500,000 BC 50,000 BC 5000 BC 2000 BC 0 AD900 AD 1300 AD 1500 AD 1700 AD 1900 AD 2000 AD 2100 AD World War I World War II Modern Agriculture  Irrigation Enclosure Hydroponics +15% Farming +15% Farming Pesticides +15% Farming Granaries store crops produced Wheeled Plow +15% Farming at farms and provide +15% Farming agricultural advancements. Granary

Herbal Medicines Comparative Anatomy Human Anatomy Pasterurization DNA Research Genetic Engineering +70% Citizen/Dog HPs & +42% Citizen/Dog HPs & +30% Citizen/Dog HPs & +20% Citizen/Dog HPs & +30% Citizen/Dog HPs & +20% Citizen/Dog HPs & Health +3 Citizen Attack +2 Citizen Attack +2 Citizen Attack +3 Citizen Attack +3 Citizen Attack +3 Citizen Attack  Pharmacy Orthopedics Vitamins Cybernetics +1 Citizen Speed +1 Citizen Speed +1 Citizen Speed +1 Citizen Speed Hospitals heal land units Hippocratic Oath Quarantine Anesthesia MRI within their area and perform +Hospital Rate and Range +Hospital Rate and Range +Hospital Rate and Range +Hospital Rate and Range medical research. Sanitation Chemical Drugs Vaccinations Anti-Aging Pill Hospital +5 Pop Cap +5 Pop Cap +5 Pop Cap +5 Pop Cap Oil Lamp Pulley Bulls-Eye Lantern Strengthened Concrete Gas Lamp Building Codes Education +1 Building LOS +50% Building HPs +1 Building LOS +33% Building HPs +1 Building LOS +25% Building HPs Philosophy Law School Scientific Method Civil Liberties Digital Library  +1 University Range +1 University Range +1 University Range +1 University Range +1 University Range Universities protect units in Commercial Law their area from conversion and -50% Tribute Cost perform academic research. Cofferdam Dry Dock Scuba Repairs University +100% Dock Repair Rate +150% Dock Repair Rate +80% Dock/Naval Yard Repair Rate Fishing Raft Fishing Boat – Bronze Fishing Boat – Imperial Fishing Boat – Trawler Fishing Boat – Digital Transport Raft Transport – Copper Transport – Bronze Transport – Imperial Transport – Atomic Gargantua Transport War Raft Frigate – Copper Frigate – Bronze Frigate – Byzantine Frigate – Middle Frigate – Renaissance Frigate – Imperial Frigate – Royal Good Hope Warrington Juggernaut Navy Battleship – Copper Battleship – Bronze Battleship – Byzantine Battleship – Middle Battleship – Renaissance Battleship – Imperial Battleship – Royal Dreadnought Bismarck Leviathan  Galley – Copper Galley – Bronze Galley – Byzantine Galley – Middle Galleon – Renaissance Galleon – Imperial Galleon – Royal Docks produce both civilian Gunboat Cruiser Dardo Cruiser Sagittarian Cruiser and military vessels. Naval Yards produce modern classes of warships. Both facilities can U-Boat Nautilus Submarine Hammerhead Sub repair naval vessels. Dock Trident Submarine Triton Submarine Sea King Helicopter Sea King II Helicopter Enterprise Carrier Nexus Carrier Corsair F-14 Avenger Shamanism Oracle Sainthood Tarot Occultism Naval Yard Prophet* +1 Prophet Range +1 Prophet Speed +1 Prophet Range +1 Prophet Speed +25% Prophet HPs Religion Mysticism Prophecy Astrology  +60% Prophet HPs +40% Prophet HPs +1 Prophet Range Temples produce Priests and Sandals Ancestor Worship Monotheism Crusades Sunday School Prophets, protect against +1 Prophet Speed +1 Temple Range +1 Temple Range +1 Temple Range +1 Temple Range Mythology