FIBA) 3-On-3 Rules Will Apply with Modifications Or Exceptions As Indicated in This Document
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N.C. State Wellness and Recreation 3-on-3 Basketball Rules International Basketball Federation (FIBA) 3-on-3 rules will apply with modifications or exceptions as indicated in this document. Key Regular Season Only (Self-Officiated) Playoffs Only (1-2 Referees, Scorekeeper) Check In In order to begin the game, a team must have a minimum of 2 players checked in and on the court. Teams must have either 2 or 3 players on the court at all times. For playoff games, teams must wear numbered jerseys. Teams may check out intramural jerseys from the Carmichael Gym Equipment Desk. Open league games have no gender requirements. Co-Rec league games must maintain a minimum of 1 female and 1 male on the court at all times. Scoring and Playing Time Games are played by 1s and 2s. One free throw will be shot on all shooting fouls inside the 3-point arc. Two free throws will be shot on all shooting fouls outside the 3-point arc. Two team fouls under two minutes will result in one free throw for the offense. See “Self-Officiating.” The first team to score 25 points wins (no “win by two”) OR The team that has the most points after the 20-minute running time period wins. Overtime: In the case of a tie game after the 20-minute time period, the teams will continue play. The first team to score 2 points will win (no “win by two”). There are no timeouts. Substitutions Substitutions can only be made during a dead ball situation: foul, violation, free throw. *NOT after a made basket, as play will still be live. See “Play” section. Self-Officiating (Regular Season Only) Games will be officiated by the players on the court, besides stalling violations. Teams are responsible for keeping track of scores throughout the game and must report the final score to the WellRec Supervisor at the end of the game. Only the offensive or defensive players directly involved in the play are allowed to make a foul or violation call. There are no “and-one” free throws. If the team getting fouled makes a successful basket, play will be considered dead at that point. The basket will count towards the score. The defending team will then take over possession at the top of the arc, and the ball must then be “checked” in to play. See “Play” section. Play Games will be played on half of a basketball court. The half court line serves as an out of bounds boundary. Players will determine which team starts the game with the ball by designating one player on their team to shoot a 2-point shot at the top of the arc. The players selected from each team will go back and forth until one makes it and the other misses. For playoffs, the head official will flip a coin to determine who starts with the ball. The winner of the coin toss may decide to start with the ball at the beginning of the game OR to defer, and start with the ball at the beginning of a potential overtime. The team that doesn’t start with the ball at the beginning of the game will start with it in a potential overtime. *No Pass-ins / Checking Up: There are no “pass-ins.” To start the game or to resume play from any stoppage, the defensive player will stand at least one yard away from the offensive player at the top of the arc. The defensive player will then deliver a “clean pass” to the offensive player, initiating live play. This is called a “check.” See “Stalling” section for invalid check ball penalties. *Continuous Play / Clearing: If the offense scores a basket, the defense must “clear” the ball behind the arc by having one foot contacting the floor behind the arc and no body parts touching the floor inside the arc. The team clearing the ball does not have to check the ball with the other team; rather, they may immediately try clearing the ball after a successful basket, via dribbling or passing. The team that just scored may not defend the clearing team inside the paint. *Any change of possession during live play: On turnovers, air balls, or other changes of possession during live play, teams must clear the ball behind the arc. *Jump Ball Situation: The team that was most recently on defense before the jump ball will receive the ball at the top of the arc. The ball must then be checked in to play. Stalling The 3-on-3 basketball rules are designed to promote continuous play. The first attempt to stall will be addressed with a warning by the supervisor. If the supervisor determines a team is continuing to stall after this warning, one free throw (worth 1 point) will be awarded to the opposing team. The first attempt to stall will be addressed with a warning by an official. If the officials determine a team is continuing to stall after this warning, a technical foul will be assessed, resulting in one (1) free throw and possession of the ball to the non-stalling team. Common Stalling Scenarios: - Free throws, especially under 2 minutes: The player/team shooting a free throw must make an attempt to do so in a reasonable amount of time, determined and judged by the supervisor or officials. Once everyone is set up for the free throw, the shooter must shoot in less than 10 seconds. - Out of bounds violations, fouls, or other stoppages, especially under 2 minutes: The ball must be retrieved and “checked” back in play in a reasonable amount of time, determined and judged by the supervisor or officials. - After a made basket: The team scoring a basket may not touch the ball after it goes through the net OR defend the team trying to clear the ball while inside the paint. - Checking the ball: The defense must give a “clean” pass to the offense at the top of the key and remain 3 feet (about 1 meter) away from the offense until he or she has clear possession of the ball, determined and judged by the supervisor or officials. Since the 20-minute time period is a running clock, in the event the supervisor or officials determine a team is stalling, the supervisor or officials have permission to put more time back on the clock at any point in the game. Fouls There are not personal fouls in the game; thus, a player is not able to foul out. Below are situations a player will be ejected: - Two Unsportsmanlike Fouls (traditionally “intentional” fouls) by one player - Flagrant Foul by one player Below are the penalties for team fouls. These FIBA 3v3 foul rules harshly penalize teams with high foul counts. For team fouls 1-6: - Non-shooting foul: Check Ball - Shooting foul (missed): 1 or 2 FT, live ball - Shooting foul (made): Count Basket, 1 FT, live ball For team fouls 7-9: - Non-shooting foul: 2 FT, live ball - Shooting foul (missed): 2 FT, live ball *2 FT regardless of 1 or 2 point FGA - Shooting foul (made): Count Basket, 2 FT, live ball *2 FT regardless of 1 or 2 point FGA For team fouls 10+: - Non-shooting foul: 2 FT, possession - Shooting foul (missed): 2 FT, possession *2 FT regardless of 1 or 2 point FGA - Shooting foul (made): Count Basket, 2 FT, possession *2 FT regardless of 1 or 2 point FGA Technical Fouls (Stalling/Administrative or Unsportsmanlike): - 1 FT, Point of Interruption - *If the offense commits a technical foul, the defense will shoot 1 FT, then play will resume where the game was at the time of the technical foul Unsportsmanlike Fouls: - 1st on team: 2 FT, live ball - 2nd on team: 2 FT, possession *ejection if 2nd on same player Flagrant Foul: - 2 FT, possession *ejection .