Beowulf: the Graphic Novel Created by Stephen L
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Melissa Dejesus
Melissa DeJesus Mobile 646 344 2877 Website http://melissade.daportfolio.com/ Email [email protected] Passionate about motivating and inspiring children and teens in expression and critical thinking through the arts using the best in comics, animation, illustration, storytelling and design. Always looking to challenge myself, learn from others, and enjoy teaching others about self representation through art. My interests and skills extend over a vast array of genres and fields of professions. I'm looking to continue my career in education to offer the best of my experience and enthusiasm. Education The School of Visual Arts MAT Art Education 2013-2014 BFA Animation 1998-2002 Employment Harper Collins Publishing 2013-2014 Relevant Comic Illustrator Illustrated 7 page black and white comic excerpt for teen novel. Awesome Forces Productions Fall 2012 Assistant Animator Collaborated with partner in creating animation key frames for animated segments featured in TV series entitled The Aquabats! Super Show! Yen Press 2012-current Graphic Novel Illustrator Illustrated a full color chapters for a graphic novel entitled Monster Galaxy. Created and designed new characters along with existing characters in the online game franchise. Random House 2012-2013 Letterer / Retouch Artist Digitally retouched Japanese graphic novels for sub-division, Kodansha. Lettered 200+ comic pages and designed supplemental pages. Organized and prepared interior book files for print production. King Features Syndicate 2006-2010 Comic Strip Illustrator Digitally illustrated, colored and lettered daily comic strip, My Cage, for newspapers across the country from Hawaii to South Africa. Designed numerous characters on a day to day basis for growing cast. -
Comics, Graphic Novels, Manga, & Anime
SAN DIEGO PUBLIC LIBRARY PATHFINDER Comics, Graphic Novels, Manga, & Anime The Central Library has a large collection of comics, the Usual Extra Rarities, 1935–36 (2005) by George graphic novels, manga, anime, and related movies. The Herriman. 741.5973/HERRIMAN materials listed below are just a small selection of these items, many of which are also available at one or more Lions and Tigers and Crocs, Oh My!: A Pearls before of the 35 branch libraries. Swine Treasury (2006) by Stephan Pastis. GN 741.5973/PASTIS Catalog You can locate books and other items by searching the The War Within: One Step at a Time: A Doonesbury library catalog (www.sandiegolibrary.org) on your Book (2006) by G. B. Trudeau. 741.5973/TRUDEAU home computer or a library computer. Here are a few subject headings that you can search for to find Graphic Novels: additional relevant materials: Alan Moore: Wild Worlds (2007) by Alan Moore. cartoons and comics GN FIC/MOORE comic books, strips, etc. graphic novels Alice in Sunderland (2007) by Bryan Talbot. graphic novels—Japan GN FIC/TALBOT To locate materials by a specific author, use the last The Black Diamond Detective Agency: Containing name followed by the first name (for example, Eisner, Mayhem, Mystery, Romance, Mine Shafts, Bullets, Will) and select “author” from the drop-down list. To Framed as a Graphic Narrative (2007) by Eddie limit your search to a specific type of item, such as DVD, Campbell. GN FIC/CAMPBELL click on the Advanced Catalog Search link and then select from the Type drop-down list. -
Mythology Crossword
Name: _____________________________________ Date: _______ Period: _______ Mythology Crossword 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Across 26. images shown in very large view, often 9. large, full page illustration that introduces a 2. objects used to contain a characters thoughts focusing on a small portion of a larger story 6. comics of non-English origin object/character 11. person who does most/all of the art duties, 10. self contained, book length form of comics 27. The space between each panel/panels implies artist is also writer 15. text labels written on characters in comics Down 12. text that speaks directly to reader 16. text / icons that represent what’s going on in 1. objects used to contain words that character 13. images that are in reverse position from the the characters head speaks previous panel 17. images that show objects fully, from top to 3. rectangles where narrator or character shares 14. One drawing on a page containing a segment bottom special info w/ reader of action 18. person who fills speech balloons and captions 4. term popularized by cartoonists, the medium 19. words that indicate a sounds that accompanies with dialogue/other words is capable of mature, non-comedic content, aswell comic panel as to emphasize hybrid nature of the medium 21. Periodical, normally thin in size and stapled 20. A singular row of panels together 5. images that run outside the border of the panel 23. scripts the work in a way that artist can 22. -