Indulgences Reformation Calamities, and provide +1 Priest Speed +1 Priest Speed +1 Priest Range religious advancements. Temple Ceremonial Burial Polytheism Excommunication Inquisition Printing Press Missionaries Religious Tolerance Radio Services Televangelism Religious Resurgence Virtual Services Mind Control Priest* +100% Priest HPs +1 Priest Range +1 Priest Range +50% Priest HPs Priests Can Convert Priests Priests Can Convert Buildings +25% Priest HPs +1 Priest Speed +1 Priest Range +20% Priest HPs +1 Priest Speed +20% Priest Recharge Rate Citizens* Sargon of Akkad Alexander the Great Charlemagne William the Conqueror Isabella Elizabeth I Otto von Bismarck De Verran Rommel RW Bresden Septimus Ryan Economics & Canine Scout* Gilgamesh Hannibal Julius Caesar Richard the Lionheart Henry V Oliver Cromwell Napoleon Richthofen Shackelford St. Albans Molotov Cyborg Molotov Government Fine-Edged Tools Falconry Land Conservation Environmental Law Self-Sufficiency  +15% Hunting/Foraging +15% Hunting/Foraging +15% Hunting/Foraging Hot Air Ballon Observation Ballon +15% Hunting/Foraging +15% Hunting/Foraging Hand Axe Iron Saw Forestry Mechanized Logging Settlements are resource Capitol +15% Wood Gathering +15% Wood Gathering +15% Wood Gathering +15% Wood Gathering drop-off points that can be Hafted Tools Windlass Hammer Drilling Rigs upgraded into Town Centers. +15% Stone Gathering +15% Stone Gathering +15% Stone Gathering Upgrade Town Centers produce Citizens Metal Casting Amalgamation Steam Engine Hydraulic Mining Atom Manipulation and Heroes, and can be upgraded Town Center +15% Gold Gathering +15% Gold Gathering +15% Gold Gathering +15% Gold Gathering +15% Gold Gathering into Capitols. Town Centers Hardened Chisel Shaft Mining Mining Explosives Basic Oxygen Furnace Core Mining +15% Iron Gathering +15% Iron Gathering +15% Iron Gathering +15% Iron Gathering +15% Iron Gathering and Capitols can also research Upgrade new technoloies. Upgrade Upgrade Upgrade Upgrade Upgrade Upgrade Settlement Copper Age Towers Bronze Age Walls/Towers Medieval Walls/Towers Imperial Age Walls/Towers Concrete Walls/Towers Laser Walls/Towers

Club Man Mace Man Short Sword Long Sword Musketeer Grenadier Doughboy Marine Sentinel Guardian Infantry Spear Man Phalanx Pike Man Halberdier Grenade Launcher Bazooka  Rock Thrower Sharpshooter Sniper Barracks produce foot Barbarian Hand Cannoneer Trench Heavy Mortar soldiers. Melee weapons give way to beginning Sampson Viking Elite Guard Machine Gun in the Renaissance. in the Renaissance. Barracks Partisan Flame Thrower Stinger Soldier Medic – Imperial Medic – Atomic Medic – Digital

Missile Slinger Simple Bowman Composite Bow Long Bow Weapons Javelin Thrower Pilum  Archery Ranges produce Chariot Archer Cavalry Archer archers and other ranged units. Elephant Archer Crossbow Archery Range Cavalry Horseman Cataphract Cuirassier Imperial Cuirassier  Bronze Cavalry Knight Stables produce mounted units Persian Cavalry Carabineer Dragoon (except mounted archers). War Elephant Stable & Stone Thrower Ballista Bronze Cannon 57mm AT Gun 120mm AT Gun Thor AT Gun Hercules AT Gun Siege Tower Heavy Siege Tower Cannon Serpentine Cannon Cannon Paladin Cannon  Siege Factories produce siege Catapult Trebuchet