Recursive Digital Fabrication of Trans–Phenomenal Artifacts (Proceedings of Xcoax 2013)
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THIAGO JOSÉ CÓSER Possibilidades Da Produção Artística Via
THIAGO JOSÉ CÓSER Possibilidades da produção artística via prototipagem rápida: processos CAD/CAM na elaboração e confecção de obras de arte e o vislumbre de um percurso poético individualizado neste ensaio. Dissertação apresentada ao Instituto de Artes da Universidade Estadual de Campinas, para a obtenção do título de mestre em Artes. Área de concentração: Artes Visuais Orientador: Prof. Dr. Marco Antonio Alves do Valle Campinas 2010 3 FICHA CATALOGRÁFICA ELABORADA PELA BIBLIOTECA DO INSTITUTO DE ARTES DA UNICAMP Cóser, Thiago José. C89p Possibilidades da produção artística via Prototipagem Rápida: Processos CAD/CAM na elaboração e confecção de obras de arte e o vislumbre de um percurso poético individualizado neste ensaio. : Thiago José Cóser. – Campinas, SP: [s.n.], 2010. Orientador: Prof. Dr. Marco Antonio Alves do Valle. Dissertação(mestrado) - Universidade Estadual de Campinas, Instituto de Artes. 1. Prototipagem rápida. 2. Arte. 3. Sistema CAD/CAM. 4. Modelagem 3D. 5. escultura. I. Valle, Marco Antonio Alves do. II. Universidade Estadual de Campinas. Instituto de Artes. III. Título. (em/ia) Título em inglês: “Possibilities of Art via Rapid Prototyping: using CAD / CAM systems to create art works and a glimpse of a poetic route individualized essay.” Palavras-chave em inglês (Keywords): Rapid prototyping ; Art ; CAD/CAM systems. ; 3D modelling ; Sculpture. Titulação: Mestre em Artes. Banca examinadora: Prof. Dr. Marco Antonio Alves do Valle. Profª. Drª. Sylvia Helena Furegatti. Prof. Dr. Francisco Borges Filho. Prof. Dr. Carlos Roberto Fernandes. (suplente) Prof. Dr. José Mario De Martino. (suplente) Data da Defesa: 26-02-2010 Programa de Pós-Graduação: Artes. 4 5 Agradecimentos Ao meu orientador, profº Dr. -
The Missing Link Between Information Visualization and Art
Visualization Criticism – The Missing Link Between Information Visualization and Art Robert Kosara The University of North Carolina at Charlotte [email protected] Abstract of what constitutes visualization and a foundational theory are still missing. Even for the practical work that is be- Classifications of visualization are often based on tech- ing done, there is very little discussion of approaches, with nical criteria, and leave out artistic ways of visualizing in- many techniques being developed ad hoc or as incremental formation. Understanding the differences between informa- improvements of previous work. tion visualization and other forms of visual communication Since this is not a technical problem, a purely techni- provides important insights into the way the field works, cal approach cannot solve it. We therefore propose a third though, and also shows the path to new approaches. way of doing information visualization that not only takes We propose a classification of several types of informa- ideas from both artistic and pragmatic visualization, but uni- tion visualization based on aesthetic criteria. The notions fies them through the common concepts of critical thinking of artistic and pragmatic visualization are introduced, and and criticism. Visualization criticism can be applied to both their properties discussed. Finally, the idea of visualiza- artistic and pragmatic visualization, and will help to develop tion criticism is proposed, and its rules are laid out. Visu- the tools to build a bridge between them. alization criticism bridges the gap between design, art, and technical/pragmatic information visualization. It guides the view away from implementation details and single mouse 2 Related Work clicks to the meaning of a visualization. -
Colorization Algorithm Using Probabilistic Relaxation
