Gerstein, Dean R., Ed. TITLE Behavioral and Social Science: Fifty Years of Discovery
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Sport Management Master's Program
Sport Management Master’s Program 1 SPORT MANAGEMENT MASTER’S PROGRAM SELF-STUDY Prepared for the College of Arts & Sciences, University of San Francisco November 1, 2014 Sport Management Master’s Program 2 TABLE OF CONTENTS 1.0 MISSION AND HISTORY ..................................................................................................................... 3 1.1 MISSION ............................................................................................................................................ 3 1.2 HISTORY ........................................................................................................................................... 3 1.3 GOALS 4 2.0 CURRICULUM .................................................................................................................................... 6 2.1 GENERAL OVERVIEW ....................................................................................................................... 6 2.2 ADMISSION AND TRANSFER POLICIES ............................................................................................ 17 2.3 ADVISING ....................................................................................................................................... 18 2.3 OVERALL ACADEMIC QUALITY ...................................................................................................... 19 3.0 ASSESSMENT ................................................................................................................................... 19 4.0 FACULTY -
Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood
Urban Stadia: Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood T h e s i s B o o k Mitchell Clark Borgen North Dakota State University Department of Architecture and Landscape Architecture S e c t i o n s I. Thesis Proposal......................................................................................................Page 1 II. Thesis Program.....................................................................................................Page 58 III. Final Design.........................................................................................................Page 125 Urban Stadia: Integrating Stadium Design with Mixed-Use Building Tactics to Rejuvenate an Urban Neighborhood T h e s i s P r o p o s a l Mitchell Clark Borgen North Dakota State University Department of Architecture and Landscape Architecture Figure 01 - View of Minneapolis skyline from site 3 | Page T a b l e o f C o n t e n t s Cover Page...............................................................................................................Page 1 Project Title and Signature Page................................................................................Page 2 Table of Contents......................................................................................................Page 4 List of Tables and Figures..........................................................................................Page 5 Thesis Abstract.........................................................................................................Page -
View Course Outlines
NEW YORK CITY COLLEGE OF TECHNOLOGY The City University of New York School of Arts & Sciences Department of Social Science Course Outline Course title: Society, Technology and Self Course code: SOC 2401ID Class hours/credits: 3 class hours, 3 credits Prerequisite: SOC 1101 Pathways: Individual and Society College Option: Interdisciplinary Catalog Description: This course analyzes the social relationship between society, technology and self from a sociological perspective. The emphasis of this course is on technology as the principal form of social interaction, and as a determinant of the reconstitution of the character and personality structures. Capstone Course Statement: This course fulfills the LAA/LAS Associate Capstone requirement, though it can also be taken for other requirements and electives. The City Tech LAA/LAS Associate Capstone is designed for students entering their second year in the program. LAA/LAS Associate Capstone courses are meant to prepare students to continue their studies in a bachelor's degree, third-year, or junior, level. In addition, Associate Capstone courses are meant to help students develop an awareness of the importance of knowledge, values and skills developed in general education courses; and to integrate this knowledge, these values and these skills into their advanced academic study and professional careers. Please ask the instructor if you have any questions about what the LAA/ LAS Associate Capstone requirement entails. RECOMMENDED TEXTBOOK(S) • Volti, Rudi. Society and technological change. Worth Publishers. COURSE INTENDED LEARNING OUTCOMES/ASSESSMENT METHODS LEARNING OUTCOMES ASSESSMENT METHODS* Demonstrate an understanding of the social condi- Exams, essays, in-class discussions, small group tions shaping the development of selves in the workshops, and oral presentations focusing on context of the scientific and technological ad- the examples related to the theoretical concepts vancement. -