Bombard Artillery Colossus Artillery weapons, cannon, and other Ram Heavy Ram artillery pieces. Siege Factory Sopwith Fighter Spitfire P-51 F-15 Jackal Nebula Fokker Fighter/Bomber ME 109 ME 262 F-117 Talon Phoenix Aircraft Gotha Bomber HE 111 B-17 B-2 B-111 Wyvern  B-29 (Nuclear) B-52 Titan Airports produce fighters, Typhoon (AT) A-10 (AT) bombers, and helicopters. Sea King Helicopter Sea King II They also repair, refuel, and rearm these aircraft. Helicopter Transport Pegasus Transport Helicopter AT Spectre AT Airport Helicopter Gunship Reaper Gunship

Tanks Mark V (HE) Sherman (HE) M1 (HE) Gladiator Centurion  Tank Factories produce A7V (AP) Panzer (AP) Leopard (AP) tanks and armored Flak Halftrack (AA) Skywatcher (AA) anti-aircraft guns. Tank Factory To advance from one Building Technology Unit Epoch to the next a player Ares Ares II Upgrade must build 2 buildings Buildings, Units, and Technologies are Pandora Pandora II Mechanized and then expend shown in the first Epoch in which they Hyperion Hyperion II are available. Units with an asterisk(*) Units a quantity of resources. are available in every Epoch. Minotaur Minotaur II  (Percentages shown are approximate values.) Cyber Factory Zeus Cyber Factories produce Combat Cybers. Cyber Labs build specialized units, called Ultra-Cybers. Apollo Furies Tempest Hades Poseidon Cyber Lab Town Center / Capitol Units & Temple Units Ships & Subs Building Name Epoch Cost Special ts ts n in Capitol All Citizens Produce Citizens & Heroes; Morale bonus; Resource drop-off bonus Calamity NamePower Effect h o k in k o c p t c o c o s Farm III-XIV Wood Citizens can harvest farms for food Earthquake 60% Damages Buildings, Walls, and Towers p ea o tta it P tta it P Unit NameE W C A H Special Unit NameEpoch Ship Type Cost A H Special Granary III-XIV Wood Collection point for farm crops Volcano 75% Creates a volcanic eruption that shoots out molten rock Citizen All Varied Food 4 65 Construct, repair, gather resources; Needed for TC and Capitol Building Fishing Raft II FB Wood 0 120 Hospital III-XIV Wood, Stone Heals land units Hurricane 100% Creates a storm over water that devastates ships (player can control storm’s movement) Priest All - Food, Gold 0 100 Converts enemies; Trained at Temple Transport Raft II T Wood 0 120 Transports up to 10 units over water House All Wood, Stone Modifies Morale around a Town Center or Capitol (adds 1 per house up to max.) Plague 100% Infects target and slowly causes death; Can spread to nearby units Civil Prophet All - Food, Gold 0 150 Casts calamities; Pop Count=5; Trained at Temple War Raft II F Iron, Wood 12 220 Settlement All Wood Drop off for resources; Can be upgraded into a Town Center with Citizens Malaria 100% Infects units in target area, who lose health; Not fatal Canine Scout All - Food 0 60 No attack, good for scouting Transport - Copper III T Wood 0 200 Transports up to 10 units over water Temple All Wood, Stone Protection against Calamities Fire Storm 75% Burns Buildings and Ships; Can spread to adjacent structures Balloon IX, X - Gold, Wood 0 600 Hot Air Balloon upgrades to Observation Balloon. Long Line of Sight. Frigate- Copper III F Iron, Wood 15 240 Town Center All Citizens Produce Citizens & Heroes; Morale bonus; Resource