Colorization Algorithm Using Probabilistic Relaxation Takahiko HORIUCHI Department of Information and Image Sciences, Faculty of Engineering Chiba University 1-33, Yayoi-cho, Inage-ku, Chiba 263-8522, Japan Email: [email protected] TEL/FAX +81-43-290-3485 ABSTRACT: This paper presents a method of colorizing a black and white imagery based on the probabilistic relaxation algorithm. Since the colorization is an ill-posed problem, a user specifies a suitable color on each isolated pixel of an image as a prior information in this paper. Then other pixels in the image are colorized automatically. The colorizing process is done by assuming local Markov property on the images. By minimizing a total of RGB pixel-wise differences, the problem can be considered as a combinatorial optimization problem and it is solved by using the probabilistic relaxation. The proposed algorithm works very well when a few percent color pixels are known with confidence. Keywords – Colorization, probabilistic relaxation, Markov property, grayscale image Colorization Algorithm Using Probabilistic Relaxation 1. INTRODUCTION Colorization is a computerized process that adds color to a black and white print, movie and TV program, supposedly invented by Wilson Markle. It was initially used in 1970 to add color to footage of the moon from the Apollo mission. The demand of adding color to grayscale images such as BW movies and BW photos has been increasing. For example, in the amusement field, many movies and video clips have been colorized by human’s labor, and many grayscale images have been distributed as vivid images. In other fields such as archaeology dealing with historical grayscale data and security dealing with grayscale images by a crime prevention camera, we can imagine easily that colorization techniques are useful. -
Optimization Methods for Data Compression
OPTIMIZATION METHODS FOR DATA COMPRESSION A Dissertation Presented to The Faculty of the Graduate School of Arts and Sciences Brandeis University Computer Science James A. Storer Advisor In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy by Giovanni Motta May 2002 This dissertation, directed and approved by Giovanni Motta's Committee, has been accepted and approved by the Graduate Faculty of Brandeis University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY _________________________ Dean of Arts and Sciences Dissertation Committee __________________________ James A. Storer ____________________________ Martin Cohn ____________________________ Jordan Pollack ____________________________ Bruno Carpentieri ii To My Parents. iii ACKNOWLEDGEMENTS I wish to thank: Bruno Carpentieri, Martin Cohn, Antonella Di Lillo, Jordan Pollack, Francesco Rizzo, James Storer for their support and collaboration. I also thank Jeanne DeBaie, Myrna Fox, Julio Santana for making my life at Brandeis easier and enjoyable. iv ABSTRACT Optimization Methods for Data Compression A dissertation presented to the Faculty of the Graduate School of Arts and Sciences of Brandeis University, Waltham, Massachusetts by Giovanni Motta Many data compression algorithms use ad–hoc techniques to compress data efficiently. Only in very few cases, can data compressors be proved to achieve optimality on a specific information source, and even in these cases, algorithms often use sub–optimal procedures in their execution. It is appropriate to ask whether the replacement of a sub–optimal strategy by an optimal one in the execution of a given algorithm results in a substantial improvement of its performance. Because of the differences between algorithms the answer to this question is domain dependent and our investigation is based on a case–by–case analysis of the effects of using an optimization procedure in a data compression algorithm. -
Art Teacher's Book of Lists
JOSSEY-BASS TEACHER Jossey-Bass Teacher provides educators with practical knowledge and tools to create a positive and lifelong impact on student learning. We offer classroom-tested and research-based teaching resources for a variety of grade levels and subject areas. Whether you are an aspiring, new, or veteran teacher, we want to help you make every teaching day your best. From ready-to-use classroom activities to the latest teaching framework, our value-packed books provide insightful, practical, and comprehensive materials on the topics that matter most to K–12 teachers. We hope to become your trusted source for the best ideas from the most experienced and respected experts in the field. TITLES IN THE JOSSEY-BASS EDUCATION BOOK OF LISTS SERIES THE SCHOOL COUNSELOR’S BOOK OF LISTS, SECOND EDITION Dorothy J. Blum and Tamara E. Davis • ISBN 978-0-4704-5065-9 THE READING TEACHER’S BOOK OF LISTS, FIFTH EDITION Edward B. Fry and Jacqueline E. Kress • ISBN 978-0-7879-8257-7 THE ESL/ELL TEACHER’S BOOK OF LISTS, SECOND EDITION Jacqueline E. Kress • ISBN 978-0-4702-2267-6 THE MATH TEACHER’S BOOK OF LISTS, SECOND EDITION Judith A. Muschla and Gary Robert Muschla • ISBN 978-0-7879-7398-8 THE ADHD BOOK OF LISTS Sandra Rief • ISBN 978-0-7879-6591-4 THE ART TEACHER’S BOOK OF LISTS, FIRST EDITION Helen D. Hume • ISBN 978-0-7879-7424-4 THE CHILDREN’S LITERATURE LOVER’S BOOK OF LISTS Joanna Sullivan • ISBN 978-0-7879-6595-2 THE SOCIAL STUDIES TEACHER’S BOOK OF LISTS, SECOND EDITION Ronald L. -
