Exploring Design Space Through Remixing
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The Digital Society New Ways to More Transparency, Participation and Current Issues August 1, 2011 Innovation
The digital society New ways to more transparency, participation and Current Issues August 1, 2011 innovation Digital structural change. The increasing use of modern network technologies is changing people’s daily social and economic lives. Today, anyone and everyone can engage interactively in digital spaces. This is giving rise to both new forms of participation and new patterns of value creation, accompanied by a shift in power towards citizen and consumer sovereignty. Digital structural change is encouraging the following open source movements in particular: Trend research Trend (Corporate) Social Media. Social networking platforms are penetrating all spheres of life. At the corporate level this is redistributing control over communications towards the internet community. Whilst businesses and organisations can benefit from the powerful ‘recommendation web’, they are also losing some of their control over customers and their communication sovereignty. This is making corporate communications more authentic and informal. Open Innovation. Interactive value creation can make companies more innovative by integrating external specialists’ and communities’ knowledge and creativity into internal processes. The more external ideas that are incorporated, the greater are the potential combinations to create something new. But open innovation also involves risks because classic value creation patterns have to be broken up and modernised with new strategies and, most importantly, with new interaction competencies. Open Government. Political institutions and government agencies are likewise opening up to increased civic engagement. The public data made available can give rise to new applications and business models. Where interaction takes place and government receives external feedback, new collaborative and participatory models are able to evolve between government and citizens. -
WIKINOMICS How Mass Collaboration Changes Everything
WIKINOMICS How Mass Collaboration Changes Everything EXPANDED EDITION Don Tapscott and Anthony D. Williams Portfolio Praise for Wikinomics “Wikinomics illuminates the truth we are seeing in markets around the globe: the more you share, the more you win. Wikinomics sheds light on the many faces of business collaboration and presents a powerful new strategy for business leaders in a world where customers, employees, and low-cost producers are seizing control.” —Brian Fetherstonhaugh, chairman and CEO, OgilvyOne Worldwide “A MapQuest–like guide to the emerging business-to-consumer relation- ship. This book should be invaluable to any manager—helping us chart our way in an increasingly digital world.” —Tony Scott, senior vice president and chief information officer, The Walt Disney Company “Knowledge creation happens in social networks where people learn and teach each other. Wikinomics shows where this phenomenon is headed when turbocharged to engage the ideas and energy of customers, suppli- ers, and producers in mass collaboration. It’s a must-read for those who want a map of where the world is headed.” —Noel Tichy, professor, University of Michigan and author of Cycle of Leadership “A deeply profound and hopeful book. Wikinomics provides compelling evidence that the emerging ‘creative commons’ can be a boon, not a threat to business. Every CEO should read this book and heed its wise counsel if they want to succeed in the emerging global economy.” —Klaus Schwab, founder and executive chairman, World Economic Forum “Business executives who want to be able to stay competitive in the future should read this compelling and excellently written book.” —Tiffany Olson, president and CEO, Roche Diagnostics Corporation, North America “One of the most profound shifts transforming business and society in the early twenty-first century is the rapid emergence of open, collaborative innovation models. -
An Overview of Models of Distributed Innovation
An Overview of Models of Distributed Innovation Open Innovation, User Innovation and Social Innovation Garry Gabison and Annarosa Pesole 2014 20xx Report EUR 27035 EN European Commission Joint Research Centre Institute for Prospective Technological Studies Contact information Address: Edificio Expo. c/ Inca Garcilaso, 3. E-41092 Seville (Spain) E-mail: [email protected] Tel.: +34 954488318 Fax: +34 954488300 https://ec.europa.eu/jrc https://ec.europa.eu/jrc/en/institutes/ipts Legal Notice This publication is a Science and Policy Report by the Joint Research Centre, the European Commission’s in-house science service. It aims to provide evidence-based scientific support to the European policy-making process. The scientific output expressed does not imply a policy position of the European Commission. Neither the European Commission nor any person acting on behalf of the Commission is responsible for the use which might be made of this publication. All images © European Union 2014 JRC93533 EUR 27035 EN ISBN 978-92-79-44720-4 (PDF) ISSN 1831-9424 (online) doi:10.2791/347145 Luxembourg: Publications Office of the European Union, 2014 © European Union, 2014 Reproduction is authorised provided the source is acknowledged. Abstract This report discusses models of distributed innovation and how they differ in their nature, effects, and origins. Starting from Open Innovation, the paper analyses its methodological evolution, some of its applications, and the opportunities to apply it in a social context. Open Innovation has gained traction in the last ten years and because of this popularity, Open Innovation has been endowed with numerous meanings. This paper dives into the large literature associated with Open Innovation. -