bonus; Can be upgraded into a Capitol with Citizens Sargon of Akkad III Shock Food, Gold 12 900 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Battleship - Copper III B Gold, Wood 62 900 University III-XIV Wood, Stone Protects against conversion Gilgamesh III Shock Food, Iron 41 1275 Warrior Ð Strong fighter; Provides morale to troops Galley - Copper III G Iron, Wood 6 260 Dock II-XIV Wood Repairs all nearby ships Alexander the Great IV Shock Food, Gold 14 1235 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Fishing Boat - Bronze IV FB Wood 0 280 Naval Yard X-XIV Wood Repairs all nearby ships Navy Hannibal IV Shock Food, Iron 46 1800 Warrior Ð Strong fighter; Provides morale to troops Frigate - Bronze IV F Iron, Wood 18 310 Airport X-XIV Wood Repairs, refuels, & rearms all aircraft Charlemagne V Shock Food, Gold 16 1575 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Battleship - Bronze IV B Gold, Wood 72 1180 Archery Range II-VI Wood Julius Caesar V Shock Food, Iron 52 2250 Warrior Ð Strong fighter; Provides morale to troops Galley - Bronze IV G Iron, Wood 8 335 Barracks All Wood William the Conqueror VI Shock Food, Gold 19 1950 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Transport - Bronze IV T Wood 0 360 Transports up to 12 units over water Fortress III-XIV Wood Garrisons land units; Garrisoned units do not count toward population Richard the Lionheart VI Shock Food, Iron 60 2775 Warrior Ð Strong fighter; Provides morale to troops Frigate - Byzantine V F Iron, Wood 21 400 Cyber Factory XIII-XIV Wood Makes Combat Cybers Isabella VII Shock Food, Gold 22 2300 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Battleship - Byzantine V B Gold, Wood 90 1560 Cyber Laboratory XIII-XIV Wood Makes Ultra Cybers Henry V VII Shock Food, Iron 90 3270 Warrior Ð Strong fighter; Provides morale to troops Galley - Byzantine V G Iron, Wood 9 440 Military Siege Workshop IV-XIV Wood Power NameCyber Name Effect Elizabeth I VIII Shock Food, Gold 25 2610 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Frigate - Middle VI F Iron, Wood 25 540 Stable III-IX Wood Diffraction Shield Apollo Reduces damage taken by shielded unit Oliver Cromwell VIII Shock Food, Iron 110 3750 Warrior Ð Strong fighter; Provides morale to troops Battleship - Middle VI B Gold, Wood 108 2025 Tank Factory X-XIV Wood Repair Apollo Repairs damaged Cybers Otto von Bismarck IX Gun Food, Gold 33 3000 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Galley - Middle VI G Iron, Wood 11 575 Tower All Stone Upgrades at Town Center/Capitol Ion Pulse Apollo Increases damage taken by target Napoleon IX Gun Food, Iron 140 4245 Warrior Ð Strong fighter; Provides morale to troops Frigate - Renaissance VII F Iron, Wood 33 625 Wall III-XIV Stone Upgrades at Town Center/Capitol Self-Destruct Furies Cyber explodes and surrounding units take splash damage Givan DeVerran X Gun Food, Gold 43 3330 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Battleship - Renaissance VII B Gold, Wood 150 2450 Gate III-XIV - To build a gate: select a straight wall, click the Gate button, then click on the wall to place the gate Time Warp Hades Causes target unit to disappear and reappear several minutes later Galleon - Renaissance VII G Iron, Wood 