Australian Official Journal Of
Vol: 35 , No: 19 13 May 2021 AUSTRALIAN OFFICIAL JOURNAL OF PATENTS The Australian Official Journal of Patents is part of the Official Journal issued by the Commissioner of Patents for the purpose of the Patents Act 1990, the Trade Marks Act 1995 and the Designs Act 2003. (ISSN 0819-1794) AUSTRALIAN OFFICIAL JOURNAL OF PATENTS 13 May 2021 Contents General Information & Notices Amendments Applications for Amendment ...................................................................................... 4019 Amendments Made ...................................................................................................... 4019 Alteration of Name(s) of Applicant(s)/Patentee(s) .................................................... 4021 Applications Accepted Name Index ................................................................................................................... 4133 Numerical Index ............................................................................................................4172 IPC Index .......................................................................................................................4176 Applications Lapsed, Refused or Withdrawn, Patents Ceased or Expired ........................................................... 4014 Applications Open to Public Inspection Name Index ................................................................................................................... 4023 Numerical Index ............................................................................................................4036 -
Nestdrop User Manual V1.0.0.19
NestDrop User Manual v1.0.0.19 Table of Contents Introduction Installation NestDrop Interface Library Window Queue Windows Settings Window Default Hotkeys Deck Windows & Spout Sender Audio Source More Information Nest Immersion, www.nestimmersion.ca, [email protected] 1 Introduction NestDrop allows you to perform with high-resolution high-fps visuals which react in real-time and then broadcasts the video via Spout. Since the Milkdrop engine is at the core you can easily bring in your own Milkdrop Presets. Use any audio source to drive the visuals, even live audio. We know that your attention bandwidth is already in high demand and so we've streamlined NestDrop to be simple and fast to use. Visuals for any context The developers of NestDrop use the visuals in a geodesic dome since that is where they perform the most. But NestDrop visuals are perfectly suited for nearly any end format: projections, flat screens, monitors, projection mapping, or such. Just link the Spout stream into your software of choice and run wild. GPU powered NestDrop utilizes the open-source Milkdrop engine for its realtime visuals. When Milkdrop was originally created GPU’s were still in their infancy and so NestDrop can run optimally on nearly any grade of GPU. But as the power of graphics cards increase NestDrop will be capable of even higher resolutions at a constant frame rate. Previously the bottleneck was the Spout stream, but we optimized it and now the Milkdrop engine used in NestDrop can easily share high resolution (4096x4096 at 60fps). By using Spout we are able to share a video stream between applications directly on the graphics card. -
Book of Abstracts MYCOTOXINS and PHYCOTOXINS
