Heuristics Table of Contents
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Beaded Playing Cards – Ace of Hearts
Beaded Playing Cards – Ace of Hearts Katie Dean https://beadflowers.co.uk Design © 2020 Beaded Deck of Playing Cards © Katie Dean 2020, www.beadflowers.co.uk Beaded Deck of Playing Cards – Ace of Hearts This is an even count Peyote beading pattern. You will be working with size 11/0 Delica beads. I have given you the bead colour codes I used, down below. But please check each individual playing card for the quantities you need for that particular card. The finished size of each card is 2.75” (7cm) x 4” (10.5cm). I recommend you look for wholesale packs of these beads if you are planning to make multiple cards. You can also calculate the total number required for an entire pack of cards by adding together the quantity on each playing card. The introduction, on the next page, tells you how to assemble the cards and gives you some helpful advice for using this tutorial. This is suitable for anyone who enjoys working in Peyote stitch. If you need to learn even count Peyote, or want a little refresher, I recommend this free YouTube video https://youtu.be/VlY5CNYhOc4 . As long as you know the technique basics, it is very easy to follow the word charts I have provided. So, all you need is a little patience and some time to enjoy this! Design Note: because I chose the quickest, easiest Peyote variation (even count), I have had to take some liberties with the card designs. So, you will notice they are not perfectly symmetrical. I have calculated enough symmetry to make them look ‘right’, but you will notice the unevenness as you bead. -
Sport & Friendship in Huai'an
HUAI’AN, JIANGSU PROVINCE, CHINA Á 9TH TO 15TH DECEMBER BRIDGE BULLETIN SUN 9 DEC Editors: Mark Horton & Brian Senior • Layout Editor & Photos: Francesca Canali ISSUE No 1 SPORT & FRIENDSHIP IN HUAI’AN CONTENTS (CLICKABLE) Full Schedule p. 2 Photo: IMSA Officials open the 2nd IMSA Elite Mind Games Welcome Message Gianarrigo Rona, p. 3 Welcome Message by Chen Zelan, IMSA President First Board Brian Senior, p. 4 Distinguished organizers, guests and media friends, 2017 IMSA Elite Mind Games will be held from 9th to 15th December 2017 in Dawn Patrol Mark Horton, p. 6 Huai’an, China. On behalf of International Mind Sports Association, I would like to extend warm welcome to all guests, athletes, coaches and media friends! Round 2 - Open Teams Brian Senior, p. 10 It is a great pleasure for IMSA to cooperate together with Board and Card Games The day will dawn Administrative Center of the General Administration of Sport of China, Huai’an Go- Mark Horton, p. 14 vernment and Jiangsu Sports Bureau to organize this spectacular top-level internatio- nal mind sports event. We have noted that many working staff have endeavored great Results efforts to guarantee the smooth progress in preparing this event, I would like to give p. 17 my utmost sincere to them! SCHEDULE TEAMS Huai’an will once again attract the attention of mind sports fans all over the world. I 09.00 RR 3 sincerely wish all players play best and show wonderful skills to all people who love 11.40 RR 4 mind games in the world! 15.00 RR 5 17.40 RR 6 I wish all players good luck! Thank you! -
Knowledge Development in Games of Imperfect Information
Knowledge Development in Games of Imperfect Information Sjoerd Druiven llay 2002 Institute for Knowledge and Agent Technology Artificial Intelligence Lniversity lIaastricht University of Groningen supervised by: H.H.L.11. Donkers 1I.Sc. & Dr.ir. J.\t7.H.11. Uiterwijk Department of Computer Science Faculty of General Sciences University llaastricht Dr. L.C. I'erbrugge Artificial Intelligence Faculty of Behavioral and Social Sciences University of Groningen Acknowledgments This thesis is the result of a research project which started about 10 months ago. SYith the contributions of many people, in Groningen and Maastricht, I have been able to come to this result. First of all I thank Rineke \7erbrugge and Jeroen Donkers for their supervision of the project. I thank both for their time and confidence. Rineke en Jeroen have given me the freedom to investigate my own ideas about game of imperfect information. Furthermore I thank Jos Uiterm-ijk for the supervision in Maastricht and for the confidence to have me come over. I thank Barteld Kooi and Hans van Ditmarsch for their time and enthusiasm. hiel Rubinstein has given me some of his valuable time. for which I thank him. I thank Fiona Douma for listening to my ideas on card games and the discussion on the game Kwartet. In Maastricht, I did my research at the Institute for Knoxvledge and Agent Technology. I thank all its members for the warm welcome I had and I especially thank Rens and Alichel. In Slaastricht. Bob. Gijs. Helen en Karin. made it possible for me to come over and have a pleasant stay in Maastricht. -
Asexual Romance in an Allosexual World: How Ace-Spectrum Characters (And Authors) Create Space for Romantic Love
