Empire Earth - Quick

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Empire Earth - Quick 500,000 BC 50,000 BC 5000 BC 2000 BC 0 AD900 AD 1300 AD 1500 AD 1700 AD 1900 AD 2000 AD 2100 AD World War I World War II Modern Agriculture Irrigation Enclosure Hydroponics +15% Farming +15% Farming Pesticides +15% Farming Granaries store crops produced Wheeled Plow +15% Farming at farms and provide +15% Farming agricultural advancements. Granary Herbal Medicines Comparative Anatomy Human Anatomy Pasterurization DNA Research Genetic Engineering +70% Citizen/Dog HPs & +42% Citizen/Dog HPs & +30% Citizen/Dog HPs & +20% Citizen/Dog HPs & +30% Citizen/Dog HPs & +20% Citizen/Dog HPs & Health +3 Citizen Attack +2 Citizen Attack +2 Citizen Attack +3 Citizen Attack +3 Citizen Attack +3 Citizen Attack Pharmacy Orthopedics Vitamins Cybernetics +1 Citizen Speed +1 Citizen Speed +1 Citizen Speed +1 Citizen Speed Hospitals heal land units Hippocratic Oath Quarantine Anesthesia MRI within their area and perform +Hospital Rate and Range +Hospital Rate and Range +Hospital Rate and Range +Hospital Rate and Range medical research. Sanitation Chemical Drugs Vaccinations Anti-Aging Pill Hospital +5 Pop Cap +5 Pop Cap +5 Pop Cap +5 Pop Cap Oil Lamp Pulley Bulls-Eye Lantern Strengthened Concrete Gas Lamp Building Codes Education +1 Building LOS +50% Building HPs +1 Building LOS +33% Building HPs +1 Building LOS +25% Building HPs Philosophy Law School Scientific Method Civil Liberties Digital Library +1 University Range +1 University Range +1 University Range +1 University Range +1 University Range Universities protect units in Commercial Law their area from conversion and -50% Tribute Cost perform academic research. Cofferdam Dry Dock Scuba Repairs University +100% Dock Repair Rate +150% Dock Repair Rate +80% Dock/Naval Yard Repair Rate Fishing Raft Fishing Boat – Bronze Fishing Boat – Imperial Fishing Boat – Trawler Fishing Boat – Digital Transport Raft Transport – Copper Transport – Bronze Transport – Imperial Transport – Atomic Gargantua Transport War Raft Frigate – Copper Frigate – Bronze Frigate – Byzantine Frigate – Middle Frigate – Renaissance Frigate – Imperial Frigate – Royal Good Hope Warrington Juggernaut Navy Battleship – Copper Battleship – Bronze Battleship – Byzantine Battleship – Middle Battleship – Renaissance Battleship – Imperial Battleship – Royal Dreadnought Bismarck Leviathan Galley – Copper Galley – Bronze Galley – Byzantine Galley – Middle Galleon – Renaissance Galleon – Imperial Galleon – Royal Docks produce both civilian Gunboat Cruiser Dardo Cruiser Sagittarian Cruiser and military vessels. Naval Yards produce modern classes of warships. Both facilities can U-Boat Nautilus Submarine Hammerhead Sub repair naval vessels. Dock Trident Submarine Triton Submarine Sea King Helicopter Sea King II Helicopter Enterprise Carrier Nexus Carrier Corsair F-14 Avenger Shamanism Oracle Sainthood Tarot Occultism Naval Yard Prophet* +1 Prophet Range +1 Prophet Speed +1 Prophet Range +1 Prophet Speed +25% Prophet HPs Religion Mysticism Prophecy Astrology +60% Prophet HPs +40% Prophet HPs +1 Prophet Range Temples produce Priests and Sandals Ancestor Worship Monotheism Crusades Sunday School Prophets, protect against +1 Prophet Speed +1 Temple Range +1 Temple Range +1 Temple Range +1 Temple Range Mythology Indulgences Reformation Calamities, and provide +1 Priest Speed +1 Priest Speed +1 Priest Range religious advancements. Temple Ceremonial Burial Polytheism Excommunication Inquisition Printing Press Missionaries Religious Tolerance Radio Services Televangelism Religious Resurgence Virtual Services Mind Control Priest* +100% Priest HPs +1 Priest Range +1 Priest Range +50% Priest HPs Priests Can Convert Priests Priests Can Convert Buildings +25% Priest HPs +1 Priest Speed +1 Priest Range +20% Priest HPs +1 Priest Speed +20% Priest Recharge Rate Citizens* Sargon of Akkad Alexander the Great Charlemagne William the Conqueror Isabella Elizabeth I Otto von Bismarck De Verran Rommel RW Bresden Septimus Ryan Economics & Canine Scout* Gilgamesh Hannibal Julius Caesar Richard the Lionheart Henry V Oliver Cromwell Napoleon Richthofen Shackelford St. Albans Molotov Cyborg Molotov Government Fine-Edged Tools Falconry Land Conservation Environmental Law Self-Sufficiency +15% Hunting/Foraging +15% Hunting/Foraging +15% Hunting/Foraging Hot Air Ballon Observation Ballon +15% Hunting/Foraging +15% Hunting/Foraging Hand Axe Iron Saw Forestry Mechanized Logging Settlements are resource Capitol +15% Wood Gathering +15% Wood Gathering +15% Wood Gathering +15% Wood Gathering drop-off points that can be Hafted Tools Windlass Hammer Drilling Rigs upgraded into Town Centers. +15% Stone Gathering +15% Stone Gathering +15% Stone Gathering Upgrade Town Centers produce Citizens Metal Casting Amalgamation Steam Engine Hydraulic