TURNING POINTS TYRFINGTM Sample file Under License From 35TP024

® ©2020 The Topps Company Inc. All rights Reserved. Turning Points: , BattleTech, BattleMech and ’Mech are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. SLDF Storage Site TV-9 painted over the ’Mech’s head identified it as one of the Black Sharks. Tyrfing They were mercenaries now, but they had once served the Usurper. Free Worlds League Worse, they were selling their services to the Draconis Combine. Renda 15 December 2788 narrowed her eyes and embraced a surge of hatred. The Thunderbolt moved further down the wall out of view. It was Leftenant Renda Montauban of the Fourth Davion Guards swallowed trailed by a Hunchback and two Shadow Hawks. She smiled. In the open the lump in her throat. She commanded a recon lance. Waiting in ambush field, she wouldn’t worry over such opposition. She’d run circles around was hardly her stock-in-trade. And as far as she’d ever experienced, an them. In a close-in fight, though, Bayard and her lancemates—a Wasp, ambush of this type was completely unheard of. That only made her Stinger, and Spider—would be hopelessly outgunned. The current more nervous. situation was another animal entirely. Like the rest of her lance, she was buttoned up tightly in her cockpit The storage site was filled not just with pristine BattleMechs and tanks, in one of the gantries lining the walls of the immense BattleMech facility but staggering amounts of ammunition. The stack of crates across the that stencils on the wall identified as SLDF Storage Site TV-9. Renda aisle was just one of hundreds. If the enemy went mad and relied on didn’t know if that meant there were another eight such warehouses on weapons fire to escape the ambush, the whole site might be destroyed. Tyrfing or not. And she didn’t have time to dwell on it. Her audio pickups That would be a colossal waste of lives and precious materiel that all five screeched. Houses hoped to claim. If these were Drac regulars, she might fear such a There was no communication allowed, so she couldn’t ask if anyone cataclysmic outcome. Knowing they were the Usurper’s former stooges, else had heard the sound of a BattleMech’s foot scraping against the though, eased those fears. The Black Sharks might be despicable, but ferrocrete floor. Nor could she turn her Phoenix Hawk’s head to look they were survivors. They would never commit suicide, even to deny the where she thought it had originated. If she were powered up, she might enemy such a trove. be able to look at the compressed view of her ’Mech’s cameras displayed Another lance of Sharks passed by a few minutes later, and still she held in the HUD. But everyone was under strict orders to keep their engines her place. It was not for her to spring the trap unless she was discovered. off until the trap was sprung. Only passive sensors, like audio pickups, They needed as many of the enemy in and among the explosive loot were allowed until the prey sprung the trap. before attacking. This was to be a true brawl, limited to fists and feet. The A shadow crossed the viewport in front of her. She held her Sharks were a heavier command than the Fourth. Surprise would have to breath, despite the impossibility of the approaching enemy hearing make the difference, if the numbers were even. Two lances had passed so her respiration. A shape eclipsed the view of the immense stack far, but there might be others moving along different routes. of ammunition crates lined up opposite the gantried ranks of A third lance moved past. The last in line, another Phoenix Hawk, BattleMechs. She hoped the technicians’ efforts to scour the paint off her ’Mech fooled the enemy, or that the enemy was not very observant. stopped suddenly before it left her field of view. Her eyes widened. She’d complained about the shiny surface showing the traces of She tightened her grip on Bayard’s controls. Unconsciously she pushed grinding, making her precious Bayard herself back into her command couch, preparing for sudden acceleration. stand out from the age-dulled The enemy stepped back and stopped again, directly in front of her. It surfaces of the treasure trove of turned to face her. ’Mechs surrounding her. There Her face split with a predatory was nothing to do about it now grin. She slammed her fist against except trust Captain Kieran’s Bayard’s control panel, shock- assurances that she was starting her reactor. Her fists were overreacting. arcing toward the enemy Phoenix The unmistakable silhouette Hawk’s head before her monitors of a Thunderbolt crept past completed their startup sequence. her. Its black paint swallowed The time for fear, concern, the meager lighting, but the anticipation, and dread were over. massive jaws and shark’s eyes The time for killing had arrived. Sample file

