The Rise of User-Generated Content
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20190920 Joealexander V DMA-ADWEEK-COFFEE.Pdf
Case 3:19-cv-00688 Document 1 Filed 09/19/19 Page 1 of 55 PagelD# 1 IN THE UNITED STATES DISTRICT COURT FOR THE EASTERN DISTRICT OF VIRGINIA Richmond Division JOE ALEXANDER ) ) Plaintiff, ) ) 3: 19-cv-688 V. ) Case No. ) ) TRIAL BY JURY DIET MADISON A VENUE ) IS DEMANDED OMA DOE DEFENDANTS 1-17 ) ADWEEK, LLC ) ) -and- ) ) PA TRICK COFFEE ) ) Defendants. ) COMPLAINT Plaintiff, Joe Alexander, by counsel, files the following Complaint against Defendants, Diet Madison Avenue ("OMA"), OMA Doe Defendants 1-17, Adweek, LLC ("Adweek") and Patrick Coffee ("Coffee"), jointly and severally. Plaintiff seeks (a) compensatory damages and punitive damages in the sum of $25,350,000.00, (b) plus prejudgment interest on the principal sum awarded by the Jury from November 21, 2017 to the date of Judgment, and ( c) court costs and expenses - arising out of the Defendants' tortious interference with contract, tortious interference with prospective economic advantage, common law conspiracy, defamation and intentional inflictionof emotional distress. 1 Case 3:19-cv-00688 Document 1 Filed 09/19/19 Page 2 of 55 PagelD# 2 I. INTRODUCTION [https://www.ispot.tv/ad/Ag03/geico-the-wisconsin ("Fifteen minutes could save you 15% or more on car insurance"). The GEICO Gecko has become a force to be reckoned with in the advertising world and was voted America's favorite advertising icon in 2005. GEICO's small green friend has traveled the country spreading the good news about GEICO and has captivated audiences of all ages. The idea for the Gecko grew from a creative session at GEICO's ad agency, The Martin Agency in Richmond, Virginia. -
Branded Content Creation & Distribution Guide
Branded Content Creation & Distribution Guide Steps for Success. Developing and distributing branded content has become more complicated than ever with a wide array of package options and pricing that can vary significantly depending on the content creator, buy types, content types, publisher sites, and more. This guide is designed to help brand marketers and their agencies identify the various branded content creation and distribution options available today and, importantly, understand the key factors that should be considered upfront to make sure that all branded content/native advertising buy meets strategic objectives/KPIs. iab.com/branded-content April 2018 © 2018 Interactive Advertising Bureau Branded Content Creation & Distribution Guide Table of Contents Mission and Contributors ................................................................................................................... 3 Introduction ........................................................................................................................................ 5 Setting the Stage – The IAB Branded Content Creation & Distribution Definitions Framework ......... 6 Where to Start – Key Steps ............................................................................................................... 8 First step: What’s your strategy and KPIs? ..................................................................................... 8 Next Step: Content: Do you have content? Do you need content? ............................................. 9 Next step: -
WIKINOMICS How Mass Collaboration Changes Everything
WIKINOMICS How Mass Collaboration Changes Everything EXPANDED EDITION Don Tapscott and Anthony D. Williams Portfolio Praise for Wikinomics “Wikinomics illuminates the truth we are seeing in markets around the globe: the more you share, the more you win. Wikinomics sheds light on the many faces of business collaboration and presents a powerful new strategy for business leaders in a world where customers, employees, and low-cost producers are seizing control.” —Brian Fetherstonhaugh, chairman and CEO, OgilvyOne Worldwide “A MapQuest–like guide to the emerging business-to-consumer relation- ship. This book should be invaluable to any manager—helping us chart our way in an increasingly digital world.” —Tony Scott, senior vice president and chief information officer, The Walt Disney Company “Knowledge creation happens in social networks where people learn and teach each other. Wikinomics shows where this phenomenon is headed when turbocharged to engage the ideas and energy of customers, suppli- ers, and producers in mass collaboration. It’s a must-read for those who want a map of where the world is headed.” —Noel Tichy, professor, University of Michigan and author of Cycle of Leadership “A deeply profound and hopeful book. Wikinomics provides compelling evidence that the emerging ‘creative commons’ can be a boon, not a threat to business. Every CEO should read this book and heed its wise counsel if they want to succeed in the emerging global economy.” —Klaus Schwab, founder and executive chairman, World Economic Forum “Business executives who want to be able to stay competitive in the future should read this compelling and excellently written book.” —Tiffany Olson, president and CEO, Roche Diagnostics Corporation, North America “One of the most profound shifts transforming business and society in the early twenty-first century is the rapid emergence of open, collaborative innovation models. -
Digital Content Creation Annual Report for FY12 Submitted by Betsy Kruger, Head DCC