15 675 Teleport Hades Teleports Hades anywhere on the map, but Hades takes damage Manfred von Richthofen X Gun Food, Iron 150 4740 Warrior Ð Strong fighter; Provides morale to troops Defense AA Gun Emplacement X-XIV Gold, Wood Non-Mobile Anti-Aircraft Towers Erwin Rommel XI Gun Food, Gold 55 3650 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Fishing Boat - Imperial VIII FB Wood 0 420 Nano Virus Hades Infected Cybers eventually explode; the virus can spread Travis Shackelford XI Gun Food, Iron 160 5235 Warrior Ð Strong fighter; Provides morale to troops Transport - Imperial VIII T Wood 0 530 Transports up to 14 units over water Wonder Name Power Name Effect Refractive Cloak Poseidon Units surrounding the Poseidon are invisible to enemies except at close range RW Bresden XII Gun Food, Gold 60 4000 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Frigate - Imperial VIII F Iron, Wood 38 750 Tower of Babylon Revelation Priests convert with an area effect Assimilate Poseidon Takes over enemy Cybers Dennis St. Albans XII Gun Food, Iron 180 5730 Warrior Ð Strong fighter; Provides morale to troops Battleship - Imperial VIII B Gold, Wood 175 3060 Temple of Zeus Sanctity Players’ units self-heal automatically Resonator Tempest Causes affected units to take damage proportional to their attack strength Dr. Alexi Septimus XIII Laser Food, Gold 70 4725 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Galleon - Imperial VIII G Iron, Wood 18 825 Library at Alexandria Survey All enemy buildings are revealed Anti-Matter Storm Tempest A violent airborne storm damages nearby aircraft (player can control storm’s movement) Gunboat Cruiser VIII C Gold, Wood 30 1400 Can shoot aircraft Molotov XIII Laser Food, Iron 230 5600 Warrior Ð Strong fighter; Provides morale to troops Wonders Pharos Lighthouse Guiding Light Reveals water areas on the map and any units on them Molly Ryan XIV Laser Food, Gold 85 5000 Strategist Ð Restores health to troops; Battle Cry demoralizes enemies Frigate - Royal IX F Iron, Wood 51 1060 Coliseum Spectacle Raises the owner’s pop cap and lowers the pop cap of all enemy civilizations Cyborg Molotov XIV Laser Food, Iron 360 6075 Warrior Ð Strong fighter; Provides morale to troops Battleship - Royal IX B Gold, Wood 200 4525 Ishtar Gates Safe Guard Increases the hit points of the owner’s walls and towers WEAPONS Galleon - Royal IX G Iron, Wood 24 1100 AA Anti-Air AC Aircraft Carrier AB Atomic Bomber Archers Transport - Atomic X T Wood 0 750 Transports up to 14 units over water EPOCHS AP Armor Piercing B Battleship B Bomber ts I Prehistoric VIII Imperial Age AT Anti-Tank C Cruiser F Fighter (Air Superiority) in Good Hope X F Iron, Wood 55 1350 k o c Dreadnought X B Gold, Wood 230 5750 II Stone Age IX Industrial Age FW Field Weapon F Frigate F/B Fighter/Bomber tta it P Unit NameEpoch Weapon Cost A H Special Dardo Cruiser X C Gold, Wood 70 2300 Anti-Aircraft III Copper Age X Atomic - WWI HE High Explosive FB Fishing Boat H Helicopter Slinger II Arrow Gold, Wood 9 70 U-Boat X S Iron, Wood 130 1000 IV Bronze Age XI Atomic - WWII SW Siege Weapon G Galley/Galleon Simple Bowman III Arrow Gold, Wood 9 95 Fishing Boat - Trawler XI FB Wood 0 700 V Dark Age XII Atomic - Modern NS Nuclear Sub Javelin