1 TURNING POINTS TYRFING TM elcome to the next in the series of Turning Points campaign products, designed to give players the opportunity to fight in some of the landmark conflicts of BattleTech’s tumultuous history using the Alpha Strike or Total Warfare rulesets. W The general information contained in the Atlas and Combatants sections give players the tools needed to fight an infinite number of engagements in 2788, while the Tracks detail some of the more pivotal battles between the five Houses fighting on Tyrfing. The Tracks section can also be used with stand-alone games set in the 2788 time frame. The Atlas section presents a global overview and some quick facts about Tyrfing. Included in this section are terrain tables broken into various categories. These tables can be used as a random means to determine the maps used in the tracks or simply as a guide to the types of terrain found on the world. This section also contains a list of various additional terrain types, environments, and other rules that can be used to enhance the gameplay experience. All players should agree whether to use any or all of these features before play begins. The Combatants section details the units that participated in the conflict and can be used by players who wish to add authenticity to their games. However, these forces are provided only as a guideline, and players are encouraged to use other forces at their option to attempt to rewrite history. This allows the players to pursue the tracks with different forces as they desire. Players should feel free to balance the forces in each track as they see fit, whether by battle value, tonnage, total number of units, or whatever else suits them. The Tracks section presents the tracks set during the events listed. For those playing the campaign, the tracks can be played in any order, representing the chaotic nature of the battle for Tyrfing. However, those playing a campaign should make an effort to carry over any damage from track to track, as applicable. Players wishing to incorporate these tracks into their Chaos Campaign campaigns should use the Warchest Points (WP) listed in the brackets. Optional points are awarded only if the group achieves at least one Objective while using the listed option. Objective points are cumulative as they are achieved, unless otherwise noted.

CREDITS Project Development: Geoff ‘Doc’ Swift BattleTech Line Developer: Ray Arrastia Writing: Geoff ‘Doc’ Swift BattleTech Line Editor: Aaron Cahall STAR LEAGUE CLAN INVASION JIHAD Editing: Geoff ‘Doc’ Swift Production Staff Cover Design: Ray Arrastia, David Kerber Layout: David Kerber Evolved Faction Logos Design: Jason Knight Maps and Logos: Ray Arrastia, David Kerber

Factchecking/Playtesting: Matthew Alexander, Joshua Franklin, Chris Wheeler

Special Thanks: For all those who came before and SUCCESSION WARS CIVIL WAR DARK AGE ILCLAN kept the flame burning.

For more information about the nations covered in this OTP and the peoples who have lived and died there, please see: Field Report: Periphery (FRP), Objectives: Periphery NOTE! (ObjP), and The Wars of Reaving Supplemental (WRS). The last four pages of this PDF are sized for 11” x 17” paper. Please keep this in Various sources are abbreviated in this product. They mind when printing out the document. are: Total Warfare (TW), Alpha Strike Commanders Edition (ASCE), CampaignSample Operations (CO), Tactical Operations: file Advanced Rules (TO:AR), Combat Manual: Kurita (CM:Kurita), and Historical: Reunification Wars (H:WR).

2 ATLAS

EIKBRANDSV Socio-Industrial Levels:Socio-Industrial C-B-B-C-C Population: 1,608,000,000 NativeHighest Life: Microbes Class Type:HPG B Recharging Station: Nadir Water:Surface 47percent Equatorial Temperature: 33°C(Arid) Atm. Pressure: Standard (Tainted) Gravity: 1.04 Surface ofSatellites: Durin) Number 2(Dvalli, Time to JumpPoint: 13.87days Position inSystem: 5 Star Type(Recharge Time): V TYRFING (2788) EG R J Ǫ T N A Hervard