Asexual Romance in an Allosexual World: How Ace-Spectrum Characters (and Authors) Create Space for Romantic Love By Ellen Carter Published online: August 2020 http://www.jprstudies.org Abstract: Recent years have seen a surge in contemporary romance novels with ace- spectrum main characters who, despite not experiencing sexual attraction, still yearn for romantic and emotional connection and their happily ever after (HEA). They must navigate as outsiders an allosexual (non-asexual) world where sexual attraction is deemed normal, and where ace-individuals are pitied, assumed to be unwell, or suspected of having survived sexual abuse. This corpus study of sixty-five novels explores four approaches adopted by ace characters when negotiating romantic space in an allosexual world: an open relationship with an allosexual; a closed relationship with an allosexual; a polyamorous relationship with two (or more) allosexuals; or pairing up with another ace-spectrum character. Except for ace-ace relationships, these novels therefore tread unfamiliar territory in romance fiction because the sexual desires of the main characters are not aligned. In allosexual romance novels, a libido mismatch signifies an underlying physical or emotional problem to be overcome by one or more characters. However, in asexual romance fiction, non-aligned libidos are the norm and the characters must work together to understand each other’s sexual and romantic desires, and to co-create a new space in which all can thrive. In analyzing how ace romance fiction achieves HEA and how this can inform the lenses through which allosexual romance fiction is read, I look at several factors, including the co- occurrence of other queer orientations and identities; the authors’ orientation, especially those who identify as #ownvoices; how characters with different sexual desires handle consent; and discourses of romance versus intimacy. -
6 Adversarial Search
6 ADVERSARIAL SEARCH In which we examine the problems that arise when we try to plan ahead in a world where other agents are planning against us. 6.1 GAMES Chapter 2 introduced multiagent environments, in which any given agent will need to con- sider the actions of other agents and how they affect its own welfare. The unpredictability of these other agents can introduce many possible contingencies into the agent’s problem- solving process, as discussed in Chapter 3. The distinction between cooperative and compet- itive multiagent environments was also introduced in Chapter 2. Competitive environments, in which the agents’ goals are in conflict, give rise to adversarial search problems—often GAMES known as games. Mathematical game theory, a branch of economics, views any multiagent environment as a game provided that the impact of each agent on the others is “significant,” regardless of whether the agents are cooperative or competitive.1 In AI, “games” are usually of a rather specialized kind—what game theorists call deterministic, turn-taking, two-player, zero-sum ZEROSUM GAMES games of perfect information. In our terminology, this means deterministic, fully observable PERFECT INFORMATION environments in which there are two agents whose actions must alternate and in which the utility values at the end of the game are always equal and opposite. For example, if one player wins a game of chess (+1), the other player necessarily loses (–1). It is this opposition between the agents’ utility functions that makes the situation adversarial. We will consider multiplayer games, non-zero-sum games, and stochastic games briefly in this chapter, but will delay discussion of game theory proper until Chapter 17. -
"Large Scale Monte Carlo Tree Search on GPU"
Large Scale Monte Carlo Tree Search on GPU GPU+HK大ávモンテカルロ木探索 Doctoral Dissertation ¿7論£ Kamil Marek Rocki ロツキ カミル >L#ク Submitted to Department of Computer Science, Graduate School of Information Science and Technology, The University of Tokyo in partial fulfillment of the requirements for the degree of Doctor of Information Science and Technology Thesis Supervisor: Reiji Suda (½田L¯) Professor of Computer Science August, 2011 Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial intelligence (AI) problems, typically for move planning in combinatorial games. It combines the generality of random simulation with the precision of tree search. Research interest in MCTS has risen sharply due to its spectacular success with computer Go and its potential application to a number of other difficult problems. Its application extends beyond games, and MCTS can theoretically be applied to any domain that can be described in terms of (state, action) pairs, as well as it can be used to simulate forecast outcomes such as decision support, control, delayed reward problems or complex optimization. The main advantages of the MCTS algorithm consist in the fact that, on one hand, it does not require any strategic or tactical knowledge about the given domain to make reasonable decisions, on the other hand algorithm can be halted at any time to return the current best estimate. So far, current research has shown that the algorithm can be parallelized on multiple CPUs. The motivation behind this work was caused by the emerging GPU- based systems and their high computational potential combined with the relatively low power usage compared to CPUs. -