Mining Atom Manipulation and Heroes, and can be upgraded Town Center +15% Gold Gathering +15% Gold Gathering +15% Gold Gathering +15% Gold Gathering +15% Gold Gathering into Capitols. Town Centers Hardened Chisel Shaft Mining Mining Explosives Basic Oxygen Furnace Core Mining +15% Iron Gathering +15% Iron Gathering +15% Iron Gathering +15% Iron Gathering +15% Iron Gathering and Capitols can also research Upgrade new technoloies. Upgrade Upgrade Upgrade Upgrade Upgrade Upgrade Settlement Copper Age Towers Bronze Age Walls/Towers Medieval Walls/Towers Imperial Age Walls/Towers Concrete Walls/Towers Laser Walls/Towers Club Man Mace Man Short Sword Long Sword Arquebus Musketeer Grenadier Doughboy Marine Sentinel Guardian Infantry Spear Man Phalanx Pike Man Halberdier Grenade Launcher Bazooka Rock Thrower Sharpshooter Sniper Barracks produce foot Barbarian Hand Cannoneer Trench Mortar Heavy Mortar soldiers. Melee weapons give way to firearms beginning Sampson Viking Elite Guard Machine Gun in the Renaissance. in the Renaissance. Barracks Partisan Flame Thrower Stinger Soldier Medic – Imperial Medic – Atomic Medic – Digital Missile Slinger Simple Bowman Composite Bow Long Bow Weapons Javelin Thrower Pilum Archery Ranges produce Chariot Archer Cavalry Archer archers and other ranged units. Elephant Archer Crossbow Archery Range Cavalry Horseman Cataphract Cuirassier Imperial Cuirassier Bronze Cavalry Knight Stables produce mounted units Persian Cavalry Carabineer Dragoon (except mounted archers). War Elephant Stable Siege & Stone Thrower Ballista Culverin Cannon Bronze Cannon 57mm AT Gun 120mm AT Gun Thor AT Gun Hercules AT Gun Artillery Siege Tower Heavy Siege Tower Basilisk Cannon Serpentine Cannon Howitzer Cannon Paladin Cannon Siege Factories produce siege Catapult Trebuchet Bombard Artillery Colossus Artillery weapons, cannon, and other Ram Heavy Ram artillery pieces. Siege Factory Sopwith Fighter Spitfire P-51 F-15 Jackal Nebula Fokker Fighter/Bomber ME 109 ME 262 F-117 Talon Phoenix Aircraft Gotha Bomber HE 111 B-17 B-2 B-111 Wyvern B-29 (Nuclear) B-52 Titan Airports produce fighters, Typhoon (AT) A-10 (AT) bombers, and helicopters. Sea King Helicopter Sea King II They also repair, refuel, and rearm these aircraft. Helicopter Transport Pegasus Transport Helicopter AT Spectre AT Airport Helicopter Gunship Reaper Gunship Tanks Mark V (HE) Sherman (HE) M1 (HE) Gladiator Centurion Tank Factories produce A7V (AP) Panzer (AP) Leopard (AP) tanks and armored Flak Halftrack (AA) Skywatcher (AA) anti-aircraft guns. Tank Factory To advance from one Building Technology Unit Epoch to the next a player Ares Ares II Upgrade must build 2 buildings Buildings, Units, and Technologies are Pandora Pandora II Mechanized and then expend shown in the first Epoch in which they Hyperion Hyperion II are available. Units with an asterisk(*) Units a quantity of resources. are available in every Epoch. Minotaur Minotaur II (Percentages shown are approximate values.) Cyber Factory Zeus Cyber Factories produce Combat Cybers. Cyber Labs build specialized units, called Ultra-Cybers. Apollo Furies Tempest Hades Poseidon Cyber Lab Town Center / Capitol Units & Temple Units Ships & Subs Building Name Epoch Cost Special ts ts n in Capitol All Citizens Produce Citizens & Heroes; Morale bonus; Resource drop-off bonus Calamity NamePower Effect h o k in k o c p t c o c o s Farm III-XIV Wood Citizens can harvest farms for food Earthquake 60% Damages Buildings, Walls, and Towers p ea o tta it P tta it P Unit NameE W C A H Special Unit NameEpoch Ship Type Cost A H Special Granary III-XIV Wood Collection point for farm crops Volcano 75% Creates a volcanic eruption that shoots out molten rock Citizen All Varied Food 4 65 Construct, repair, gather resources; Needed for TC and Capitol Building Fishing Raft II FB Wood 0 120 Hospital III-XIV Wood, Stone Heals land units Hurricane 100% Creates a storm over water that devastates ships (player can control storm’s movement) Priest All - Food, Gold 0 100 Converts enemies; Trained at Temple Transport Raft II T Wood 0 120 Transports up to 10 units over water House All Wood, Stone Modifies Morale around a Town Center or Capitol (adds 1 per house up to max.) Plague 100% Infects target and slowly causes death; Can spread to nearby units Civil Prophet All - Food, Gold 0 150 Casts calamities; Pop Count=5; Trained at Temple War Raft II F Iron, Wood 12 220 Settlement All Wood Drop off for resources; Can be upgraded into a Town Center with Citizens Malaria 100% Infects units in target area, who lose health; Not fatal Canine Scout All - Food 0 60 No attack, good for scouting Transport - Copper III T Wood 0 200 Transports up to 10 units over water Temple All Wood, Stone Protection against Calamities Fire Storm 75% Burns Buildings and Ships;
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