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Ǫ LLR Atlas Base TerrainBase Types to thebattles playedadd specificaspects outon Tyrfing. Rules Optional place on. the world their battle istaking use the Terrain Table asaguidelinefor settingupterrain appropriate to Compilation. Players, MSC=MapSet MS =MapSet usingterrain should BT =ClassicBattleTechMPG =MapPack Box Set, Grasslands, Introductory to alter theterrain ofindividualmapsheetsasplayers deem appropriate. specified. Note alsothat thevarious MapPacksotherwise may beused appropriate tableorrandomly determine whichmapto use, unless mapsheets. Players amap from usingmapsheetsmay the eitherselect players to utilize terrain tables, many players prefer to use pre-printed be found onthebattlefields of Tyrfing. While AlphaStrike encourages Mapsheets weapons caches andabandonedSLDFequipment. annexed theworld in2786astheStar League’s collapse ledto rumorsof Exodus. Despite thepanickedflight ofitscitizens, theFree Worlds League was tainted. Littlerecovery hadbeencompleted before Kerensky’s weapon attacks. oftheplanet was Much devastated andtheatmosphere them took theSLDFtwo years andmultipleorbital, nuclear, andchemical these defenses seizing control after of the Star League. Overcoming to protect itsthree billion inhabitants. Stefan theUsurper madeuseof hosted asophisticated space defense andfive network Castles Brian became more heavily-industrialized. As aprovincial capital, Tyrfing attracted tens ofthousandstourists dailyunderthe Terran Hegemony. phosphorescent intheeastern region continent, ofAngantyr crystals particular, Great thekilometers-long Crystal Valley, home to enormous formations found inthelowlands. crystal naturally-occurring primarily In Tyrfing. Development was aidedby alarge tourism draw dueto the failed colony, enabledhumanlife throughout to prosper everywhere Terraforming, by seedingofbeneficialflora by the earlier aidedinpart abandoned colony intheform ofminingandhabitation efforts ruins. elements ofthe Tyrfing Cycle. The colonists discovered evidence ofthe . the continents, Similarly satellites, andcitieswere namedafter extraction. They renamed the system Tyrfing, a mythical after Norse the system inthe2350s. The colonists were ofScandinavian primarily TYRFING SampleSheer Cliffs (seep. 37,TO:AR ) (Ultra)Rough (seep. 37,TO:AR ) Zone (seep. Industrial Heavy 20,TO:AR) allplayersIf agree, effects from thefollowing may beusedto particular The following tablesrepresent thecategories ofterrain that can fileUnder theStar League, Tyrfing’s prominence increased astheworld asthe Originally known Tabit system, the Terran Hegemony colonized 4 † Replace allWooded Terrain formations (seep. withCrystal 13). Brian (i.e., itssurroundings). as * Roll on the Wilderness Map Table. Wilderness outside the perimetermaps should be of the Castle ‡ Replace allWooded Terrain withStalagmite/Stalactite formations (seep. 13). TUNNEL ‡ WILDERNESS † CASTLE BRIAN TYRFING MAPSHEETS TABLE MAPSHEETS TYRFING 2D6 Result 2D6 Result RUINS 2D6 Result 12 11 10 12 11 10 9 8 7 6 5 4 3 2 9 8 7 6 5 4 3 2 6 5 4 3 2 1 Desert Mountain #1(MS3,MSC1) Mountain Desert Desert Mountain #2(MS3,MSC1) Mountain Desert Desert Sinkhole #2(MS3,MSC1) Sinkhole Desert #1(MS3,MSC1) Sinkhole Desert Scattered Woods (MS2,MSC1) Large Lakes#1(MS4,MSC1) Moonscape #2(MS5,MSC1) Moonscape #1(MS5,MSC1) Moonscape Moonscape #1(MS5,MSC1) Moonscape #2(MS5,MSC2) Moonscape BattleTech (BT, MS2,MSC1) Desert Hills (MS2,MSC1) Hills Desert Desert Hills (MS2,MSC1) Hills Desert BattleForce (MS6,MSC1) Wide River (MS6,MSC2) Wide River (MS6,MSC2) Wide River (MS6,MSC2) City Ruins(MS2,MSC1) City City Ruins(MS2,MSC1) City Lake Area (MS2,MSC1) Open Terrain #2(MPG) Open Terrain #3(MPG) Military Base#2(MS7) Military Base#1(MS7) Military Drop Port #2(MS7) Drop Port #1(MS7) Wilderness* Wilderness* Map Map Map Random Assignment Tables Warfare (seep. 273,TW units. To randomly assign pilot quality, see the appropriate tables in not required to usethesetables, especiallywhen usingplayer-group equipment used by thestrugglefor eachsideduring Tyrfing. Players are to determine theirforces randomly, orhelpthemdetermine thelikely Random AssignmentRandom Tables are meant to beusedby players wishing