TRN I 'ZA<g700^12 - Book of Abstracts INIS-mf — 11062 AND i - 22-25 JULY 1985 SIXTH INTERNATIONAL SYMPOSIUM ON MYCOTOXINS AND PHYCOTOXINS CSIR CONFERENCE CENTRE PRETORIA REPUBLIC OF SOUTH AFRICA SIXTH INTERNATIONAL SYMPOSIUM on MYCOTOXINS AND PHYCOTOXINS ABSTRACTS 22-25 JULY 1985 CSIR CONFERENCE CENTRE PRETORIA REPUBLIC OF SOUTH AFRICA under the auspices of INTERNATIONAL UNION OF PURE AND APPLIED CHEMISTRY SOUTH AFRICAN COUNCIL FOR SCIENTIFIC AND INDUSTRIAL RESEARCH and the SA Association for Food Science and Technology SA Biochemical Society SA Chemical Institute SA Society for Animal Production SA Society for Plant Pathology SA Veterinary Association with the assistance of the CSIR Symposium Secretariat S.3S1 PLENARY PRESENTATIONS Synthetic studies on fungal metabolites and other natural products G Biichi PL1 Regulation of secondary metabolism in fungi A L Demain PL 2 Biomimetic synthesis of aromatic polyketide metabolites T M Harris and C M Harris PL 3 Global significance of mycotoxins C W Hessertine PL 4 Biology of toxigenic anamorphs B Kendrick PL 5 Biochemical mechanism of action of mycotoxins K-H Kiessling PL 6 Toxins from cyanophytes belonging to the Scytonemaceae R E Moore PL 7 Sampling, sample preparation, and sampling plans for foodstuffs for mycotoxin analysis D L Park, A D Campbell, T B Whitaker, A E Pohland and J W Dickens Abstract not received Pathology of mycotoxicoses: possibilities and limits of diagnosis HBSchieffer PL 8 Toxigenesis and biosynthesis of saxitoxin analogs YShimizu PL 9 Recent structural studies on mould metabolites CHTamm PL 10 Progress towards a biosynthetic rationale of the aflatoxin pathway CATownsend PL 11 Toxicology of naturally occurring microbial toxins YUeno PL 12 Determination of mycotoxins H van Egmond and W E Paulsch PL 13 -J. -
Integrated Model of Image Protection Techniques
Journal of Imaging Article Integrated Model of Image Protection Techniques Anu Aryal 1, Shoko Imaizumi 2,*, Takahiko Horiuchi 2 and Hitoshi Kiya 3 1 Graduate School of Advanced Integration Science, Chiba University, Chiba 263-8522, Japan; [email protected] 2 Graduate School of Engineering, Chiba University, Chiba 263-8522, Japan; [email protected] 3 Faculty of System Design, Tokyo Metropolitan University, Tokyo 192-0364, Japan; [email protected] * Correspondence: [email protected] Received: 6 September 2017; Accepted: 18 December 2017; Published: 21 December 2017 Abstract: We propose an integrated model of Block-Permutation-Based Encryption (BPBE) and Reversible Data Hiding (RDH). The BPBE scheme involves four processes for encryption, namely block scrambling, block-rotation/inversion, negative-positive transformation and the color component shuffling. A Histogram Shifting (HS) method is adopted for RDH in our model. The proposed scheme can be well suitable for the hierarchical access control system, where the data can be accessed with the different access rights. This scheme encrypts R, G and B components independently. Therefore, we can generate similar output images from different input images. Additionally, the key derivation scheme also provides the security according to the different access rights. Our scheme is also resilient against brute-force attacks and Jigsaw Puzzle Solvers (JPSs). Furthermore, the compression performance is also not severely degraded using a standard lossless compression method. Keywords: block-permutation-based encryption; reversible data hiding; integrated model; hash chain; key derivation; key space 1. Introduction Due to the development of digital communication technologies, there are more services such as E-learning, digital diagnosis and web conferences. -
Leo Rezayan Thesis (PDF 7MB)
MAKING COLLABORATIVE DATA PHYSICALISATIONS Leo Alireza Rezayan Master of Creative Industries (IVD) A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy 2019 Urban Informatics Research Group, QUT Design Lab School of Design, Creative Industries Faculty Queensland University of Technology Much of the work of this PhD was conducted in and around Brisbane, Australia. In keeping with the spirit of Reconciliation, I acknowledge the Traditional Owners of the lands where QUT now stands – and recognise that these have always been places of teaching and learning. I wish to pay respect to their Elders – past, present and emerging – and acknowledge the important role Aboriginal and Torres Strait Islander people continue to play within the QUT community. Making Collaborative Data Physicalisations i ii Making Collaborative Data Physicalisations Keywords Physicalisation, physical visualisation, tangible data presentation, physical data pattern, physical data experience, tangible interaction, democratising visualisation, constructive visualisation, digital fabrication, tangible and physical systems, data and information