Thrower III Pierce Gold, Wood 11 130 Frigate - Warrington XI F Iron, Wood 68 1600 VI Middle Age XIII Digital Age S Submarine (Attack) Chariot Archer IV Arrow Gold, Wood 17 180 Good Speed; Pop Count=2 Bismarck XI B Gold, Wood 276 6625 VII Renaissance XIV Nano Age T Transport Elephant Archer IV Arrow Food, Gold 25 600 Slow Speed but many Hit Points; Pop Count=2 Enterprise Carrier XI AC Gold, Wood 0 6000 Builds, refuels, repairs, and launches carrier-based fighters/bombers; Pop Count=2 Composite Bow V Arrow Gold, Wood 13 145 Nautilus XII S Iron, Wood 200 1350 Pilum V Pierce Gold, Wood 13 155  Trident XII NS Gold, Iron 800 800 Nuclear Powered Sub - good against all land units and buildings; Low LOS NOTE: The dark red arrows indicate battle relationships. For example,  Cross Bow V Arrow Gold, Wood 40 125 One shot Ð one kill vs. Infantry (without improved armor) Fishing Boat - Digital XIII FB Wood 0 900 Pierce (Spear) weapons beat Shock (Sword) weapons, Shock beat Arrow, Cavalry Archer VI Arrow Gold, Wood 23 275 Good Speed; Pop Count=2 and Arrow beat Pierce. in mind, relationships are based on cost and  Gargantua XIII T Wood 0 920 Transports up to 14 units over water  Long Bow VI Arrow Gold, Wood 17 190 Juggernaut XIII F Iron, Wood 100 2100 not number of units. Leviathan XIII B Gold, Wood 380 8600 Infantry (Epochs I-VI) Sagittarian XIII C Gold, Wood 110 3800 Anti-Aircraft ts Nexus Carrier XIII AC Gold, Wood 0 8000 Builds, refuels, repairs, and launches carrier-based fighters/bombers; Pop Count=2 k in c o Hammerhead XIV S Iron, Wood 250 1900 tta it P Unit NameEpoch Weapon Cost A H Special Triton XIV NS Gold, Iron 1000 1000 Nuclear Powered Sub - good against all land units and buildings; Low LOS Club Man I Shock Food, Iron 8 135 Rock Thrower I Shock Food, Gold 5 75 Tanks Spear Man II Pierce Food, Iron 15 85 ts Sampson II SW Gold, Wood 60 105 Anti-Walls/Towers/Buildings k in c o Mace Man III Shock Food, Iron 13 150 tta it P Unit NameEpoch Weapon Cost A H Special Short Sword IV Shock Food, Iron 15 215 A7V X AP Food, Iron 85 405 Good against Tanks; Pop Count=2 Phalanx IV Pierce Food, Iron 24 155 MkV X HE Food, Iron 85 315 Good against Infantry; Pop Count=2 Shock Barbarian V Shock Food, Iron 16 250 May walk through forests Halftrack X AA Food, Iron 50 450 Anti-Aircraft (Sword) Battleship Viking V Shock Food, Iron 10 160 Stealthy; Good against ranged units Panzer XI AP Food, Iron 100 500 Good against Tanks; Pop Count=2 Long Sword VI Shock Food, Iron 29 400 Sherman XI HE Food, Iron 100 400 Good against Infantry; Pop Count=2 Pike Man VI Pierce Food, Iron 40 240 Leopard XII AP Food, Iron 110 600 Good against Tanks; Pop Count=2 M1 XII HE Food, Iron 110 450 Good against Infantry; Pop Count=2 Infantry (Epochs VII-XIV) Gladiator XIII Laser Food, Iron 110 600 Pop Count=2 k Skywatcher XIII AA Food, Iron 100 575 Anti-Aircraft c tta Centurion XIV Laser Food, Iron 145 750 Pop Count=2 Unit NameEpoch Weapon Cost A Hit Points Special Arquebus VII Gun Food, Iron 44 270 Aircraft Pierce Arrow Galley/Galleon Frigate Musketeer VIII Gun Food, Iron 44 325 ts Halberdier VIII Pierce Food, Iron 40 350 Good against all Cavalry k in (Spear) c o Sharpshooter VIII Gun Food, Gold 50 315 One shot Ð one kill vs. Infantry (without improved