Making Open Innovation Ecosystems Work Case Studies in Healthcare
Innovation Series Making Open Innovation Ecosystems Work Case Studies in Healthcare Donald E. Wynn, Jr. Renée M. E. Pratt Randy V. Bradley University of Dayton University of University of Tennessee, Massachusetts Amherst Knoxville Innovation Series 2015 Making Open Innovation Ecosystems Work: Case Studies in Healthcare Donald E. Wynn, Jr. University of Dayton Renée M. E. Pratt University of Massachusetts Amherst Randy V. Bradley University of Tennessee, Knoxville MAKING OPEN INNOVATION ECOSYSTEMS WORK: CASE STUDIES IN HEALTHCARE www.businessofgovernment.org Table of Contents Foreword . 4 Executive Summary . 6 Introduction . 8 Open Innovation . 9 Technological Ecosystems . 10 Five Key Elements to Managing an Organization’s Ecosystem . 11 Achieving Open Innovation with Technological Ecosystems . 14 Creating an Open Innovation Ecosystem: The U.S. Department of Veteran Affairs and Open Source Electronic Health Record Alliance . 15 Background . 15 Evaluating the VistA Ecosystem . 17 Joining an Open Innovation Ecosystem: The West Virginia Department of Health and Human Resources . 22 Background . 22 Evaluating the West Virginia Ecosystem . 24 Best Practices . 27 Resources . 27 Participant Characteristics . 28 Relationships Among Members . 29 Ecosystem Organization . 29 External Environment . 30 Conclusion . .. 32 References . .. 33 About the Authors . 34 Key Contact Information . 35 3 MAKING OPEN INNOVATION ECOSYSTEMS WORK: CASE STUDIES IN HEALTHCARE IBM Center for The Business of Government Foreword On behalf of the IBM Center for The Business of Government, we are pleased to present Making Open Innovation Ecosystems Work: Case Studies in Healthcare, by Donald E . Wynn, Renee M .E . Pratt, and Randy V . Bradley . The challenge of innovation has received increased attention in recent years in both the public and private sectors . -
Big Data for the Social Good
Big data for the social good By Professor Dino Pedreschi, Fosca Giannotti, Valerio Grossi, and Roberto Trasarti – University of Pisa (Department of Computer Science), and Institute of Science and Technology of Informatics ‘A. Faedo’ / Cyber Kristiyan / Cyber Source: Shuterstock Source: Most people will agree that during the last two decades data have become an ever more present part of our lives, whether it is in our communication, our analysis or decision-making. Dino Pedreschi is Professor of Computer Science at the University of Pisa and a pioneering scientist in mobility data mining, social network mining and privacy-preserving data mining. Together with his colleagues Fosca Giannotti, Valerio Grossi and Roberto Trasarti – respectively director and researchers at CNR in Pisa – he gives an overview of some key issues relating to data. The authors consider the advent of big data is an opportunity for boosting social progress, and Arti!cial Intelligence tools are triggering new services with a clear impact on our daily life. They also touch upon how big data and AI help us to make more informed choices, underlining the need to achieve collective intelligence without compromising the rights of individuals. From data to knowledge In order to understand the role of data in our society, let’s start by talking about the word datum. It comes from the Latin for ‘something given,’ and the Oxford English Dictionary de!nes it as a ‘piece of information,’ ‘as a fact’. Our life is a generator of facts that can be stored and analysed. Human interactions leave traces of our phone calls or emails in our social networks. -
Creative Commons Licence: an Alternative Solution to Copyright in the New Media Arena
CORE Metadata, citation and similar papers at core.ac.uk Provided by Sydney eScholarship CHAPTER FOURTEEN CREATIVE COMMONS LICENCE: AN ALTERNATIVE SOLUTION TO COPYRIGHT IN THE NEW MEDIA ARENA Chunyan Wang• AN INTRODUCTION TO CREATIVE COMMONS Creative Commons (CC) is a global non-profit organisation that provides free tools, including Creative Commons licenses and software, to enable authors, researchers, artists and educators to easily mark their creative works with the specific intellectual property rights they wish their creative works to carry. The mission of CC is to build a system of balanced intellectual property rights by advocating a ‘some rights reserved’ alternative to the traditional ‘all rights reserved’ system.1 CC is dedicated to building a flexible copyright regime in the face of increasingly restrictive copyright rules. It encourages legal sharing, remixing, and reuse of creative work, and provides a legal platform to spread and build digitally enabled creative culture. Incorporating distributive and legal mechanisms at the same time, CC serves to remedy excessively restrictive intellectual property protection. By promoting a fair and user-friendly structure of intellectual property rights, CC is helping to realise open access to knowledge. • Many thanks to Professor Brian Fitzgerald of Queensland University of Technology and Professor Gao Fuping of East China University of Political Science and Law for inviting me to write this article. Thanks also to Dr Stewart Cheifet of Internet Archive and Professor Jing Wang of MIT for their comments and assistance in writing this article. Additional thanks to Mr Yi Zheng and Mr Fei Yang for their help. 1 Creative Commons <http://creativecommons.org>. -
