Figures..........................................................................................Page 5 Thesis Abstract.........................................................................................................Page -
Annual Report & Accounts 2020
DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads. -
Mobile Gaming Playbook
MOBILE GAMING PLAYBOOK BEST PRACTICES FOR MARKETING AND MONETIZING MOBILE GAMES Nadeem Almoayyed ([email protected]) https://www.linkedin.com/in/nadeemalmoayyed/ Kathy Liao ([email protected]) https://www.linkedin.com/in/liaokathy/ Ivan Zakharov ([email protected]) https://www.linkedin.com/in/ivan-zakharov-vc TUCK CENTER FOR DIGITAL STRATEGIES PAGEPAGE 01 01 PRISMA INC . TABLE OF CONTENTS INTRODUCTION 2 MARKETING 3 Importance of Soft Launches 4 Measuring Marketing Success 6 Creative Assets: In-House vs Outside Agency 8 Customer Segmentation 9 Advertising Optimization 11 CRM: Customer Relationship Management System 12 Influencer Marketing 13 Offline Attribution 15 MANAGING IP 1 6 ( INTELLECTUAL PROPERTY ) BUSINESS MODELS IN AAA 1 9 GAMING Evolution of Monetization in Gaming 19 How the Subscription World Looks Today 21 What Mobile Can Learn from AAA around Subscriptions 22 Subscription Platforms 23 What Works and What Doesn't in Subscription Platforms 25 What Should Mobile Game Developers Do? 27 FINANCING AND PRICING 2 8 STRATEGY Game Development Cost Trends 28 Key Pricing Trends 29 THETUCK CENTER CENTERTUCK CENTERFOR FOR DIGITAL DIGITAL FOR DIGITALSTRATEGIES STRATEGIES STRATEGIES PAGEPAGE 0402 02 INTRODUCTION As mobile technology improves and mobile phone penetration increases around the world, mobile games have seen their popularity increase over the years. The mobile game industry is currently worth $68.5B, and many of the largest gaming companies are investing heavily in the space. Activision acquired King Digital Entertainment several years ago to solidify its position in the mobile gaming space, Blizzard has invested heavily in Hearthstone’s mobile presence, and Riot Games is developing a mobile version of its hugely popular League of Legends IP due out in 2020.