armor) tta it P Unit NameEpoch Weapon Cost A H Special Hand Cannoneer VIII FW Food, Gold 65 350 Fires over walls; Strong vs. early Tanks; Splash damage Fokker DR.1 X F/B Gold, Iron 18 350 Medic - Imperial VIII - Food, Gold 0 360 Heal units Sopwith X F Gold, Iron 17 425 Elite Guard IX Gun Food, Iron 35 350 Bonus vs. enemy Infantry Gotha X B Gold, Iron 100 850 Grenadier IX Gun Food, Iron 44 390 ME 109 XI F/B Gold, Iron 22 425 Partisan IX Gun Food, Iron 20 325 Path through forests; Can shoot air units ME 262 XI F/B Gold, Iron 26 500 Doughboy X Gun Food, Iron 44 370 Spitfire XI F Gold, Iron 23 502 Grenade Launcher X AT Food, Gold 16 525 Anti-Tank P-51 XI F Gold, Iron 26 550 Sniper X Gun Food, Gold 60 405 One shot Ð one kill vs. Infantry (without improved armor) HE 111 XI B Gold, Iron 120 1100 Trench Mortar X FW Food, Gold 90 375 Long range; Splash damage B-17 XI B Gold, Iron 135 1400 Machine Gun X Gun Food, Gold 16 400 Anti-Infantry Gun Sword Typhoon XI F/B Gold, Iron 11 450 Anti-Tank Medic - Atomic XI - Food, Gold 0 425 Heals units Cavalry Cavalry Battleship B-29 XI AB Gold, Iron 2200 400 Atomic Bomber Marine XI Gun Food, Iron52 470 Corsair XI F/B Gold, Iron 12 496 Aircraft Carrier-based Fighter/Bomber Bazooka XI AT Food, Gold 20 625 Anti-Tank F-117 XII F/B Gold, Iron 190 625 Flame Thrower XI SW Food, Gold 25 430 Good against buildings F-15 XII F Gold, Iron 236 661 Field Stinger Soldier XII AA Food, Gold 55 265 Anti-Air B-2 XII B Gold, Iron 160 1700 Cannon Heavy Mortar XII FW Food, Gold 120 425 Long range; Splash damage B-52 XII AB Gold, Iron 2800 500 Atomic Bomber Sentinel XIII Laser Food, Iron 62 600 Cruiser A-10 XII F/B Gold, Iron 14 575 Anti-Tank Medic - Digital XIII - Food, Gold 0 500 Heals units F-14 XII F/B Gold, Iron 105 610 Aircraft Carrier-based Fighter/Bomber (Anti-Air) Guardian XIV Laser Food, Iron 74 800 Helicopter Transport XII H Gold, Iron 0 550 Helicopter Transport; Transports up to 5 units Halberdier Gun Cavalry Helicopter Gunship XII H Gold, Iron 25 450 Anti-Infantry Attack Helicopter AT XII H Gold, Iron 75 850 Anti-Tank (Pierce) Infantry Frigate k Sea King XII H Gold, Iron 400 315 Anti-Submarine; Made at a Naval Yard or Airport Sub c tta Talon XIII F/B Gold, Iron 227 740 Unit NameEpoch Weapon Cost A Hit Points Special Jackal XIII F Gold, Iron 285 796 Horseman III Shock Food, Gold 17 240 Pop Count=2 B-122 Wyvem XIII B Gold, Iron 200 2000 Bronze Cavalry IV Pierce Food, Gold 23 290 Pop Count=2 Titan XIII AB Gold, Iron 3300 600 Atomic Bomber War Elephant IV Shock Food, Gold 23 600 Slow Speed but many Hit Points; Does trample damage to adjacent units; Pop Count=2 Avenger XIII F/B Gold, Iron 120 740 Aircraft Carrier-based Fighter/Bomber Cataphract V Shock Food, Gold 24 440 Pop Count=2 Pegasus XIII H Gold, Iron 0 660 Helicopter Transport; Transports up to 10 units Persian Cavalry V Pierce Food, Gold 18 225 Pop Count=2 Reaper Gunship XIII H Gold, Iron 35 600 Anti-Infantry Knight VI Pierce Food, Gold 38 400 Pop Count=2 Spectre AT XIII H Gold, Iron 100 1100 Anti-Tank Cuirassier VII Shock Food, Gold 40 605 Pop Count=2 Sea King II XIII H Gold, Iron 475 450 Anti-Submarine; Made at a Naval Yard or Airport Carabineer VII Gun Food, Gold 55 425 Pop Count=2 Phoenix XIV F/B Gold, Iron 265 860 Dragoon IX