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Wehrtechnik in Schleswig-Holstein
Wehrtechnik in Schleswig-Holstein Bericht des Arbeitskreises 2015 Ships. Systems. Solutions. Worldwide. www.thyssenkrupp-marinesystems.com ThyssenKrupp Marine Systems Wehrtechnik in Schleswig-Holstein Bericht des Arbeitskreises 2015 Arbeitskreis Wehrtechnik Schleswig-Holstein Arbeitskreis in der Studien- und Fördergesellschaft der Schleswig-Holsteinischen Wirtschaft e.V. SPITZENTECHNOLOGIE IM EINSATZ Integrierte Kommunikationssysteme von Hagenuk Marinekommunikation Auf ihren Einheiten vertraut die Deutsche Marine auf Basierend auf dieser Referenz nutzen weltweit 27 Marinen schlüsselfertige, integrierte Kommunikationssysteme und mit mehr als 560 gelieferten Kommunikationssystemen die Funkgeräte der Hagenuk Marinekommunikation GmbH (HMK). führende HMK-Spitzentechnologie und -Qualität. Hagenuk Marinekommunikation GmbH Hamburger Chaussee 25 | 24220 Flintbek | Germany Phone: +49 4347 714-101 | Fax +49 4347 714-110 [email protected] | www.hmk.atlas-elektronik.com Inhalt Vorwort 5 Uli Wachholtz Jahresbericht 2015 6 Dieter Hanel Wehrtechnik Schleswig-Holstein in Zahlen 18 „Die Bundeswehr ist eine Armee im Einsatz“ 21 Interview mit Ingo Gädechens, MdB Marineschule Mürwik 26 Flottillenadmiral Carsten Stawitzki Taktisches Luftwaffengeschwader 51 „Immelmann“ 29 Oberst Michael Krah Landeskommando Schleswig-Holstein 32 Oberst Ralf Güttler Berichte aus den Unternehmen 34 Autorenverzeichnis 38 Namen und Adressen 39 Pressespiegel 43 Impressum 44 BERICHT DES ARBEITSKREISES WEHRTECHNIK 3 We support your Mission Observation - Power 4 Mobility -
SB Pro PE 4.250 (Web Installer) Version History and Release Notes
P.O. Box 654 ○ Aptos, CA 95001 ○ USA PE 4.250 Release Notes Fax: +1-(650)-257-4703 SB Pro PE 4.250 (Web Installer) Version History and Release Notes This is a full installer for SB Pro PE which requires the uninstallation of prior versions; the Map Packages can remain untouched! Installation instructions can be found from page 3 of this document. We recommend reading this document with a dedicated PDF viewer capable of showing the embedded table of content for easier navigation. Note: This Steel Beasts version will not run without an existing license for SB Pro PE 4.1! This software is 64 bit only. Licenses may be purchased from the eSim Games web store (for details, see below): https://www.esimgames.com/?page_id=3165 The old Edge browser will fail with license activations (not so the new Chromium-based one); we recommend using a different brows- er when visiting the WebDepot to claim your license ticket. This is a preliminary document to complement the version 4.2 User’s Manual. This document summarizes all changes since version 4.167 (May 2020). Previous Release Notes can be found on the eSim Games Downloads page: www.eSimGames.com/Downloads.htm Final Version 21-Jan-2021 P.O. Box 654 ○ Aptos, CA 95001 ○ USA PE 4.250 Release Notes Fax: +1-(650)-257-4703 Hardware recommendations …are largely unchanged from version 4.0 SB Pro PE 4.2 requires a 64 bit Windows version, starting with Windows 7 or higher. Downloading, unpacking the self-extracting archive and immediate installation requires up to approximately 38GByte harddisk space temporarily. -
Wt 1-11 Radfahrzeuge Wt 2/10 Ila1 2/22/11 12:04 PM Seite 52
wt 1-11 radfahrzeuge_wt 2/10 ila1 2/22/11 12:04 PM Seite 52 Stefan Nitschke Schutz bei Rad- und Kettenfahrzeugen – Teil I Der Schutz von militärisch genutz- ten Rad- und Kettenfahrzeugen und ihren Besatzungen hat höchste Priorität bei Einsätzen der Bun des - wehr. Schutzsysteme müssen hier- bei ständig an die Bedrohungslage angepasst werden. Nur so ist es möglich, den sich ständig ändern- den Gefährdungen durch improvi- sierte Sprengfallen (IEDs), projektil- bildende Ladungen, Minen und RPGs wirkungsvoll entgegenzuwir- ken. Diese Rundum-Bedrohung ist in der Regel räumlich begrenzt