Tinker Emporium Tinker Emporium Vol. Firearms Vol. 7
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Tinker Emporium Vol. 7 Firearms Introduction : This file contains ten homebrew firearms (based on real world) , each presented with a unique description and a colored picture. Separate pictures in better resolution are included in the download for sake of creating handouts, etc. by Revlis M. Template Created by William Tian DUNGEONS & DRAGONS, D& D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Co ast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any re production or unauthorized use of the mater ial or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057 -0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 SampleThe Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, file Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Firearms 1 Firearms Fire L ance Introduction and Points of Interest Firearm, 5 lb, Two-handed, (2d4) Bludgeoning, Ranged (15/30), Reload, Blaze Rod What are Firearms in D&D Firearms by definition are barreled ranged weapons that inflict damage by launching projectiles. In the world of D&D the firearms are created with the use of rare metals and alchemical discoveries. The firearms are already utilized in the setting of Eberron, where they come in both physical and arcane form, as well as custom Fighter Subclass, the Gunslinger. The firearms usually require proficiency in firearms, which are neither This weapon consists of a steel cylinder common nor martial weapons. installed on a pole. It stems from Asia and is How to gain Proficiency considered the first true firearm. It works by loading it with crude ammunition and Depending on if you utilize the Gunslinger propelling it forward with powder explosion. rules, the proficiency in firearms can be ◙ Blaze Rod . Once per turn, the owner can gained either as a class benefit or by the angle the Fire Lance so it shots in a cone. The DMs permission. In the second case, consider attack roll is replaced by forcing all the giving it based on the Intelligence or Wisdom creatures in the 15-ft. cone into a DEX saving score of a creature and its knowledge about throw equal to 8 plus twice your proficiency. mechanisms and gunpowder. For example, ◙ Ammunition –a cluster of pebbles worth 1s one might grant proficiency to the Artificer class considering that firearms are a part of this profesion’s knowledge. Hand Canon Firearm, 100 lb, Two-handed (2d10) Bludgeoning, Mechanics of Firearms Ranged (100/600), Long Reload, Collateral Damage If you decide to utilize the firearms in your games, consider giving them related mechanics. The only one that can be considered mandatory is the Reload trait, wich two examples featured below: Reload – A weapon can be fired a set number of times before it needs to be reloaded with one attack action or a bonus action. You require a free hand to reload. Long Reload – An artillery type weapon Since heavy canons were originally hard to requires more effort to be reloaded. Doing transport, a lighter model, which in the so requires an action. following years was thinned even more, was What makes featured firearms introduced. The Hand Canons were used different from the existing ones since the Medieval Times. ◙ Collateral Damage . This weapon targets The firearms featured in this document are, two creatures that stand next to each other, at the time of its creation, different than the using the same attack and damage roll for ones featured in the Eberron setting and the both. Second target is chosen at random. SampleGunslinger class description. Each of them file ◙ Ammunition – a single artillery ball worth has, in addition, a special benefit. 5g (lead) or 25g (silver). Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Firearms 2 Hand Bombard Swivnel Gun Firearm, 50 lb, Two-handed, (2d8) Bludgeoning, Firearm, 40 lb, Two-handed, (1d12) Bludgeoning, Ranged (50/200), Heavy, Slow Reload, Bombing Ranged (40/120), Heavy, Long Reload, Portable This weapon was utilized since the Middle This small, portable canon is one of the first Ages and served as a more portable version weapons with optional breech-loading of a canon. Switching from pole length to property. Also known as Cetbang, it was shorter models became a basis for usually utilized on the ship deck in order to construction of the Mortar Gun. fight off deck-to-deck boarders. ◙ Bombing . This weapon can be loaded with ◙ Portable . This weapon can be mounted on explosive bombs. Hit or miss, anything in 10 top of a flat surface as a bonus action. Doing feet range of the target receives extra 1d10 so eliminates long-range disadvantage and points of fire damage. changes Long Reload to regular Reload. ◙ Ammunition – a single artillery ball worth ◙ Ammunition – up to two round shots 5g (lead) or 25g (explosive bomb) worth 10s (lead) or 1g (silver) each Volley Gun Culverin Firearm, 80 lb, Two-Handed, (1d12) Piercing, Firearm, 20 lb, Two-Handed, (1d12) Piercing, Ranged (60/120), Heavy, Long Reload, Volley Ranged (60/180), Reload, Armor Piercer This smoothbore firearm is a result of This weapon possessing nine barrels is in applying the canon mechanism to hand-held fact a cluster of Culverins in a single frame, weaponry ignited by a match. Considered the being able to shot everything out at once or ancestor of Musket, this gun was utilized in succession. It was utilized since 15th since the 15th century. century and typically mounted on carriages. ◙ ◙ Armor Piercer . Fired projectiles are Volley . As an action, the weapon shots out powerful enough to pierce through armor. If all remaining bullets (from 1 to 9) to cover a the enemy is wearing armor or using a 20x20 square in its range. Make a separate shield, this weapon ignores one point of AC. attack roll against each creature in the area. Sample◙ Ammunition – up to ninefile round shots ◙ Ammunition – a single round shot (tiny cannonball) worth 10s (lead) or 1g (silver) worth 10s (lead) or 1g (silver) each Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Firearms 3 Matchlock Arquebus Flintlock Caliver Firearm, 5 lb, Two-handed, (1d10) Piercing, Firearm, 5 lb, Two-handed, (1d10) Piercing, Ranged (150/300), Reload, Steady Aim Ranged (150/300), Reload, Number One One of the firsts weapons to utilize the A significant upgrade since the Wheellock, matchlock mechanism with a trigger, the the Flintlock causes ignition by use of Arquebus originates from the 15th century. It striking flint mechanism, boosting both works by lowering the burning match called accuracy and reload time. It was utilized the serpentine which ignites the gunpowder. since the late 16th century. ◙ Steady Aim . The weapon allows the user to ◙ Number One . The short time between concentrate on the target in sight. First reloading and firing allows the owner to attack in turn made with this weapon in the scout for enemy weaknesses. This weapon 150-ft. range is at advantage. scores a critical hit on roll ofboth 19 and 20. ◙ Ammunition – a single bullet worth 5s ◙ Ammunition – a single bullet worth 5s (lead) or 50s (silver) (lead) or 50s (silver) Whe ellock Pistol Nest of Bees Firearm, 2lb, One-handed, (1d8) Piercing, Firearm, 10 lb, Two-handed, (2d10) Piercing and Ranged (60/120), Reload, Double Barrell (2d10) Fire, Ranged (60), Long Reload, Scatter A step forward from the Matchlock, the While not technically a firearm, the Nest of Wheellock ignites the spark with the use of Bees deserves a mention as the first friction, thanks to a rotating steel wheel. It handheld multiple rocket launcher. Due to its was utilized since the 16th century and is nature, proficiency in Firearms should still known as the first self-igniting firearm. apply to operate and reload it properly. ◙ Double Barrel . This model fires two ◙ Scatter . As an action, this weapon fires 32 projectiles as one attack at the same target arrows in a 60-ft. cone. Creatures inside if the owner decides so. Make a single attack make a DEX saving throw equal to 8 plus Sampleroll with damage changed from 1d8 to 2d6. twice your proficiency. Theyfile receive damage ◙ Ammunition – up to two bullets worth 5s without modifiers on fail or half on a success. (lead) or 50s (silver) each ◙ Ammunition – 32 Arrows (standard) Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Firearms 4.