Annual Report & Accounts 2020
DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads. -
A Cultural Approach to Economics
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Goldschmidt, Nils Article — Published Version A cultural approach to economics Intereconomics Suggested Citation: Goldschmidt, Nils (2006) : A cultural approach to economics, Intereconomics, ISSN 0020-5346, Springer, Heidelberg, Vol. 41, Iss. 4, pp. 176-182, http://dx.doi.org/10.1007/s10272-006-0188-1 This Version is available at: http://hdl.handle.net/10419/41914 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen die in der dort Content Licence (especially Creative Commons Licences), you genannten Lizenz gewährten Nutzungsrechte. may exercise further usage rights as specified in the indicated licence. www.econstor.eu DOI: 10.1007/s10272-006-0188-1 FORUM Culture and Economics The question of how far it is necessary to include cultural factors in the analysis of economic processes has become topical again in recent years. The fi rst contribution to this Forum introduces a cultural approach to economics. -
Mobile Gaming Playbook
MOBILE GAMING PLAYBOOK BEST PRACTICES FOR MARKETING AND MONETIZING MOBILE GAMES Nadeem Almoayyed ([email protected]) https://www.linkedin.com/in/nadeemalmoayyed/ Kathy Liao ([email protected]) https://www.linkedin.com/in/liaokathy/ Ivan Zakharov ([email protected]) https://www.linkedin.com/in/ivan-zakharov-vc TUCK CENTER FOR DIGITAL STRATEGIES PAGEPAGE 01 01 PRISMA INC . TABLE OF CONTENTS INTRODUCTION 2 MARKETING 3 Importance of Soft Launches 4 Measuring Marketing Success 6 Creative Assets: In-House vs Outside Agency 8 Customer Segmentation 9 Advertising Optimization 11 CRM: Customer Relationship Management System 12 Influencer Marketing 13 Offline Attribution 15 MANAGING IP 1 6 ( INTELLECTUAL PROPERTY ) BUSINESS MODELS IN AAA 1 9 GAMING Evolution of Monetization in Gaming 19 How the Subscription World Looks Today 21 What Mobile Can Learn from AAA around Subscriptions 22 Subscription Platforms 23 What Works and What Doesn't in Subscription Platforms 25 What Should Mobile Game Developers Do? 27 FINANCING AND PRICING 2 8 STRATEGY Game Development Cost Trends 28 Key Pricing Trends 29 THETUCK CENTER CENTERTUCK CENTERFOR FOR DIGITAL DIGITAL FOR DIGITALSTRATEGIES STRATEGIES STRATEGIES PAGEPAGE 0402 02 INTRODUCTION As mobile technology improves and mobile phone penetration increases around the world, mobile games have seen their popularity increase over the years. The mobile game industry is currently worth $68.5B, and many of the largest gaming companies are investing heavily in the space. Activision acquired King Digital Entertainment several years ago to solidify its position in the mobile gaming space, Blizzard has invested heavily in Hearthstone’s mobile presence, and Riot Games is developing a mobile version of its hugely popular League of Legends IP due out in 2020. -
Culture and Violence: Psycho-Cultural Variables Involved in Homicide Across Nations
Culture and Violence: Psycho-cultural Variables Involved in Homicide across Nations Written by: Hamid Bashiriyeh Dipl. Psych. A thesis submitted in conformity with the requirements for the degree of Doctor of Psychology, Department of Psychology; University of Koblenz-Landau Under supervision of: Professor Dr. Manfred Schmitt Dean, Department of Psychology, Koblenz-Landau University Professor Dr. Ulrich Wagner Department of Psychology, Philipps-University Marburg 2010 To my brother and true friend Iraj, whose benevolence knows no bounds. Acknowledgments For the completion of this thesis, I owe my deepest gratitude and appreciation to: - Professor Dr. Manfred Schmitt, whose supervision, continuous attention, recommendations, encouragements, and supports, made the present dissertation possible in the way it is. I have learned much more than academic knowledge from him, who was always accessible and ready to help, even at times he was submerged in lots of his professional responsibilities. - Professor Dr. Ulrich Wagner, who not only gave many valuable advices, but also offered me an opportunity to stay with him and his research team (the Group Focused Enmity) at the Dept. of Psychology in Marburg for more than six months, in a very friendly and constructive atmosphere, during which he also offered me an opportunity to receive a six-month DFG scholarship, and to have a daily access to their research facilities. I am also grateful to the following people and institutions: - Friends and colleagues I used to meet and talk to for several months at the “Group Focused Enmity” in Marburg, for their friendliness as well as inspiring ideas. - Koblenz-Landau University, for providing me with the opportunity to study in Germany - Philipps University of Marburg, Dept. -
Culture and 2 Social Structures