Paths to Innovation in Culture Paths to Innovation in Culture Includes Bibliographical References and Index ISBN 978-954-92828-4-9
Paths to Innovation in Culture Paths to Innovation in Culture Includes bibliographical references and index ISBN 978-954-92828-4-9 Editorial Board Argyro Barata, Greece Miki Braniste, Bucharest Stefka Tsaneva, Goethe-Institut Bulgaria Enzio Wetzel, Goethe-Institut Bulgaria Dr. Petya Koleva, Interkultura Consult Vladiya Mihaylova, Sofia City Art Gallery Malina Edreva, Sofia Municipal Council Svetlana Lomeva, Sofia Development Association Sevdalina Voynova, Sofia Development Association Dr. Nelly Stoeva, Sofia University “St. Kliment Ohridski” Assos. Prof. Georgi Valchev, Deputy Rector of Sofia University “St. Kliment Ohridski” Design and typeset Aleksander Rangelov Copyright © 2017 Sofia Development Association, Goethe-Institut Bulgaria and the authors of the individual articles. All rights reserved. No part of this work may be reproduced in any form or by any means without permission in writing from the publisher. Contents Foreword .................................................................................................................... 6 Introduction: Paths to Innovation in Culture ....................................................... 8 Digital and Tech Innovation in Arts and Culture Vladiya Mihaylova, Overview ...............................................................................15 Stela Anastasaki Use of Mobile Technologies in Thessaloniki’s Museums. An Online Survey 2017 ..................................................................................... 17 Veselka Nikolova Digital Innovation in Culture ......................................................................... -
Righteous Remixes, Sacred Mashups: Rethinking Authority, Authenticity, and Originality In
Righteous Remixes, Sacred Mashups: Rethinking Authority, Authenticity, and Originality in the Study of Religion __________ A Dissertation Proposal Presented to the Faculty of the University of Denver and the Iliff School of Theology Joint PhD Program University of Denver __________ In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy __________ by Seth M. Walker September 2018 Advisor: Lynn Schofield Clark 1 Thesis Remix studies largely revolves around the metaphorical extension of “remix” outside of its typical audio-visual contexts to culture at large. While many unrelated fields have seen the conceptual application of remix to their practices and productions, its application to the study of religion has been noticeably limited. This has been a curious absence in scholarship, as those studying digital culture have increasingly examined the role of religion in new media practices. Emerging from an interest in how remix engages clouded cultural understandings of authorship, and a curiosity over what happens when it is metaphorically applied to areas where it has not yet been encountered, this project primarily asks what it would mean to study religious traditions and their developments in the modern Western world as remix processes. Moreover, it asks how the consideration of religious phenomena and traditions from this shift in conceptual and terminological framing might help scholars understand religiosity differently, and what sorts of meanings, implications, or assumptions might accompany this. In other words, what does the application of remix in this context help us rethink? Thus, the project considers how a remix model might fundamentally shift the way we perceive and understand religious phenomena and institutions. -
An Introductory Historical Contextualization of Online Creation Communities for the Building of Digital Commons: the Emergence of a Free Culture Movement
An Introductory Historical Contextualization of Online Creation Communities for the Building of Digital Commons: The Emergence of a Free Culture Movement Mayo Fuster Morell Autonomous University of Barcelona [email protected] Abstract. Online Creation Communities (OCCs) are a set of individ- uals that communicate, interact and collaborate; in several forms and degrees of participation which are eco-systemically integrated; mainly via a platform of participation on the Internet, on which they depend; and aiming at knowledge-making and sharing. The paper will first pro- vide an historical contextualization OCCs. Then, it will show how the development of OCCs is fuelled by and contributes to, the rise of a free culture movement defending and advocating the creation of digital com- mons, and provide an empirically grounded definition of free culture movement. The empirical analyses is based content analysis of 80 in- terviews to free culture practitioners, promoters and activists with an international background or rooted in Europe, USA and Latino-America and the content analysis of two seminar discussions. The data collection was developed from 2008 to 2010. 1 Introduction Online Creation Communities (OCCs) are a set of individuals that communicate, interact and collaborate; in several forms and degrees of participation which are eco-systemically integrated; mainly via a platform of participation on the In- ternet, on which they depend; and aiming at knowledge-making and sharing (Fuster Morell, 2010). OCCs based on certain governance conditions result on the building of a digital commons. Digital commons are defined as an informa- tion and knowledge resources that are collectively created and owned or shared between or among a community and that tend to be non-exclusivedible, that is, be (generally freely) available to third parties. -
