Hastings Constitutional Law Quarterly Volume 47 Number 2 Winter 2020 Article 3 Winter 2020 Addiction and Expression Luke Morgan Follow this and additional works at: https://repository.uchastings.edu/ hastings_constitutional_law_quaterly Part of the Constitutional Law Commons Recommended Citation Luke Morgan, Addiction and Expression, 47 HASTINGS CONST. L.Q. 197 (2020). Available at: https://repository.uchastings.edu/hastings_constitutional_law_quaterly/vol47/iss2/3 This Article is brought to you for free and open access by the Law Journals at UC Hastings Scholarship Repository. It has been accepted for inclusion in Hastings Constitutional Law Quarterly by an authorized editor of UC Hastings Scholarship Repository. For more information, please contact
[email protected]. 1 - MORGAN FINAL 11-14-19.DOCX (DO NOT DELETE) 12/12/2019 2:20 PM Addiction and Expression * by LUKE MORGAN Introduction On September 9, 2014, video game developer Bungie, Inc. released its much-anticipated game, Destiny.1 Bungie was the creator of the massively popular and critically acclaimed Halo series, and Destiny’s release across four consoles was expected to be the studio’s return to the pinnacle of the gaming world.2 The game mixed Tolkeinesque high fantasy with futuristic science fiction, and combined elements of two of the most popular genres of video games—Massive Multiplayer Online Role Playing Games (“MMORPGs”) and First-Person Shooters (“FPS”).3 The studio even hired Peter Dinklage, a star of HBO’s Game of Thrones, to voice a main character.4 The game’s overall budget was more than $500 million.5 Then, something strange happened. It rapidly became apparent that, despite strong sales numbers,6 Destiny was not much fun to play.