Unit Culture and 2 Social Structures 68 Chapter 3 Culture Chapter 4 Socialization Chapter 5 Social Structure and Society Chapter 6 Groups and Formal Organizations Chapter 7 Deviance and Social Control 69 Chapter 3 Culture Sections 1. The Basis of Culture 2. Language and Culture 3. Norms and Values 4. Beliefs and Material Culture 5. Cultural Diversity and Similarity Learning Objectives After reading this chapter, you will be able to • explain how culture and heredity affect social behavior. • describe how language and culture are related. • name the essential components of culture. • discuss how cultural diversity is promoted within a society. • understand the role of ethnocentrism in society. • identify similarities in cultures around the world. 70 Applying Sociology The crowing rooster wakes Jabu very early. Already her mother has carried a bucket of water from the village tap and put it on the fire to heat. Bread is laid out on a newspaper on the ground, ready to be cut and spread with jam. Meanwhile, Jabu wraps her baby brother in a blanket and ties him on her back, soothing him with a melody as she begins her chores. The goats must be milked and the cattle need to be watered. After her chores, Jabu dresses for the two-mile walk to school. On the way, she stops to greet a village elder who asks about her father who works in the distant diamond mines. By the time she arrives at school, Jabu sees that school assem- bly has already begun. The headmistress decides to set an example of Jabu and calls her up front to slap her hand with a ruler. -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
2021 Maco Summer Conference Tradeshow Booths As of 8/13/2021
2021 MACo Summer Conference Tradeshow Booths as of 8/13/2021 Institution Business Description Booth number(s) Website Accenture Accenture is a global professional services company with leading 615 capabilities in digital, cloud and security. We offer Strategy and Consulting, Interactive, Technology and Operations services-all powered by the world's largest network of Advanced Technology and Intelligent Operations centers. Our people deliver on the promise of technology and human ingenuity every day. We are honored to support clients across the State of Maryland. Acusensus Acusensus was founded in 2018 with a mission to improve road safety 511 around the world by providing intelligent solutions to drive behavioral change on the roads, reduce the instances of dangerous and unlawful driving, and the deaths and serious injuries that result from it. AECOM AECOM is the world's trusted infrastructure consulting firm, delivering 413 https://en.wikipedia.org/wiki/AECOM#/me professional services throughout the project lifecycle - from planning, dia/File:AECOM_logo.svg design and engineering to program and construction management. On projects spanning transportation, buildings, water, new energy and the environment, our public- and private-sector clients trust us to solve their most complex challenges. Our teams are driven by a common purpose to deliver a better world through our unrivaled technical expertise and innovation, a culture of equity, diversity and inclusion, and a commitment to environmental, social and governance priorities. AECOM is a Fortune 500 firm and its Professional Services business had revenue of $13.2 billion in fiscal year 2020. See how we are delivering sustainable legacies for generations to come at aecom.com and @AECOM. -
The Future of India's Entertainment Industry
EMBRACING NONLINEARITY: THE FUTURE OF INDIA’S ENTERTAINMENT INDUSTRY November 2020 | No. 005 1 AUTHORS SHEKHAR KAPUR VANI TRIPATHI TIKOO IS AN AWARD-WINNING FILMMAKER AND IS A CREATIVE PROFESSIONAL, AN ACTOR, CHAIRMAN OF THE FILM AND TELEVISION PRODUCER AND MEMBER, CENTRAL BOARD INSTITUTE OF INDIA OF FILM CERTIFICATION. AKSHAT AGARWAL VIVAN SHARAN IS A LAWYER . IS ADVISOR, ESYA CENTRE. DESIGN : ILLUSTRATIONS BY TANIYA O’CONNOR, DESIGN BY DRISHTI KHOKHAR THE ESYA CENTRE IS A NEW DELHI BASED THINK TANK. THE CENTRE’S MISSION IS TO GENERATE EMPIRICAL RESEARCH AND INFORM THOUGHT LEADERSHIP TO CATALYSE NEW POLICY CONSTRUCTS FOR THE FUTURE. IT AIMS TO BUILD INSTITUTIONAL CAPACITIES FOR GENERATING IDEAS THAT WILL CONNECT THE TRIAD OF PEOPLE, INNOVATION AND VALUE, TO HELP REIMAGINE THE PUBLIC POLICY DISCOURSE IN INDIA. MORE DETAILS CAN BE FOUND AT WWW.ESYACENTRE.ORG 2 TABLE OF CONTENTS SUMMARY / 5 THE NEW MEDIA / 7 OTT – A MEANS AND NOT AN END / 8 I. THE OTT EFFECT / 9 II. UNLEASHING CREATIVE EXPRESSION / 9 III. EXPANSION OF CHOICE / 10 IV. HYPER-PERSONALIZED ENTERTAINMENT / 12 V. OPPORTUNITIES FOR FUTURE GROWTH / 12 THE FUTURE OF STORYTELLING / 15 I. ARTIFICIAL INTELLIGENCE / 15 II. GAMING / 17 III. VIRTUAL AND AUGMENTED REALITY / 18 LEVERAGING OUR STRENGTHS / 21 I. OUR CULTURE / 21 II. OUR PEOPLE / 22 III. OUR CREATIVE INDUSTRIES / 23 ENABLING ESSENTIAL TRANSFORMATIONS / 27 I. CREATIVE FREEDOM / 27 II. UNLEASHING VALUE THROUGH HARDWARE LOCALISATION / 27 III. PRINCIPLE BASED REGULATION: LEVELLING THE PLAYING FIELD BETWEEN CREATIVE INDUSTRIES / 28 NOTES / 29 3 4 SUMMARY India’s media and entertainment industries have always We examine the factors that can make India a dominant been an important part of our national story.