Digital Content Creation Annual Report for FY12 Submitted by Betsy Kruger, Head DCC I. Unit Narrative A. Overview of major activities and accomplishments in FY12 and major challenges faced i) Digital Content Creation’s (DCC) major activities and accomplishments in FY12 focused on the digitization of significant special collections, primarily in the RBML, the University Archives, the IHLL, the Sousa Archives, and the Map Library, which are detailed in various sections below. We also digitized a substantial amount of University of Illinois related publications, including dissertations, for deposit into IDEALS. We worked closely with CAM metadata personnel and the Visual Resources Coordinator at FAA on access issues related to our digitized content. We provided cost recovery digitization services for several campus units, and handled numerous patron requests for digital images. In addition to the digital projects outlined in the chart below, other major activities of the year included: (1) Developing and issuing a successful RFP for Digital Imaging Services, along with HPNL and the Preservation Department; (2) Oversight of and training for the Library’s participation in the IMLS grant funded Copyright Review Management System – World project, a collaborative project with the University of Michigan and 14 other institutions to make reliable copyright status determinations for foreign-published titles, which constitute a significant portion of the scholarly works being digitized by projects such as HathiTrust. (3) Began work on a Library funded initiative to assess the needs of non-Library, non-FAA units on campus for digitization and image management services. Our partners include representatives from FAA, CITES, and LAS/IT. -
Creative Commons Licence: an Alternative Solution to Copyright in the New Media Arena
CORE Metadata, citation and similar papers at core.ac.uk Provided by Sydney eScholarship CHAPTER FOURTEEN CREATIVE COMMONS LICENCE: AN ALTERNATIVE SOLUTION TO COPYRIGHT IN THE NEW MEDIA ARENA Chunyan Wang• AN INTRODUCTION TO CREATIVE COMMONS Creative Commons (CC) is a global non-profit organisation that provides free tools, including Creative Commons licenses and software, to enable authors, researchers, artists and educators to easily mark their creative works with the specific intellectual property rights they wish their creative works to carry. The mission of CC is to build a system of balanced intellectual property rights by advocating a ‘some rights reserved’ alternative to the traditional ‘all rights reserved’ system.1 CC is dedicated to building a flexible copyright regime in the face of increasingly restrictive copyright rules. It encourages legal sharing, remixing, and reuse of creative work, and provides a legal platform to spread and build digitally enabled creative culture. Incorporating distributive and legal mechanisms at the same time, CC serves to remedy excessively restrictive intellectual property protection. By promoting a fair and user-friendly structure of intellectual property rights, CC is helping to realise open access to knowledge. • Many thanks to Professor Brian Fitzgerald of Queensland University of Technology and Professor Gao Fuping of East China University of Political Science and Law for inviting me to write this article. Thanks also to Dr Stewart Cheifet of Internet Archive and Professor Jing Wang of MIT for their comments and assistance in writing this article. Additional thanks to Mr Yi Zheng and Mr Fei Yang for their help. 1 Creative Commons <http://creativecommons.org>. -
Modifying Interactive Computer Service Provider Immunity Under Section 230 of the Communications Decency Act in the Wake of “Me Too”
APPS TOO: MODIFYING INTERACTIVE COMPUTER SERVICE PROVIDER IMMUNITY UNDER SECTION 230 OF THE COMMUNICATIONS DECENCY ACT IN THE WAKE OF “ME TOO” ALEXANDRA LOTTY* TABLE OF CONTENTS INTRODUCTION ..................................................................................... 886 I. BACKGROUND ................................................................................... 889 A. HISTORY OF THE COMMUNICATIONS DECENCY ACT ....................... 889 B. SECTION 230 OF THE COMMUNICATIONS DECENCY ACT ................. 890 C. CURRENT CLIMATE: THE “ME TOO” MOVEMENT AGAINST SEXUAL HARASSMENT AND ASSAULT ............................................................ 892 II. OVERBROAD INTERPRETATIONS OF SECTION 230 HAVE STIFLED OPPORTUNITIES FOR LEGAL RECOURSE ................... 893 A. INTERNET CONTENT PROVIDER ANALYSIS: THE “NEUTRAL” OR “PASSIVE” ASSISTANCE TEST ........................................................... 893 B. COURT INTERPRETATIONS OF THE TERM “PUBLISHER” IN THE CONTEXT OF SECTION 230 ................................................................ 895 1. The Narrow “Disseminator or Propagator” Interpretation ............ 896 2. The “Traditional Editorial Functions” Inquiry .............................. 897 3. The Broad “Overall Design and Operation” Interpretation .......... 898 a. Modern Case Study: Herrick v. Grindr .................................... 899 C. CONCERNS AND CONSIDERATIONS PRESENT IN SECTION 230 ANALYSIS .......................................................................................... 900 1. Free -
Using Facebook to Engage Stakeholders: Developing A