Gun Food, Gold 65 480 Pop Count=2 Infantry Nebula XIV F Gold, Iron 338 941 Sea King Nuclear Sub Imperial Cuirassier IX Shock Food, Gold 60 655 Pop Count=2 Helicopter Siege & Artillery (Epochs IV-VI) Cybers ts k k in c c o Unit Nametta Special tta it P Artillery Epoch Weapon Cost A Hit Points Unit NameEpoch Type Cost A H Special Stone Thrower IV FW Gold, Wood 65 180 Good against massed units Ares XIII Combat Food, Gold 65 1200 Flying Cyber; Self Repair; Pop Count=2 Land Units Siege Tower IV - Gold, Wood 0 675 Transport units over walls Pandora XIII Combat Food, Gold 67 550 Anti-Infantry; Pop Count=2 Catapult IV SW Gold, Wood 85 160 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Hyperion XIII Combat Food, Gold 105 2200 Walk under water and over cliffs; Pop Count=2 Ram IV SW Gold, Wood 125 275 Anti-Walls/Towers/Buildings Minotaur XIII Combat Food, Gold 72 1500 Anti-Tank; Pop Count=2 Tank Anti-Tank Ballista VI FW Gold, Wood 75 200 Good against massed units; Pop Count=2 Apollo XIII Ultra Food, Iron 0 2500 Flying Cyber; Diffraction Shield; Repair other Cybers; Ion Pulse; Pop Count=2 (AT) Heavy Siege Tower VI - Gold, Wood 0 720 Transport units over walls Furies XIII Ultra Food, Iron 150 900 Self-Destruct; Pop Count=2 Trebuchet VI SW Gold, Wood 150 215 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Tempest XIII Ultra Food, Iron 115 800 Anti-Matter Storm (Anti-air); Resonator (Anti-land); Pop Count=2 Heavy Ram VI SW Gold, Wood 200 325 Anti-Walls/Towers/Buildings Ares II XIV Combat Food, Gold 75 1500 Same as Ares; Pop Count=2 Pandora II XIV Combat Food, Gold 80 660 Same as Pandora; Pop Count=2 Siege & Artillery (Epochs VII-XIV) Hyperion II XIV Combat Food, Gold 130 2500 Same as Hyperion; Pop Count=2 Minotaur II XIV Combat Food, Gold 82 1800 Same as Minotaur; Pop Count=2 k c Zeus XIV Combat Food, Gold 350 2300 Anti-Cyber; Pop Count=2 tta Unit NameEpoch Weapon Cost A Hit Points Special Hades XIV Ultra Food, Iron 0 1700 Teleport; Time Warp; Nano Virus; Pop Count=2 Culverin Cannon VII FW Iron, Wood 80 215 Anti-infantry (when massed); Pop Count=2 Poseidon XIV Ultra Food, Iron 0 3000 Walk under water; Refractive Cloak; Assimilate other Cybers; Pop Count=2 Basilisk Cannon VII SW Iron, Wood 145 360 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Bombard VIII SW Iron, Wood 140 175 Low Line of Sight, but long Range; Does Splash Damage; Pop Count=2 Anti-Tank Fighter Fighter/ Bronze Cannon IX FW Iron, Wood 90 280 Anti-Infantry (when massed); Pop Count=2 Pandora Infantry (AT) (Air Superiority) Bomber Serpentine Cannon IX SW Iron, Wood 250 405 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 57mm AT Gun X AT Gold, Wood 35 440 Anti-Tank Howitzer Cannon X SW Iron, Wood 250 500 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Artillery X FW Iron, Wood 175 225 Anti-Infantry; Pop Count=2 120mm AT Gun XII AT Gold, Wood 44 455 Anti-Tank Hyperion & Thor AT Gun XIII AT Gold, Wood 52 550 Anti-Tank Ares All Cybers Bomber & Paladin Cannon XIII SW Iron, Wood 425 800 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Air (AA) Colossus Artillery XIII FW Iron, Wood 200 300 Anti-Infantry; Pop Count=2 Helicopter Hercules AT Gun XIV AT Gold, Wood 62 680 Anti-Tank

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