The Digital Public Domain
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De Angelis Omnia Sunt Communia.Pdf
In Common The architects of our lives are divided. There are those who insist that there is still no alternative to neoliberalism. Despite the many crises it has provoked, they continue to push for compe- tition in every sphere of life, to widen the wealth gap, to ignore climate change and to pursue the steady dispossession of our rights and commonwealth. Then there are those advocating change, those who seek to persuade us that capitalism can be saved from itself. They conceal capitalism behind a human face. They tell us that environmental disaster can be averted through technological solutions. They say that deeply rooted social injustices can be cured with a little more economic growth. That we’ll be safer with more police on our streets. And yet, we know that capitalism is dying, that its lies have been unmasked, that its grip on our world and our lives is maintained only through expropriations, dependency and commodified desires. In Common is a collection of works that see an end to capitalism without apocalypse. It provides us with techniques for building another world, and it narrates practices of alternatives and theories of hope. It is a glimpse into our shared present, for a future in common. In Common is published by Zed Books under the creative commons license. You are free to share this material, transform and build upon it for non-commercial purposes. Series editor: Massimo De Angelis Already published: Stavros Stavrides, Common Space: The City as Commons Omnia Sunt Communia.indd 1 01/03/2017 14:04 Omnia Sunt Communia.indd 2 01/03/2017 14:04 Omnia Sunt Communia On the Commons and the Transformation to Postcapitalism Massimo De Angelis Zed Books LONDON Omnia Sunt Communia.indd 3 01/03/2017 14:04 Omnia Sunt Communia: Principles for the Transition to Postcapitalism was first published in 2017 by Zed Books Ltd, The Foundry, 17 Oval Way, London SE11 5RR, UK. -
Top Questions About Character Animation
Top Questions About Character Animation What are some of the exciting aspects of character animation, and how is it different than other computer animation forms? The phrase computer animation is often used as a catch-all for many computer generated effects including spinning logos, Flash programming on the Web or special effects in movies. These are not character animation. Character animation is the process of giving life to a character, whether it is a dog that can talk, a drawn person or an animated object. Character animation creates personality. How long does it take one person to create one minute of animation? This is difficult to pinpoint, but it can take one animator about 16 – 20 weeks of full-time work to produce 60 seconds of animation.1 At Pixar Animation Studios, due to their high level of quality control, animators have been known to work on two minutes of film for a year or more. How many animators typically work on an animated feature film? It depends on the studio and its needs, so anywhere from 20 – 80 animators could be working on an animated feature film. What is the biggest myth about character animation? A lot of people believe that the computer does all of the work for the animator, but the reality is that the animator is only using the computer as a tool to create detailed animation frame by frame. What are some of the most challenging aspects of character animation? Character animators work in fun, collaborative, exciting and detailed environments. They need to have a high level of patience while working with the tiny movements of a character frame by frame. -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop. -
M Asterclass
The Sixth Annual CG, Animation & Gaming Forum John Anthony Theatre June 9, 2007 Collin College 9:00 a.m. – 5:30 p.m. 2800 E. Spring Creek Pkwy, Plano, TX Masterclass 10 a.m. – 3:30 p.m. June 8, 2007 Room C-104, Collin College www.industrygiants.org From the drawing board to the movie theater - and all points in-between – the sixth annual Industry Giants 2007 computer graphics, animation and gaming forum investigates what it takes to cultivate and keep an animation and gaming industry in Texas. Bryan Engram – Reel FX Creative Studios 9:00 a.m. Rita Street – Radar Cartoons 1:30 p.m. Animation Supervisor Managing Director, Producer, and Author Currently, Bryan is finishing commercial spots for Rita is managing director of Radar Cartoons, Dreamworks’ Shrek the Third. His credits include coproducer of The Nicktoons Film Festival, and feature films The Wild, Everyone’s Hero, and Teenage vp of development for Mike Young Productions, Mutant Ninja