Coastal Carolina University CCU Digital Commons Library Faculty Publications Kimbel Library and Bryan Information Commons 2013 Using Facebook to Engage Stakeholders: Developing a Content Strategy to Meet Dynamic Social Media Challenges Scott aB con Coastal Carolina University, [email protected] Amanda Foster Follow this and additional works at: https://digitalcommons.coastal.edu/lib-fac-pub Part of the Library and Information Science Commons Recommended Citation Bacon, Scott nda Foster, Amanda, "Using Facebook to Engage Stakeholders: Developing a Content Strategy to Meet Dynamic Social Media Challenges" (2013). Library Faculty Publications. 2. https://digitalcommons.coastal.edu/lib-fac-pub/2 This Article is brought to you for free and open access by the Kimbel Library and Bryan Information Commons at CCU Digital Commons. It has been accepted for inclusion in Library Faculty Publications by an authorized administrator of CCU Digital Commons. For more information, please contact [email protected]. 2013 ASCUE Proceedings Using Facebook to Engage Stakeholders: Developing a Content Strategy to Meet Dynamic Social Media Challenges Amanda Foster Information Literacy Librarian [email protected] Scott Bacon Web Services and Emerging Technologies Librarian [email protected] Kimbel Library Coastal Carolina University Conway, SC 29528 843-349-2400 Abstract Facebook is often used by higher education institutions to increase engagement with the campus popu- lation and larger community. Facebook page administrators must successfully navigate Facebook’s News Feed algorithm to have content reach the largest possible audience. This algorithm uses different measures of audience interaction when determining how “engaging” a post is, rewarding the more en- gaging posts by increasing the likelihood that they will show up in a fan's News Feed. -
Welcome to the Scbwi Summer Spectacular!
WELCOME TO THE SCBWI SUMMER SPECTACULAR! We’re happy to have you join us for our first all-digital Summer Spectacular. Detailed information on all aspects of the Summer Spectacular can be found on the event’s website page (https://www.scbwi.org/events/scbwi-summer-spectacular-2020/) We are bringing you 10 craft-centered keynote conversations featuring award-winning and world-renowned authors and illustrators, plus the timely and relevant editors’ panel and agents’ panel, and manuscript, portfolio, social media and career consultations. The program is a truly historic gathering featuring many of the best and strongest voices in our field. All sessions will be recorded and posted on scbwi.org for the entire month of August, for you to enjoy and re-watch at your leisure. It’s our pleasure to welcome this year for the first time, the Vermont College of Fine Arts (VCFA) as our exclusive education sponsor. VCFA has one of the most prestigious writing programs in the US, and they are generously offering to waive the application fee through October 15 for active SCBWI members who apply to the Writing for Children & Young Adults Program. See the one-sheet in your attendee materials for more information. Other parts of your experience at the Summer Spectacular are the faculty/member bookstore which will be live on our website from the first day of the event through August 31. Please visit, browse and buy. You are also invited to enjoy the Portfolio Showcase exhibiting beautiful art from over 400 of our gifted attendees. Take part in the socials and Twitter chats, and a fun meme contest to test your sense of humor and creativity. -
How to Attract Customers with Facebook Contents
HOW TO ATTRACT CUSTOMERS WITH FACEBOOK CONTENTS 3 PRIORITIZE YOUR BUSINESS OBJECTIVES 10 BUILD YOUR FACEBOOK AUDIENCE 21 DEVELOP & FOCUS ON YOUR OVERARCHING CONTENT & LEAD GEN STRATEGIES 30 CHAMPION VALUE CREATION: WHAT CONTENT TO CREATE & SHARE ON FACEBOOK 59 MAXIMIZE CUSTOMER ACQUISITION WITH ADVERTISING 72 WRAP UP & TAKEAWAYS PRIORITIZE YOUR BUSINESS 1OBJECTIVES Every brand on Facebook is on Facebook for one reason – to (eventually) get more business. Getting more business from Facebook means different things to different types of businesses, though, which means different brands… …will have different objectives, such as: • Driving in-store sales; • Increasing online sales; • Launching a new product; • Building awareness; or • Promoting a mobile app. This guide will primarily be helpful for businesses that want to generate leads or online sales. Even with these objectives in mind, there are a few stepping stones that precede turning fans into customers. If you want customers … … you have to first: Attract Visitors 1. Build an audience; Create an audience of engaged Facebook fans to drive to your website. 2. Drive inbound traffic to your website; Convert Leads Use forms on optimized landing pages to collect contact information from visitors. 3. Turn that traffic into qualified leads; and then Close Customers Use email and marketing automation to 4. Nurture those leads into nurture leads into (repeat) customers. customers. This guide will give you a playbook for doing just that. First we’ll talk about how to build an audience, and then we’ll dive into how you get that audience to head on over to your website where they can actually do business with you. -
Exploring Design Space Through Remixing