Graphic Gothic Introduction Julia Round
Graphic Gothic Introduction Julia Round ‘Graphic Gothic’ was the seventh International Graphic Novel and Comics Conference, held at Manchester Metropolitan University in June 2016.1 The event brought together fifty scholars from all over the globe, who explored Gothic under themes such as setting, politics, adaptation, censorship, monstrosity, gender, and corporeality. This issue of Studies in Comics collects selected papers from the conference, alongside expanded versions of the talks given by three of our four keynote speakers: Hannah Berry, Toni Fejzula and Matt Green. It is complemented by a comics section that recalls the conference and reflects the potential of Gothic to inform and inspire as Paul Fisher Davies provides a sketchnoted diary of the event. Defining the Gothic is a difficult task. Baldick and Mighall (2012: 273) note that much of the relevant scholarship to date has primarily applied ‘the broadest kind of negation: the Gothic is cast as the opposite of Enlightenment reason, as it is the opposite of bourgeois literary realism.’ Moers also suggests that the meaning of Gothic ‘is not so easily stated except that it has to do with fear’ (1978: 90). Many Gothic scholars and writers have explored the nature of this fear: attempting to draw out and categorise the metaphorical meanings and affect it can create. H.P. Lovecraft (1927: 41) claims that ‘The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind fear of the unknown’ (Lovecraft 1927: 41) and that this is the basis for ‘the weirdly horrible tale’ as a literary form. Ann Radcliffe (1826: 5) famously separates terror and horror, and later writers and critics such as Devendra Varma (1957), Robert Hume (1969), Stephen King (1981), Gina Wisker and Dale Townshend continue to explore this divide. -
Colorist Writer Title Page Design Assistant Editor
COLORIST INKER PENCILER MATT YACKEY WRITER MARK FARMER ALAN DAVIS JIM STARLIN COVER LETTERER DAVIS, FARMER & YACKEY VC’S CORY PETIT VARIANT COVER DAN MORA & JESUS ABURTOV EDITOR ASSISTANT EDITOR TOM BREVOORT TITLE PAGE DESIGN ALANNA SMITH CARLOS LAO Editor in Chief: Axel Alonso Chief Creative Officer: Joe Quesada President: Dan Buckley Executive Producer: Alan Fine GUARDIANS OF THE GALAXY: MOTHER ENTROPY No. 1, July 2017. Published Monthly except in May by MARVEL WORLDWIDE, INC., a subsidiary of MARVEL ENTERTAINMENT, LLC. OFFICE OF PUBLICATION: 135 West 50th Street, New York, NY 10020. BULK MAIL POSTAGE PAID AT NEW YORK, NY AND AT ADDITIONAL MAILING OFFICES. © 2017 MARVEL No similarity between any of the names, characters, persons, and/or institu- tions in this magazine with those of any living or dead person or institution is intended, and any such similarity which may exist is purely coincidental. $3.99 per copy in the U.S. (GST #R127032852) in the direct mar - ket; Canadian Agreement #40668537. Printed in the USA. Subscription rate (U.S. dollars) for 12 issues: U.S. $26.99; Canada $42.99; Foreign $42.99. POSTMASTER: SEND ALL ADDRESS CHANGES TO GUARDIANS OF THE GALAXY: MOTHER ENTROPY, C/O MARVEL SUBSCRIPTIONS P.O. BOX 727 NEW HYDE PARK, NY 11040. TELEPHONE # (888) 511-5480. FAX # (347) 537-2649. [email protected]. DAN BUCKLEY, President, Marvel Entertainment; JOE QUESADA, Chief Creative Officer; TOM BREVOORT, SVP of Publishing; DAVID BOGART, SVP of Business Affairs & Operations, Publishing & Partnership; C.B. CEBULSKI, VP of Brand Management & Development, Asia; DAVID GABRIEL, SVP of Sales & Marketing, Publishing; JEFF YOUNGQUIST, VP of Production & Special Projects; DAN CARR, Executive Director of Publishing Technology; ALEX MORALES, Director of Publishing Operations; SUSAN CRESPI, Production Manager; STAN LEE, Chairman Emeritus. -