und führt dazu, dass direkte Schutz ver - fahren (ballistischer Körperschutz, Spreng brandgranaten mit Raketenzusatz - Schutzausstattungen und -konzepten der Panzerschutz, ABC-Schutz, De - antrieb aus dem Hinterhalt verschossen. Industrie. Fahrzeugsysteme wie der einge- kon tamination) sowie indirekte Die für unzureichend geschützte Fahr- führte DINGO 1 und 2, der DURO III/YAK Schutztechniken (Tarnmaßnah - zeuge sehr gefährliche Hohlladungs - sowie das seit dem Jahr 2009 der men, Täusch- und Störmaßnah - munition besteht aus einer Sprengladung, Bundeswehr zulaufende Radfahrzeug men, Reduzierung der akusti- die mit einer meist kegelförmigen metalli- EAGLE IV sind gegen IED-Explosionen schen, optischen/Infrarot- und Ra - schen Auskleidung versehen ist. Bei und deren Wirkungen wie Splitter, Blast darsignatur) weiter an Bedeutung Zündung wird ein Hohlladungs-Stachel und Druck wirksam geschützt. Im Rahmen zunehmen. Im vorliegenden ersten erzeugt, der nach vorne mit sehr hoher eines Einsatzbedingten Sofortbedarfs hat Teil befasst sich der Autor mit der Geschwindigkeit (bis über 8.000 m/sec) die Bundeswehr bereits zwischen 2003 Bedrohungslage im Einsatzland austritt und in das Ziel eindringt. und 2006 insgesamt 130 hoch geschützte und der Rolle der Industrie bei der Die Erkenntnisse aus Afghanistan bele- Mehrzweckfahrzeuge des Typs DURO III/ Entwicklung von hoch geschützten gen, dass viele der eingesetzten Fahr- YAK beschafft. -
Modular Vehicle Design Concept
Modular Vehicle Design Concept Timothy J. Rue Thesis submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Master of Science in Engineering Mechanics Alfred L. Wicks, Chair Scott W. Case Mark S. Cramer November 18, 2014 Blacksburg, Virginia Keywords: Hybrid-Electric Vehicle, Autonomy, Wheel Hub Motors, Vehicle Concept, Logistics Demand Reduction, Expeditionary Power, Silent Operation, Batteries, Solid Oxide Fuel Cells, Structural Health Monitoring, Energy Harvesting Shock Absorbers, Non-pneumatic Tires, Protection from Electromagnetic Pulses, Drive by Wire, ITV, Vehicle Bounds, Mean Maximum Pressure, Advanced Mobility, M29 Weasel, TPz Fuchs, Jeep, Polaris Copyright 2014, Timothy J. Rue Modular Vehicle Design Concept Timothy J. Rue (ABSTRACT) Outlined herein is the Modular Vehicle [MODV] concept as a cost effective, utilitarian, and highly functional vehicle concept for the changing demands placed on a MAGTF[Marine Air-Ground Task Force] or SP-MAGTF [Special Purpose Marine Air-Ground Task Force] in the 21st century. A large focus is put on the importance of modularity and cost effective- ness of having a 24 hour configurable vehicle to a specific mission and area of operation. Off-road vehicle progression through history is presented and successful design features are noted in order to develop underlying goals for the modular vehicle. The thesis emphasizes recent technology advancements that can shift the foundations of vehicle design including wheel hub motors, high capacity batteries, solid oxide fuel cells, autonomy, structural health monitoring, energy harvesting shock absorbers, non-pneumatic tires, and drive-by-wire op- tions. Predictions on the outlook for the technology progressions is discussed to give insight into the viability of basing a vehicle concept on these technologies. -
ANY-ANGLE PATH PLANNING by Alex Nash a Dissertation Presented