1 Exploring Design Space through Remixing YUE HAN AND JEFFREY V. NICKERSON, Stevens Institute of Technology 1. INTRODUCTION Open innovation [Chesbrough 2006] sometimes performs better than traditional company-based innovation [Hippel and Krogh 2003, Poetz and Schreier 2012]. Open innovation communities promote collective intelligence by providing members platforms to design and create use-generated content. Among these communities, many have incorporated a system to encourage users to modify each other’s work in a process called remixing [Lessig 2014]. Remixing continues to evolve in open innovation communities including Github [Dabbish et al. 2012], Scratch [Hill and Monroy-Hernández 2013], Thingiverse [Kyriakou and Nickerson 2014], and ccMixer [Cheliotis and Yew 2009]. Remixing in online communities relies on a small number of technical features [Nickerson 2014], and understanding the way these features are used may help us design more productive online communities. Remixing can be thought of as a form of product evolution [Nickerson and Yu 2012]: Together a community explores a design space of possibilities, starting from the many designs already created. 2. EXPLORATORY STUDIES In our first study, we analyzed projects on Scratch.mit.edu to understand how users explored the design space. Scratch is a programming language created by the Lifelong Kindergarten Group at the MIT Media Lab [Resnick et al. 2009]. Scratch.mit.edu is an online community in which users, mainly youth, create, share and remix projects using Scratch. The projects selected in our study are created after 2013, when Scratch 2.0 was launched, because the raw project code is readily available in text format, allowing us to compute distance measures. -
Righteous Remixes, Sacred Mashups: Rethinking Authority, Authenticity, and Originality In
Righteous Remixes, Sacred Mashups: Rethinking Authority, Authenticity, and Originality in the Study of Religion __________ A Dissertation Proposal Presented to the Faculty of the University of Denver and the Iliff School of Theology Joint PhD Program University of Denver __________ In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy __________ by Seth M. Walker September 2018 Advisor: Lynn Schofield Clark 1 Thesis Remix studies largely revolves around the metaphorical extension of “remix” outside of its typical audio-visual contexts to culture at large. While many unrelated fields have seen the conceptual application of remix to their practices and productions, its application to the study of religion has been noticeably limited. This has been a curious absence in scholarship, as those studying digital culture have increasingly examined the role of religion in new media practices. Emerging from an interest in how remix engages clouded cultural understandings of authorship, and a curiosity over what happens when it is metaphorically applied to areas where it has not yet been encountered, this project primarily asks what it would mean to study religious traditions and their developments in the modern Western world as remix processes. Moreover, it asks how the consideration of religious phenomena and traditions from this shift in conceptual and terminological framing might help scholars understand religiosity differently, and what sorts of meanings, implications, or assumptions might accompany this. In other words, what does the application of remix in this context help us rethink? Thus, the project considers how a remix model might fundamentally shift the way we perceive and understand religious phenomena and institutions. -
An Introductory Historical Contextualization of Online Creation Communities for the Building of Digital Commons: the Emergence of a Free Culture Movement
An Introductory Historical Contextualization of Online Creation Communities for the Building of Digital Commons: The Emergence of a Free Culture Movement Mayo Fuster Morell Autonomous University of Barcelona [email protected] Abstract. Online Creation Communities (OCCs) are a set of individ- uals that communicate, interact and collaborate; in several forms and degrees of participation which are eco-systemically integrated; mainly via a platform of participation on the Internet, on which they depend; and aiming at knowledge-making and sharing. The paper will first pro- vide an historical contextualization OCCs. Then, it will show how the development of OCCs is fuelled by and contributes to, the rise of a free culture movement defending and advocating the creation of digital com- mons, and provide an empirically grounded definition of free culture movement. The empirical analyses is based content analysis of 80 in- terviews to free culture practitioners, promoters and activists with an international background or rooted in Europe, USA and Latino-America and the content analysis of two seminar discussions. The data collection was developed from 2008 to 2010. 1 Introduction Online Creation Communities (OCCs) are a set of individuals that communicate, interact and collaborate; in several forms and degrees of participation which are eco-systemically integrated; mainly via a platform of participation on the In- ternet, on which they depend; and aiming at knowledge-making and sharing (Fuster Morell, 2010). OCCs based on certain governance conditions result on the building of a digital commons. Digital commons are defined as an informa- tion and knowledge resources that are collectively created and owned or shared between or among a community and that tend to be non-exclusivedible, that is, be (generally freely) available to third parties.