Speed Learning Cartomancy a PLAYING CARD READING PRIMER
1 Speed Learning Cartomancy A PLAYING CARD READING PRIMER EBOOK EDITION CD ROM / DOWNLOAD THIS MANUSCRIPT Copyright 2011 Julian Moore First Edition April 2011 REVISION ONE [email protected] www.thecoldreadingcompany.co.uk 2 Table Of Contents Before we start 5 Overview 6 Chapter 1 - The Four Suits 7 Diamonds and Hearts 7 Clubs and Spades 9 Revision: Chapter One 14 Chapter 2 - Putting The Suits Together 15 revision: Chapter Two 19 Chapter 3 - Three Card Suit Readings 20 Colour readings 20 Questions : Chapter Three 23 Chapter 4 - The Spot Cards 24 Revision: Chapter Four 31 Chapter 5 - Deciphering the spot cards 32 Revision: Chapter five 36 REVISION stop: CHAPTERS ONE TO FIVE 37 Chapter 6 - Three Card Readings 38 Chapter 7 - The Court Cards 53 The COURT DIAMONDS 54 The COURT CLUBS 54 The COURT HEARTS 55 The COURT SPADES 55 Chapter 8 - Deck personality 69 Which court card are you? 69 Which spot cards are you? 70 3 Which spot cards describe your current situation? 71 Which spot cards describe your ‘perfect outcome’? 73 Chapter 9 - More on readings 76 Choosing the cards 76 General readings vs question readings 76 Getting Unstuck 77 Creating conversation 77 Chapter 10 - Beyond the 3 card reading 79 The nine card reading 79 The sevens spread 80 The star spread 81 Other spreads 81 Chapter 11 - numerology and other systems 82 Chapter 12 - Cartomancy as language 85 Chapter 13 - Conclusion 87 4 Before we start This book is very hands-on and as such youʼre going to need two packs of playing cards, one of which youʼre going to be defacing with a permanent marker pen. -
The New World Witchery Guide to CARTOMANCY
The New World Witchery Guide to CARTOMANCY The Art of Fortune-Telling with Playing Cards By Cory Hutcheson, Proprietor, New World Witchery ©2010 Cory T. Hutcheson 1 Copyright Notice All content herein subject to copyright © 2010 Cory T. Hutcheson. All rights reserved. Cory T. Hutcheson & New World Witchery hereby authorizes you to copy this document in whole or in party for non-commercial use only. In consideration of this authorization, you agree that any copy of these documents which you make shall retain all copyright and other proprietary notices contained herein. Each individual document published herein may contain other proprietary notices and copyright information relating to that individual document. Nothing contained herein shall be construed as conferring, by implication or otherwise any license or right under any patent or trademark of Cory T. Hutcheson, New World Witchery, or any third party. Except as expressly provided above nothing contained herein shall be construed as conferring any license or right under any copyright of the author. This publication is provided "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. The information provided herein is for ENTERTAINMENT and INFORMATIONAL purposes only. Any issues of health, finance, or other concern should be addressed to a professional within the appropriate field. The author takes no responsibility for the actions of readers of this material. This publication may include technical inaccuracies or typographical errors. -
A Playing Card Readers Notebook by Kapherus
© Kapherus, all rights reserved 1 A Playing card Readers Notebook by Kapherus Playing Card Meanings for Divination: The suit of Spades Spades symbolize problems, challenges, delays, frustrations, loneliness, anger, secrets, mysteries, sickness, negative emotions, force, movement, karma, and the mind. The Suit of Hearts Hearts symbolize Love, romance, happiness, peace, contentment, the emotions, family, friends, honesty, trust and goodwill. The suit of Clubs Clubs symbolize business, work, social activity, practical matters, teaching, learning, and progress through effort. The suit of Diamonds Diamonds symbolize money, financial matters, rewards, recognition, success, improved circumstances, energy, vitality, nerves, electricity, financial institutions and government. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Numerology Influence: Aces: The Number 1: New beginning, first, starting out, initiative, individuality, solitude, leader, the conscious mind and conscious control. Twos: The Number 2 represents duality, balance, opposition, exchanges, and interactions. Threes: The Number Three represents expansion, combinations, communications, creativity and growth. Fours: The Number 4: Foundation, stability, balance, persistence, and endurance. Many of the meanings for the 4 of Clubs are derived from the numerological significance of the number 4 - a strong foundation in business and friendship, stability in business matters, and increased social contacts. Solidity, concrete, tangible, buildings, architecture, 4 walls, 4 tires, squaring off, being squared away, fair and square, square deal, etc. Fives: The Number Five symbolizes active energy, changes, restlessness, communication, the body, and the hands. Sixes: The Number 6 symbolizes psychology, harmony, balance, communion, connection, love, trust, sincerity and truth. Sevens: The Number 7 is often considered a lucky or magical number. It represents spiritual attainment, positive changes, perfection, rest, surprises, chances, destiny, turning points, and healing. -