Turtles; shorts such as Blue Sky’s Aunt Her current animated series, Ruby Gloom, has been Fanny’s Tour of Booty; and game cinematics for Halo 2 nominated in the Annecy (France) and Cartoons on and Transformers :The Game. the Bay (Italy) Festivals. Elizabeth Hitt – Digital Domain 10:00 a.m. Steve Gaconnier – Janimation 2:30 p.m. Visual Effects CEO and Chief Creative Director Elizabeth works for Academy Award winning visual Janimation is nationally recognized as a talented effects house Digital Domain and has credits on and industrious company through their work for Stealth, Zoom, Texas Chainsaw Massacre: The Beginning, such clients as Fox Sports, Nokia, Pennzoil, Miller The Hitcher, and the upcoming Transformers. -
In Re Digital Domain Media Group, Inc. Securities Litigation 12-CV
Case 2:12-cv-14333-JEM Document 57 Entered on FLSD Docket 07/31/2013 Page 1 of 99 UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF FLORIDA Ft. Pierce Division Case No. 12-14333-CIV-MARTINEZ-LYNCH CLASS ACTION In re Digital Domain Media Group Securities Litigation / JURY TRIAL DEMANDED CONSOLIDATED AMENDED CLASS ACTION COMPLAINT Case 2:12-cv-14333-JEM Document 57 Entered on FLSD Docket 07/31/2013 Page 2 of 99 TABLE OF CONTENTS I. NATURE OF THE ACTION ............................................................................................. 2 II. JURISDICTION AND VENUE ......................................................................................... 5 III. THE PARTIES.................................................................................................................... 6 A. Lead Plaintiffs ......................................................................................................... 6 B. The Individual Defendants ...................................................................................... 7 C. The Director Nominee Defendants ......................................................................... 8 D. The Underwriter Defendants ................................................................................. 10 E. Palm Beach Capital Defendants ............................................................................ 11 F. SingerLewak ......................................................................................................... 12 G. Non-Party DDMG ................................................................................................ -
The New Digital Domain
THE NEW DIGITAL DOMAIN How the Pandemic Reshaped Geopolitics, the Social Contract and Technological Sovereignty POLICY REPORT SEPTEMBER 2020 CONTENTS 03 EXECUTIVE SUMMARY 04 DIGITALIZED AND PRIVATIZED: GEOPOLITICS IN THE PANDEMIC 09 DRIVERS AND IMPLICATIONS OF THE DIGITAL ECONOMY 13 A FRACTURING SOCIAL CONTRACT 18 CONTACT TRACING AND TECHNOLOGICAL SOVEREIGNTY 22 RECOMMENDATIONS AND TOPICS FOR EXPLORATION cgc.ie.edu THE NEW DIGITAL DOMAIN 3 EXECUTIVE SUMMARY The COVID-19 pandemic, besides triggering the most Today’s biggest winners are the big tech companies, who severe economic crisis since the Great Depression, is represent the lion’s share of the most valuable companies accelerating technological trends that were well in the that run on data, algorithms and apps rather than making before its outbreak. The Great Lockdown physical labor, but have also managed to utilize the exposed the digital divide between frontier and under-governed nature of the digital domain to non-frontier firms, with the former group being able avoid paying tax and social security. The societal to provide services and goods no longer available within flipside of the growing digital gaps between winners traditional markets. The growing concentration of and losers has been skyrocketing inequality and the power and wealth in the hands of a few global hollowing-out of the middle class—something that digital companies will shape global and domestic in the short term the pandemic is likely to exacerbate. politics in the immediate future. Globally, the pandemic has increased geopolitical THIS REPORT ANALYSES THESE SHIFTS, rivalry and underlined the decline of the US as a PROPOSES A SERIES OF RECOMMENDATIONS superpower. -
DVD MAGAZINE Outstanding Animation, VFX and Motion Graphics for Design and Advertising 15 ��������������������
DVD MAGAZINE Outstanding animation, VFX and motion graphics for design and advertising 15 �������������������� ������������������������������������������������������������������������������� ��������������������������������������������������������������������������������� ������������������������������������������������������������������������������ �������� ������� �������� ������������ ������� ��������������� ������� ��� �������� ������������������������������������������������������������������������������ ������������������������������������������������ �������������������������������������������������������������������������������� ��������������������������������������������������������������������������������� ������������������� ������������������������������������������������������������������������������� ������������������������������������������������������������������������������������ ���������������������������������������������������������������������������������� �������������������������������������������������������������������������������� ������������������������������������������������������������������������������ �������������������������������������������������������������������������������������� ������������������������ ��������������������������������������������������������������������� �������������������������� ���������������������������������� �������������������� ����������������������������������������� ���������������������������������������� ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� -
Falcon's Digital Media,АLook Development & Senior Lighting Artist Scream House Games LLC,АArt
My career spans over 20 years working in the vfx, animation and video game industries. I was fortunate to have been employed at such innovative companies as Walt Disney Animation Studios, Blue Sky Studios, Digital Domain, and Sony Pictures Imageworks. Using both proprietary and mainstream software, I have gained valuable production knowledge and experience working on a variety of pipelines. Responsibilities in Project Management, Art Direction, Game Design, Texture Painting, Environments, Lighting and Look Development have all elevated my creative skills while complementing my technical expertise. Currently, I create & develop immersive interactive 3D content for industries that require Virtual Reality and Augmented Reality experiences using the latest game engine technology. 2015 Present Haskell 3D, Art Director, Lead Artist, Game Designer, Hallandale Beach, FL Previous Clients: Falcon’s Digital Media, Look Development & Senior Lighting Artist, Orlando, FL “The Avengers: Battle of Ultron Dark Ride” (2016) Ilyas & Mustafa Galadari Group “The Lost Valley Theme park attraction” (2016) IMG Worlds of Adventure “Other high profile guest experiences” (2016) IMG Worlds of Adventure 2012 Present Scream House Games LLC, Art Director, Game Developer, Game Designer, Hallandale Beach, FL Scream House Games is a startup independent video game company focusing on the development of survival adventure horror games. “Murder Castle” (2017) Preproduction phase 20072012 LightHouse Animation, Art Director, Lead -
COMMUNIA Final Report
Deliverable D.1.11 COMMUNIA Final Report ECP‐2006‐PSI‐610001 COMMUNIA http://COMMUNIA‐project.eu/ Final Report Deliverable number/name Deliverable D1.11: Final Report Dissemination level Public Delivery date March 31, 2011 Status FINAL VERSION TO REVIEWERS Main Author Giancarlo F. Frosio This document incorporates the results of several months of discussions among COMMUNIA members. The main author and the project coordinator wish to thank everyone who contributed, and particularly Lucie Guibault, Paul Keller, Séverine Dusollier and Patrick Peiffer whose comments and analyzes have greatly enhanced this text. eContentplus This project is funded under the eContentplus prograMMe,1 a Multiannual CoMMunity prograMMe to Make digital content in Europe More accessible, usable and exploitable. 1 O.J. L 79 (March 24, 2005), at 1. 1 Deliverable D.1.11 COMMUNIA Final Report 2 Deliverable D.1.11 COMMUNIA Final Report CONTENTS CONTENTS ............................................................................................................................................................ 3 COMMUNIA FINAL REPORT .................................................................................................................................. 7 WHAT IS THE PUBLIC DOMAIN? ........................................................................................................................... 7 THE VALUE OF THE PUBLIC DOMAIN FOR EUROPE ................................................................................................. 11 PUBLIC DOMAIN CHALLENGES -
EU Copyright Reform Threatens Open Access and Open Science Open Letter to the Members of the Legal Affairs Committee in the European Parliament