ANY-ANGLE PATH PLANNING by Alex Nash A Dissertation Presented to the FACULTY OF THE USC GRADUATE SCHOOL UNIVERSITY OF SOUTHERN CALIFORNIA In Partial Fulfillment of the Requirements for the Degree DOCTOR OF PHILOSOPHY (COMPUTER SCIENCE) August 2012 Copyright 2012 Alex Nash Table of Contents List of Tables vii List of Figures ix Abstract xii Chapter 1: Introduction 1 1.1 PathPlanning .................................... 2 1.1.1 The Generate-Graph Problem . 3 1.1.2 Notation and Definitions . 4 1.1.3 TheFind-PathProblem. 5 1.2 Hypotheses and Contributions . ..... 12 1.2.1 Hypothesis1 ................................ 12 1.2.2 Hypothesis2 ................................ 12 1.2.2.1 Basic Theta*: Any-Angle Path Planning in Known 2D Envi- ronments............................. 14 1.2.2.2 Lazy Theta*: Any-Angle Path Planning in Known 3D Envi- ronments............................. 14 1.2.2.3 Incremental Phi*: Any-Angle Path Planning in Unknown 2D Environments .......................... 15 1.3 Dissertation Structure . ..... 17 Chapter 2: Path Planning 18 2.1 Navigation...................................... 18 2.2 PathPlanning .................................... 19 2.2.1 The Generate-Graph Problem . 20 2.2.1.1 Skeletonization Techniques . 21 2.2.1.2 Cell Decomposition Techniques . 27 2.2.1.3 Hierarchical Generate-Graph Techniques . 34 2.2.1.4 The Generate-Graph Problem in Unknown 2D Environments . 35 2.2.2 TheFind-PathProblem. 39 2.2.2.1 Single-Shot Find-Path Algorithms . 39 2.2.2.2 Incremental Find-Path Algorithms . 43 2.2.3 Post-Processing Techniques . 46 2.2.4 Existing Any-Angle Find-Path Algorithms . ...... 48 ii 2.3 Conclusions..................................... 50 Chapter 3: Path Length Analysis on Regular Grids (Contribution 1) 52 3.1 Introduction................................... -
Downloaded the Latest Game Update from Xbox LIVE
The Witcher® is a trademark of CD Projekt S. A. The Witcher game © CD Projekt S. A. All rights reserved. The Witcher game is based on a novel of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners. WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s12) KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. GAME MANUAL WARNING Before playing this game, read the Xbox 360® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support. Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. -
Issue Full File
SAKARYA ÜNİVERSİTESİ FEN BİLİMLERİ ENSTİTÜSÜ DERGİSİ SAKARYA UNIVERSITY JOURNAL OF SCIENCE PART A 21(1), 2017 @ Doç.Dr. Emrah DOĞAN [email protected] www.dergipark.gov.tr/saufenbilder ŞUBAT / FEBRUARY 2017 e-ISSN: 2147-835X SAKARYA ÜNİVERSİTESİ FEN BİLİMLERİ ENSTİTÜSÜ DERGİSİ EDİTÖR LİSTESİ SAKARYA ÜNİVERSİTESİ FEN BİLİMLERİ BİLİMLERİ FEN ÜNİVERSİTESİ SAKARYA Editörler: Ahmet Zengin, Cüneyt Bayılmış, Kerem Küçük A GRUBU Bölüm Editörleri S , YAYIN PLANI DERGİSİ ENSTİTÜSÜ BİLGİSAYAR MÜH. + SİBER GÜVENLİK ELEKTRİK-ELEKTRONİK MÜH. BİYOMEDİKAL MÜH. BİLİŞİM SİSTEMLERİ O T T AHMET ZENGİN Sakarya Uni. İHSAN PEHLİVAN Sakarya Uni. MUSTAFA BOZKURT Sakarya Uni. HALİL YİĞİT Kocaeli Uni. A S B U CÜNEYT BAYILMIŞ Sakarya Uni. YILMAZ UYAROĞLU Sakarya Uni. ARİF OZKAN Düzce Üniv U Ğ KEREM KÜÇÜK Kocaeli Uni. SEZGİN KAÇAR Sakarya Uni. Ş A DEVRİM AKGÜN Sakarya Uni. Editörler: Emrah Doğan, Beytullah Eren Bölüm Editörleri İNŞAAT MÜH. JEOFİZİK MÜH. ÇEVRE MÜH. MİMARLIK EMRAH DOĞAN Sakarya Uni. MURAT UTKUCU Sakarya Uni. BEYTULLAH EREN Sakarya Uni. TAHSİN TURĞAY Sakarya Uni. PETER CLAISSE Coventry Uni. ALİ PINAR Boğaziçi Uni. NİLGÜN BALKAYA İstanbul Uni. JAMEL KHATIB Uni. Wolverhampton A.S. ERSES YAY Sakarya Uni. OSMAN KIRTEL Sakarya Uni. AHMET AYGÜN Bursa Teknik ALİ SARIBIYIK Sakarya Uni. B GRUBU İnan Keskin Karabük Uni. İM ERTAN BOL Sakarya Uni. K , E Editörler: Serkan Zeren N A Bölüm Editörleri İS MAKİNA TASARIMI METALURJİ VE MALZEME MÜH. MEKATRONİK MÜH. MAKİNA VE ENERJİ N HÜSEYİN PEHLİVAN Sakarya Uni. MUSTAFA KURT Ahi Evran Uni. SERKAN ZEREN Kocaeli Uni YUSUF ÇAY Sakarya Uni. ÖZGÜL KELEŞ Istanbul Teknik Uni FARUK YALÇIN Sakarya Uni. ZAFER BARLAS Sakarya Uni. BARIŞ BORU Sakarya Uni. -
The Market for Light Wheeled Vehicles