Facilitator Notes Playing Card Lineup
Playing Card Lineup Ice Breaker/Energizer Objectives • Fun way to interact with others. • Use an initiative in early stages of teambuilding. Supplies: deck of playing cards Instructions: works best with groups of 16 or more • Prearrange the cards so that they are stacked from Ace to King within each suit; Ace of Hearts, Ace of Spades, Ace of Diamonds, Ace of Clubs, 2 of Hearts, 2 of Spades, 2 of Diamonds, 2 of Clubs, 3 of Hearts, etc. all the way to Kings • Deal out the cards face down, one to each person; instruct participants to not look at the card. • If someone does accidentally look at their card, they can switch with another person. • Once everyone has a card, they are to get into smaller groups, based on your instructions. 1. Get into groups based on the color of your card. a. Once in the group, share with others about your pet(s) b. After sharing, exchange cards with another person, keeping the cards face down 2. Get into 4 groups based on the suit of your card. a. Once in the group, decide as a group to do one of the following exercises: 10 jumping jacks, 10 deep knee bends, or 10 touch your toes b. Exchange cards with another person, keeping the cards face down 3. Continue with other groupings, such as “groups of like rank”, pair up with like color and rank, arrange by suit and rank with Ace being #1 Facilitator Notes Notes for Facilitator: • Pre-arranging the cards ensures there will be even distribution of suits and ranks of cards • If a small number of participants, just reduce the number of cards used Reflection: • Was it hard not to look at your card? Why? • How did the group help each other? • What did it feel like once you were ‘placed’ into a group and asked to share/perform? Source: adapted from Cummings, Michelle. -
Christmas Quiz Answers
Hand 1 Given that you can be sure of the spade finesse, there are 2 possible approaches to this hand. Approach 1 would be to assume the Ace of diamonds is onside and the play follows a simplistic course – win the heart, draw a couple of rounds of trumps finishing in dummy. Take the spade finesse and then play a diamond towards your King. Approach 2 is to assume that the diamond Ace is offside,in which case you need to generate 3 spade tricks, but the spades are almost certainly breaking 7-0. Duck the opening lead and ruff the likely heart continuation. Cash the Ace of trumps and play a trump to the 9. Now a spade finesse holds. Discard the Ace of Spades on the Ace of Hearts and continue with a ruffing finesse against East. The King of Clubs remains as a re-entry to dummy. You might think that both lines have an equal chance of success (50% on the position of the diamond Ace), but approach 2 has the added advantage that West will often continue with a heart at trick 2, even when the Ace of diamonds is with East (and hence a diamond switch and spade return would beat you). Well done if you spotted both lines. Hand 2 North’s response at the 2 level was game forcing under the N/S methods. West led the King of hearts and both opponents followed small when you won and laid down the Ace of trumps. The winning line is to set up the clubs for a diamond discard. -
Compiler Construction
Compiler construction PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 10 Dec 2011 02:23:02 UTC Contents Articles Introduction 1 Compiler construction 1 Compiler 2 Interpreter 10 History of compiler writing 14 Lexical analysis 22 Lexical analysis 22 Regular expression 26 Regular expression examples 37 Finite-state machine 41 Preprocessor 51 Syntactic analysis 54 Parsing 54 Lookahead 58 Symbol table 61 Abstract syntax 63 Abstract syntax tree 64 Context-free grammar 65 Terminal and nonterminal symbols 77 Left recursion 79 Backus–Naur Form 83 Extended Backus–Naur Form 86 TBNF 91 Top-down parsing 91 Recursive descent parser 93 Tail recursive parser 98 Parsing expression grammar 100 LL parser 106 LR parser 114 Parsing table 123 Simple LR parser 125 Canonical LR parser 127 GLR parser 129 LALR parser 130 Recursive ascent parser 133 Parser combinator 140 Bottom-up parsing 143 Chomsky normal form 148 CYK algorithm 150 Simple precedence grammar 153 Simple precedence parser 154 Operator-precedence grammar 156 Operator-precedence parser 159 Shunting-yard algorithm 163 Chart parser 173 Earley parser 174 The lexer hack 178 Scannerless parsing 180 Semantic analysis 182 Attribute grammar 182 L-attributed grammar 184 LR-attributed grammar 185 S-attributed grammar 185 ECLR-attributed grammar 186 Intermediate language 186 Control flow graph 188 Basic block 190 Call graph 192 Data-flow analysis 195 Use-define chain 201 Live variable analysis 204 Reaching definition 206 Three address