algorithms Article EXPTIME Hardness of an n by n Custodian Capture Game Fumitaka Ito 1,†,‡, Masahiko Naito 1,‡, Naoyuki Katabami 1,‡ and Tatsuie Tsukiji 2,* 1 Department of Science and Engineering, Tokyo Denki University, Tokyo 120-8551, Japan;
[email protected] (F.I.);
[email protected] (M.N.);
[email protected] (N.K.) 2 Graduate School of Advanced Science and Technology, Tokyo Denki University, Tokyo 120-8551, Japan * Correspondence:
[email protected] † Current address: Oaza Ishizuka, Hikigun Hatoyama-tyou, Saitama 350-0394, Japan. ‡ These authors contributed equally to this work. Abstract: Custodian capture occurs when a player has placed two of his pieces on the opposite sides of an orthogonal line of the opponent’s men. Each piece moves like the rook in Chess. Different cultures played it from pre-modern times in two-player strategy board games, Ludus Latrunculorum (Kowalski’s reconstruction), Hasami shogi in Japan, Mak-yek in Thailand and Myanmar, Ming Mang in Tibet, and so on. We prove that a custodian capture game on n × n square board is EXPTIME hard if the first player to capture five or more men in total wins. Keywords: computational complexity; custodial capture; EXPTIME hard; generalized game; repetition 1. Introduction Custodial capture occurs on a square lattice board when a player has placed two of his pieces on the opposite sides of an orthogonal line of the opponent’s men. Different cultures played it in two-player strategy (i.e., perfect information) board games [1,2]. In A History Citation: Ito, F.; Naito, M.; Katabami, of Chess [3], after introducing Tafl games in Nordic and Celtic, Murray noted that “the N.; Tsukiji, T.