sensors Article Validity of Hololens Augmented Reality Head Mounted Display for Measuring Gait Parameters in Healthy Adults and Children with Cerebral Palsy Anne-Laure Guinet 1,2,* , Guillaume Bouyer 2 , Samir Otmane 2 and Eric Desailly 1 1 Pôle Recherche & Innovation, Fondation Ellen Poidatz, 77310 Saint-Fargeau-Ponthierry, France;
[email protected] 2 IBISC Lab, University Paris-Saclay, University Evry, 91020 Evry, France;
[email protected] (G.B.);
[email protected] (S.O.) * Correspondence:
[email protected] Abstract: Serious games are a promising approach to improve gait rehabilitation for people with gait disorders. Combined with wearable augmented reality headset, serious games for gait rehabilitation in a clinical setting can be envisaged, allowing to evolve in a real environment and provide fun and feedback to enhance patient’s motivation. This requires a method to obtain accurate information on the spatiotemporal gait parameters of the playing patient. To this end, we propose a new algorithm called HoloStep that computes spatiotemporal gait parameters using only the head pose provided by an augmented reality headset (Hololens). It is based on the detection of peaks associated to initial contact event, and uses a combination of locking distance, locking time, peak amplitude detection with custom thresholds for children with CP. The performance of HoloStep was compared during a walking session at comfortable speed to Zeni’s reference algorithm, which is based on kinematics Citation: Guinet, A.-L.; Bouyer, G.; and a full 3D motion capture system. Our study included 62 children with cerebral palsy (CP), Otmane, S.; Desailly, E.