The Market for Light Wheeled Vehicles Product Code #F652 A Special Focused Market Segment Analysis by: Military Vehicles Forecast Analysis 3 The Market for Light Wheeled Vehicles Table of Contents Table of Contents .....................................................................................................................................................1 Executive Summary .................................................................................................................................................2 Introduction................................................................................................................................................................3 Trends..........................................................................................................................................................................5 Competitive Environment.......................................................................................................................................6 Market Statistics .......................................................................................................................................................8 Table 1 - The Market for Light Wheeled Vehicles Unit Production by Headquarters/Company/Program 2011 - 2020.......................................................10 Table 2 - The Market for Light Wheeled Vehicles Value Statistics by Headquarters/Company/Program 2011 - 2020 .......................................................15 Figure 1 - The -
59 - Wilczyński, P
Wilczyński, P. L., Uzbrojenie armii państw muzułmańskich i ich przemysł zbrojeniowy. Część I - Afryka, Przegląd Geopolityczny, 16, 2016, s. 59-76. Piotr L. WILCZYŃSKI UZBROJENIE ARMII PAŃSTW MUZUŁMAŃSKICH I ICH PRZEMYSŁ ZBROJENIOWY. CZĘŚĆ I – AFRYKA. Abstrakt: Artykuł stanowi przegląd uzbrojenia państw muzułmańskich i jest podzielony na dwie części z racji swej obszerności. Część pierwsza dotyczy państw muzułmańskich Afryki. Przegląd ten ma służyć późniejszym ocenom potęgometrycznym i geopolitycznym. Zawarte zebrane informacje i dane o stanie armii państw muzułmańskich uzupełnione są o współczesny przemysł zbrojeniowy tych państw. We wnioskach odniesiono się do stanu faktycznego i oceniono możliwe przyszłe scenariusze wydarzeń na arenie międzynarodowej, wynikające z zachwiania strategicznej równowagi zarówno na poziomie cywilizacyjnym, jak i regionalnym. Słowa kluczowe: uzbrojenie, potęga militarna, Afryka, przemysł zbrojeniowy, islam Wprowadzenie Zderzenie cywilizacji może wydawać się polityczną grą słów, której moc wyjaśniająca bieżące wydarzenia jest coraz częściej podważana. Jednak jeśli przyjrzymy się uważnie historii, ta krytykowana przez ideologów politycznej poprawności koncepcja wciąż okazuje się bardzo użyteczna w tłumaczeniu obserwowanych na scenie międzynarodowej procesów. W trwającej ciągle rywalizacji między państwami, czynnikiem decydującym jest siła, jaką dysponują poszczególne strony konfliktu oraz i zawierane sojusze (Aron 1995). Natomiast sojusze zwykle zawierane są wśród państw o podobnej kulturze, stąd cywilizacja -
Game Developer
>> REVIEWED MICROSOFT PROJECT 2007 AUGUST 2008 THE LEADING GAME INDUSTRY MAGAZINE >> AI! AI! AI! AI! >> ALL FIRED UP >> INTERVIEW ARTIFICIAL INTELLIGENCE THE SHOOTER AND HIROKAZU YASUHARA ON MIDDLEWARE ROUNDUP SHOOTEE DISCONNECT GAME DESIGN METHODS POSTMORTEM: PennyTHE Arcade Adventures: On the Rain-Slick LEADINGPrecipice of Darkness GAME INDUSTRY MAGAZINE DISPLAY UNTIL DECEMBER 15, 2003 0808gd_cover_vIjf.indd 1 7/17/08 12:43:51 PM ImageMetrics_Sig08Ad_HR1.pdf 7/11/08 12:58:17 PM I Am the Future of Facial Animation Meet Me at Siggraph 2008 C M Y CM Booth 1229 MY CY CMY K See How I Was Created: 8/13/08 1:00-2:30pm Room #2 Superior Facial Animation. Simplified. www.image-metrics.com US Office: +1 (310) 656 6565 UK Office: +44 (0) 161 242 1800 © 2008. Image Metrics, Inc. All rights reserved. []CONTENTS AUGUST 2008 VOLUME 15, NUMBER 7 FEATURES 7 GAME BRAINS Artificial Intelligence middleware is coming into its own as a crucial tool for modern game development. In this market overview we take a look at eight products that aim to make thinking machines a reality. By Jeffrey Fleming 15 READY, AIM, FIRE! In first person shooters, there is often a disconnect between the location of the gun on 7 the screen and the destination of an in-game bullet. Here, Adam Hunter scans different models that seek to rectify the problem, and draws a few conclusions of his own. By Adam Hunter 28 18 INTERVIEW: HIROKAZU YASUHARA 15 Hirokazu Yasuhara was the third person to join Sonic Team, even before it was so- named. -