GRAPHIC NOVELS in ADVANCED ENGLISH/LANGUAGE ARTS CLASSROOMS: a PHENOMENOLOGICAL CASE STUDY Cary Gillenwater a Dissertation Submi
GRAPHIC NOVELS IN ADVANCED ENGLISH/LANGUAGE ARTS CLASSROOMS: A PHENOMENOLOGICAL CASE STUDY Cary Gillenwater A dissertation submitted to the faculty of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the School of Education. Chapel Hill 2012 Approved by: Madeleine Grumet James Trier Jeff Greene Lucila Vargas Renee Hobbs © 2012 Cary Gillenwater ALL RIGHTS RESERVED ii ABSTRACT CARY GILLENWATER: Graphic novels in advanced English/language arts classrooms: A phenomenological case study (Under the direction of Madeleine Grumet) This dissertation is a phenomenological case study of two 12th grade English/language arts (ELA) classrooms where teachers used graphic novels with their advanced students. The primary purpose of this case study was to gain insight into the phenomenon of using graphic novels with these students—a research area that is currently limited. Literature from a variety of disciplines was compared and contrasted with observations, interviews, questionnaires, and structured think-aloud activities for this purpose. The following questions guided the study: (1) What are the prevailing attitudes/opinions held by the ELA teachers who use graphic novels and their students about this medium? (2) What interests do the students have that connect to the phenomenon of comic book/graphic novel reading? (3) How do the teachers and the students make meaning from graphic novels? The findings generally affirmed previous scholarship that the medium of comic books/graphic novels can play a beneficial role in ELA classrooms, encouraging student involvement and ownership of texts and their visual literacy development. The findings also confirmed, however, that teachers must first conceive of literacy as more than just reading and writing phonetic texts if the use of the medium is to be more than just secondary to traditional literacy. -
Manga As a Teaching Tool 1
Manga as a Teaching Tool 1 Manga as a Teaching Tool: Comic Books Without Borders Ikue Kunai, California State University, East Bay Clarissa C. S. Ryan, California State University, East Bay Proceedings of the CATESOL State Conference, 2007 Manga as a Teaching Tool 2 Manga as a Teaching Tool: Comic Books Without Borders The [manga] titles are flying off the shelves. Students who were not interested in EFL have suddenly become avid readers ...students get hooked and read [a] whole series within days. (E. Kane, personal communication, January 17, 2007) For Americans, it may be difficult to comprehend the prominence of manga, or comic books, East Asia.1. Most East Asian nations both produce their own comics and publish translated Japanese manga, so Japanese publications are popular across the region and beyond. Japan is well-known as a highly literate society; what is less well-known is the role that manga plays in Japanese text consumption (Consulate General of Japan in San Francisco). 37% of all publications sold in Japan are manga of one form or another, including monthly magazines, collections, etc. (Japan External Trade Organization [JETRO], 2006). Although Japan has less than half the population of the United States, manga in all formats amounted to sales within Japan of around 4 billion dollars in 2005 (JETRO, 2006). This total is about seven times the United States' 2005 total comic book, manga, and graphic novel sales of 565 million dollars (Publisher's Weekly, 2007a, 2007b). Additionally, manga is closely connected to the Japanese animation industry, as most anime2 television series and films are based on manga; manga also provides inspiration for Japan's thriving video game industry. -
Brianna J. Leesch. the Graphic Novel Ratings Game: Publisher Ratings and Librarian Self-Rating