1 Remixing Culture
REMIXING CULTURE: LITERATURE REVIEW Introduction Remixed, or mashed up music is a contested issue both within musical communities and the law. The dispute arises when a musician creates a new piece of music by taking apart, re-arranging and sampling the work of another musician to create a new song. These remixed versions of songs are often unlicensed and have not been granted permission by the record label that produced the original tracks. While instances of cultural phenomena have often influenced the development of new works of art throughout history, the digital technologies of the 21st century have enabled artists to directly cut and paste the works of others into their own art, creating controversy both within artistic communities and the legal realms. Methodologically, this literature review will explore the historical context of music evolution, from the performance to the first recordings to the current mp3 format. In addition, it will reference the growing culture of remix music: the artistic practice of pastiching the works of others to create new songs. Finally, it seeks to uncover implications of music as intellectual property, as opposed to a new form of cultural democracy and literacy. The research question that this literature review elucidates is whether or not a remixed song, or a mash-up, is an extension of a phenomenon of culture building, and what implications the digital nature of its production has on the notion of artistic creation and intellectual property rules. Three essential mindsets pertain to the issue of remixed music. There is one group of academics that argue remix is the fundamental cornerstone of human collective consciousness, and law professors like Lawrence Lessig and writers such as Paul D. -
User-Friendly Licensing for a User-Generated World: the Future of the Video-Content Market
Vanderbilt Journal of Entertainment & Technology Law Volume 15 Issue 2 Issue 2 - Winter 2013 Article 5 2013 User-Friendly Licensing for a User-Generated World: The Future of the Video-Content Market Joanna E. Collins Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Intellectual Property Law Commons, and the Science and Technology Law Commons Recommended Citation Joanna E. Collins, User-Friendly Licensing for a User-Generated World: The Future of the Video-Content Market, 15 Vanderbilt Journal of Entertainment and Technology Law 407 (2020) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol15/iss2/5 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. User-Friendly Licensing for a User-Generated World: The Future of the Video-Content Market ABSTRACT A picture may say a thousand words, but in today's artistic culture, video is the true king. User-generated remix and mashup videos have become a central way for people to communicate their ideas, to be a part of popular culture, and to bring life to their own artistic visions. Digital technology and the rise of user-generated Internet platforms have enabled professionals and amateurs alike to participate in the creation of web videos, which often incorporate popular content. But this has led to a growing tension between amateur sampling artists and copyright rightsholders. The current video-content- licensing scheme requires individually negotiated contracts for authorized use of copyrighted material, but amateur artists frequently lack the bargaining power and understanding of copyright law to comply with licensing requirements. -
The Rise of User-Generated Content
Mashing-up Culture Proceedings from the COUNTER workshop Mashing-up Culture Upp- sala University, May 13-14, 2009 Title: Mashing-up Culture: The Rise of User-generated Content Eds.: Eva Hemmungs Wirtén and Maria Ryman Abstract: These are the proceedings of the first COUNTER workshop “Mashing-up Culture: The Rise of User-generated Content”, Uppsala Uni- versity, May 13-14, 2009. COUNTER is a European research project ex- ploring the consumption of counterfeit and pirated goods. Sampling, remix- ing, mash-ups and appropriation are part of the digital creative milieu of the twenty-first century. Sites such as YouTube and deviantART have offered new outlets for creativity and become hubs for innovative forms of collabo- ration, thus playing their part in challenging modernist notions of what it means to be a creator as well as a consumer. Drawing on this general back- ground, the ten papers presented in these proceedings are examining areas such as: Sampling, mash-ups, and appropriation; Creativity and collabora- tive practices; Creative Industries and intellectual property; Copyright, Cultural Heritage and Cultural Policy; and Formal and informal regulations of intellectual property. The ten authors are all contributing to an interna- tional and interdisciplinary scientific discussion on the mash-up. Mash-ups and user-generated content are social and cultural phenomena which in these papers are put into various contexts, from legal ones, over technology, to the nation as a framework. Keywords: Proceedings (COUNTER Counterfeiting and Piracy Research), Copyright—Adaptions, User-created content COUNTER is funded by the European Commission’s Framework 7 programme. Mashing-up Culture: The Rise of User- generated Content Proceedings from the COUNTER workshop Mashing-up Culture Uppsala University, May 13-14, 2009 Eds.