The Added Value of Scientific Networking
THE ADDED VALUE OF SCIENTIFIC NETWORKING: 1FSTQFDUJWFTGSPNUIF(&0*%&/FUXPSL.FNCFST 1998-2012 NICHOLAS CHRISMAN MONICA WACHOWICZ THE ADDED VALUE OF SCIENTIFIC NETWORKING: PERSPECTIVES FROM THE GEOIDE NETWORK MEMBERS 1998-2012 THE ADDED VALUE OF SCIENTIFIC NETWORKING: PERSPECTIVES FROM THE GEOIDE NETWORK MEMBERS 1998-2012 Edited by Nicholas Chrisman and Monica Wachowicz First published 2012 by GEOIDE Network GEOIDE Network, Pavillon Louis-Jacques-Casault 1055, avenue du Séminaire, Local 2306, Cité Universitaire Québec (Québec) G1V 0A6 CANADA © 2012 GEOIDE Network Printed and bound in Canada by GEOIDE Network. All contributions in this book are copyright by the authors, published in this volume article under the Creative Commons Attribution 3.0 license (http://creativecommons.org/licenses/by/3.0/legalcode). Reproduction by any means is subject to the terms of this license, particularly the requirement concerning attribu- tion of the author and their rights. A non-legal summary: you are free to share — to copy, distribute and transmit the work; to remix — to adapt the work; to make commercial use of the work, under the condition: attribution — you must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Every effort has been made to ensure that the advice and information in this book is true and accurate at the time of going to press. However, neither the publisher nor the authors can accept any legal responsibility or liability for any errors or omissions that may be made. Cover design: MS Communication ISBN 978-1-927371-68-8 Preface What is GEOIDE? Certainly it has been a Network of Centres of Excellence, a source of funding. -
Live Path: Adaptive Agent Navigation in the Interactive Virtual World
Vis Comput (2010) 26: 467–476 DOI 10.1007/s00371-010-0457-7 ORIGINAL ARTICLE Live path: adaptive agent navigation in the interactive virtual world Shin-Jin Kang · YongO Kim · Chang-Hun Kim Published online: 28 April 2010 © Springer-Verlag 2010 Abstract We present a novel approach to adaptive navi- 1 Introduction gation in the interactive virtual world by using data from the user. Our method constructs automatically a navigation In the real world, unexplored areas do not have roads. Over mesh that provides new paths for agents by referencing the time, however, a very small number of people start exploring user movements. To acquire accurate data samples from all these areas and marking out the beginnings of paths. Others the user data in the interactive world, we use the follow- naturally follow these paths laid out for them by the pio- ing techniques: an agent of interest (AOI), a region of in- neers, and the paths gradually expand and become more de- terest (ROI) map, and a discretized path graph (DPG). Our fined. Inspired by this natural process in the real world, we method enables adaptive changes to the virtual world over conceived a new navigation approach for interactive virtual time and provides user-preferred path weights for smart- worlds. Our system samples characteristic user movements agent path planning. We have tested the usefulness of our in the interactive world, and then generates new paths that algorithm with several example scenarios from interactive previously did not exist. Newly generated paths can be used worlds such as video games. In practice, our framework can to expand the previous static world or to compensate for the be applied easily to any type of navigation in an interactive inadequacies of conventional agent pathfinding.