EU copyright reform threatens Open Access and Open Science Open letter to the members of the Legal Affairs Committee in the European Parliament We represent a large group of European academic, library, education, research and digital rights communities and we are writing to express our alarm at the draft Directive on Copyright in the Digital Single Market, and in particular at the potential impact of Articles 11 and 13. We are concerned that these provisions will create burdensome and harmful restrictions on access to scientific research and data, as well as on the fundamental rights of freedom of information, directly contradicting the EU’s own ambitions in the field of Open Access and Open Science. We therefore urge the Legal Affairs Committee to remove Articles 11 and 13 from the draft Directive. Furthermore, the Committee should ensure that Articles 3 to 9 support new forms of research and education and not work against them. A U-turn on Open Science? 1. We believe that increased digital access, data analytics and open information flows will increase innovation in Europe. The European Commission’s Horizon 2020 programme similarly supports open access to scientific publications and research data as essential drivers of EU global competitiveness. The EU has set an example internationally with its extensive policy work, for example by including Open Access in one of its six European Research Area (ERA) priorities. Moreover, in 2016 at the Competitiveness Council, all of Europe’s ministers of science, innovation, trade and industry committed to Open Access to scientific publications as the default option for publicly funded research results by 2020. -
Book XVII License and the Law Editor: Ramon F
8 88 8 8nd 8 8888on.com 8888 Basic Photography in 180 Days Book XVII License and the Law Editor: Ramon F. aeroramon.com Contents 1 Day 1 1 1.1 Photography and the law ....................................... 1 1.1.1 United Kingdom ....................................... 2 1.1.2 United States ......................................... 6 1.1.3 Hong Kong .......................................... 8 1.1.4 Hungary ............................................ 8 1.1.5 Macau ............................................. 8 1.1.6 South Africa ......................................... 8 1.1.7 Sudan and South Sudan .................................... 9 1.1.8 India .............................................. 10 1.1.9 Iceland ............................................ 10 1.1.10 Spain ............................................. 10 1.1.11 Mexico ............................................ 10 1.1.12 See also ............................................ 10 1.1.13 Notes ............................................. 10 1.1.14 References .......................................... 10 1.1.15 External links ......................................... 12 2 Day 2 13 2.1 Observation .............................................. 13 2.1.1 Observation in science .................................... 14 2.1.2 Observational paradoxes ................................... 14 2.1.3 Biases ............................................. 15 2.1.4 Observations in philosophy .................................. 16 2.1.5 See also ........................................... -
A Case Study of Public Domain Images on Wikipedia
Harvard Journal of Law & Technology Volume 29, Number 1 Fall 2015 THE VALUATION OF UNPROTECTED WORKS: A CASE STUDY OF PUBLIC DOMAIN IMAGES ON WIKIPEDIA Paul Heald,* Kristofer Erickson† & Martin Kretschmer‡ TABLE OF CONTENTS I. INTRODUCTION .................................................................................. 2! II. THEORETICAL CHALLENGES TO VALUING PUBLIC DOMAIN WORKS .............................................................................................. 5! A. Differentiating the Values of Copies from Legal Rights ............... 6! B. Private Value v. Social Welfare .................................................... 8! C. Incentives and Availability ......................................................... 10! III. VALUING PUBLIC DOMAIN IMAGES ON WIKIPEDIA: METHODOLOGY ............................................................................... 13! IV. VALUING PUBLIC DOMAIN IMAGES ON WIKIPEDIA: FINDINGS ......................................................................................... 15! A. The Public Domain and Author Pages ....................................... 16! B. Costs Saved by Page Builders .................................................... 19! C. Increased Traffic to Wikipedia Pages ........................................ 21! 1. Adjusting for Popularity Based on Amazon Book Review Statistics ............................................................... 21! 2. Matched Pairs Treatment #1 Shows 6% Traffic Increase for Authors .......................................................... 23! 3.