Brianna J. Leesch. The Graphic Novel Ratings Game: Publisher Ratings and Librarian Self-rating. A Master’s Paper for the M.S. in L.S. degree. April, 2013. 62 pages. Advisor: Brian Sturm Graphic materials such as comic books, graphic novels and manga are an expanding section within most library collections. This study defines graphic materials and examines the role of ratings systems and subjective rating assignment by librarians in the acquisition and collection process. While publishers of such graphic materials provide rating systems for librarians to use when making acquisition and placement decisions, these rating systems are not uniform. This leads to the librarian relying upon professional judgment along with review resources and knowledge of the community served by the library. The author has concluded that librarians self-rate graphic materials consistent with the publisher ratings 50% of the time. Data also shows that a further 30% of the time librarians will rate graphic materials for a younger age than the publishers. Misplacement in the public library, according to the interview information, is a rare occurrence. Headings: Graphic novels Age-rating Public library Placement THE GRAPHIC NOVEL RATINGS GAME: PUBLISHER RATINGS AND LIBRARIAN SELF-RATING by Brianna J. Leesch A Master’s paper submitted to the faculty of the School of Information and Library Science of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Master of Science in Library Science. Chapel Hill, North Carolina April 2013 Approved by _______________________________________ Brian Sturm 1 Table of Contents Acknowledgements……………………………………………………………………………………………2 "Ratings Game" Comic Introduction by Daena Vogt-Lowell…………………………………....3 Introduction ........................................................................................................................................... -
Give Your Letterer a Work-Ready Script!
Presents… The Paradigm I The Paradigm The Paradigm Auteurship in Comics It's been several decades since the late Brandon Tartikoff first identified comic books as the next big thing in dramatic narrative. He was right, of course, but unfortunately too ahead of the curve for three important reasons. One, the technical facility to recreate the fantastical nature of mainstream superhero comics on film or video--and let's not kid ourselves, that's the sort of comics he was talking about--simply didn't yet exist, and two, most of his fellow executives, his senior by ten to twenty five years on average, had little interest at best, and genuine contempt for the material at worst, and were unable to see its potential value. And three, of course, is the tragedy of a very young Tartikoff dropping dead--well before the world in which the comic book would be the driving force behind a billion dollar industry he knew it would come to be. Naturally, none of those billions trickle down to those of us who actually do comics. Rather, it's the descendants of those executives who didn't share Tartikoff's vision that reap the benefits. There are actually a number of people wielding power in Hollywood with an actual lifelong familiarity with comics--but there are far more men-- and a few women, but not many--who used to beat up guys like me in High School for reading comics, now making bank off the same shit they ridiculed. Who said irony was dead, right? And then there's that slew of all too good looking men and staggeringly beautiful women, who put on horn- rimmed glasses and similar paraphernalia so as to convey their "nerdishness" or "geekdom" in order to patronize a readily flattered and easily manipulated swarm of enthusiasts. -
Comic Books: Superheroes/Heroines, Domestic Scenes, and Animal Images
Curriculum Units by Fellows of the Yale-New Haven Teachers Institute 1980 Volume II: Art, Artifacts, and Material Culture Comic Books: Superheroes/heroines, Domestic Scenes, and Animal Images Curriculum Unit 80.02.03 by Patricia Flynn The idea of developing a unit on the American Comic Book grew from the interests and suggestions of middle school students in their art classes. There is a need on the middle school level for an Art History Curriculum that will appeal to young people, and at the same time introduce them to an enduring art form. The history of the American Comic Book seems appropriately qualified to satisfy that need. Art History involves the pursuit of an understanding of man in his time through the study of visual materials. It would seem reasonable to assume that the popular comic book must contain many sources that reflect the values and concerns of the culture that has supported its development and continued growth in America since its introduction in 1934 with the publication of Famous Funnies , a group of reprinted newspaper