design Physicalization, physical visualization, democratising visualization, constructive visualization Making Collaborative Data Physicalisations iii iv Making Collaborative Data Physicalisations Abstract Data visualisations appear to be ubiquitous in contemporary life, from train and bus maps to census statistics to graphs on utility bills. The most common sorts of visualisations, whether three-dimensional or two-dimensional, are presented in a flat space on paper or a screen. This project aims to design, create and test a physical data presentation physicalisation from scratch to escape what Edward Tufte calls the ‘flatland’; he uses the term flatland to describe the limited two-dimensional environments of paper and screen. -
An Open Hardware VJ Platform Technical Aspects
Introduction How is MilkDrop working? Challenges System architecture Case studies In practice Conclusion An open hardware VJ platform Technical aspects S´ebastien Bourdeauducq June 2009 S´ebastien Bourdeauducq An open hardware VJ platform Introduction How is MilkDrop working? Challenges What we are speaking about System architecture Open Hardware, for real Case studies In practice Conclusion What we are speaking about A device for video performance artists (VJs)... ◮ inspired by the popular MilkDrop program for PCs ◮ with many interfaces: MIDI, DMX, can also do video mixing ◮ highly integrated At the frontier between... ◮ big computers with software to render visual effects ◮ and small, handy microcontroller boards you connect to anything (“Arduino” is today’s buzzword for those) S´ebastien Bourdeauducq An open hardware VJ platform Introduction How is MilkDrop working? Challenges What we are speaking about System architecture Open Hardware, for real Case studies In practice Conclusion What is that MilkDrop thing? S´ebastien Bourdeauducq An open hardware VJ platform Introduction How is MilkDrop working? Challenges What we are speaking about System architecture Open Hardware, for real Case studies In practice Conclusion What is that MilkDrop thing? S´ebastien Bourdeauducq An open hardware VJ platform Introduction How is MilkDrop working? Challenges What we are speaking about System architecture Open Hardware, for real Case studies In practice Conclusion What is that MilkDrop thing? S´ebastien Bourdeauducq An open hardware VJ platform Introduction How is MilkDrop working? Challenges What we are speaking about System architecture Open Hardware, for real Case studies In practice Conclusion Open Hardware, for real ◮ Arduino = AVR + power supply + connectors. ◮ The AVR chip does all the magic! And it’s a black box in every sense. -
Teaching a Machine Beauty
Teaching a machine beauty Intelligent interactive evolution of abstract animations Wouter Deenik M.Sc. Thesis August 2017 Supervisors: dr. M. Poel dr. ir. D. Reidsma Abstract Generative art in the form of animations is used more and more in the current screen-filled world. If these animations would be generated with as much freedom as possible, some problems arise. More freedom means more ‘ugly’ animations are generated, and an ugly animation can get unpleasant to look at, in contrast to an ugly image. Also, to steer the algorithm towards better animations, human feedback is needed, but giving feedback on animations takes time. A system is proposed and developed which can generate diverse abstract animations, while minimizing the number of unpleasant animations in its output to (partly) solve the stated problems. This system uses a modified version of an algorithm developed by Karl Sims [1] to render the animations, a genetic algorithm to improve those animations and a neural network acting as a filter to reject unpleasant animations from the system’s output. Feedback is gathered using a custom developed feedback interface. The system is evaluated and the performance of the filtering component determined in terms of precision, recall and F score in several different tests. When a system without a neural network to reject unpleasant animations, and one with such a network are compared, the system with neural network shows significantly less unpleasant animations. The precision of the neural network in the different tests tends to be around 0.75, which means around one out of four animations that pass the filter is given the lowest rating by users.