FEDERATED SUNS DRACONIS COMBINE CAPELLAN CONFEDERATION

Sample2d6 Result 2d6 Result file2d6 Result 12 10 10 11 11 10 12 12 11 5 4 8 7 6 9 4 3 2 4 3 2 8 7 6 5 2 3 9 5 7 8 9 6 ). UM-R60 UrbanMech[30] NTK-2Q Night Hawk [35] MON-66 Mongoose[25] MON-66 Mongoose[25] FS9-H Firestarter [35] FS9-K Firestarter [35] MCY-99 [20] Mercury JVN-10N Javelin [30] HSR-200 Hussar[30] PNT-9R Panther [35] OTT-7J Ostscout [35] OTT-7J Ostscout [35] PNT-8Z Panther [35] PNT-8Z Panther [35] HER-1S Hermes [30] HER-1S Hermes [30] STG-3G Stinger [20] FRB-2E Firebee [35] STG-3G Stinger [20] RANDOM ASSIGNMENTTABLES STG-3R Stinger [20] STG-3R Stinger [20] SDR-5V [30] Spider SDR-5V [30] Spider WSP-1A Wasp[20] WSP-1A Wasp[20] WSP-1A Wasp[20] FLC-4N Falcon [30] LCT-1V Locust [20] LCT-1V Locust [20] LCT-1V Locust [20] FFL-3A Firefly [30] TLN-5V Talon[35] THE-N Thorn [20] THE-N Thorn RANDOM ASSIGNMENT TABLES:RANDOM TYRFING, 2788 Light Light Light PXH-1Kk PhoenixHawk [45] SHD-2H ShadowSHD-2H Hawk [55] SHD-2H ShadowSHD-2H Hawk [55] PXH-1K PhoenixHawk [45] PXH-1 PhoenixHawk [45] PXH-2 PhoenixHawk [45] PXH-1 PhoenixHawk [45] PXH-1 PhoenixHawk [45] HBK-4G Hunchback[50] HBK-4G Hunchback[50] WVR-6R Wolverine[55] WVR-6R Wolverine[55] WVR-6K Wolverine[55] WTH-1 Whitworth [40] Whitworth WTH-1 SCP-1N [55]* Scorpion WVE-5N Wyvern [45] WVE-5N Wyvern WVE-5N Wyvern [45] WVE-5N Wyvern ASN-21 Assassin [40] ASN-21 Assassin HOP-4B Hoplite [55] CLNT-2-3T Clint [40] CLNT-2-3T Clint [40] HOP-4C Hoplite [55] KTO-19 Kintaro [55] DV-6M Dervish [55] DV-6M Dervish CDA-2A Cicada [40] CDA-2A Cicada [40] GRF-2N Griffin [55] GRF-2N Griffin GRF-1N Griffin [55] GRF-1N Griffin GRF-2N Griffin [55] GRF-2N Griffin [55] GRF-1N Griffin GRF-1N Griffin [55] GRF-1N Griffin BJ-1 Blackjack [45] BJ-1 Blackjack CRB-27 Crab [50] Medium Medium Medium Total 5 to obtain a random unit. arandom to obtain class table type/weight unit the on 2D6 roll Then section. Combatants the in description its from generated being force the class for weight Note: ’Mechs marked with an asterisk (*) indicate a quad design. (*) design. aquad asterisk an with indicate marked ’Mechs Note: and To type unit RATs, appropriate the these use determine first WHM-6Rb Warhammer[70] WHM-6Rb WHM-6Rk Warhammer[70] WHM-6Rk BL-6-KNT Knight Black [75] WHM-6R Warhammer[70] WHM-6R Warhammer[70] WHM-6R Warhammer[70] BMB-12D Bombardier [65] TDR-5Sd Thunderbolt [65] ThunderboltTDR-5Sd TDR-5S Thunderbolt [65] TDR-5S Thunderbolt TDR-5S Thunderbolt [65] TDR-5S Thunderbolt CHP-1N2 Champion [60] LNC25-01 Lancelot [60] MAD-2R Marauder [75] MAD-1R Marauder [75] MAD-2R Marauder [75] CHP-1N Champion [60] CPLT-C1b Catapult [65] GLT-3N [70] Guillotine CPLT-C1 Catapult [65] CPLT-C1 Catapult [65] CRD-2R CrusaderCRD-2R [65] CRD-2R CrusaderCRD-2R [65] RFL-3N [60] Rifleman EXC-B2 [70] RFL-3N [60] Rifleman CRD-3L CrusaderCRD-3L [65] DRG-1N Dragon [60] KSC-3L Koschei [65] KSC-3I Koschei [65] ARC-2R Archer [70] ARC-2R Archer [70] OSR-2C Ostroc [60] OTL-4D Ostsol[60] Heavy Heavy Heavy BLR-1Gd BattleMaster [85] BLR-1Gc BattleMaster [85] BLR-1G Battlemaster [85] HGN-732 Highlander[90] HGN-732 Highlander[90] BLR-1G BattleMaster [85] BLR-1G BattleMaster [85] KGC-000 KingCrab [100] AWS-8Q Awesome [80] AWS-8Q Awesome [80] LGB-0W Longbow [85] LGB-7Q Longbow [85] CGR-1A1 Charger [80] CGR-1A1 Charger [80] EMP-5A Emperor [90] EMP-6A Emperor [90] EMP-6A Emperor [90] PLG-1N Pillager [100] GOL-1H Goliath [80]* BNC-3E Banshee [95] BNC-3E Banshee BNC-3E Banshee [95] BNC-3E Banshee PLG-3Z Pillager [100] STK-3Fk Stalker [85] STK-3F Stalker [85] STK-3F Stalker [85] THG-11E Thug [80] THG-11E Thug [80] THG-11E Thug THG-11E Thug [80] THG-11E Thug STC-2C Striker [80] STC-2C Striker [80] VTR-9B Victor [80] VictorVTR-9B VTR-9B Victor [80] VictorVTR-9B VTR-9B Victor [80] VictorVTR-9B Assault Assault Assault