comic strips. From my informal discussions with middle school students, three distinctive styles of comic books emerged as possible themes; the superhero and the superheroine, domestic scenes, and animal images. These themes historically repeat themselves in endless variations. The superhero/heroine in the comic book can trace its ancestry back to Greek, Roman and Nordic mythology. Ancient mythologies may be considered as a way of explaining the forces of nature to man. Examples of myths may be found world-wide that describe how the universe began, how men, animals and all living things originated, along with the world’s inanimate natural forces. -
Graphic Novel Spread
Graphic novel Spread 2/20/07 11:56 AM Page 1 Building Literacy Novels Connectionswith Graphic Building Literacy Connections with Graphic Novels As teachers, we’re always looking for new ways to help our students Page by Page, Panel by Panel engage with texts. James Bucky Carter and the contributors to this collection have found an effective approach: use graphic novels! Carter and his contributors tap into the growing popularity of graphic novels in this one-of-a-kind guidebook. Each chapter presents practical suggestions for the classroom as it pairs a graphic novel with a more traditional text or examines connections between multiple sources. Some of the pairings include: • The Scarlet Letter and Katherine Arnoldi’s The Amazing “True” Story of a Teenage Single Mom • Oliver Twist and Will Eisner’s Fagin the Jew • Young adult literature and Marjane Satrapi’s Persepolis • Dante’s Inferno and an X-Men story • Classic fantasies (Peter Pan, The Wizard of Oz, and Alice in Wonderland) and Farel Dalrymple’s Pop Gun War • Traditional and graphic novel versions of Beowulf Carter These creative pairings open up a double world of possibilities—in words and images—to all kinds of learners, from reluctant readers and English language learners to gifted students and those who are critically exploring relevant social issues. A valuable appendix recommends additional graphic novels for use in middle and high school classrooms. Packed with great ideas for integrating graphic novels into the curriculum, this collection of creative and effective teaching strategies will help you and your students join the fun. National Council of Teachers of English 1111 W. -
Developing Comic Book and Graphic Novel Collections in Libraries Sara Dianne Ray University of Tennessee - Knoxville, [email protected]
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Tennessee, Knoxville: Trace University of Tennessee, Knoxville Trace: Tennessee Research and Creative Exchange Masters Theses Graduate School 12-2010 Developing Comic Book and Graphic Novel Collections in Libraries Sara Dianne Ray University of Tennessee - Knoxville, [email protected] Recommended Citation Ray, Sara Dianne, "Developing Comic Book and Graphic Novel Collections in Libraries. " Master's Thesis, University of Tennessee, 2010. https://trace.tennessee.edu/utk_gradthes/828 This Thesis is brought to you for free and open access by the Graduate School at Trace: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Masters Theses by an authorized administrator of Trace: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. To the Graduate Council: I am submitting herewith a thesis written by Sara Dianne Ray entitled "Developing Comic Book and Graphic Novel Collections in Libraries." I have examined the final electronic copy of this thesis for form and content and recommend that it be accepted in partial fulfillment of the requirements for the degree of Master of Science, with a major in Information Sciences. Edwin M. Cortez, Major Professor We have read this thesis and recommend its acceptance: Kimberly L. Black-Parker, Cindy C. Welch Accepted for the Council: Carolyn R. Hodges Vice Provost and Dean of the Graduate School (Original signatures are on file with official student records.) To the Graduate Council: I am submitting herewith a thesis written by Sara Dianne Ray entitled “Developing Comic Book and Graphic Novel Collections in Libraries.” I have examined the final electronic copy of this thesis for form and content and recommend that it be accepted in partial fulfillment of the requirements for the degree of Master of Science, with a major in Information Sciences.